< 25h/25H 112v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 25h/25H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 25h/25H 110v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 25h/25H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 111v/112V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 25h/25H 111v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 25h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 112v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 25h/25H 111v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 25h/25H 110v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
< 25h/25H 109v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A militia guard is posted here, keeping watch over the bazaar.
< 25h/25H 108v/112V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.
< 25h/25H 108v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.
< 25h/25H 107v/112V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 25h/25H 106v/112V Pos: standing >
Brief mode on.
< 25h/25H 107v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 106v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
< 25h/25H 104v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
< 25h/25H 102v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.
< 25h/25H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 102v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
< 25h/25H 100v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a large rat is lying here.
A young man in leather armor seems to be patrolling outside the gates.
< 25h/25H 98v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 25h/25H 96v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 97v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 97v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 97v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A homeless peasant is here, looking lost and hungry.
< 25h/25H 94v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
< 25h/25H 93v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 25h/25H 91v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 90v/112V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@++M++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 25h/25H 90v/112V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^M@++M++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 89v/112V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^M+@+M+++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 88v/112V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@M++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 87v/112V Pos: standing >
+++M+
*^@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 25h/25H 87v/112V Pos: standing >
*^*.*
**@*.
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 25h/25H 85v/112V Pos: standing >
^M++++M++
*M+*^*.****
^******....
M^***@..^MM
MM*^*..^MDD
M^^**..^MDD
M^**.^M^D
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 84v/112V Pos: standing >
*^*.*
**@*.
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 25h/25H 82v/112V Pos: standing >
++++M
*^@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 25h/25H 81v/112V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@+M+++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 80v/112V Pos: standing >
***..^M^.
**^*.^^.M^.
******....M
*M+**@**.^.
^M++++M+++
*M+*^*.****
******...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 79v/112V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@++M++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 79v/112V Pos: standing >
+++++
*^@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 25h/25H 78v/112V Pos: standing >
*^*.*
**@*.
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 25h/25H 76v/112V Pos: standing >
^M+++++M+
*M+*^*.****
^******....
M^***@..^MM
MM*^*..^MDD
M^^**..^MDD
M^**.^M^D
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 75v/112V Pos: standing >
M+*^*.***
^******....
M^***^..^MM
MM*^*@.^MDD
M^^**..^MDD
MM^**.^M^DD
M^**M^M.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 73v/112V Pos: standing >
+*^*.****
******....^
^***^..^MM.
M*^*.@^MDDD
^^**..^MDDD
M^**.^M^DDD
^**M^M.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 72v/112V Pos: standing >
*^*.****.
*****....^+
***^..^MM.+
*^*..@MDDD+
^**..^MDDD+
^**.^M^DDD.
**M^M.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 70v/112V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 25h/25H 71v/112V Pos: standing >
+++++++M+
+*^*.****.+
*****....^+
***^.@^MM.+
*^*..^MDDD+
^**..^MDDD+
**.^M^DDD
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 69v/112V Pos: standing >
**^**.^.^
M+++++++M++
+*^*.****.+
*****@...^+
***^..^MM.+
*^*..^MDDD+
**..^MDDD
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 68v/112V Pos: standing >
*^**.^.^+
+++++++M++.
*^*.****.+.
****.@..^+.
**^..^MM.+.
^*..^MDDD+.
*..^MDDD+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 66v/112V Pos: standing >
^**.^.^+.
++++++M++..
^*.****.+..
***..@.^+.P
*^..^MM.+.^
*..^MDDD+..
..^MDDD++
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 64v/112V Pos: standing >
**.^.^+..
+++++M++...
*.****.+...
**...@^+.P.
^..^MM.+.^^
..^MDDD+...
.^MDDD+++
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 62v/112V Pos: standing >
*.^.^+..^
++++M++....
.****.+....
*....@+.P..
..^MM.+.^^.
.^MDDD+....
^MDDD++++
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 25h/25H 61v/112V Pos: standing >
.^.^+..^.
++++M+.....
****.+.....
....^@.P..^
.^MM.+.^^..
^MDDD+.....
MDDD+++++
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 60v/112V Pos: standing >
You quickly scan the area.
You see nothing.
< 25h/25H 61v/112V Pos: standing >
+++M+....
****.+.....
....^+....^
.^MM.@.P^..
^MDDD+.....
^MDDD++++M+
^DDD.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 25h/25H 60v/112V Pos: standing >
***.+....
....^+....^
.^MM.+.P^..
^MDDD@.....
^MDDD++++M+
M^DDD......
.^......D
An Immaculate Stone Highway
Obvious exits: -N -E -S -WD
< 25h/25H 61v/112V Pos: standing >
...^+....
.^MM.+.P^..
^MDDD+.....
^MDDD@+++M+
M^DDD......
M.^......D.
^........
An Immaculate Stone Highway
Obvious exits: -N -E -S -WD
< 25h/25H 60v/112V Pos: standing >
It is pitch black...
< 25h/25H 60v/112V Pos: standing >
You quickly scan the area.
You see nothing.
< 25h/25H 61v/112V Pos: standing >
Pardon?
< 25h/25H 62v/112V Pos: standing >
It is pitch black...
< 25h/25H 61v/112V Pos: standing >
You quickly scan the area.
You see nothing.
< 25h/25H 61v/112V Pos: standing >
It is pitch black...
< 25h/25H 62v/112V Pos: standing >
Pardon?
Someone suddenly attacks YOU!
Someone's crude punch wounds you.
< 24h/25H 63v/112V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
Pardon?
< 24h/25H 63v/112V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
It is pitch black...
< 24h/25H 63v/112V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
Someone's exploding headbutt relieves you of your duties in life.