The death of [36 Forest Druid] Zrouli (Halfling)

in A Grove of Tall Elm Trees

from the perspective of [36 Forest Druid] Zrouli (Halfling)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       the crown of unearthly power [superior] (magic)
<worn on eyes>       a sparkling leather visor
<worn in ear>        a humming limestone earring
<worn around neck>   a necklace of drow testicles [superior] (magic)
<worn on back>       a large leather backpack
<worn about waist>   a moneychangers belt (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of drow-skin sleeves (magic)
<worn around wrist>  a set of opal prayer beads [poor] [85%]             
<worn around wrist>  a drow-made ivory bracelet from Darkfall Forest
<worn on hands>      some unearthly adamantium mitts
<worn on finger>     a silvery ring studded with gems of power (magic)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a flaming sabre (magic) (glowing)
<worn on legs>       some leather leggings made by Izak
<worn on feet>       some crude dragonscale moccasins from The Valoisian Castle


Obvious exits: -N -E -S -W

< 352h/417H 55v/137V Pos: standing >
 
   M^.********    
  ^M^..********   
 +^^M^..********  
 +..^^^..*******  
 ^^.^.^.@..*****  
 ^.^^^^^....****  
 ^..^.^^........  
  ...^^.^^.^..^   
   M..^^.^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 352h/417H 53v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
 
   M^.********    
  ^M^.*********   
 +^M^..*********  
 +^^M^..********  
 +..^^^.@*******  
 ^^.^.^....*****  
 ^.^^^^^....****  
  ..^.^^.......   
   ..^^.^^.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 353h/417H 52v/137V Pos: standing >
 
   ^.*********    
  M^.**********   
 ^M^..******C***  
 ^^M^..*********  
 ..^^^..@*******  
 ^.^.^....******  
 .^^^^^....****.  
  .^.^^........   
   .^^.^^.^..^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 353h/417H 50v/137V Pos: standing >
You start chanting...

< 356h/417H 54v/137V Pos: standing >
Casting: natures touch 

< 359h/417H 56v/137V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 359h/417H 57v/137V Pos: standing >
You start chanting...

< 427h/417H 59v/137V Pos: standing >
Casting: create spring 

< 427h/417H 62v/137V Pos: standing >
You complete your spell...

< 427h/417H 63v/137V Pos: standing >
You drink from a tiny bubbling spring.
The warmth of nature fills your body.
You invigorate Zrouli with renewed energy.

< 427h/417H 110v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 427h/417H 112v/137V Pos: standing >
 
   ^.*********    
  M^.**********   
 ^M^..******C***  
 ^^M^..*********  
 ..^^M..@*******  
 ^.^.^....******  
 .^^^^^....****.  
  .^.^^........   
   .^^.^^.^..^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.

< 427h/417H 120v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 427h/417H 120v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 427h/417H 122v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 427h/417H 124v/137V Pos: standing >
You start chanting...

< 427h/417H 125v/137V Pos: standing >
A gnomish grenadier enters from the west.
You complete your spell...
[Damage: 74 ] The lightning bolt hits a gnomish grenadier with full impact.

< 427h/417H 127v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 427h/417H 130v/137V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 427h/417H 131v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 427h/417H 132v/137V Pos: standing >
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  2 ] A gnomish grenadier is burned severely as he hits you!
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
You suddenly see a gnomish grenadier's foot in your chest.
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
A gnomish grenadier attacks you. [3 hits]
You start chanting...

< 261h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 Casting: earthen maul 

< 261h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 You complete your spell...
[Damage: 114 ] You cause the EARTH to reach up and maul your opponent!

< 261h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 [Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
A gnomish grenadier attacks you. [4 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 167h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  nasty wounds >
 You start chanting...

< 167h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  nasty wounds >
 Casting: natures touch 

< 167h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  nasty wounds >
 You complete your spell...
The warmth of nature fills your body.
You attack a gnomish grenadier. [0 hits]

< 167h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  nasty wounds >
 [Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  2 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
A gnomish grenadier attacks you. [3 hits]

< 208h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 224h/417H 133v/137V Pos: standing >
< T: Zrouli TP: sta TC: few wounds E: gnome sta EP:  nasty wounds >
 You attempt to flee...
 
