<floating about head>a dark ioun stone[24h 27m 51s]
<worn as a badge> a tarnished flesh badge from The Valoisian Castle [75%]
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> a sapphire earring (magic) (glowing)
<worn in ear> a tiny diorite ear stud of fire protection [superior] made by Daweava (magic) [76%]
<worn on face> a mask of kraken scales [poor]
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a cloak of Elvenkind (glowing) (humming)[27h 55m 51s]
<worn on back> a large leather backpack
<worn as quiver> a glowing bard sack [superior] (glowing) [71%]
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a quiver smeared with blood [54%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a set of unique redweave sleeves (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a sapphire and gold bracelet
<worn around wrist> a blackened bluestone bracer (glowing)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing) [69%]
<worn on finger> a jeweled gemstone ring [superior]
<held> the holy githzerai bible [superior] (magic) (glowing) [89%]
<worn on legs> the elven chainmail leggings of speed (magic)
Shage leaves west.
< 445h/445H 148v/148V Pos: standing >
Pork enters from the east.
< 445h/445H 148v/148V Pos: standing >
Pork leaves east.
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter leaves south.
< 445h/445H 148v/148V Pos: standing >
Experience till level: 2016801
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Saving Dywer.
< 445h/445H 148v/148V Pos: standing >
Score information for Dywer
Level: 49 Race: Halfling Class: Druid / Forest Druid Sex: Female
Hit points: 445(445) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2762 platinum 1152 gold 26 silver 33 copper
Playing time: 2 days / 11 hours/ 37 minutes
Received data: 2.8243 MB this session.
Send data: 0.0124 MB this session.
Compression ratio: none
Title: TongJun - AnGEr Of The Honoured
Group Leader: Steo
Status: Standing.
Soulshielded
Epic points(total): 1668(1918)
Epic Bonus: Epic Points Bonus (2.12%)
Frags: +0.73 Deaths: 1
Consenting: Steo
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 580
Active Spells:
--------------
stone skin (3 minutes)
natures blessing (24 minutes)
animal vision (11 minutes)
< 445h/445H 148v/148V Pos: standing >
Pork enters from the east.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Rested
=========================================
Upon logging into Duris, you might notice a rested or well rested bonus in the Active Spells: portion of your score. Duris currently offers a partial experience bonus to players who have logged out for a certain period of time.
The current scale for this bonus is:
10 hours = 50% exp bonus (rested)
24 hours = 100% exp bonus (well rested)
This effect lasts 2 hours from the time you log in, so use it wisely!!
< 445h/445H 148v/148V Pos: standing >
Pork stops using an ermineskin backpack.
< 445h/445H 148v/148V Pos: standing >
Pork gets a green potion with black chunks from his ermineskin backpack.
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
A human merchant leaves north.
Pork quaffs a green potion with black chunks.
Pork strengthens visibly.
Pork's pupils rapidly dilate until almost no iris is visible.
Pork appears to grow tougher and more powerful.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
You stop following Steo.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant enters from the north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Pork gets a slab of beef from his ermineskin backpack.
< 445h/445H 148v/148V Pos: standing >
Pork eats a slab of beef.
< 445h/445H 148v/148V Pos: standing >
You are using:
<floating about head>a dark ioun stone[24h 34m 59s]
<worn as a badge> a tarnished flesh badge from The Valoisian Castle [75%]
<worn on head> a plumed griffon's feather helm and visor [poor]
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> a sapphire earring (magic) (glowing)
<worn in ear> a tiny diorite ear stud of fire protection [superior] made by Daweava (magic) [76%]
<worn on face> a mask of kraken scales [poor]
<worn around neck> a royal token of Valois (magic) (glowing) [88%]
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a cloak of Elvenkind (glowing) (humming)[28h 2m 59s]
<worn on back> a large leather backpack
<worn as quiver> a glowing bard sack [superior] (glowing) [71%]
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a quiver smeared with blood [54%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a set of unique redweave sleeves (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a sapphire and gold bracelet
<worn around wrist> a blackened bluestone bracer (glowing)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing) [69%]
<worn on finger> a jeweled gemstone ring [superior]
<held> the holy githzerai bible [superior] (magic) (glowing) [89%]
<worn on legs> the elven chainmail leggings of speed (magic)
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter leaves south.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
< 445h/445H 148v/148V Pos: standing >
The sun starts to set in the south.
