<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the spiked crown of mental resistance [83%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an enchanted earring of constitution [87%]
<worn in ear> a tiny endurium earring (magic) [65%]
<worn on face> mask of the flayed mind (magic)
<worn around neck> some kharma mind beads (magic)
<worn around neck> the necklace of the icecrag royalty of intelligence (magic)
<worn on body> the Living Necroplasm (magic)[236h 51m 32s]
<worn about body> a blue mantle embroided with symbols of fortune [superior] (magic) [86%]
<worn on back> a flayed illithid-hide backpack
<worn on tail> a tiny seashell (magic)
<worn as quiver> Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>an orb of mental toughness (magic) (humming) [81%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a tiny elixir of potent drugs [88%]
<worn on arms> the armplates of the Cosmos (magic) [82%]
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn around wrist> some polished endurium bracers (magic) [67%]
<worn on hands> the enchanted gloves of oblivion (humming) [71%]
<worn on finger> a bone band of infinite power (magic) (humming)
<worn on finger> a bone band [superior] (magic) (humming)
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<held> the tome of Strahd (magic) (glowing) [74%]
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> the cubes of protection (humming) [88%]
[2] a medium piece of gold ore
[3] a large piece of copper ore
[2] a small piece of mithril ore
[3] a medium piece of platinum ore
[2] a rolled-up bundle of ceremonial hides (magic) (glowing)
[2] some enchanted metallic glass (magic) (glowing)
[2] a shard of volcanic stone [poor]
[2] a shard of planar granite (magic)
[2] a rare piece of glowing electrum (magic) (glowing)
[2] an ancient plank of blessed hard wood (magic)
[4] an ancient chunk of dwarven mithril
[2] a rare piece of glittering gold
a rare piece of cold-iron (magic)
a HUGE ruby
a drop of living stone (glowing)
a suit of armor covered by robes
some translucent, primordial chitin goo (magic)
[4] some ancient adamanntium
the hide of a deer
a pair of curved shin guards
a large steel fragment
a scroll of word of recall (magic) (glowing)
a suit of platinum plate bearing the crest of Pelor (magic)
a large gemstone
some drums of the south wind (glowing)
a sapphire
a large flawless diamond
[2] a large flawless topaz
a large imperfect sapphire
a tiny topaz
a long gnarled moorwood staff headed with dwarven skulls [superior] (magic) (glowing)
the third mold of the key of gnomish secrets (magic)
a tekan amulet of dragon's blood [poor] (magic)
an old necklace of cryptic runes [superior] (glowing)
a guard's longsword [poor]
a guard's platemail [superior]
a heavy suit of guard's platemail [poor]
[2] some rolled-up raw leather
[2] a strip of raw leather
a tarnished bracelet of platinum links [superior]
a wisp of pure madness (magic) (glowing)
some humming dragonscale boots from The Maze of Undead Army
a translucent cloak of the ancients of endurance (magic) (glowing)
a skull-headed staff (magic) (humming) [76%]
a Karthian tail spike [superior] (magic)
[2] a magical essence of Charisma
[8] a dragon scale
[2] a magical essence of Intelligence
a yellow piece of magical item
a magical essence of Hitroll
[2] a bloody finger [65%]
the sword of tormenting (magic)
the wand of the The Ethereal Plane (magic) (glowing)
a staff of golem creation (magic) (humming)
an icy potion
a glowing quill (glowing) [59%]
a glowing quill (glowing)
[33] the opaque white potion of regeneration
[288] a slab of beef
a sphere of entrapped souls (magic)
leggings smeared with blood [78%]
[36] a tightly rolled vellum scroll (magic)
[83] a fiery red potion
[112] the potion of spiritual protection
[99] a yellow potion
[30] an ampoule of enchanted moonrock
[3] a magical essence of HP Regen
a magical essence of Dexterity
a magical essence of Constitution
an eagle feather quill
a small plastic bag filled with drugs
[34] the dazzling blue potion of lesser battle readiness
[2] a translucent potion
a large diamond
a curved iron rod (magic)
[6] a gauze bandage
a stamina concoction
a small silver disc
a dark misty potion
a bluestone vial (magic)
a gauze tourniquet bandage
a staff of power
a yellow vial
a magical essence of Power
[5] a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
the gloves of the mind (magic)
a pair of bronze-plated travelling boots (magic)
a potion of thick green sludge (magic)
a grey potion
a bracelet of shadows
a rusty steel bracelet (glowing)
an old longsword (magic)
the cloak of dragonkind (magic)
the King's blade of Aravne (magic) (humming)
a magical essence of Strength
the staff of the chamberlain (magic)
a bright blue potion
an ethereal soul shard (humming) (illuminating)
a demonbone scimitar, forged by Kanchelsis (magic) (humming)
[2] some rune-covered silk (magic)
a scroll of recall
[3] an anti-matter nebula (magic) (humming)
the shroud of corruption (magic)
[3] some pitch-black obsidian (magic) (humming)
a staff of swirling smoke and flame (illuminating)
[2] a large piece of bone
a small piece of steel
[4] some tanned hides
[12] a rare piece of coldsteel (magic)
a bent steel scrap
a tightly rolled vellum recipe for the second half of an ancient amulet
a tightly rolled vellum recipe for a barbed longsword
< 972h/972H 173v/173V Pos: standing >
< 972h/972H 173v/173V Pos: standing >
You get a scroll of word of recall from a portable hole.
