The death of [32 Shadowmage] Darg (Gnome)

in A Tranquil Forest

from the perspective of [48 Spiritualist] Lurt La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the blackened crown of the Sixth Legion (glowing) [89%]             
<worn on eyes>       a pair of goggles of faerie sight (magic) [75%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   an amulet of wisdom [superior] (magic) [68%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the platemail of life [poor] (magic)
<worn about body>    the cloak of shadow dragons [poor]
<worn as quiver>     a black leather quiver
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [89%]             
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a bright platinum wedding band
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs>       some elven chainmail leggings (magic) [86%]             
<worn on feet>       some gnomish rocket boots (magic) (humming)


< 515h/533H 167v/247V Pos: standing >
Rolling Plains
Obvious exits: -NB -EB -SB
Puddles of fresh blood cover the ground.
[2] A small round shield has been dropped here.
A well trained barbarian mercenary has been hired to guard the countryside from evil.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 515h/533H 168v/247V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -NB -SB

< 515h/533H 167v/247V Pos: standing >
A barbarian mercenary enters from the south.
Upon the Tree-line
Obvious exits: -N -SB

< 515h/533H 165v/247V Pos: standing >
A barbarian mercenary enters from the south.
Just Inside the Archway
Obvious exits: -N -SB
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 515h/533H 164v/247V Pos: standing >
A barbarian mercenary enters from the south.
A barbarian mercenary suddenly attacks YOU!
A barbarian mercenary misses you.
Sorry, you aren't allowed to do that in combat.

< 515h/533H 165v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 515h/533H 165v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: few scratches >
 You attempt to flee...
A Tranquil Forest
Obvious exits: -N -E -S -W
A blue-tailed butterfly floats about the room.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)
You flee northward!

< 515h/533H 136v/247V Pos: standing >
Pathway Around a Slow Moving Stream
Obvious exits: -E -W
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 515h/533H 137v/247V Pos: standing >
Further Along the Stream's Edge
Obvious exits: -E -SW
A blue-tailed butterfly floats about the room.(Red Aura)

< 515h/533H 136v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/533H 137v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/533H 138v/247V Pos: standing >
You say in drow 'invisible'

< 515h/533H 140v/247V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your east.
A red-breasted tree-hugger who is close by to your east.
A barbarian mercenary who is not far off to your east.
A red-tailed butterfly who is not far off to your east.
A blue robin who is rather far off to your east.
A blue-tailed butterfly who is rather far off to your east.
A blue-tailed butterfly who is close by to your southwest.

< 515h/533H 142v/247V Pos: standing >
Further along the Stream
Obvious exits: -SW -NE
A blue-tailed butterfly floats about the room.(Red Aura)

< 515h/533H 141v/247V Pos: standing >
Further along side the Stream
Obvious exits: -SW -NE

< 515h/533H 140v/247V Pos: standing >
Nearing a Pond along the Stream
Obvious exits: -W -NE

< 515h/533H 139v/247V Pos: standing >
A Small Crystal Clear Pond
Obvious exits: -N -E
A few coins lie scattered here.
A clear tearformed basin of water rests here for all to drink from. (magic) (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (magic) (glowing)
A statue and fountain to Corellon Larethian rests here. (magic) (glowing) (humming) (illuminating)

< 515h/533H 140v/247V Pos: standing >
Rounding the Crystal Clear Pond
Obvious exits: -S -NE
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 515h/533H 138v/247V Pos: standing >
Further around the side of the Pond
Obvious exits: -SW -NE
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 516h/533H 140v/247V Pos: standing >
A Fork in the Streams
Obvious exits: -NW -SW
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 516h/533H 138v/247V Pos: standing >
Forked of Path of the Stream
Obvious exits: -W -SE
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 516h/533H 141v/247V Pos: standing >
Before a Flowing Waterfall
Obvious exits: -E -UB -D
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 516h/533H 140v/247V Pos: standing >
Pool at the Bottom of the Waterfall
Obvious exits: -E -S -W -U
A small speckled fish swims around through the waters.(Red Aura)

< 516h/533H 139v/247V Pos: standing >
A Pool Under the Waterfall
Obvious exits: -S -W
A red-tailed butterfly stands in mid-air here.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 517h/533H 140v/247V Pos: standing >
You quickly scan the area.
A small speckled fish who is close by to your south.
A small speckled fish who is close by to your south.
A larger speckled fish who is close by to your south.
A small speckled fish who is close by to your west.
A small speckled fish who is not far off to your west.
A small speckled fish who is not far off to your west.
A larger speckled fish who is not far off to your west.