< 445h/445H 148v/148V Pos: standing >
Pork leaves west.
< 445h/445H 148v/148V Pos: standing >
Pork enters from the west.
< 445h/445H 148v/148V Pos: standing >
Pork leaves north.
< 445h/445H 148v/148V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A small ivory totem lies here. (magic)
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
You are using:
<floating about head>a dark ioun stone[24h 34m 32s]
<worn as a badge> a tarnished flesh badge from The Valoisian Castle [75%]
<worn on head> a plumed griffon's feather helm and visor [poor]
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> a sapphire earring (magic) (glowing)
<worn in ear> a tiny diorite ear stud of fire protection [superior] made by Daweava (magic) [76%]
<worn on face> a mask of kraken scales [poor]
<worn around neck> a royal token of Valois (magic) (glowing) [88%]
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a cloak of Elvenkind (glowing) (humming)[28h 2m 32s]
<worn on back> a large leather backpack
<worn as quiver> a glowing bard sack [superior] (glowing) [71%]
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a quiver smeared with blood [54%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a set of unique redweave sleeves (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a sapphire and gold bracelet
<worn around wrist> a blackened bluestone bracer (glowing)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing) [69%]
<worn on finger> a jeweled gemstone ring [superior]
<held> the holy githzerai bible [superior] (magic) (glowing) [89%]
<worn on legs> the elven chainmail leggings of speed (magic)
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Shage enters from the west.
< 445h/445H 148v/148V Pos: standing >
Shage leaves north.
< 445h/445H 148v/148V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A small ivory totem lies here. (magic)
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 445h/445H 148v/148V Pos: standing >
Shage enters from the north.
< 445h/445H 148v/148V Pos: standing >
Shage leaves east.
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
< 445h/445H 148v/148V Pos: standing >
A human merchant leaves north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Autosaving...
< 445h/445H 148v/148V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 445h/445H 148v/148V Pos: standing >
A human merchant enters from the north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter enters from the south.
You stretch your toes feeling much more comfortable with unconstrained feet.
< 445h/445H 148v/148V Pos: standing >
Morrigu looks at you.
< 445h/445H 148v/148V Pos: standing >
Pork enters from the north.
< 445h/445H 148v/148V Pos: standing >
Pork leaves east.
< 445h/445H 148v/148V Pos: standing >
Pork enters from the east.
< 445h/445H 148v/148V Pos: standing >
Pork leaves east.
< 445h/445H 148v/148V Pos: standing >
Pork enters from the east.
< 445h/445H 148v/148V Pos: standing >
Pork wiggles his bottom.
< 445h/445H 148v/148V Pos: standing >
Pork leaves west.
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 445h/445H 148v/148V Pos: standing >
The snow is coming down faster now.
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 445h/445H 148v/148V Pos: standing >
Morrigu gets something from a bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
< 445h/445H 148v/148V Pos: standing >
Morrigu gets a glistening bracelet from his bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
Morrigu gets the royal sword of platinum from his bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
The sun vanishes behind the southern horizon.
< 445h/445H 148v/148V Pos: standing >
Morrigu gets a steel dagger from his bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
You see nothing special about him.
Morrigu appears to be Halfling and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His skin has the texture of iron!
He has little gills in his neck!
<worn as a badge> a gleaming dragonscale badge from City of Torrhan (illuminating)
<worn on head> the royal crown of Aravne [poor] (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a strip of Tiamat's flesh (magic) (glowing) [89%]
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the platemail of the Dragon Horde (magic) (glowing)
<worn about body> a dark-green bodycloak (magic)
<worn as quiver> a well-used dragonscale quiver
<worn about waist> a waistband of rock and stone [superior] (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms> some fragile dragonscale arm plates from The Trakkia Mountains [77%]
<held as shield> a well-polished mithril body shield of endurance
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> a glittering golden bracelet (magic)
<worn on hands> the claws of a wyvern [superior] (magic)
<worn on finger> some mithril ringlets (magic) [84%]
<worn on finger> a ring of invisibility [poor] (magic)
<primary weapon> a mace named 'Vengeance' (magic)
<worn on legs> greaves of avoidance [superior]
< 445h/445H 148v/148V Pos: standing >
A human merchant leaves north.