< 972h/972H 173v/173V Pos: standing >
< 972h/972H 173v/173V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
You start chanting...
< 972h/972H 173v/173V Pos: standing >
You complete your spell...
Bimli starts to move with uncanny speed!
< 972h/972H 173v/173V Pos: standing >
You sit down and relax.
< 972h/972H 173v/173V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
Noz shouts out loudly.. MOVING!!!!
< 972h/972H 173v/173V Pos: sitting >
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!
< 972h/972H 173v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
.........
....****...
...******M**.
.************
******@******
M*****P******
******^****M*
***********
*****M***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 171v/173V Pos: standing >
You follow Noz.
.^.M....^
^.........^
^....****....
...******M**.
.*****@******
******P******
M************
*****^****M
*********
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 169v/173V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
Noz sneaks north.
You follow Noz.
^^...^^^.
..^.M....^^
.^.........^.
^....****....
...***@**M**.
.*****P******
*************
***********
****^****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 167v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
M^.^^^..^
^^^...^^^.^
...^.M....^^.
.^.........^.
^....*@**....
...***P**M**.
.************
***********
*********
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
< 972h/972H 166v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
.M^.^^^..
.^^^...^^^.
....^.M....^^
..^.........^
^^....@P**...
....******M**
..***********
***********
*********
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.
< 972h/972H 166v/173V Pos: standing >
You follow Noz.
..M^.^^^.
..^^^...^^^
^....^.M....^
...^.........
.^^...@****..
^....********
...**********
***********
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.
< 972h/972H 166v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
^M..^.^^.
M..M^.^^^..
^..^^^...^^^.
^....^.M....^
...^..@......
.^^...P****..
^....********
..*********
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 165v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
.^..M^.^^
^^M..^.^^.^
.^M.M^.^^^..^
^..^^^...^^^.
^....^@M....^
...^..P......
.^^....****..
....*******
.********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 164v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
^^.^...^^
..^..M^.^^M
.^^M..^.^^.^M
.^M.M^.^^^..^
^..^^^@..^^^.
^....^PM....^
...^.........
^^....****.
...******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 164v/173V Pos: standing >
You follow Noz.
...^....^
^^^.^...^^.
...^..M^.^^M^
.^^M..^.^^.^M
.^M.M^@^^^..^
^..^^^P..^^^.
^....^.M....^
..^........
^....****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 163v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
^...^....
.^^^.^...^^
P...^..M^.^^M
..^^M..^.^^.^
M.^M.M@P^^^..
.^..^^^...^^^
.^....^.M....
...^.......
^^....***
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
< 972h/972H 162v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
^^.^^^.^^
^^...^....^
..^^^.^...^^.
P...^..M^.^^M
..^^M.@^.^^.^
M.^M.MP.^^^..
.^..^^^...^^^
^....^.M...
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
< 972h/972H 163v/173V Pos: standing >
Noz sneaks north.
You follow Noz.
.^.^^.^^M
^^^.^^^.^^^
^^^...^....^M
..^^^.^...^^.
P...^.@M^.^^M
..^^M.P^.^^.^
M.^.MM^.^^^..
^..^^^...^^
....^.M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the south.
< 972h/972H 162v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
^.^.^^.^^
.^^^.^^^.^^
^^^^...^....^
...^^^.^...^^
^P...^@PM^.^^
...^^M..^.^^.
.M.^.MM^.^^^.
.^..^^^...^
^....^.M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
< 972h/972H 161v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
^^.^.^^.^
^.^^^.^^^.^
.^^^^...^....
....^^^.^...^
.^P...@P.M^.^
....^^M..^.^^
^.M.^.MM^.^^^
M.^..^^^...
.^....^.M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.
< 972h/972H 161v/173V Pos: standing >
You follow Noz.
^^^.^.^^.
^^.^^^.^^^.
..^^^^...^...
