<worn as a badge> an exquisite marble badge
<worn on head> a well-used gold circlet from Jindon the Deathwood Forest
<worn on eyes> a sinister crystal visor
<worn in ear> a glowing ivory stud
<worn in ear> a tiny golden stud (illuminating)
<worn around neck> a mermaid scale necklace (magic) (illuminating)
<worn on body> a silk robe embroidered with lightning bolts
<worn about body> a boreal sapphire mantle
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a red linen belt of wisdom
<worn on arms> a pair of wildcat-hide sleeves
<held as shield> a heavy steel shield
<worn around wrist> a soldier's crystal bracelet from Jindon the Deathwood Forest
<worn around wrist> a light granite bracer
<worn on hands> some ancient Tukluk spellshield gloves [poor]
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a sun ring of strength (magic) (glowing)
<worn on legs> some gleaming steel greaves from The Docks of Quietus Quay
<worn on feet> some boots of forest running [poor]
+^....^^^.^...^
+^.^.M.@^..^^.^
M^..M.^^...^.^^
+^^.M.^..^^.^^^
..M.^..^^^...
MM.^....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
^..M^^^^^^^
..^^^.^.^^.^^
+^^^.^^^.M^^.^^
+..^^^^...^....
+^....^@^.^...^
+^.^.M..^..^^.^
M^..M.^^...^.^^
^^.M.^..^^.^^
.M.^..^^^..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
^^..M^^^^^^
+..^^^.^.^^.^
.+^^^.^^^.M^^.^
M+..^^^^...^...
M+^....@^^.^...
M+^.^.M..^..^^.
*M^..M.^^...^.^
+^^.M.^..^^.^
..M.^..^^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
+^^..M^^^^^
.+..^^^.^.^^.
..+^^^.^^^.M^^.
.M+..^^^^...^..
.M+^...@^^^.^..
MM+^.^.M..^..^^
M*M^..M.^^...^.
*+^^.M.^..^^.
+..M.^..^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
^+^^..M^^^^
..+..^^^.^.^^
...+^^^.^^^.M^^
..M+..^^^^...^.
^.M+^..@.^^^.^.
.MM+^.^.M..^..^
MM*M^..M.^^...^
**+^^.M.^..^^
^+..M.^..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
.^+^^..M^^^
...+..^^^.^.^
....+^^^.^^^.M^
...M+..^^^^...^
^^.M+^.@..^^^.^
^.MM+^.^.M..^..
.MM*M^..M.^^...
M**+^^.M.^..^
^^+..M.^..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
..+..^^^.^.
...+^^^.^^^.M
...M+..^^^^...^
^^.M+^....^^^.^
^.MM+^.@.M..^..
.MM*M^..M.^^...
MM**+^^.M.^..^^
^^+..M.^..^^
.^+.MM.^...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
..+^^^.^^^.
..M+..^^^^...
^^.M+^....^^^.^
^.MM+^.^.M..^..
.MM*M^.@M.^^...
MM**+^^.M.^..^^
M ^^+..M.^..^^^
.^+.MM.^....
.^+.M.^...^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
...+^^^.^^^
...M+..^^^^..
.^^.M+^....^^^.
^^.MM+^.^.M..^.
..MM*M^@.M.^^..
.MM**+^^.M.^..^
MM ^^+..M.^..^^
^ .^+.MM.^...
..^+.M.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
..M+..^^^^.
^^.M+^....^^^
^^.MM+^.^.M..^.
..MM*M^..M.^^..
.MM**+^@.M.^..^
MM ^^+..M.^..^^
^^ .^+.MM.^....
M..^+.M.^...^
++M+MM^M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
^.M+^....^^
^.MM+^.^.M..^
..MM*M^..M.^^..
.MM**+^^.M.^..^
MM ^^+.@M.^..^^
^^ .^+.MM.^....
^M..^+.M.^...^.
+++M+MM^M.^^.
^^^+M^^M^.M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 306h/306H 137v/137V Pos: standing >
^^.M+^....^
^^.MM+^.^.M..
^..MM*M^..M.^^.
..MM**+^^.M.^..
