< 5h/28H 114v/114V Pos: standing >
Sxtchat leaves down.
< 5h/28H 114v/114V Pos: standing >
< 5h/28H 114v/114V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 5h/28H 113v/114V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 5h/28H 112v/114V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
< 6h/28H 111v/114V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
< 6h/28H 110v/114V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 6h/28H 109v/114V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A human merchant from another town stands here, perusing Tharnadia.
< 6h/28H 109v/114V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A wooden stall stands here, goods displayed upon its counter.
Sxtchat (Human)(medium) stands here.
A street sweeper is cleaning here, singing songs of labor.
< 6h/28H 108v/114V Pos: standing >
Sxtchat leaves east.
< 6h/28H 108v/114V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 6h/28H 107v/114V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
Fresh blood splatters cover the area.
A small ivory totem lies here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 6h/28H 107v/114V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 6h/28H 106v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
< 6h/28H 104v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 6h/28H 102v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
Sxtchat (Human)(medium) stands here.
< 6h/28H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/28H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/28H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/28H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/28H 102v/114V Pos: standing >
Sxtchat leaves north.
< 6h/28H 102v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.
< 6h/28H 101v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Sxtchat (Human)(medium) stands here.
< 6h/28H 99v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 7h/28H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/28H 97v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.
< 7h/28H 95v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 7h/28H 93v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 7h/28H 92v/114V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -EastD -West
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 7h/28H 91v/114V Pos: standing >
It is pitch black...
< 7h/28H 90v/114V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*D+**^**.^
^D@++++++
*P+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD
Fresh blood covers everything in the area.
< 7h/28H 90v/114V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*D+**^**.^
^D@++++++
*P+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -WestD
Fresh blood covers everything in the area.
< 7h/28H 92v/114V Pos: standing >
Sxtchat enters from the west.
^DP++
P+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 8h/28H 91v/114V Pos: standing >
M^**^*.^^
*******..
*D+**^**.
^D++P+++
*P@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -NorthD -East -South -West
Fresh blood covers everything in the area.
[2] The corpse of a Human is lying here.
< 8h/28H 91v/114V Pos: standing >
M^**^*.^
*******.
*D+**^**
^D++P++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of A Town Guardian is lying here.
A tharnadian highway marshall stands in mid-air here, fighting an Orc.
A tharnadian highway marshall stands in mid-air here, fighting an Orc.
An elite highwayman stands in mid-air here, fighting a void elemental.
An elite highwayman stands in mid-air here, fighting a void elemental.
A void elemental stands in mid-air here, fighting an elite highwayman. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) On parole, La Resistance stands in mid-air here, fighting a tharnadian highway marshall.
A Drow Elf (medium) La Resistance sits resting.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (tiny) La Resistance stands in mid-air here.
A winged hellhound stands in mid-air here, fighting an elite highwayman. (minion)
An Orc (small) La Resistance stands in mid-air here, fighting an elite highwayman.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite highwayman.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 8h/28H 90v/114V Pos: standing >
^D
@P+
M^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 8h/28H 90v/114V Pos: standing >
M^**^*.^
*******.
*D+**^**
^D+++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of A Town Guardian is lying here.
A tharnadian highway marshall stands in mid-air here, fighting an Orc.
A tharnadian highway marshall stands in mid-air here, fighting an Orc.
An elite highwayman stands in mid-air here, fighting a void elemental.
An elite highwayman stands in mid-air here, fighting a void elemental.
A void elemental stands in mid-air here, fighting an elite highwayman. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) On parole, La Resistance stands in mid-air here, fighting a tharnadian highway marshall.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here. (casting)
A Kobold (tiny) La Resistance stands in mid-air here.
A winged hellhound stands in mid-air here, fighting an elite highwayman. (minion)
An Orc (small) La Resistance stands in mid-air here, fighting an elite highwayman.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite highwayman.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 8h/28H 90v/114V Pos: standing >
You are knocked to the ground by a Drow Elf's mighty bash!
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
an elite highwayman seems to be blinded!
An elite highwayman begins to dry and wilt.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
An elite highwayman's impressive punch strikes a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman's fine punch strikes a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman's decent punch wounds a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman's crude punch wounds a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A tharnadian highway marshall's feeble punch grazes an Orc.
An Orc parries a tharnadian highway marshall's lunge at him.
An Orc parries a tharnadian highway marshall's lunge at him.
A tharnadian highway marshall's feeble punch grazes an Orc.
An Orc parries a tharnadian highway marshall's lunge at him.
A tharnadian highway marshall's feeble punch grazes an Orc.
A tharnadian highway marshall starts casting a spell.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
An elite highwayman is encircled by a huge fist sent by a Kobold, which begins to crush his body.
An Orc misses a tharnadian highway marshall.
An Orc's powerful pierce wounds a tharnadian highway marshall.
An Orc misses a tharnadian highway marshall.
An elite highwayman's punch strikes a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman's fine punch strikes a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman's impressive punch strikes a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman's fine punch strikes a void elemental.
An elite highwayman ignites into black flames as he hits a void elemental!
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A tharnadian highway marshall suddenly attacks a Drow Elf!
A tharnadian highway marshall misses a Drow Elf.
A tharnadian highway marshall's fine punch strikes a Drow Elf hard.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf gives an order to his followers.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf parries your futile lunge at him.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...
A void elemental's decent punch grazes an elite highwayman.
A Kobold starts casting an offensive spell.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A tharnadian highway marshall suddenly attacks a Drow Elf!
A tharnadian highway marshall's decent punch strikes a Drow Elf hard.
A tharnadian highway marshall's decent punch strikes a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf leaves south.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
An Orc attempted to headbutt you.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A tharnadian highway marshall starts casting a spell.
An Orc's impressive slash hits an elite highwayman on the torso making him grimace in pain.
An Orc's impressive slash strikes an elite highwayman hard.
An Orc's fine slash strikes an elite highwayman.
An Orc's fine slash strikes an elite highwayman.
An Orc's fine slash strikes an elite highwayman.
An Orc's slash strikes an elite highwayman very hard.
< 7h/28H 91v/114V Pos: sitting >
< T: elite TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
An elite highwayman screams out in pain!
An elite highwayman's head explodes from the pressure of a huge fist sent by a Kobold, and bits of him ooze between its fingers.
An elite highwayman is dead! R.I.P.
An elite highwayman's death cry reverberates in your head as he falls to the ground.
< 7h/28H 91v/114V Pos: sitting >
<A Kobold starts casting an offensive spell.
< 7h/28H 91v/114V Pos: sitting >
<A tharnadian highway marshall's feeble punch grazes an Orc.
A tharnadian highway marshall's feeble punch grazes an Orc.
A tharnadian highway marshall's feeble punch grazes an Orc.
A tharnadian highway marshall kicks an Orc in the stomach, rendering him breathless.
< 7h/28H 91v/114V Pos: sitting >
<A tharnadian highway marshall completes his spell...
A tharnadian highway marshall utters the word 'eakkrz'
A tharnadian highway marshall begins to sparkle!
< 7h/28H 91v/114V Pos: sitting >
<An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.