<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the blackened crown of the Sixth Legion (glowing)
<worn on eyes> a pair of golden spectacles [poor] (magic)
<worn in ear> a tiny diorite ear stud of sight [superior] made by Daweava (magic)
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> an amulet of wisdom [superior] (magic) [68%]
<worn around neck> a delicate silver chain [superior] (magic) (glowing)
<worn on body> the platemail of life [poor] (magic)
<worn about body> the cloak of shadow dragons [poor]
<worn as quiver> a black leather quiver
<worn about waist> a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a mysterious tome
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield of endurance
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> the gloves of the mind (magic)
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a bright platinum wedding band
<held> a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs> some elven chainmail leggings (magic) [86%]
<worn on feet> a pair of mailed yeti hide boots
*^^^^
**@^^
.**^^
A Cold and Windy Forest
Obvious exits: -NB -EB -S -W
< 445h/487H 190v/236V Pos: standing >
**^^^
^*@*^
..**^
A Cold and Windy Forest
Obvious exits: -NB -E -S -W
< 445h/487H 188v/236V Pos: standing >
^**^^
.^@**
...**
A Cold and Windy Forest
Obvious exits: -N -E -SB -WB
< 446h/487H 187v/236V Pos: standing >
^^**.^MM^
M.^****^M^^
MM.^^**^^^^
MM^^.@***^^
MM+...**^^
^M^++^***.
MMM.+..*.
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -SB -WB
< 446h/487H 186v/236V Pos: standing >
****^
^^@*^
^.^**
A Cold and Windy Forest
Obvious exits: -N -E -SB -WB
< 446h/487H 184v/236V Pos: standing >
^.***.^MM
M^^^**.^MM^
MM.^****^M^
MMM.^@**^^^
MM^^.^***^
MM+...**^
^M^++^**
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -SB -WB
< 447h/487H 183v/236V Pos: standing >
^**.^
^*@**
.^^**
A Cold and Windy Forest
Obvious exits: -N -E -SB -W
< 447h/487H 182v/236V Pos: standing >
^^**.
.^@**
M.^^*
A Cold and Windy Forest
Obvious exits: -N -E -SB -WB
< 447h/487H 180v/236V Pos: standing >
You start chanting...
< 448h/487H 182v/236V Pos: standing >
Casting: spirit jump *
< 450h/487H 186v/236V Pos: standing >
You complete your spell...
M.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.
< 452h/487H 191v/236V Pos: standing >
You attempt to give consent...
< 455h/487H 199v/236V Pos: standing >
You sit down.
< 456h/487H 199v/236V Pos: sitting >
You wiggle to find the most comfortable position.
< 456h/487H 200v/236V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - greater ravenflight
3 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 6 - greater mending
( 5th circle) 1 - shrewtameness
6 - molten spray
( 4th circle) 1 - summon beast
1 - hawkvision
3 - scorching touch
2 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 5 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 4th) pantherspeed
3 seconds: ( 1st) spirit armor
5 seconds: ( 8th) spirit jump
8 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 456h/487H 201v/236V Pos: sitting >
You start meditating...
< 457h/487H 202v/236V Pos: sitting >
You have finished memorizing pantherspeed.
< 458h/487H 208v/236V Pos: sitting >
You have finished memorizing spirit armor.
< 458h/487H 211v/236V Pos: sitting >
You have finished memorizing spirit jump.
< 460h/487H 218v/236V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 462h/487H 225v/236V Pos: sitting >
You clamber to your feet.
< 463h/487H 232v/236V Pos: standing >
You now follow Cerif.
< 464h/487H 235v/236V Pos: standing >
You are now a member of Cerif's group.
< 464h/487H 235v/236V Pos: standing >
< 465h/487H 236v/236V Pos: standing >
Cerif starts disguising into a human.
You say in drow 'invisible'
Your cloak of shadow dragons [poor] hums briefly.
You vanish.
< 465h/487H 236v/236V Pos: standing >
Saving Lurt.
< 466h/487H 236v/236V Pos: standing >
You nod.
< 467h/487H 236v/236V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 467h/487H 236v/236V Pos: standing >
You failed.
< 470h/487H 236v/236V Pos: standing >
a human merchant's body appears to recover from the affects of the potion.
< 472h/487H 236v/236V Pos: standing >
You start chanting...
< 474h/487H 236v/236V Pos: standing >
You complete your spell...
You point at a human merchant.
A human merchant begins to move much more quickly.
< 477h/487H 236v/236V Pos: standing >
You nod.