< 517h/533H 142v/247V Pos: standing >
Pool Under the Waterfall
Obvious exits: -N
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 517h/533H 144v/247V Pos: standing >
You sit down.

< 517h/533H 148v/247V Pos: sitting >
You wiggle to find the most comfortable position.

< 517h/533H 149v/247V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  1 - shrewtameness
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  4 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 517h/533H 150v/247V Pos: sitting >
You start meditating...

< 517h/533H 151v/247V Pos: sitting >

< 517h/533H 155v/247V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 518h/533H 159v/247V Pos: sitting >
You clamber to your feet.

< 519h/533H 184v/247V Pos: standing >
Pool Under the Waterfall
Obvious exits: -N
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 519h/533H 185v/247V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.

< 519h/533H 186v/247V Pos: standing >
You eat the slab of beef.

< 519h/533H 187v/247V Pos: standing >

< 519h/533H 187v/247V Pos: standing >

< 524h/533H 204v/247V Pos: standing >

< 525h/533H 207v/247V Pos: standing >
Experience till level: 7556020

< 525h/533H 208v/247V Pos: standing >
A barbarian mercenary enters from the north.

< 527h/533H 217v/247V Pos: standing >
A barbarian mercenary suddenly attacks YOU!
A barbarian mercenary misses you.

< 528h/533H 218v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: excellent >
 
< 528h/533H 218v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: excellent >
 You start chanting...

< 528h/533H 218v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: excellent >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 111 ] A barbarian mercenary's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 528h/533H 218v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  small wounds >
 A barbarian mercenary dodges your futile attack.
You start chanting...

< 528h/533H 218v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  small wounds >
 -=[A barbarian mercenary's decent punch wounds you.]=-
[Damage:  1 ] A barbarian mercenary ignites into black flames as he hits you!
Everything is blurry after a barbarian mercenary's head came crashing into your skull.
[Damage:  1 ] A barbarian mercenary ignites into black flames as he hits you!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 491h/533H 218v/247V Pos: standing >
Impossible! You can't concentrate enough!
You abort your spell before it's done!

< 491h/533H 218v/247V Pos: standing >
Impossible! You can't concentrate enough!

< 496h/533H 218v/247V Pos: standing >

< 497h/533H 218v/247V Pos: standing >
You are already standing.

< 497h/533H 218v/247V Pos: standing >
The world stops spinning.
You start chanting...

< 499h/533H 218v/247V Pos: standing >

< 500h/533H 220v/247V Pos: standing >
You complete your spell...
You point at a barbarian mercenary.
[Damage: 106 ] A barbarian mercenary's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 501h/533H 222v/247V Pos: standing >
You start chanting...

< 502h/533H 226v/247V Pos: standing >

< 503h/533H 228v/247V Pos: standing >
You complete your spell...
You point at a barbarian mercenary.
[Damage: 109 ] A barbarian mercenary's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 503h/533H 231v/247V Pos: standing >
You start chanting...

< 505h/533H 235v/247V Pos: standing >
Casting: greater soul disturbance *
You dodge a barbarian mercenary's vicious attack.
-=[A barbarian mercenary's weak punch grazes you.]=-
[Damage:  1 ] A barbarian mercenary ignites into black flames as he hits you!

< 501h/533H 240v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  few wounds >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 106 ] A barbarian mercenary's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 You start chanting...

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 111 ] A barbarian mercenary's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 A barbarian mercenary dodges your futile attack.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 You don't have that spell memorized.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 You start chanting...

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 You dodge a barbarian mercenary's vicious attack.
You dodge a barbarian mercenary's vicious attack.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 Casting: arieks shattering iceball 

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  nasty wounds >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 70 ] Your iceball shatters upon impacting a barbarian mercenary, rending flesh and sending blood flying.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 You start chanting...

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 69 ] Your iceball shatters upon impacting a barbarian mercenary, rending flesh and sending blood flying.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 You dodge a barbarian mercenary's vicious attack.
You dodge a barbarian mercenary's vicious attack.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 You start chanting...

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 Casting: arieks shattering iceball *

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP: pretty hurt >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 72 ] Your iceball shatters upon impacting a barbarian mercenary, rending flesh and sending blood flying.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  awful >
 You dodge a barbarian mercenary's vicious attack.
A barbarian mercenary misses you.

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  awful >
 You start chanting...

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  awful >
 Casting: arieks shattering iceball 

< 501h/533H 241v/247V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: barbarian sta EP:  awful >
 You complete your spell...
You point at a barbarian mercenary.
[Damage: 71 ] Your iceball shatters upon impacting a barbarian mercenary, rending flesh and sending blood flying.
A barbarian mercenary is mortally wounded, and will die soon, if not aided.

