<worn as a badge> a small diamond tattoo
<worn on head> a black turban of circling flames (magic)
<worn on eyes> the eyes of undead fire [superior] (magic) (glowing)
<worn in ear> a tiny orb of obsidian of intelligence (magic) [85%]
<worn in ear> a bone pick [superior] [87%]
<worn on face> the mask of hatred [81%]
<worn around neck> a studded dragonscale neckguard
<worn around neck> an amulet of scratched silver (magic) [36%]
<worn on body> Purge, the blood thirsty platemail [87%]
<worn about body> a long, flowing cape of hellfire (magic) (glowing)
<worn as quiver> a quiver smeared with blood [62%]
<worn about waist> the woven entrails of an unfortunate soul [poor] [64%]
<worn on belt buckle>a severed illithid tentacle [42%]
<attached to belt> a tiny elixir of potent drugs [83%]
<worn on arms> the pauldrons of the tide [superior] (glowing) [60%]
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a bracer of dracolich scales [poor] (invis) (magic) [68%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing) [87%]
<worn on finger> an unearthly dragonscale band from Abandoned Elven Homestead. [72%]
<worn on finger> a black skull-shaped ring [superior] (magic) [89%]
<primary weapon> the granite dagger 'BloodFeast' (magic)[237h 23m 21s]
<secondary weapon> Tiamat's poison tail stinger (magic)[237h 23m 21s]
<worn on legs> a pair of vapor leggings [poor]
<worn on feet> a pair of dusty boots (glowing)
< 526h/503H 92v/133V Pos: standing >
Score information for Cerif
Level: 52 Race: Goblin Class: Rogue / Assassin Sex: Male
Hit points: 526(503) Moves: 93(133)
Coins carried: 1 platinum 7 gold 0 silver 0 copper
Coins in bank: 2085 platinum 2 gold 3 silver 9 copper
Playing time: 4 days / 1 hours/ 48 minutes
Received data: 0.2099 MB this session.
Send data: 0.0041 MB this session.
Compression ratio: 83%
Title: La Resistance
Status: Standing in a female zebra's saddle.
Epic points(total): 3268(9288)
Epic Bonus: Epic Points Bonus (35.17%)
Frags: +2.88 Deaths: 29
Consenting: female zebra
Disguised as: a human traveler (Excellent)
Detecting: Invisible Good Magic
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 811
Active Spells:
--------------
dexterity (44 minutes)
strength (44 minutes)
accelerated healing (32 minutes)
lionrage (7 minutes)
hawkvision (6 minutes)
elephantstrength (5 minutes)
< 526h/503H 93v/133V Pos: standing >
..*.*
*.@.*
..*.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -EB -S -WB
A half-elf child runs around playing with his dog
< 526h/503H 104v/133V Pos: standing >
.**.*
..@.*
*.M.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -EB -S -WB
< 526h/503H 105v/133V Pos: standing >
...**.**
...**.***
M...**.***
...@*.***
. .*.*.***
. ...*.***
.**M**
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -SB -WB
< 526h/503H 106v/133V Pos: standing >
...**.*
. ...**.**
. M...**.**
. ..@.*.**
.. .*.*.**
.. ...*.**
. .**M*
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -EB -S -WB
< 526h/503H 107v/133V Pos: standing >
. ...**.
.. ...**.*
M. M...**.*
.. .@..*.*
^.. .*.*.*
*.. ...*.*
*. .**M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -EB -SB -WB
< 526h/503H 108v/133V Pos: standing >
.. ...**
*.. ...**.
*M. M...**.
*.. @...*.
*^.. .*.*.
**.. ...*.
**. .**
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -EB -SB -WB
< 526h/503H 109v/133V Pos: standing >
... ...*
**.. ...**
**M. M...**
**.. @....*
**^.. .*.*
***.. ...*
***. .*
On the River Moria
Obvious exits: -NB -EB -SB -WB
< 526h/503H 110v/133V Pos: standing >
*... ...