   ^.*********    
  M^..*********   
 ^^M^..*********  
 ..^^^..********  
 ^.^.^..@.******  
 .^^^^^....****.  
 ..^.^^.........  
  ..^^.^^.^..^.   
   ..^^.^^.^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee southward!

< 275h/417H 110v/137V Pos: standing >
 
   .**********    
  ^..**********   
 ^M^..**********  
 .^^^..*********  
 .^.^...@*******  
 ^^^^^....****..  
 .^.^^..........  
  .^^.^^.^..^.^   
   .^^.^^.^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 275h/417H 109v/137V Pos: standing >
 
   ***********    
  ..******C****   
 M^..***********  
 ^^^..M*********  
 ^.^....@******.  
 ^^^^....****...  
 ^.^^..........^  
  ^^.^^.^..^.^^   
   ^^.^^.^^^..    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 275h/417H 107v/137V Pos: standing >
 
   ***********    
  .******C*****   
 ^..************  
 ^^..M**********  
 .^....*@*****..  
 ^^^....****....  
 .^^..........^.  
  ^.^^.^..^.^^^   
   ^.^^.^^^...    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 275h/417H 106v/137V Pos: standing >
 
   ***********    
  ******C******   
 ..*************  
 ^..M***********  
 ^....**@****...  
 ^^....****.....  
 ^^..........^..  
  .^^.^..^.^^^.   
   .^^.^^^....    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 275h/417H 104v/137V Pos: standing >
You start chanting...

< 278h/417H 107v/137V Pos: standing >
Casting: natures touch 

< 280h/417H 109v/137V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 281h/417H 110v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 332h/417H 112v/137V Pos: standing >
 
   ***********    
  ******C******   
 ..*************  
 ^..M***********  
 ^....**@****...  
 ^^....****.....  
 ^^..........^..  
  .^^.^..^.^^^.   
   .^^.^^^....    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 415h/417H 114v/137V Pos: standing >
 
   **********M    
  *************   
 .******C*******  
 ..*************  
 ^..M***@*******  
 ^....*******...  
 ^^....****.....  
  ^..........^.   
   ^^.^..^.^^^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 417h/417H 114v/137V Pos: standing >
 
   ***********    
  *************   
 ..******C******  
 ^..************  
 ^^..M**@*******  
 .^....*******..  
 ^^^....****....  
  ^^..........^   
   .^^.^..^.^^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 417h/417H 113v/137V Pos: standing >
 
   ***********    
  .************   
 ^..******C*****  
 M^..***********  
 ^^^..M*@*******  
 ^.^....*******.  
 ^^^^....****...  
  .^^..........   
   ^.^^.^..^.^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 417h/417H 111v/137V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Umm. I don't believe there is anything that direction.
You failed.

< 417h/417H 116v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 417h/417H 119v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 417h/417H 122v/137V Pos: standing >
 
   .**********    
  ^.***********   
 M^..******C****  
 ^M^..*M********  
 .^^^..*@*******  
 .^.^....*******  
 ^^^^^....****..  
  ^.^^.........   
   ^^.^^.^..^.    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 417h/417H 120v/137V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 417h/417H 121v/137V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
 
   ^.*********    
  M^.**********   
 ^M^..******C***  
 ^^M^..*M*******  
 ..^^^..@*******  
 ^.^.^....******  
 .^^^^^....****.  
  .^.^^........   
   .^^.^^.^..^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.

< 417h/417H 121v/137V Pos: standing >
 
   ^.********^    
  M^.**********   
 ^M^.***********  
 ^M^..******C***  
 ^^M^..*@*******  
 ..^^^..********  
 ^.^.^....******  
  ^^^^^....****   
   ^.^^.......    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.

< 417h/417H 120v/137V Pos: standing >
A gnomish grenadier suddenly attacks YOU!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!

< 414h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 You start chanting...

< 414h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 Casting: earthen maul 

< 414h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 You complete your spell...
[Damage: 125 ] You cause the EARTH to reach up and maul your opponent!

