<worn as a badge> a small diamond tattoo
<worn on head> a black turban of circling flames (magic)
<worn on eyes> the eyes of undead fire [superior] (magic) (glowing)
<worn in ear> a tiny orb of obsidian of intelligence (magic) [85%]
<worn on face> the mask of hatred
<worn around neck> a studded dragonscale neckguard
<worn around neck> an amulet of scratched silver (magic) [44%]
<worn on body> Purge, the blood thirsty platemail
<worn about body> a despair cloak of Vadatorn [poor] [68%]
<worn as quiver> a quiver smeared with blood [67%]
<worn about waist> the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a severed illithid tentacle [42%]
<worn on arms> the pauldrons of the tide [superior] (glowing) [75%]
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a bracer of dracolich scales [poor] (invis) (magic) [68%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> an unearthly dragonscale band from Abandoned Elven Homestead. [72%]
<worn on finger> a black skull-shaped ring [superior] (magic)
<primary weapon> the granite dagger 'BloodFeast' (magic)[228h 24m 2s]
<secondary weapon> Tiamat's poison tail stinger (magic)[228h 24m 2s]
<worn on legs> a pair of vapor leggings [poor]
<worn on feet> a pair of dusty boots (glowing)
A Cold and Windy Forest
Obvious exits: -NB -EB -S -W
< 480h/480H 49v/112V Pos: standing >
M^..MMMMM
..^^^^MMMMM
**....MMMMM
*****@^^^^M
******.^^^^
********.^^
******^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NB -EB -S -W
A snow buffalo walks through here, grazing on the grass.(Red Aura)
< 480h/480H 48v/112V Pos: standing >
....M
**@M^
****.
A Cold and Windy Forest
Obvious exits: -NB -EB -S -W
< 480h/480H 47v/112V Pos: standing >
***M^
**@*.
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 480h/480H 45v/112V Pos: standing >
< 480h/480H 50v/112V Pos: standing >
****.
**@**
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 480h/480H 49v/112V Pos: standing >
***.^
**@**
****^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 480h/480H 48v/112V Pos: standing >
**.^^
**@*.
***^.
A Cold and Windy Forest
Obvious exits: -NB -E -S -W
< 480h/480H 46v/112V Pos: standing >
Your Terminal mode is now: MSP .
< 480h/480H 47v/112V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
< 480h/480H 47v/112V Pos: standing >
You are carrying: (3/13)
a bone pick [superior]
a drop of liquified illithite (magic) (glowing)
a bottomless bag of the illithids (magic)
< 480h/480H 48v/112V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.
< 480h/480H 51v/112V Pos: standing >
You do a horrid jobYou feel your skill in disguise improving.
, but manage to salvage the rest of the kit's supplies.
< 480h/480H 56v/112V Pos: standing >
M.^^^
**@.^
**^.^
< 480h/480H 74v/112V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.
< 480h/480H 95v/112V Pos: standing >
You feel sated already.
< 480h/480H 96v/112V Pos: standing >
You do a horrid jobYou feel your skill in disguise improving.
, but manage to salvage the rest of the kit's supplies.
< 480h/480H 97v/112V Pos: standing >
Lurt appears in a radiant flash of light.
M.^^^
**@.^
**^.^
< 480h/480H 109v/112V Pos: standing >
Lurt has just given you his consent.
< 480h/480H 112v/112V Pos: standing >
Lurt sits down.
< 480h/480H 112v/112V Pos: standing >
Lurt relaxes a bit.
< 480h/480H 112v/112V Pos: standing >
Lurt stares off into space, entering a meditative trance.
< 480h/480H 112v/112V Pos: standing >
Lurt snaps out of his meditative trance, grinning widely.
< 480h/480H 112v/112V Pos: standing >
Lurt clambers to his feet.
< 480h/480H 112v/112V Pos: standing >
Lurt starts following you.
