<floating about head>a dark purple ioun stone[225h 1m 52s]
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> a golden eye
<worn in ear> an anti-matter earring
<worn on face> a white hot mask of living flame (glowing) [78%]
<worn around neck> a cloak of dragons (magic) (glowing) [80%]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> some robes of the arch-magi (magic) (glowing)
<worn about body> the robes of the maelstrom
<worn on tail> a knight's ruby tail protector
<worn about waist> a utility belt of poisoning agents
<worn on belt buckle>a midnight blue tome with silver bindings of charisma (glowing)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some cracked bone arm bracers [89%]
<worn around wrist> a bracelet of finger bones [superior] [81%]
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing) [84%]
<worn on hands> the cubes of protection (humming)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a diorite ring set with an opal (magic) (glowing)
<held> Utgard-Loki's crystal ball (magic)[225h 1m 52s]
<held> a beholder stalk [superior] (magic)
<worn on legs> a black and red kilt of charisma [85%]
<worn on feet> boots of brain golem skin (magic)
< 773h/772H 170v/170V Pos: standing >
^^^.......*
^MM^^^^^.....
MMMM^MM^.^^^^.*
MMMMMMMMM^M^M^..*
MMMMMMMMM^MMMM^..
MMMMM^DM@MMMMMMM^
+^MMMMMMM^MMMMMM^
^^MMM^DMM^MMMMMMM
.^^MMMMM^^MMMMM
^^.^MM^^^MMMM
.^^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 773h/772H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
^^^.......*
^MM^^^^^.....
MMMM^MM^.^^^^.*
MMMMMMMMM^M^M^..*
MMMMMMMMM^MMMM^..
MMMMM^D^@MMMMMMM^
+^MMMMMMM^MMMMMM^
^^MMM^DMM^MMMMMMM
.^^MMMMM^^MMMMM
^^.^MM^^^MMMM
.^^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)
< 773h/772H 168v/170V Pos: standing >
< 773h/772H 168v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMM^MMMM^.
MMMMMM^D@MMMMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
M.^^MMMMM^^MMMM
.^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 773h/772H 166v/170V Pos: standing >
You quickly scan the area.
Valyn who is a brief walk away to your north.
A mountaineer who is not far off to your east.
A water elemental who is in the distance to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 773h/772H 166v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMM^MMMM^.
MMMMMM^D@^MMMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
M.^^MMMMM^^MMMM
.^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
A greyish stone wall is here to the east. (magic)
You sense a lifeform nearby.
< 773h/772H 169v/170V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A water elemental who is in the distance to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 773h/772H 170v/170V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 773h/772H 170v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMM^MMMM^.
MMMMMM^D@^MMMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
M.^^MMMMM^^MMMM
.^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
You quickly scan the area.
A water elemental who is in the distance to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 773h/772H 170v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMMMMMMM^.
MMMMMM^D@^^MMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
^.^^MMMMM^^MMMM
.^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMMMMMMM^.
MMMMMM^D@^^MMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
^.^^MMMMM^^MMMM
.^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
Your group consists of ( 5/30):
( Head) Laz
(Front) Cerif
(Front) 773/772 hit, 170/170 move Imeth
(Front) 214/348 hit, 146/146 move an air elemental
(Front) 341/341 hit, 157/157 move an air elemental
< 773h/772H 170v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMMMMMMM^.
MMMMMM^D@^^MMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
^.^^MMMMM^^MMMM
M^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
< 773h/772H 170v/170V Pos: standing >
Ok.
An air elemental leaves east.
< 773h/772H 170v/170V Pos: standing >
Your group consists of ( 5/30):
( Head) Laz
(Front) Cerif
(Front) 773/772 hit, 170/170 move Imeth
(Front) 221/348 hit, 146/146 move an air elemental
(Front) an air elemental
< 773h/772H 170v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMMMMMMM^.
MMMMMM^D@M^MMMMMM
M+^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
^.^^MMMMM^^MMMM
M^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 773h/772H 170v/170V Pos: standing >
^^^.......*
PMM^^^^^.....