MMM ^^+@.M.^..^
.^^ .^+.MM.^...
^^M..^+.M.^...^
++++M+MM^M.^^
.^^^+M^^M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
.^^.M+^....
.^^.MM+^.^.M.
.^..MM*M^..M.^^
^..MM**+^^.M.^.
.MMM ^^@..M.^..
M.^^ .^+.MM.^..
^^^M..^+.M.^...
+++++M+MM^M.^
..^^^+M^^^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
..^^.M+^...
..^^.MM+^.^.M
..^..MM*M^..M.^
.^..MM**+^^.M.^
..MMM ^@+..M.^.
MM.^^ .^+.MM.^.
.^^^M..^+.M.^..
++++++M+MM^M.
...^^^+M^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 137v/137V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 306h/306H 137v/137V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A blue-tailed butterfly who is close by to your north.
A Halfling who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is in the distance to your north.
< 306h/306H 137v/137V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A blue-tailed butterfly who is close by to your north.
A Halfling who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is in the distance to your north.
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
A hamster rolls around in his ball, bumping into everything. *bump*
< 306h/306H 137v/137V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 306h/306H 137v/137V Pos: standing >
You dismount a hamster.
< 306h/306H 137v/137V Pos: standing >
You start chanting...
< 306h/306H 137v/137V Pos: standing >
You feel your skill in clerical spell knowledge improving.
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
A hamster rolls around in his ball, bumping into everything. *bump*
< 306h/306H 137v/137V Pos: standing >
You complete your spell...
< 306h/306H 137v/137V Pos: standing >
..^^.MMM^.^
..^..MM*M^..M
..^..MM**+^^.M.
^..MMM ^^+..M.^
.MM.^^ @^+.MM.^
M.^^^M..M+.M.^.
+++++++++MMM^M.
M....^^^+M^^M
M.^^.^^MM^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 135v/137V Pos: standing >
< 306h/306H 135v/137V Pos: standing >
...^^.MM+^.
...^..MM*M^..
^..^..MM**+^^.M
^^..MMM ^^+..M.
..MM.^^@.^+.MM.
MM.^^^M..M+.M.^
+++++++++M+MM^M
.M....^^^MM^^
.M.^^.^^+M^
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West
< 306h/306H 133v/137V Pos: standing >
...^^.M+^.
^...^^.MM+^.^
....^..MM*M^..M
^..^..MM**+^^.M
^^..MMM@^^+..M.
..MM.^^ .^+.MM.
MM.^^^M..M+.M.^
++++++++M+MM^
M....^^^MM^
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West
< 306h/306H 131v/137V Pos: standing >
You start chanting...
< 306h/306H 132v/137V Pos: standing >
Casting: wall of ice *******
< 306h/306H 134v/137V Pos: standing >
Casting: wall of ice ******
< 306h/306H 135v/137V Pos: standing >
Casting: wall of ice *****
< 306h/306H 136v/137V Pos: standing >
Casting: wall of ice ****
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
Casting: wall of ice *
< 306h/306H 137v/137V Pos: standing >
You complete your spell...
< 306h/306H 137v/137V Pos: standing >
You sit down and relax.
< 306h/306H 137v/137V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 0 of 2 ( 17 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 306h/306H 137v/137V Pos: sitting >
You start meditating...
< 306h/306H 137v/137V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 306h/306H 137v/137V Pos: sitting >
You clamber to your feet.
< 306h/306H 137v/137V Pos: standing >
...^^.MM+^.
...^..MM*+^..
^..^..MM**+^^.M
^^..MMM ^^+..M.
..MM.^^@.^M.MM.
MM.^^^.M.^+.M.^
M+M+++++M++MMM^
......^^^MM^^
.M.^^.^^+M^
A Small Crystal Clear Pond
Obvious exits: -North -East -South -West
< 306h/306H 135v/137V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+^^.MM
^..MMM ^^M..M.^
.MM.^^ @^+.MM.^
M.^^^.M.^+.M.^.
+M+++++M++MMM^.