< 445h/445H 148v/148V Pos: standing >
Morrigu gets a royal dagger of platinum from his bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Morrigu gets an ancient, tribal coif from his bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
Saving Dywer.
< 445h/445H 148v/148V Pos: standing >
You are using:
<floating about head>a dark ioun stone[24h 32m 3s]
<worn as a badge> a tarnished flesh badge from The Valoisian Castle [75%]
<worn on head> a plumed griffon's feather helm and visor [poor]
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> a sapphire earring (magic) (glowing)
<worn in ear> a tiny diorite ear stud of fire protection [superior] made by Daweava (magic) [76%]
<worn on face> a mask of kraken scales [poor]
<worn around neck> a royal token of Valois (magic) (glowing) [88%]
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a cloak of Elvenkind (glowing) (humming)[28h 0m 3s]
<worn on back> a large leather backpack
<worn as quiver> a glowing bard sack [superior] (glowing) [71%]
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a quiver smeared with blood [54%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a set of unique redweave sleeves (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a sapphire and gold bracelet
<worn around wrist> a blackened bluestone bracer (glowing)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing) [69%]
<worn on finger> a jeweled gemstone ring [superior]
<held> the holy githzerai bible [superior] (magic) (glowing) [89%]
<worn on legs> the elven chainmail leggings of speed (magic)
< 445h/445H 148v/148V Pos: standing >
Morrigu attempts to salvage their a glistening bracelet, but clumsily destroys it.
< 445h/445H 148v/148V Pos: standing >
Morrigu begins to tear down their a royal dagger of platinum into its core components...
< 445h/445H 148v/148V Pos: standing >
You are carrying: (1/12)
a bottomless bag of the illithids (magic)
< 445h/445H 148v/148V Pos: standing >
Morrigu begins to tear down their the royal sword of platinum into its core components...
< 445h/445H 148v/148V Pos: standing >
Morrigu begins to tear down their the cloak of Kings into its core components...
< 445h/445H 148v/148V Pos: standing >
Morrigu attempts to salvage their an ancient, tribal coif, but clumsily destroys it.
< 445h/445H 148v/148V Pos: standing >
A human merchant enters from the north.
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
*The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (very evil)
*Clan Stoutdorf Settlement (slightly good)
*Kobold Settlement (very evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (slightly evil)
*Orrak (very evil)
Pits of Cerberus (evil)
*Myrloch Vale (pure good)
*Pharr Valley Swamp (good)
Village of Werrun (extremely good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (good)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly evil)
*The Temple of the Sun (slightly evil)
The Elemental Groves (very good)
Temple of Flames (slightly evil)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (good)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (good)
Nakral's Crypt (evil)
*The Outcasts Tower (extremely good)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (good)
The Prisons of Carthapia (slightly good)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly evil)
The Githyanki Fortress (slightly good)
Labyrinth of No Return
The Desert City of Venan'Trut (good)
*Rogue Plains (pure good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (good)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly evil)
Ice Tower (slightly good)
*Desolate Under Fire (slightly evil)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
*Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly evil)
*The Jade Empire (extremely good)
Mazzolin (slightly evil)
Forest of Mir (slightly good)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly good)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly good)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (very good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (good)
The Ethereal Plane (evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (good)
Ruined Temple of Tezcatlipoca (very good)
The Astral Plane (evil)
Jotunheim (good)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
*Plane of Earth (evil)
Sevenoaks (slightly evil)
The Keep of Evil (good)
The Forgotten Mansion (good)
Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (very evil)
Valley of the Snow Ogres (slightly evil)
*The Great Shaboath (good)
The Tempest Court
Pit of Dragons (good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (very evil)
Githzerai Stronghold (slightly good)
Ceothia (slightly evil)
Tiamat (slightly evil)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
The Charcoal Palace (good)
Vecna's Tomb (evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (very evil)
The Bronze Citadel (very evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (evil)
* = already completed this boot.