***.. ...*
***M. M...*
***..@ ....
***^.. .*.
****.. ...
****. .
On the River Moria
Obvious exits: -NB -EB -SB -WB
< 526h/503H 110v/133V Pos: standing >
**... ..
****.. ...
****M. M...
****.@ ...
****^.. .*
*****.. ..
*****.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -EB -SB -WB
< 526h/503H 111v/133V Pos: standing >
***... .
*****.. ..
*****M. M..
*****@. ..
*****^.. .
******.. .
******.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -EB -S -W
< 526h/503H 112v/133V Pos: standing >
***M.
**@..
***^.
The Magnificent Woodlands of Evermeet
Obvious exits: -N -EB -S -W
< 526h/503H 113v/133V Pos: standing >
****M
**@*.
****^
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 526h/503H 114v/133V Pos: standing >
*****
**@**
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 526h/503H 114v/133V Pos: standing >
*****
**@**
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 526h/503H 115v/133V Pos: standing >
It is 1pm, on the Day of the Sun
The 20th Day of the Month of FirstFrost, Year 1712.
Time elapsed since boot-up: 34:21:45
Current time is: Sat Oct 11 00:35:37 2014 (GMT)
< 526h/503H 116v/133V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (very evil)
*Clan Stoutdorf Settlement (good)
Kobold Settlement (evil)
*The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (evil)
*Orrak (evil)
*Pits of Cerberus (evil)
*Myrloch Vale (pure good)
Pharr Valley Swamp (slightly evil)
*Village of Werrun (extremely good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (good)
Tower of High Sorcery (pure good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (extremely good)
*Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (good)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (good)
Nakral's Crypt (evil)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (good)
The Prisons of Carthapia (slightly good)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly evil)
The Githyanki Fortress (good)
Labyrinth of No Return (slightly evil)
*The Desert City of Venan'Trut (good)
Rogue Plains (very good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (good)
*Zalkapfaan, City of the Headless Horde (good)
*New Cave city (slightly evil)
Ice Tower (slightly good)
Desolate Under Fire (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (very good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (extremely good)
Mazzolin (slightly good)
Forest of Mir (good)
Quintaragon Castle (good)
*The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly good)
*Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (very good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (slightly good)
*The Ethereal Plane (evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly good)
*Plane of Fire (good)
*Ruined Temple of Tezcatlipoca (very good)
The Astral Plane (slightly evil)
*Jotunheim (good)
*The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly good)
*Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
*Domain of Lost Souls (slightly good)
The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (very good)
The Tempest Court
Pit of Dragons (good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (very evil)
Githzerai Stronghold (slightly good)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
The Charcoal Palace (good)
Vecna's Tomb (evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
*The Realm of Barovia Continued (slightly evil)
*The Hall of the Ancients (very evil)
The Bronze Citadel (very evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 526h/503H 119v/133V Pos: standing >
You dismount a female zebra.
< 526h/503H 126v/133V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
**M**
.*@**
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 526h/503H 126v/133V Pos: standing >
***M*
..@**
^.***
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -WB
< 526h/503H 124v/133V Pos: standing >
..***
^.@**
^..**
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -SB -WB
< 526h/503H 123v/133V Pos: standing >
*********
....*******
^.....*****
.^^^^@*****
^MMM^..****
^MMMM^...**
MMMMMM^..
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -E -SB -WB
< 526h/503H 122v/133V Pos: standing >
...******
^.....*****
.^^^^.*****
^MMM^@.****
^MMMM^...**
^MMMMMM^...
MMMMMM^^^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -NB -EB -SB -WB
< 526h/503H 121v/133V Pos: standing >
....*****
^^.....****
^.^M^^.****
M^M^M@..***
M^MMMM^...*
^^MMMMMM^..
^MMMMMM^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NB -EB -SB -WB
< 526h/503H 120v/133V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 526h/503H 120v/133V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 526h/503H 121v/133V Pos: standing >
*********
.....******
^^.....****
^.^M^@.****
M^M^M^..***
M^MMMM^...*
^MMMMMM^.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NB -EB -SB -WB
< 526h/503H 121v/133V Pos: standing >
*********
......*****
^^^.....***
^^.^M@^.***
MM^M^M^..**
MM^MMMM^...
^^MMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NB -EB -SB -WB
< 526h/503H 120v/133V Pos: standing >
.********
.......****
^^^^.....**
M^^.^@^^.**
MMM^M^M^..*
MMM^MMMM^..