< 414h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: gnome sta EP: pretty hurt >
 [Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
A gnomish grenadier attacks you. [2 hits]

< 343h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: gnome sta EP: pretty hurt >
 You attack a gnomish grenadier. [0 hits]

< 343h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: gnome sta EP: pretty hurt >
 You start chanting...

< 343h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: gnome sta EP: pretty hurt >
 Casting: earthen maul 

< 343h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: gnome sta EP: pretty hurt >
 You complete your spell...
[Damage: 132 ] You cause the EARTH to reach up and maul your opponent!

< 343h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: gnome sta EP:  awful >
 [Damage:  2 ] A gnomish grenadier is burned severely as he hits you!
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  2 ] A gnomish grenadier is burned severely as he hits you!
[Damage:  2 ] A gnomish grenadier is burned severely as he hits you!
You suddenly see a gnomish grenadier's foot in your chest.
[Damage:  1 ] A gnomish grenadier is burned severely as he hits you!
A gnomish grenadier attacks you. [4 hits]

< 172h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  awful >
 You start chanting...

< 172h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  awful >
 Casting: earthen maul 

< 172h/417H 121v/137V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: gnome sta EP:  awful >
 You complete your spell...
[Damage: 133 ] Your earthen fist leaves only a battered corpse of a gnomish grenadier behind!
A gnomish grenadier is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
A gnomish grenadier's death cry reverberates in your head as he falls to the ground.

< 179h/424H 121v/137V Pos: standing >
You start chanting...

< 181h/424H 123v/137V Pos: standing >
Casting: natures touch 

< 184h/424H 126v/137V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 184h/424H 126v/137V Pos: standing >
You get a small pile of coins from the corpse of a gnomish grenadier.
There were: 4 platinum coins, 28 gold coins. 

< 270h/424H 129v/137V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
You do not see or have the 2.corpse.

< 287h/424H 130v/137V Pos: standing >
You do not see or have the 3.corpse.

< 304h/424H 130v/137V Pos: standing >
You do not see or have the 4.corpse.

< 322h/424H 131v/137V Pos: standing >
You do not see or have the 5.corpse.

< 322h/424H 131v/137V Pos: standing >
 
   ^.********^    
  M^.**********   
 ^M^.***********  
 ^M^..******C***  
 ^^M^..*@*******  
 ..^^^..********  
 ^.^.^....******  
  ^^^^^....****   
   ^.^^.......    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a gnomish grenadier is lying here.

< 324h/424H 133v/137V Pos: standing >
 
   ^.*********    
  M^.**********   
 ^M^..******C***  
 ^^M^..*********  
 ..^^^..@*******  
 ^.^.^....******  
 .^^^^^....****.  
  .^.^^........   
   .^^.^^.^..^    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.

< 324h/424H 132v/137V Pos: standing >

< 327h/424H 134v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You drink from a tiny bubbling spring.
The warmth of nature fills your body.
You invigorate Zrouli with renewed energy.

< 328h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  5 of  7   (   8 seconds)
  5th circle:  4 of  6   (   9 seconds)
  6th circle:  5 of  6   (   5 seconds)
  7th circle:  4 of  4
  8th circle:  1 of  1

< 430h/424H 137v/137V Pos: standing >
Your current terrain is:  Forest.

< 430h/424H 137v/137V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call woodland beings       
cyclone                    
dispel magic               
mielikki vitality          
summon insects             

8th CIRCLE:
animal growth              
animal vision              
entangle                   
ironwood                   
pass without trace         
spore cloud                

9th CIRCLE:
consecrate land            
sunray                     
vines                      
wandering woods            

10th CIRCLE:
creeping doom              
grow                       
moonwell                   
natures blessing           

11th CIRCLE:
awaken forest              
elemental aura             
spore burst                

12th CIRCLE:
moonstone                  
nova                       


< 430h/424H 137v/137V Pos: standing >

< 430h/424H 137v/137V Pos: standing >

< 430h/424H 137v/137V Pos: standing >

< 430h/424H 137v/137V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 430h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 430h/424H 137v/137V Pos: standing >
You start chanting...

< 430h/424H 137v/137V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 430h/424H 137v/137V Pos: standing >

< 430h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 430h/424H 137v/137V Pos: standing >

< 430h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 430h/424H 137v/137V Pos: standing >
You shift into the form of a rabbit!