< 445h/445H 148v/148V Pos: standing >
Morrigu drops a steel dagger.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter gets a steel dagger.
A tharnadian thief-hunter wields a steel dagger.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter leaves north.
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 445h/445H 148v/148V Pos: standing >
Morrigu gets a mask of burning flesh [poor] from his bottomless bag of the illithids.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'dharma'.
< 445h/445H 148v/148V Pos: standing >
Morrigu attempts to salvage their a mask of burning flesh [poor], but clumsily destroys it.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
Morrigu sneaks east.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 445h/445H 148v/148V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 445h/445H 148v/148V Pos: standing >
A freezing wind blows gently, but firmly against all obstacles in the area.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter leaves south.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'bless'
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'
< 445h/445H 148v/148V Pos: standing >
Mordiv enters from the west.
< 445h/445H 148v/148V Pos: standing >
Mordiv leaves east.
< 445h/445H 148v/148V Pos: standing >
Morrigu sneaks in from the east.
< 445h/445H 148v/148V Pos: standing >
Morrigu sneaks north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
The night has begun.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 445h/445H 148v/148V Pos: standing >
You feel your skin soften and return to normal.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 445h/445H 148v/148V Pos: standing >
You feel your skin harden to stone.
< 445h/445H 148v/148V Pos: standing >
Jevad enters from the east.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'bless'
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 445h/445H 148v/148V Pos: standing >
Jevad leaves north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
A human merchant leaves north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Anadriel enters from the west.
< 445h/445H 148v/148V Pos: standing >
Anadriel leaves north.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
< 445h/445H 148v/148V Pos: standing >
A human merchant enters from the north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant leaves north.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'sanctuary'
a tharnadian thief-hunter's is encased in a solid white aura!
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'soulshield'.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 445h/445H 148v/148V Pos: standing >
Anadriel enters from the north.
< 445h/445H 148v/148V Pos: standing >
Anadriel leaves south.
< 445h/445H 148v/148V Pos: standing >
Anadriel enters from the south.
< 445h/445H 148v/148V Pos: standing >
Anadriel leaves west.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant enters from the north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Autosaving...
< 445h/445H 148v/148V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
Morrigu sneaks north.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter leaves south.
< 445h/445H 148v/148V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 445h/445H 148v/148V Pos: standing >
A tharnadian thief-hunter leaves south.
< 445h/445H 148v/148V Pos: standing >
< 445h/445H 148v/148V Pos: standing >
A human merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A human merchant snaps into visibility.
You snap into visibility.
Out of nowhere, a human merchant stabs you in the back.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
OUCH! That really did HURT!
A human merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A human merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Dywer.
< 288h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
You snap into visibility.
A human merchant snaps into visibility.
-=[You attack a human merchant.]=- [0 hits]
< 288h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
An elite guard frowns in boredom at the obviously one-sided struggle.
< 288h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
An elite guard is waving a platinum coin around wanting to make a bet on the outcome.
< 288h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant attempts to flee.
A human merchant leaves east.
< 288h/445H 148v/148V Pos: standing >
You feel your skin harden to stone.
< 288h/445H 148v/148V Pos: standing >
A human merchant snaps into visibility.
You snap into visibility.
A human merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a human merchant stabs you in the back.
< 286h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
< 286h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
You snap into visibility.
A human merchant snaps into visibility.
-=[You attack a human merchant.]=- [0 hits]
< 286h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
< 286h/445H 148v/148V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
You snap into visibility.
-=[a human merchant attacks you.]=- [4 hits]
A human merchant attempts to flee.
A human merchant leaves west.
< 258h/445H 148v/148V Pos: standing >
A human merchant sneaks in from the west.
< 258h/445H 148v/148V Pos: standing >
A human merchant snaps into visibility.
You snap into visibility.
Out of nowhere, a human merchant stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a human merchant stabs you in the back, RIP...
Your plumed griffon's feather helm and visor [poor] was completely destroyed by the massive blow!
Your royal token of Valois was completely destroyed by the massive blow!