< 479h/487H 236v/236V Pos: standing >
You nod.
< 479h/487H 236v/236V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 482h/487H 236v/236V Pos: standing >
Autosaving...
< 485h/487H 236v/236V Pos: standing >
Score information for Lurt
Level: 45 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 487(487) Moves: 236(236)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 14 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 0 hours/ 5 minutes
Received data: 2.1794 MB this session.
Send data: 0.1328 MB this session.
Compression ratio: none
Title: La Resistance
Group Leader: Cerif
Status: Standing.
Negative Shielded
Epic points(total): 724(724)
Epic Bonus: Epic Points Bonus (0.01%)
Frags: -0.25 Deaths: 10
Consenting: Cerif
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Lightning Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Invisibility Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 1
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 435
Active Spells:
--------------
improved invisibility (26 minutes)
globe of darkness (5 minutes)
spirit armor (49 minutes)
elephantstrength (less than a minute remaining)
pantherspeed (45 minutes)
< 487h/487H 236v/236V Pos: standing >
*.^^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 236v/236V Pos: standing >
You stop following a human merchant.
You now follow a human merchant.
< 487h/487H 236v/236V Pos: standing >
A human merchant nods.
< 487h/487H 236v/236V Pos: standing >
< 487h/487H 236v/236V Pos: standing >
You follow a human merchant.
..MMMMMMM
**.^^^^MMMM
***.^^^^.MM
*****@^M^^M
****^.^^^.M
****^.^^^^M
***^.^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NB -EB -SB -W
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 234v/236V Pos: standing >
You follow a human merchant.
A Narrow Dusty Road
Obvious exits: -NB -SB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 232v/236V Pos: standing >
You follow a human merchant.
Before an Old Tavern
Obvious exits: -N# -EB -SB -WB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 232v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 487h/487H 233v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 487h/487H 236v/236V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a human merchant.
You quickly scan the area.
You see nothing.
< 487h/487H 236v/236V Pos: standing >
A human merchant sneaks east.
You follow a human merchant.
A Winding Cobblestone Road
Obvious exits: -EB -WB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 235v/236V Pos: standing >
A human merchant sneaks east.
You follow a human merchant.
A Guard Station
Obvious exits: -NB -WB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
< 487h/487H 234v/236V Pos: standing >
A human merchant sneaks north.
You follow a human merchant.
A Cobblestone Road
Obvious exits: -N# -EB -SB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 487h/487H 233v/236V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 487h/487H 235v/236V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 487h/487H 236v/236V Pos: standing >
A human merchant sneaks east.
You follow a human merchant.
Before the Du'kel Mansion
Obvious exits: -N# -EB -WB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
< 487h/487H 235v/236V Pos: standing >
You follow a human merchant.
A Red-Hued Brick Road
Obvious exits: -E -WB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 234v/236V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 487h/487H 234v/236V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 487h/487H 236v/236V Pos: standing >
You follow a human merchant.
Before a Large Courtyard
Obvious exits: -NB -E -WB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
You quickly scan the area.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
< 487h/487H 235v/236V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
< 487h/487H 235v/236V Pos: standing >
You follow a human merchant.
A Blue-Hued Brick Road
Obvious exits: -NB -S -W#
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 234v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 234v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 236v/236V Pos: standing >
A human merchant opens the door.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
A mercenary who is close by to your west.
A stealthy figure who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 487h/487H 236v/236V Pos: standing >
A human merchant closes the door.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 236v/236V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
< 487h/487H 236v/236V Pos: standing >
A human merchant sneaks north.
You follow a human merchant.
Before a Small Moat
Obvious exits: -N -SB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
A wandering bard walks toward the castle.
< 487h/487H 235v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 487h/487H 235v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 487h/487H 235v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 487h/487H 235v/236V Pos: standing >
A human merchant sneaks north.
You follow a human merchant.
Over a Drawbridge
Obvious exits: -NB -SB
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
< 487h/487H 234v/236V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your north.
An elven ranger who is close by to your north.
A powerful barbarian shaman who is close by to your north.
An armed guard who is close by to your north.
An armed guard who is close by to your north.
A wandering bard who is close by to your south.
< 487h/487H 234v/236V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your north.
An elven ranger who is close by to your north.
A powerful barbarian shaman who is close by to your north.
An armed guard who is close by to your north.
An armed guard who is close by to your north.
A wandering bard who is close by to your south.
< 487h/487H 236v/236V Pos: standing >
You follow a human merchant.
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
A dwarven warrior grumbles something about a foul smell.