< 501h/533H 241v/247V Pos: standing >
<[Damage:  4 ] You hit a barbarian mercenary in the throat, he chokes, gasps and dies.
A barbarian mercenary is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a barbarian mercenary dies in agony.

< 501h/533H 241v/247V Pos: standing >
You don't have that spell memorized.

< 501h/533H 241v/247V Pos: standing >
You don't have that spell memorized.

< 501h/533H 241v/247V Pos: standing >
You get a few coins from the corpse of a barbarian mercenary.
There were: 3 platinum coins, 25 gold coins. 

< 501h/533H 241v/247V Pos: standing >
Ok.
You put 3 platinum, 25 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 501h/533H 241v/247V Pos: standing >
You do not see a essence here.

< 501h/533H 242v/247V Pos: standing >

< 501h/533H 243v/247V Pos: standing >
You sit down.

< 501h/533H 244v/247V Pos: sitting >
You wiggle to find the most comfortable position.

< 502h/533H 245v/247V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 8th circle)  1 - corrosive blast
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  1 - shrewtameness
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  4 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) greater soul disturbance
    4 seconds:  ( 7th) greater soul disturbance
    6 seconds:  ( 7th) greater soul disturbance
    9 seconds:  ( 7th) greater soul disturbance
   11 seconds:  ( 7th) greater soul disturbance
   13 seconds:  ( 9th) arieks shattering iceball
   16 seconds:  ( 9th) arieks shattering iceball
   18 seconds:  ( 9th) arieks shattering iceball
   21 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 502h/533H 246v/247V Pos: sitting >
You start meditating...

< 502h/533H 247v/247V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 504h/533H 247v/247V Pos: sitting >

< 505h/533H 247v/247V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 506h/533H 247v/247V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 509h/533H 247v/247V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 510h/533H 247v/247V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 511h/533H 247v/247V Pos: sitting >

< 512h/533H 247v/247V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 513h/533H 247v/247V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 514h/533H 247v/247V Pos: sitting >

< 515h/533H 247v/247V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 516h/533H 247v/247V Pos: sitting >

< 517h/533H 247v/247V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 518h/533H 247v/247V Pos: sitting >
You clamber to your feet.

< 518h/533H 247v/247V Pos: standing >

< 518h/533H 247v/247V Pos: standing >
Pool Under the Waterfall
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian mercenary is lying here.
Shattered bits of ice are scattered about the area.
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 520h/533H 247v/247V Pos: standing >
Saving Lurt.

< 522h/533H 247v/247V Pos: standing >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  1 - shrewtameness
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  4 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

You can memorize no more spells.

< 523h/533H 247v/247V Pos: standing >
Saving Lurt.

< 525h/533H 247v/247V Pos: standing >

		Score information for Lurt

Level: 48   Race: Drow Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 526(533)  Moves: 247(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  913 platinum   257 gold     0 silver     0 copper
Playing time: 1 days / 8 hours/ 20 minutes
Received data: 1.4552 MB this session.
Send data:     0.0064 MB this session.
Compression ratio: none
Title: La Resistance
Status:  Standing.
         Negative Shielded
Epic points(total): 1362(1362)
Epic Bonus: Epic Points Bonus (3.83%)
Frags:   -0.25   Deaths:   10
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Lightning Living
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 4
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  464 

Active Spells:
--------------
pantherspeed (46 minutes)
elephantstrength (44 minutes)
globe of darkness (8 minutes)
hawkvision (2 minutes)
spirit armor (26 minutes)


< 526h/533H 247v/247V Pos: standing >
A Pool Under the Waterfall
Obvious exits: -S -W
A small speckled fish swims around through the waters.(Red Aura)
A small speckled fish swims around through the waters.(Red Aura)
This larger and more colorful fish swims hear leading a small school.(Red Aura)

< 527h/533H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/533H 245v/247V Pos: standing >
You quickly scan the area.
A small speckled fish who is close by to your south.
A small speckled fish who is close by to your south.
A larger speckled fish who is close by to your south.
A red-tailed butterfly who is close by to your west.
A small speckled fish who is close by to your west.
A small speckled fish who is not far off to your west.
A small speckled fish who is not far off to your west.
A larger speckled fish who is not far off to your west.

< 527h/533H 245v/247V Pos: standing >
A red-tailed butterfly enters from the west.

< 528h/533H 245v/247V Pos: standing >
Pool at the Bottom of the Waterfall
Obvious exits: -E -S -W -U
A small speckled fish swims around through the waters.(Red Aura)

< 529h/533H 243v/247V Pos: standing >
Before a Flowing Waterfall
Obvious exits: -E -UB -D
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 530h/533H 241v/247V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your east.
A small speckled fish who is close by below you.