.....^^^+M^^^
M.^^.^^MM^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 306h/306H 133v/137V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
A huge block of solid ice is here to the east. (magic)
A blue-tailed butterfly floats about the room.
A hamster rolls around in his ball, bumping into everything.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 306h/306H 131v/137V Pos: standing >
You start chanting...
< 306h/306H 133v/137V Pos: standing >
Casting: wall of ice ***
< 306h/306H 134v/137V Pos: standing >
Casting: wall of ice *
< 306h/306H 136v/137V Pos: standing >
You complete your spell...
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
You start chanting...
< 306h/306H 137v/137V Pos: standing >
Casting: conjure ice ***
< 306h/306H 137v/137V Pos: standing >
Casting: conjure ice **
< 306h/306H 137v/137V Pos: standing >
Casting: conjure ice *
< 306h/306H 137v/137V Pos: standing >
Casting: conjure ice
< 306h/306H 137v/137V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 306h/306H 137v/137V Pos: standing >
You sit down and relax.
< 306h/306H 137v/137V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 0 of 2 ( 17 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 306h/306H 137v/137V Pos: sitting >
You start meditating...
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
You clamber to your feet.
< 306h/306H 137v/137V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a red-breasted tree-hugger is lying here.
A large piece of glasssteel has been left here.
A blue-tailed butterfly floats about the room.
An ice elemental enters from the south.
< 306h/306H 135v/137V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a red-breasted tree-hugger is lying here.
An ice elemental enters from the south.
< 306h/306H 133v/137V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
Some thick hides lined with fur have been rolled up here.
An ice elemental enters from the south.
< 306h/306H 131v/137V Pos: standing >
< 306h/306H 132v/137V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
A blue-tailed butterfly floats about the room.
A red-tailed butterfly floats here apon the winds.
An ice elemental enters from the south.
< 306h/306H 131v/137V Pos: standing >
< 306h/306H 131v/137V Pos: standing >
< 306h/306H 133v/137V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is not far off to your north.
A blue-tailed butterfly who is close by to your east.
A blue-tailed butterfly who is a brief walk away to your south.
A blue-tailed butterfly who is rather far off to your south.
A blue-tailed butterfly who is not far off to your west.
< 306h/306H 134v/137V Pos: standing >
Canopy Forest
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
A blue-tailed butterfly floats about the room.
An ice elemental enters from the west.
< 306h/306H 133v/137V Pos: standing >
Coming Upon the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West -Northeast
An ice elemental enters from the west.
< 306h/306H 132v/137V Pos: standing >
< 306h/306H 132v/137V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your west.
A blue-tailed butterfly who is not far off to your west.
A red-tailed butterfly who is not far off to your west.
A red-breasted tree-hugger who is a brief walk away to your west.
A blue-tailed butterfly who is rather far off to your west.
A Halfling who is close by to your northeast.
A blue-tailed butterfly who is close by to your northeast.
A red-breasted tree-hugger who is close by to your northeast.
The spirit of an Elven protector who is close by to your northeast.
< 306h/306H 133v/137V Pos: standing >
< 306h/306H 134v/137V Pos: standing >
You start chanting...
< 306h/306H 135v/137V Pos: standing >
You feel less righteous.
You feel less righteous.
< 306h/306H 137v/137V Pos: standing >
Casting: wall of ice *
< 306h/306H 137v/137V Pos: standing >
You complete your spell...
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
You sit down and relax.
< 306h/306H 137v/137V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 1 of 2 ( 8 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 306h/306H 137v/137V Pos: sitting >
You start meditating...
< 306h/306H 137v/137V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 306h/306H 137v/137V Pos: sitting >
< 306h/306H 137v/137V Pos: sitting >
You clamber to your feet.
< 306h/306H 137v/137V Pos: standing >
Closer to the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish. Drawing closer to the glade, there is an eerie feeling about the
path ahead. A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East -Southwest
Fresh blood covers everything in the area.
The corpse of a red-breasted tree-hugger is lying here.
A Halfling (small) stands, floating here.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
An ice elemental enters from the southwest.
< 306h/306H 135v/137V Pos: standing >
< 306h/306H 135v/137V Pos: standing >
Ok.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.