^^^MMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NB -EB -SB -WB
A centaur guardsman stands here protecting the forest from invaders.
< 526h/503H 118v/133V Pos: standing >
..*******
^.......***
^^^^^.....*
^M^^.@M^^.*
MMMM^M^M^..
MMMM^MMMM^.
^^^^MMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NB -EB -SB -WB
< 526h/503H 117v/133V Pos: standing >
...******
^^.......**
M^^^^^.....
M^M^^@^M^^.
MMMMM^M^M^.
MMMMM^MMMM^
^^^^^MMMM
Lush Grasslands of a Temperate Valley
Obvious exits: -NB -EB -SB -WB
< 526h/503H 116v/133V Pos: standing >
....*****
^^^.......*
MM^^^^^....
MM^M^@.^M^^
MMMMMM^M^M^
MMMMMM^MMMM
M^^^^^MMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NB -EB -SB -WB
< 526h/503H 115v/133V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 526h/503H 116v/133V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 526h/503H 117v/133V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 526h/503H 117v/133V Pos: standing >
...******
^^.......**
M^^^^^.....
M^M^^@^M^^.
MMMMM^M^M^.
MMMMM^MMMM^
^^^^^MMMM
Lush Grasslands of a Temperate Valley
Obvious exits: -NB -EB -SB -WB
< 526h/503H 116v/133V Pos: standing >
^.......*
M^^^^^.....
M^M^^.^M^^.
MMMMM@M^M^.
MMMMM^MMMM^
M^^^^^MMMMM
MMMM^MMMM
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -NB -EB -SB -WB
< 526h/503H 115v/133V Pos: standing >
^^^^^....
M^M^^.^M^^.
MMMMM^M^M^.
MMMMM@MMMM^
M^^^^^MMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -NB -EB -SB -WB
< 526h/503H 114v/133V Pos: standing >
^M^^.^M^^
MMMMM^M^M^.
MMMMM^MMMM^
M^^^^@MMMMM
MMMMM^MMMMM
M^DMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -NB -EB -SB -WB
< 526h/503H 113v/133V Pos: standing >
M^M^^.^M^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@^MMMM
MMMMMM^MMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -NB -EB -SB -WB
< 526h/503H 111v/133V Pos: standing >
MM^M^^.^M
MMMMMMM^M^M
MMMMMMM^MMM
MMM^^@^^MMM
MMMMMMM^MMM
MMM^DMM^MMM
^MMMMM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -NB -EB -SB -WB
< 526h/503H 110v/133V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMM^MM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -NB -EB -SB -WB
< 526h/503H 109v/133V Pos: standing >
A Mountain Trail
Obvious exits: -EB -WB
< 526h/503H 108v/133V Pos: standing >
Saving Cerif.
< 526h/503H 109v/133V Pos: standing >
Obvious exits:
East- Too bright to tell..West- Too bright to tell..
< 526h/503H 110v/133V Pos: standing >
You quickly scan the area.
A LARGE air elemental who is close by to your west.
An elite guard specialist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 526h/503H 110v/133V Pos: standing >
The East Gates of Kimordril
Obvious exits: -EB -W#
*A LARGE air elemental is here looking like a small living tornado. (minion)
A Grey Elf (medium) stands in mid-air here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 526h/503H 115v/133V Pos: standing >
Ok.
< 526h/503H 116v/133V Pos: standing >
An Inclined Pathway
Obvious exits: -EB -WB
< 526h/503H 116v/133V Pos: standing >
Ok.
< 526h/503H 117v/133V Pos: standing >
Ok.
< 525h/503H 122v/133V Pos: standing >
The East Gates of Kimordril
Obvious exits: -EB -WB
*A LARGE air elemental is here looking like a small living tornado. (minion)
A Grey Elf (medium) stands in mid-air here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 525h/503H 122v/133V Pos: standing >
You snap into visibility.
[Damage: 105 ] A Grey Elf makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 53 ] A Grey Elf makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 100 ] You feel energy flowing from a Grey Elf into you!
[Damage: 161 ] A Grey Elf makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A Grey Elf's pair of feathered gloves was completely destroyed by the massive blow!
A Grey Elf's sand visor was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.