< 530h/533H 242v/247V Pos: standing >
Forked of Path of the Stream
Obvious exits: -W -SE
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 531h/533H 244v/247V Pos: standing >
A Fork in the Streams
Obvious exits: -NW -SW
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 532h/533H 245v/247V Pos: standing >
A red-breasted tree-hugger leaves southwest.

< 533h/533H 245v/247V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your northwest.
A red-breasted tree-hugger who is close by to your southwest.
A red-tailed butterfly who is close by to your southwest.
A red-tailed butterfly who is not far off to your southwest.

< 533h/533H 245v/247V Pos: standing >

< 533h/533H 245v/247V Pos: standing >

< 533h/533H 245v/247V Pos: standing >

< 533h/533H 245v/247V Pos: standing >
Further around the side of the Pond
Obvious exits: -SW -NE
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 533h/533H 243v/247V Pos: standing >
Rounding the Crystal Clear Pond
Obvious exits: -S -NE
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 533h/533H 241v/247V Pos: standing >
A Small Crystal Clear Pond
Obvious exits: -N -E
A clear tearformed basin of water rests here for all to drink from. (magic) (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (magic) (glowing)
A statue and fountain to Corellon Larethian rests here. (magic) (glowing) (humming) (illuminating)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 533h/533H 245v/247V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.

< 533h/533H 245v/247V Pos: standing >

< 533h/533H 245v/247V Pos: standing >
Nearing a Pond along the Stream
Obvious exits: -W -NE

< 533h/533H 243v/247V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is a brief walk away to your northeast.
A red-breasted tree-hugger who is a brief walk away to your northeast.

< 533h/533H 246v/247V Pos: standing >
Further along side the Stream
Obvious exits: -SW -NE

< 533h/533H 245v/247V Pos: standing >
Further along the Stream
Obvious exits: -SW -NE
There is a slight disturbance in the spirit realm here.

< 533h/533H 243v/247V Pos: standing >
Further Along the Stream's Edge
Obvious exits: -E -SW
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 533h/533H 241v/247V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your east.
A blue-tailed butterfly who is close by to your east.
A blue-tailed butterfly who is close by to your east.
A red-breasted tree-hugger who is not far off to your east.
A red-tailed butterfly who is not far off to your east.
A raccoon who is a brief walk away to your east.
A blue-tailed butterfly who is a brief walk away to your east.
A blue robin who is rather far off to your east.

< 533h/533H 243v/247V Pos: standing >
Pathway Around a Slow Moving Stream
Obvious exits: -E -W
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 533h/533H 245v/247V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 533h/533H 243v/247V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A Gnome who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A raccoon who is close by to your east.
A blue-tailed butterfly who is close by to your east.
A blue robin who is not far off to your east.
A blue-tailed butterfly who is close by to your south.
A blue-tailed butterfly who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A blue-tailed butterfly who is close by to your west.
A blue-tailed butterfly who is not far off to your west.
A red-breasted tree-hugger who is not far off to your west.

< 533h/533H 243v/247V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a red-breasted tree-hugger is lying here.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
*A Gnome (small) sits resting.(Gold Aura)
There is a slight disturbance in the spirit realm here.

< 533h/533H 245v/247V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your south.
A red-tailed butterfly who is close by to your south.
Obeen who is not far off to your south.
A blue-tailed butterfly who is not far off to your south.

< 533h/533H 245v/247V Pos: standing >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.

< 533h/533H 245v/247V Pos: standing >
You start chanting...

< 533h/533H 245v/247V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'qpaahuq fussrz'
A Gnome snaps into visibility.
Obeen shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Gnome.
A glint of maddening touches a Gnome's eyes
as unseen powers corrupt him.
A Gnome suddenly attacks a red-breasted tree-hugger!
A Gnome, looking very frustrated, packs up his book.
A Gnome misses a red-breasted tree-hugger.
Clutching his head a Gnome tries to escape the
maddening images circling him.
A Gnome is stunned!
Darkness flows from the rift encasing a Gnome in an impenetrable shell.
A Gnome seems to be blinded!
Twin bolts of writhing power slam into a Gnome's chest.

< 533h/533H 245v/247V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 111 ] With a gasp, a Gnome realizes his soul will disturb him no more.
A Gnome's dark magical tome shattered in bits as the tortured body spasms and quivers!
A Gnome's jeweled emerald band shattered in bits as the tortured body spasms and quivers!
A Gnome's static bone earring shattered in bits as the tortured body spasms and quivers!
A Gnome's belt of thick cured leather shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.