< 480h/480H 112v/112V Pos: standing >
Lurt is now a member of your group.
< 480h/480H 112v/112V Pos: standing >
< 480h/480H 112v/112V Pos: standing >
You disguise yourself into a human.
Lurt says 'invisible'
Lurt's cloak of shadow dragons [poor] hums briefly.
Lurt slowly fades out of existence.
< 480h/480H 112v/112V Pos: standing >
Lurt nods.
< 480h/480H 112v/112V Pos: standing >
You feel like a potion could do you good once again.
< 480h/480H 112v/112V Pos: standing >
Lurt starts casting a spell.
< 480h/480H 112v/112V Pos: standing >
Lurt completes his spell...
Lurt utters the word 'saihpzfgszze'
Lurt points at you.
Suddenly, a feeling of speed courses through your veins!
< 480h/480H 112v/112V Pos: standing >
Lurt nods.
< 480h/480H 175v/175V Pos: standing >
Lurt nods.
< 480h/480H 175v/175V Pos: standing >
*.^^^
**@.^
**^.^
< 480h/480H 175v/175V Pos: standing >
Score information for Cerif
Level: 51 Race: Goblin Class: Rogue / Thief Sex: Male
Hit points: 480(480) Moves: 175(175)
Coins carried: 6 platinum 10 gold 0 silver 0 copper
Coins in bank: 3945 platinum 1364 gold 73717 silver 0 copper
Playing time: 3 days / 10 hours/ 56 minutes
Received data: 0.0378 MB this session.
Send data: 0.0008 MB this session.
Compression ratio: 81%
Title: La Resistance
Followers:
Lurt
Status: Standing.
Epic points(total): 4984(7944) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (27.20%)
Frags: +1.72 Deaths: 27
Disguised as: a human merchant (Excellent)
Detecting: Invisible Evil Good Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Listen Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.70
Leaderboard Points: 681
Active Spells:
--------------
pantherspeed (46 minutes)
Auctions Disabled (less than a minute remaining)
dexterity (28 minutes)
strength (28 minutes)
elephantstrength (33 minutes)
hawkvision (12 minutes)
lionrage (13 minutes)
accelerated healing (38 minutes)
< 480h/480H 175v/175V Pos: standing >
< 480h/480H 175v/175V Pos: standing >
Score information for Cerif
Level: 51 Race: Goblin Class: Rogue / Thief Sex: Male
Hit points: 480(480) Moves: 175(175)
Coins carried: 6 platinum 10 gold 0 silver 0 copper
Coins in bank: 3945 platinum 1364 gold 73717 silver 0 copper
Playing time: 3 days / 10 hours/ 56 minutes
Received data: 0.0388 MB this session.
Send data: 0.0008 MB this session.
Compression ratio: 81%
Title: La Resistance
Followers:
Lurt
Status: Standing.
Epic points(total): 4984(7944) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (27.20%)
Frags: +1.72 Deaths: 27
Disguised as: a human merchant (Excellent)
Detecting: Invisible Evil Good Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Listen Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.70
Leaderboard Points: 681
Active Spells:
--------------
pantherspeed (46 minutes)
Auctions Disabled (less than a minute remaining)
dexterity (28 minutes)
strength (28 minutes)
elephantstrength (33 minutes)
hawkvision (12 minutes)
lionrage (13 minutes)
accelerated healing (38 minutes)
< 480h/480H 175v/175V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lurt's head.
Lurt stops following you.
Lurt starts following you.
< 480h/480H 175v/175V Pos: standing >
You nod.
< 480h/480H 175v/175V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lurt's head.
< 480h/480H 175v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 480h/480H 175v/175V Pos: standing >
< 480h/480H 175v/175V Pos: standing >
< 480h/480H 175v/175V Pos: standing >
< 480h/480H 175v/175V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lurt's head.
< 480h/480H 175v/175V Pos: standing >
< 480h/480H 175v/175V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Lurt's head.
