<secondary weapon> a thin steel dagger
You clamber to your feet.
< 66h/254H 106v/106V Pos: standing >
Bandaging again wont do any good now.
< 66h/254H 106v/106V Pos: standing >
You sit down and relax.
< 67h/254H 106v/106V Pos: sitting >
You stop sitting around and lay down.
< 67h/254H 106v/106V Pos: on your ass >
You drift off to sleep.
< 68h/254H 106v/106V Pos: on your ass >
< 72h/254H 106v/106V Pos: on your ass >
Duris News
Duris News
September 30th, 2014
* Mobs are now dumb enough to get stabbed repeatedly (cooldown timer only applies to PCs now).
* Fixed Psioncist cast times.
* You can now use an essence to enhance a weapon.
* Centaurs and Driders can now wear on body equipment, and on body now shows in 'eq slots' where appropriate.
* The spell 'planetary alignment' should now show proper messages.
* Gnomes no longer show up on 'spec list' under Ethermancers.
* The chance of receiving a blood task has been halved (less likely to receive one).
* You no longer get a potion timer from quaffing a bottle of Past Experiences.
* Timer on quaffing potions has been halved.
* The spell 'waves of fatigue' is no longer stackable and has a longer cast time.
* The spell 'blood to stone' has been tweaked slightly.
* The new Ethermancer dot spells are no longer deflectable.
* And, finally, hopefully, the vision code should be fixed (look/scan/day/night/e
< 74h/254H 106v/106V Pos: on your ass >
Enhance
=========================================
Enhance is a command which allows you to take two items, put them together, and create a new item. There is a small fee associated with this.
The rules for enhance are as follows:
If the second item is an essence, enhance will add the essence type to the first item (i.e. a short sword + an essence of strength = a short sword of strength).
You can only add 3 essences of one type to an item.
Be forewarned, that items which already give bonuses may have one of those bonuses overwritten by an essence.
You can not enhance an item with another item if the first item has an item value of over 100.
In order to enhance a weapon, you must use another weapon.
If you enhance to items which are worn on the same location (2 quivers for example), you are most likely going to get a new item that can be worn in the same location (a new quiver).
The following help topics also matched your search:
Enhance Agility
Enhance Armor
Enhance Constitution
Enhance Dexterity
Enhance Strength
The following character attributes are used in execution of this ability (if any):
Enhance
=========================================
Enhance is a command which allows you to take two items, put them together, and create a new item. There is a small fee associated with this.
The rules for enhance are as follows:
If the second item is an essence, enhance will add the essence type to the first item (i.e. a short sword + an essence of strength = a short sword of strength).
You can only add 3 essences of one type to an item.
Be forewarned, that items which already give bonuses may have one of those bonuses overwritten by an essence.
You can not enhance an item with another item if the first item has an item value of over 100.
In order to enhance a weapon, you must use another weapon.
If you enhance to items which are worn on the same location (2 quivers for example), you are most likely going to get a new item that can be worn in the same location (a new quiver).
The following help topics also matched your search:
Enhance Agility
Enhance Armor
< 83h/254H 106v/106V Pos: on your ass >
< 89h/254H 106v/106V Pos: on your ass >
In your dreams, or what?
< 89h/254H 106v/106V Pos: on your ass >
You wake up.
< 90h/254H 106v/106V Pos: on your ass >
You clamber to your feet.
< 90h/254H 106v/106V Pos: standing >
The Mother Lode
Obvious exits: -East -South -Up
[13] A gnoby piece of wood, perhaps a small mace, lies here.
[13] A steel long sword has been left here.
[13] A steel short sword lies discarded here.
[24] A steel dagger has been tossed aside here.
[13] A two-handed sword, nearly six feet in length, lies here.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[26] A large wooden torch has been discarded here.
[13] A long steel sword is here in the dirt.
[60] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.
A brutish bartender serves drinks to his patrons here.