MMMM^MM^.^^^^.*
MMMMMMMMM^M^M^..*
MMMMMMMMMMMMMM^..
MMMMM^DM@^MMMMMM^
M^MMMMMMM^MMMMMM^
^^MMM^DMM^MMMMMMM
.^^MMMMM^^MMMMM
^^.^MM^^^MMMM
.^^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion)
An air elemental enters from the west.
An air elemental enters from the west.
< 773h/772H 168v/170V Pos: standing >
< 772h/772H 168v/170V Pos: standing >
Ok.
An air elemental leaves west.
< 772h/772H 168v/170V Pos: standing >
^^^...P...*
^MM^^^^^.....
MMMM^MM^.^^^^.*
MMMMMMMMM^M^M^..*
MMMMMMMMMMMMMM^..
MMMMM^DM@^MMMMMM^
+^MMMMMMM^MMMMMM^
^^MMM^DMM^MMMMMMM
.^^MMMMM^^MMMMM
^^.^MM^^^MMMM
.^^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 772h/772H 168v/170V Pos: standing >
^^^.......*
^MM^^^^^.....
MMMM^MM^.^^^^.*
MMMMMMMMM^M^M^..*
MMMMMMMMMMMMMM^..
MMMMM^DM@PMMMMMM^
+^MMMMMMM^MMMMMM^
^^MMM^DMM^MMMMMMM
.^^MMMMM^^MMMMM
^^.^MM^^^MMMM
.^^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 772h/772H 168v/170V Pos: standing >
A Human enters from the east.
< 772h/772H 168v/170V Pos: standing >
^^^.......*
^MM^^^^^.....
MMMM^MM^.^^^^.*
MMMMMMMMM^M^M^..*
MMMMMMMMM^MMMM^..
MMMMM^DM@MMMMMMM^
+^MMMMMMM^MMMMMM^
^^MMM^DMM^MMMMMMM
.^^MMMMM^^MMMMM
^^.^MM^^^MMMM
.^^^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Human (medium) Legionary of The Empire stands, floating here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 772h/772H 168v/170V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 772h/772H 168v/170V Pos: standing >
A Human leaves west.
< 772h/772H 168v/170V Pos: standing >
^^^^.......
M^MM^^^^^....
MMMMM^MM^.^^^^.
MMMMMMMMMM^M^M^..
MMMMMMMMMM^MMMM^.
MMMMMM^D@MMMMMMMM
++^MMMMMMM^MMMMMM
^^^MMM^DMM^MMMMMM
^.^^MMMMM^^MMMM
.^^.^MM^^^MMM
M.^^^M^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
A Human (medium) Legionary of The Empire stands, floating here.
*An air elemental is here looking like a small living tornado. (minion)
An air elemental enters from the east.
An air elemental enters from the east.
< 772h/772H 166v/170V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
< 772h/772H 166v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
A Human attacks an air elemental. [0 hits]
< 772h/772H 167v/170V Pos: standing >
An air elemental attacks a Human. [0 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
A Human attacks an air elemental. [0 hits]
< 772h/772H 170v/170V Pos: standing >
You see nothing special about him.
This Human has a few scratches.
He's medium in size.
His skin has a barklike texture..
<worn on head> a patched adamantium skull
<worn on eyes> an unique diamond visor from Rift Valley Jungle
<worn in ear> a light ivory earring
<worn in ear> a small couatl scale [poor]
<worn on face> an unearthly ruby mask from Du'Maathe Castle
<worn around neck> a royal token of Valois (magic) (glowing)
<worn around neck> a ghastly diamond charm from The Great Realm of Duris
<worn on body> a humming ruby ringmail
<worn about body> an angelic gold bodycloak
<worn about waist> a humming gold belt
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a circlet of red pine [superior] (magic)
<worn around wrist> a bloody gem bracelet from Rift Valley Jungle
<worn on hands> some fanged brass gauntlets [87%]
<held> the heart of an ancient red pine [71%]
<worn on legs> some twisted cured leather leg plates
<worn on feet> some soldier's dragonscale moccasins from The Savannah of Broken Trusts
< 772h/772H 170v/170V Pos: standing >
You start chanting...