^....^^^.^...
^.^P..@P..M^.
^....^^M..^.^
^^.M.^.MM^.^^
.M.^..^^^..
M.^....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.
< 972h/972H 160v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
.^^^.^.^^
^^^.^^^.^^^
+..^^^^...^..
+^....^^^.^..
+^.^P.@P^..M^
+^....^^M..^.
+^^.M.^.MM^.^
..M.^..^^^.
MM.^....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
< 972h/972H 159v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
..^^^.^.^
+^^^.^^^.^^
M+..^^^^...^.
M+^....^^^.^.
M+^.^P@P.^..M
*+^....^^M..^
*+^^.M.^.MM^.
+..M.^..^^^
.MM.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Bimli sneaks in from the east.
< 972h/972H 158v/173V Pos: standing >
Noz sneaks west.
You follow Noz.
+..^^^.^.
.+^^^.^^^.^
.M+..^^^^...^
.M+^....^^^.^
MM+^.^@P..^..
M*+^....^^M..
**+^^.M.^..M^
^+..M.^..^^
+.MM.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Noz (Drow Elf)(medium) stands in mid-air here.
Rexx (Orc)(medium) stands in mid-air here, fighting a Dwarf.
A Dwarf (medium) Legionary of The Empire stands with a stunned look in mid-air here, fighting Rexx.
A gnomish grenadier is lying, floating here, fighting Rexx.
Bimli sneaks in from the east.
< 972h/972H 159v/173V Pos: standing >
A Dwarf seems to be trying to shake off her woozy feeling.
A dark shroud encases Noz as he charges into battle.
A Dwarf is knocked to the ground by Noz's mighty bash!
< 972h/972H 160v/173V Pos: standing >
A gnomish grenadier attacks Rexx. [0 hits]
< 972h/972H 165v/173V Pos: standing >
Noz attacks a Dwarf. [4 hits]
< 972h/972H 167v/173V Pos: standing >
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx's Soulsword glows suddenly!
Rexx points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as her soul is viciously attacked by Rexx.
Rexx attacks a Dwarf. [3 hits]
< 972h/972H 168v/173V Pos: standing >
A Dwarf says 'May your bloodshed be a willing sacrifice!
A Dwarf attacks Rexx. [0 hits]
< 972h/972H 171v/173V Pos: standing >
You start chanting...
< 972h/972H 173v/173V Pos: standing >
Casting: chaotic ripple
< 972h/972H 173v/173V Pos: standing >
You complete your spell...
[Damage: 124 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Dwarf.
Darkness flows from the rift encasing a Dwarf in an impenetrable shell.
A Dwarf seems to be blinded!
[Damage: 61 ] BOOOOOOOOOM!
a Dwarf explodes in flames as a GIGANTIC fireball engulfs him.
[Damage: 43 ] Twin bolts of writhing power slam into a Dwarf's chest.
Ice crystals form around a Dwarf as intense cold causes her body to freeze.
[Damage: 52 ] Twin bolts of writhing power slam into a Dwarf's chest.
< 1083h/972H 173v/173V Pos: standing >
A gnomish grenadier attacks Rexx. [0 hits]
< 1083h/972H 173v/173V Pos: standing >
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Dwarf!
A Dwarf screams in utter terror as he is damned by Noz's God.
Noz attacks a Dwarf. [4 hits]
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1083h/972H 173v/173V Pos: standing >
You complete your spell...
[Damage: 38 ] Your missile of force hits a Dwarf soundly.
[Damage: 41 ] Your missile of force hits a Dwarf soundly.
[Damage: 44 ] Your missile of force hits a Dwarf soundly.
[Damage: 41 ] Your missile of force hits a Dwarf soundly.
< 1147h/972H 173v/173V Pos: standing >
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx suffers from contact with the aura about a Dwarf.
Rexx attacks a Dwarf. [3 hits]
< 1147h/972H 173v/173V Pos: standing >
You start chanting...
< 1147h/972H 173v/173V Pos: standing >
A gnomish grenadier attacks Rexx. [1 hits]
< 1147h/972H 173v/173V Pos: standing >
Casting: solbeeps missile barrage
< 1147h/972H 173v/173V Pos: standing >
You complete your spell...
[Damage: 39 ] Your force missile slams into a Dwarf, leaving nothing but a bloody mess.
A Dwarf's wings of the shadow dragon [superior] was completely destroyed by the massive blow!
A Dwarf's a blue dragon's eye pendant [poor] was completely destroyed by the massive blow!
A Dwarf's ring of the Tentabeast [superior] was completely destroyed by the massive blow!
A Dwarf's jeweled limestone quiver was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.