< 306h/306H 135v/137V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves southwest.
< 306h/306H 135v/137V Pos: standing >
A blue-tailed butterfly enters from the east.
< 306h/306H 135v/137V Pos: standing >
You failed.
< 306h/306H 135v/137V Pos: standing >
Coming Upon the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West -Northeast
A huge block of solid ice is here to the west. (magic)
A Halfling (small) stands, floating here.
< 306h/306H 133v/137V Pos: standing >
You start chanting...
< 306h/306H 133v/137V Pos: standing >
Casting: forked lightning *
< 306h/306H 134v/137V Pos: standing >
< 306h/306H 134v/137V Pos: standing >
A Halfling leaves northeast.
< 306h/306H 135v/137V Pos: standing >
You abort your prayer before it's done!
< 306h/306H 135v/137V Pos: standing >
Closer to the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish. Drawing closer to the glade, there is an eerie feeling about the
path ahead. A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East -Southwest
Fresh blood covers everything in the area.
The corpse of a red-breasted tree-hugger is lying here.
A Halfling (small) stands, floating here.
A blue-tailed butterfly floats about the room.
An ice elemental crouches here. (minion)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 306h/306H 134v/137V Pos: standing >
A Halfling leaves east.
< 306h/306H 134v/137V Pos: standing >
A Halfling enters from the east.
< 306h/306H 137v/137V Pos: standing >
An ice elemental rises to its feet.
A Halfling leaves east.
< 306h/306H 137v/137V Pos: standing >
Ok.
< 306h/306H 137v/137V Pos: standing >
< 306h/306H 137v/137V Pos: standing >
A Small Open Glade
Entering the glade, the first thing that is seen is an old fountain that
has a half-woman, half-spider as its base. A closer look reveals that it is
none other then the fabled Spider Queen, and goddess of the vile Drow, Lloth.
Cobwebs adorn the area, and a few small spiders dart back and forth among the
fountain's spouts. Upon approaching the statue it appears to be teeming with
life. As the waters start to flow, they give off an eerie glow. The waters
themselves seem fresh, yet something feels off. Near the fountain, a lone ivy
plant grows,tangles itself around the neck of Spider Queen.
Obvious exits: -West
A vile looking pool of cloudly water lays at the base of the statue.. (magic) (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (magic) (glowing)
A Halfling (small) stands, floating here.
A blue-tailed red breasted robin flys in and out of the area.
A golden ivy plant winds its way around the base and neck of the statue.
An ice elemental enters from the west.
< 306h/306H 135v/137V Pos: standing >
Ok.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.
< 306h/306H 135v/137V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 306h/306H 135v/137V Pos: standing >
A blue robin suddenly attacks YOU!
A blue robin misses you.
< 306h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:excellent E: robin sta EP: excellent >
A Halfling misses an ice elemental.
A Halfling's impressive pierce wounds an ice elemental.
A Halfling shivers as he hits an ice elemental.
< 306h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:excellent E: robin sta EP: excellent >
A Halfling starts casting an offensive spell.
< 306h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:excellent E: robin sta EP: excellent >
A Halfling parries an ice elemental's lunge at him.
< 306h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:excellent E: robin sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
A blue robin dodges your futile attack.
< 81h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:pretty hurt E: robin sta EP: excellent >
A Halfling's pierce grazes an ice elemental.
A Halfling shivers as he hits an ice elemental.
A Halfling's weak pierce grazes an ice elemental.
A Halfling shivers as he hits an ice elemental.
A Halfling's pierce grazes an ice elemental.
A Halfling shivers as he hits an ice elemental.
< 81h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:pretty hurt E: robin sta EP: excellent >
A Halfling starts casting a spell.
< 81h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:pretty hurt E: robin sta EP: excellent >
You failed.
< 81h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:pretty hurt E: robin sta EP: excellent >
You start chanting...
< 81h/306H 135v/137V Pos: standing >
< T: Matik TP: sta TC:pretty hurt E: robin sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's giant fist of force is the last thing you ever see.
Your dangling spider necklace was completely destroyed by the massive blow!