< 90h/254H 106v/106V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 91h/254H 106v/106V Pos: standing >
I don't see an ATM machine around here.
< 92h/254H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
< 93h/254H 105v/106V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.
< 93h/254H 104v/106V Pos: standing >
A dwarven commoner leaves west.
< 93h/254H 105v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 94h/254H 105v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.
< 94h/254H 104v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 94h/254H 103v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
< 94h/254H 103v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 94h/254H 103v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 95h/254H 104v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.
< 95h/254H 103v/106V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East# -West
A small wooden raft has been left here.
A large steel mining pick lies here on the ground. [62%]
< 95h/254H 103v/106V Pos: standing >
You get a small wooden raft.
You get a mining pick.
You got 2 items.
< 96h/254H 106v/106V Pos: standing >
Ok.
< 96h/254H 106v/106V Pos: standing >
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 96h/254H 105v/106V Pos: standing >
Ok.
< 96h/254H 105v/106V Pos: standing >
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 96h/254H 104v/106V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
M^MMM^DMM^MMM
.^^MMMMMM^M
^M.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A fur backpack has been left here.
< 96h/254H 102v/106V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMMM^MM
M.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 97h/254H 100v/106V Pos: standing >
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMMM^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A fur backpack has been left here.
< 97h/254H 97v/106V Pos: standing >
^^^^^....
M^M^^.^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMMM^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A large steel mining pick lies here on the ground. [35%]
< 97h/254H 95v/106V Pos: standing >
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMMM^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A fur backpack has been left here.
< 97h/254H 94v/106V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMMM^MM
M.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 97h/254H 91v/106V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
M^MMM^DMM^MMM
.^^MMMMMM^M
^M.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A fur backpack has been left here.
< 97h/254H 89v/106V Pos: standing >
You get an ermineskin backpack.
< 98h/254H 92v/106V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMMM^MM
M.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 98h/254H 89v/106V Pos: standing >
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMMM^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A fur backpack has been left here.
< 98h/254H 86v/106V Pos: standing >
^^^^^....
M^M^^.^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMMM^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A large steel mining pick lies here on the ground. [35%]
< 98h/254H 83v/106V Pos: standing >
^M^^.^^^^
MMMMM^M^M^.
MMMMMM^MMMM^.
MM^^^^^MMMMMM
MMMMMM@MMMMMM
MM^DMM^MMMMMM
^MMMMMM^MMMMM
.^MM^^^MMMM
^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 98h/254H 81v/106V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMM^MMMMMM
MM^DMM@MMMMMM
^MMMMMM^MMMMM
M.^MM^^^MMMMM
^^^M^^^MMMM
^.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 98h/254H 79v/106V Pos: standing >
MMMM^MMMM
M^^^^^MMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
^MMMMM@^MMMMM
^.^MM^^^MMMMM
M^^^M^^^MMMMM
.^.^^.^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A mountaineer walks through here, poised for combat.
< 98h/254H 76v/106V Pos: standing >
^^^^^MMMM
MMMMM^MMMMM
MM^DMM^MMMMMM
^MMMMMM^MMMMM
^.^MM^@^MMMMM
M^^^M^^^MMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 98h/254H 73v/106V Pos: standing >
MMMM^MMMM
M^DMM^MMMMM
^MMMMMM^MMMMM
^.^MM^^^MMMMM
M^^^M^@^MMMMM
^.^.^^.^^MMMM
^^^.^^^.^^^MM
^...^....^M
^^.^.M.M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 98h/254H 70v/106V Pos: standing >
^DMM^MMMM
MMMMMM^MMMM
^.^MM^^^MMMMM
M^^^M^^^MMMMM
^.^.^^@^^MMMM
^^^.^^^.^^^MM
^^...^....^M^
^^^.^.M.M^.