< 430h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 430h/424H 137v/137V Pos: standing >
Entangle
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       1 hour
* Type of spell:  Summoning

This spell causes thick vegetation to grow from the ground, surrounding the 
victim and immobilizing them for a duration. This spell may only be cast 
outdoors in areas that have vegetation.

The following help topics also matched your search:
 Potion of Entangle


< 430h/424H 137v/137V Pos: standing >
Spore Cloud
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     Yes
* Duration:       Instantaneous
* Type of spell:  Generic
 

Spore cloud is a spell unique to the Scourge specialization. Casting this spell will allow the Scourge to summon sharp plant spores that will tear and wound its victims. 

< 430h/424H 137v/137V Pos: standing >
Animal Vision
=========================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Divination

"Animal Vision" enhances the casters vision and eyesight, allowing them to
see things they would normally not. The extra visionary senses that are 
gained by this spell are entirely dependent upon the type of terrain it is 
cast within. It is rumored that this spell becomes even more potent once the 
caster has reached the upper levels of their craft.

	See also:terrain

< 430h/424H 137v/137V Pos: standing >
Animal Growth
=========================================
* Area of effect: <victim> 
* Aggressive:     No
* Cumulative:    Yes 
* Duration:	Dependent on proficiency of caster
* Type of spell:  Animal

This spell is very similar to the spell reduce except that it will only work for certain beast races.

==See also==
reduce, enlarge, spells

< 430h/424H 137v/137V Pos: standing >
The snow is coming down faster now.

< 430h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 430h/424H 137v/137V Pos: standing >
Pass without trace
=========================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Generic

This spell is rather potent when used outdoors. "Pass Without Trace" 
enables you to efficiently cover your tracks while moving. You will also be 
almost impossible to see from a long distance away.

< 430h/424H 137v/137V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 430h/424H 137v/137V Pos: standing >
 
   .********    
  ^.*********   
 M^..******C**  
 ^M^..********  
 .^^^..@******  
 .^.^....*****  
 ^^^^^....****  
  ^.^^.......   
   ^^.^^.^..    
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.

< 430h/424H 137v/137V Pos: standing >

		Score information for Zrouli

Level: 36   Race: Halfling   Class: Druid / Forest Druid Sex: Male
Hit points: 430(424)  Moves: 137(137)
Coins carried:    9 platinum    28 gold     0 silver     0 copper
Coins in bank:   80 platinum     0 gold     0 silver     0 copper
Playing time: 2 days / 12 hours/ 1 minutes
Received data: 0.6700 MB this session.
Send data:     0.0294 MB this session.
Compression ratio: 84%
84%
Status:  Standing.
         Fireshielded
Epic points(total): 13(9)
Epic Bonus: Epic Points Bonus (0.01%)
Frags:   -0.50   Deaths:   3
Shapechanged as: a rabbit (fair)
Detecting:       Invisible Magic
Protected from:  Fire
Enchantments:    Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  312 

Active Spells:
--------------
ironwood (3 minutes)
endurance (3 minutes)
aid (44 minutes)
accelerated healing (35 minutes)
barkskin (17 minutes)
mielikki vitality (less than a minute remaining)
detect magic (34 minutes)
fly (87 minutes)
detect invisibility (34 minutes)
serendipity (less than a minute remaining)
well-rested bonus (43 minutes)


< 430h/424H 137v/137V Pos: standing >
You shift back into your own shape.

< 430h/424H 137v/137V Pos: standing >
An Orc starts casting a spell.

< 430h/424H 137v/137V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!

< 284h/424H 137v/137V Pos: standing >
Powerful sparks of magic seem to flow out from an Orc's mask.
An Orc starts casting a spell.

< 286h/424H 137v/137V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
Your black and silver badge of the Sarmiz'Duul Peacekeepers was corroded by acid.

< 94h/424H 137v/137V Pos: standing >
An Orc starts casting an offensive spell.
You start chanting...

< 96h/424H 137v/137V Pos: standing >
Casting: pass without trace 

< 99h/424H 137v/137V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.