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
Casting: wall of stone **
< 772h/772H 170v/170V Pos: standing >
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [3 hits]
< 772h/772H 170v/170V Pos: standing >
Casting: wall of stone *
< 772h/772H 170v/170V Pos: standing >
Casting: wall of stone
< 772h/772H 170v/170V Pos: standing >
You complete your spell...
< 772h/772H 170v/170V Pos: standing >
A Human attacks an air elemental. [0 hits]
< 772h/772H 170v/170V Pos: standing >
Looking panicked, a Human scrambles madly to his feet!
< 772h/772H 170v/170V Pos: standing >
An air elemental rises to its feet.
An air elemental attacks a Human. [0 hits]
< 772h/772H 170v/170V Pos: standing >
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [2 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
< 772h/772H 170v/170V Pos: standing >
< 772h/772H 170v/170V Pos: standing >
Ok.
An air elemental's mass slams into a Human, knocking him to the ground!
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
< 772h/772H 170v/170V Pos: standing >
< 772h/772H 170v/170V Pos: standing >
The sun hangs low on the southern sky.
A Human attacks an air elemental. [0 hits]
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [4 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 84 ] You smile happily as your disintegration ray hits a Human!
A Human attacks an air elemental. [0 hits]
< 772h/772H 170v/170V Pos: standing >
You start chanting...
< 772h/772H 170v/170V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 95 ] You smile happily as your disintegration ray hits a Human!
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
Fairly easy.
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [0 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
A Human clambers to his feet.
< 772h/772H 170v/170V Pos: standing >
A Human starts casting an offensive spell.
< 772h/772H 170v/170V Pos: standing >
Ok.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
< 772h/772H 170v/170V Pos: standing >
A Human stops chanting abruptly!
< 772h/772H 170v/170V Pos: standing >
An air elemental clambers to its feet.
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
A Human attacks an air elemental. [0 hits]
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [2 hits]
You start chanting...
< 772h/772H 170v/170V Pos: standing >
An air elemental attacks a Human. [2 hits]
< 772h/772H 170v/170V Pos: standing >
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: few wounds >
You start chanting...
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: few wounds >
You complete your spell...
[Damage: 46 ] A huge shower of arcing electricity engulfs a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
[Damage: 27 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
An air elemental attacks a Human. [2 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
A Human attacks an air elemental. [0 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
You attack a Human. [0 hits]
An air elemental attacks a Human. [2 hits]
You start chanting...
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
A Human clambers to his feet.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sta EP: nasty wounds >
A Human sits down.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
[Damage: 27 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: pretty hurt >
An air elemental suddenly attacks a Human!
An air elemental snaps into visibility.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sta TC: few wounds E: A Human sit EP: pretty hurt >
Ok.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental seems a bit busy at the moment, try later.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sit EP: pretty hurt >
A Human clambers to his feet.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
An air elemental attacks a Human. [0 hits]
A Human starts casting an offensive spell.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
[Damage: 27 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Human.
You attack a Human. [0 hits]
An air elemental attacks a Human. [0 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
A Human completes his spell...
A Human utters the words 'dispel magic'
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
An air elemental attacks a Human. [1 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
You don't have that spell memorized.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: pretty hurt >
You attack a Human. [0 hits]
An air elemental attacks a Human. [1 hits]
You start chanting...
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
A Human starts casting an offensive spell.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Human.
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Human.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Human.
An air elemental attacks a Human. [3 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
A Human completes his spell...
A Human utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
An air elemental attacks a Human. [0 hits]
< 772h/772H 170v/170V Pos: standing >
< T: air TP: sit TC: few wounds E: A Human sta EP: awful >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Human.
[Damage: 28 ] A Human's body smokes and him lifeless body turns black.
A Human's angelic gold bodycloak exploded spreading charges of electrical energy!
A Human is dead! R.I.P.
You receive your share of experience.