.^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 98h/254H 69v/106V Pos: standing >
MMMMM^MMM
.^MM^^^MMMM
M^^^M^^^MMMMM
^.^.^^.^^MMMM
^^^.^^@.^^^MM
^^...^....^M^
.^^^.^.M.M^.^
..^..^^.^^.
^...^.^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 67v/106V Pos: standing >
^MM^^^MMM
^^^M^^^MMMM
^.^.^^.^^MMMM
^^^.^^^.^^^MM
^^...^@...^M^
.^^^.^.M.M^.^
...^..^^.^^.^
M^...^.^^.^
..^^.^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 65v/106V Pos: standing >
^^M^^^MMM
.^.^^.^^MMM
^^^.^^^.^^^MM
^^...^....^M^
.^^^.^@M.M^.^
...^..^^.^^.^
.M^...^.^^.^^
^..^^.^^^..
.^^^...^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 64v/106V Pos: standing >
^.^^.^^MM
^^.^^^.^^^M
^^...^....^M^
.^^^.^.M.M^.^
...^..@^.^^.^
.M^...^.^^.^^
.^..^^.^^^..^
..^^^...^^^
...^.M.M.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 62v/106V Pos: standing >
^.^^^.^^^
^...^....^M
.^^^.^.M.M^.^
...^..^^.^^.^
.M^...@.^^.^^
.^..^^.^^^..^
^..^^^...^^^.
....^.M.M..
.^.......
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 59v/106V Pos: standing >
...^....^
^^^.^.M.M^.
...^..^^.^^.^
.M^...^.^^.^^
.^..^^@^^^..^
^..^^^...^^^.
^....^.M.M..^
..^........
^....****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 57v/106V Pos: standing >
^^.^.M.M^
..^..^^.^^.
.M^...^.^^.^^
.^..^^.^^^..^
^..^^^@..^^^.
^....^.M.M..^
M..^.........
^^....****.
...******
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 56v/106V Pos: standing >
.^..^^.^^
M^...^.^^.^
.^..^^.^^^..^
^..^^^...^^^.
^....^@M.M..^
M..^.........
.^^....****..
....*******
.********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 54v/106V Pos: standing >
^..^^.^^.
^...^.^^.^^
^..^^.^^^..^.
..^^^...^^^.^
....^.@.M..^^
..^.........^
^^....****...
...********
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A hungry owlbear stalks through here, looking for something to eat.
< 99h/254H 52v/106V Pos: standing >
..^^.^^.^
...^.^^.^^.
..^^.^^^..^..
.^^^...^^^.^^
...^.M@...^^D
.^.....M...^.
^....****....
..*********
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 50v/106V Pos: standing >
.^^.^^.^^
..^.^^.^^..
.^^.^^^..^..M
^^^...^^^.^^^
..^.M.@..^^D^
^.....M...^..
....****....^
.*********.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 49v/106V Pos: standing >
^^.^^.^^.
.^.^^.^^..^
^^.^^^..^..M.
^^...^^^.^^^.
.^.M..@.^^D^.
.....M...^..^
...****....^.
*********.^
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 47v/106V Pos: standing >
^.^^.^^..
^.^^^..^..M
^^...^^^.^^^.
.^.M....^^D^.
.....M@..^..^
...****....^.
.*********.^^
**********.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 99h/254H 45v/106V Pos: standing >
.M...
**@..
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 99h/254H 43v/106V Pos: standing >
***..
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 99h/254H 42v/106V Pos: standing >
< 99h/254H 42v/106V Pos: standing >
You are carrying: (4/10)
an ermineskin backpack
a mining pick [62%]
a small wooden raft
a small bandage
< 100h/254H 45v/106V Pos: standing >
Nothing.
< 100h/254H 48v/106V Pos: standing >
***..
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 101h/254H 50v/106V Pos: standing >
The sun starts to set in the south.
< 101h/254H 51v/106V Pos: standing >
Out of nowhere, a human street sweeper stabs you in the back.
Your consciousness begins to fade in and out as your mortality slips away.....