< 480h/480H 175v/175V Pos: standing >
You quickly scan the area.
A caribou who is a brief walk away to your east.
< 480h/480H 175v/175V Pos: standing >
..MMMMMMM
**.^^^^MMMM
***.^^^^.MM
*****@^M^^M
****^.^^^.M
****^.^^^^M
***^.^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NB -EB -SB -W
Lurt enters from the west.
< 480h/480H 173v/175V Pos: standing >
..MMMMMMM
**.^^^^MMMM
***.^^^^.MM
*****@^M^^M
****^.^^^.M
****^.^^^^M
***^.^.^.
< 480h/480H 173v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Narrow Dusty Road
</map>
A Narrow Dusty Road
Obvious exits: -NB -S
Lurt enters from the south.
< 480h/480H 171v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 480h/480H 171v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
Before an Old Tavern
Obvious exits: -N# -EB -S -WB
Lurt enters from the south.
< 480h/480H 170v/175V Pos: standing >
< 480h/480H 171v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 480h/480H 172v/175V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The sunlight! It's too bright to see!
< 480h/480H 174v/175V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 480h/480H 175v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Winding Cobblestone Road
</map>
A Winding Cobblestone Road
Obvious exits: -EB -W
Lurt enters from the west.
< 480h/480H 174v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Guard Station
</map>
<map>
Zone: The Valoisian Castle.
Room: A Guard Station
</map>
A Guard Station
Obvious exits: -NB -W
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
Lurt enters from the west.
< 480h/480H 173v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N# -EB -S
Lurt enters from the south.
< 480h/480H 172v/175V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 480h/480H 172v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
Before the Du'kel Mansion
Obvious exits: -N# -EB -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Lurt enters from the west.
< 480h/480H 174v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
A Red-Hued Brick Road
Obvious exits: -E -W
Lurt enters from the west.
< 480h/480H 173v/175V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 480h/480H 173v/175V Pos: standing >
< 480h/480H 173v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
Obvious exits: -NB -E -W
Lurt enters from the west.
< 480h/480H 174v/175V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
< 480h/480H 174v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>
A Blue-Hued Brick Road
Obvious exits: -NB -S -W#
Lurt enters from the south.
< 480h/480H 173v/175V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 480h/480H 173v/175V Pos: standing >
Ok.
< 480h/480H 175v/175V Pos: standing >
The door is open.
You extend your sights westward.
The Common Room of the Wailing Griffon
Obvious exits: -N# -E
A mercenary talks to someone in dark clothing.
(Q)A stealthy figure silently drinks his brew.(Red Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
The barkeep manages his drinks behind the counter.(Gold Aura)
< 480h/480H 175v/175V Pos: standing >
Ok.
< 480h/480H 175v/175V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 480h/480H 175v/175V Pos: standing >
Looks like an exit.
You extend your sights northward.
The sunlight! It's too bright to see!
< 480h/480H 175v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before a Small Moat
</map>
<map>
Zone: The Valoisian Castle.
Room: Before a Small Moat
</map>
Before a Small Moat
Obvious exits: -N -S
A wandering bard walks toward the castle.
Lurt enters from the south.
< 480h/480H 174v/175V Pos: standing >
< 480h/480H 174v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 480h/480H 174v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Over a Drawbridge
</map>
Over a Drawbridge
Obvious exits: -NB -S
Lurt enters from the south.
< 480h/480H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 480h/480H 173v/175V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your north.
An elven ranger who is close by to your north.
A powerful barbarian shaman who is close by to your north.
An armed guard who is close by to your north.
An armed guard who is close by to your north.
A wandering bard who is close by to your south.
< 480h/480H 173v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Outside the Massive Castle Gates
</map>
<map>
Zone: The Valoisian Castle.
Room: Outside the Massive Castle Gates
</map>
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A dwarven warrior grumbles something about a foul smell.
An elven ranger stands watch at the gates.(Gold Aura)
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard protects the royal castle gates.(Gold Aura)
Lurt enters from the south.