An elven ranger stands watch at the gates.(Gold Aura)
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard protects the royal castle gates.(Gold Aura)
< 487h/487H 235v/236V Pos: standing >
An elven ranger suddenly attacks YOU!
You snap into visibility.
-=[An elven ranger's punch wounds you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
-=[An elven ranger's weak punch wounds you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.
< 473h/487H 235v/236V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: elven sta EP: excellent >
You dodge a bash from an armed guard, who loses his balance and falls.
-=[An armed guard's fine slash wounds you.]=-
The globe around an armed guard's body flares as it bears the brunt of your assault!
You dodge an armed guard's vicious attack.
< 468h/487H 235v/236V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: elven sta EP: excellent >
An armed guard suddenly attacks YOU!
-=[An armed guard's impressive slash wounds you.]=-
The globe around an armed guard's body flares as it bears the brunt of your assault!
< 458h/487H 235v/236V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: elven sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 458h/487H 235v/236V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: elven sta EP: excellent >
You dodge a bash from a dwarven warrior, who loses its balance and falls.
A dwarven warrior misses you.
A dwarven warrior misses you.
< 458h/487H 235v/236V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: elven sta EP: excellent >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A dwarven warrior is lying in mid-air here, fighting YOU!
An elven ranger stands in mid-air here, fighting YOU!(Gold Aura)
A powerful barbarian shaman protects the castle gates.
An armed guard stands in mid-air here, fighting YOU!(Gold Aura)
An armed guard is lying in mid-air here, fighting YOU!(Gold Aura)
< 458h/487H 235v/236V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: elven sta EP: excellent >
You attempt to flee...
Over a Drawbridge
Obvious exits: -NB -SB
You flee southward!
< 458h/487H 206v/236V Pos: standing >
An elven ranger enters from the north.
< 460h/487H 211v/236V Pos: standing >
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A dwarven warrior is lying in mid-air here.
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard is lying in mid-air here.(Gold Aura)
< 460h/487H 211v/236V Pos: standing >
The gates seems to be closed.
< 461h/487H 211v/236V Pos: standing >
Along the Highest Wall
Obvious exits: -N# -EB -S -W#
A merchant caravan is setup here.
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
< 461h/487H 211v/236V Pos: standing >
< 461h/487H 212v/236V Pos: standing >
An elven ranger enters from the east.
< 465h/487H 221v/236V Pos: standing >
An elven ranger suddenly attacks YOU!
-=[An elven ranger's fine punch strikes you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
-=[An elven ranger's crude punch wounds you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
< 434h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
< 434h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
Along the Highest Wall
Obvious exits: -N# -EB -S# -W#
A merchant caravan is setup here.
An elven ranger stands in mid-air here, fighting YOU!(Gold Aura)
A highlord looks briefly at some merchandise.
A tall merchant smiles broadly.
< 434h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 434h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
-=[An elven ranger's punch wounds you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
You dodge an elven ranger's vicious attack.
-=[An elven ranger's fine punch strikes you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
You block an elven ranger's feeble kick with your arm.
Saving Lurt.
< 410h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
You miss an elven ranger.
< 410h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
You dodge an elven ranger's vicious attack.
-=[An elven ranger's weak punch grazes you.]=-
The globe around an elven ranger's body flares as it bears the brunt of your assault!
You dodge an elven ranger's vicious attack.
< 407h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
An elven ranger dodges your futile attack.
< 407h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
Ok.
< 407h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
That's tough to do in battle, but still you try...
< 407h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
That's tough to do in battle, but still you try...
< 407h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
It's already open!
< 407h/487H 222v/236V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: elven sta EP: excellent >
You attempt to flee...
A Large Courtyard
Obvious exits: -N -S#
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
The corpse of an onyx griffon is lying here.
The corpse of a Grey Elf is lying here.
A human merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human merchant's head.
A Grey Elf (medium) Duifu - AnGEr Of The Honoured sits, floating here, fighting a human merchant.(Gold Aura)
An onyx griffon lurches for the sky.(Gold Aura)
You flee southward!
< 407h/487H 193v/236V Pos: standing >
A human merchant parries a Grey Elf's lunge at him.
< 407h/487H 195v/236V Pos: standing >
You start chanting...
< 407h/487H 198v/236V Pos: standing >
A human merchant's fine pierce enshrouds a Grey Elf in a mist of blood.
A human merchant stabs viciously at a Grey Elf, whose lifeless body falls to the ground.
A Grey Elf's frogskin mask was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.