< 480h/480H 174v/175V Pos: standing >
An elven ranger suddenly attacks Lurt!
Lurt snaps into visibility.
<map>
Zone: The Valoisian Castle.
Room: Along the Highest Wall
</map>
<map>
Zone: The Valoisian Castle.
Room: Along the Highest Wall
</map>
Along the Highest Wall
Obvious exits: -N# -E -S# -W#
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
< 480h/480H 173v/175V Pos: standing >
You quickly scan the area.
Lurt who is close by to your east.
A dwarven warrior who is close by to your east.
An elven ranger who is close by to your east.
A powerful barbarian shaman who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
< 480h/480H 173v/175V Pos: standing >
< 480h/480H 173v/175V Pos: standing >
Ok.
< 480h/480H 175v/175V Pos: standing >
The door is open.
You extend your sights southward.
A Large Courtyard
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
The corpse of an onyx griffon is lying here.
The corpse of a Grey Elf is lying here.
(Q)A young girl, looking for something she lost. (minion) (Gold Aura)
A Grey Elf (medium) Magister Equitum of The Empire sits resting.(Gold Aura)
A Grey Elf (medium) Duifu - AnGEr Of The Honoured stands, floating here.(Gold Aura)
An onyx griffon lurches for the sky.(Gold Aura)
< 480h/480H 175v/175V Pos: standing >
Ok.
< 480h/480H 175v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Outside the Massive Castle Gates
</map>
<map>
Zone: The Valoisian Castle.
Room: Outside the Massive Castle Gates
</map>
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A dwarven warrior is lying in mid-air here.
An elven ranger stands watch at the gates.(Gold Aura)
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard is lying in mid-air here.(Gold Aura)
< 480h/480H 174v/175V Pos: standing >
< 480h/480H 174v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Along the Highest Wall
</map>
<map>
Zone: The Valoisian Castle.
Room: Along the Highest Wall
</map>
Along the Highest Wall
Obvious exits: -N# -EB -S# -W#
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
< 480h/480H 173v/175V Pos: standing >
< 480h/480H 173v/175V Pos: standing >
Ok.
< 480h/480H 173v/175V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Large Courtyard
</map>
<map>
Zone: The Valoisian Castle.
Room: A Large Courtyard
</map>
A Large Courtyard
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
The corpse of an onyx griffon is lying here.
The corpse of a Grey Elf is lying here.
(Q)A young girl, looking for something she lost. (minion) (Gold Aura)
A Grey Elf (medium) Magister Equitum of The Empire sits resting.(Gold Aura)
A Grey Elf (medium) Duifu - AnGEr Of The Honoured stands, floating here.(Gold Aura)
An onyx griffon lurches for the sky.(Gold Aura)
A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.
< 480h/480H 174v/175V Pos: standing >
< 480h/480H 174v/175V Pos: standing >
Ok.
< 480h/480H 174v/175V Pos: standing >
[Damage: 90 ] A Grey Elf makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
< 480h/480H 174v/175V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 480h/480H 174v/175V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] [Damage: 7 ] [Damage: 5 ] [Damage: 5 ] The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 100 ] You feel energy flowing from a Grey Elf into you!
-=[You attack a Grey Elf.]=- [4 hits]
< 530h/480H 174v/175V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 530h/480H 174v/175V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: awful >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
You faintly hear A Grey Elf groupsay the words 'druw'.
< 530h/480H 174v/175V Pos: standing >
[Damage: 88 ] A Grey Elf makes a strange sound but is suddenly very silent as you place the granite dagger 'BloodFeast' in his back.
A Grey Elf's leafy mask of Silvanos was completely destroyed by the massive blow!
A Grey Elf's gleaming granite earring was completely destroyed by the massive blow!
A Grey Elf makes a magical gesture, sending a young girl back to the nether plane.
A young girl stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.