<worn as a badge> a silvery pin with an emblem of a moon and a harp of regeneration
<worn on head> the great helm of mysticism (glowing) [84%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of rainbows
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> a white hot mask of living flame of endurance (glowing)
<worn around neck> a choker with red, white and a blue gems [79%]
<worn around neck> a charm made of dwarf bone [poor]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the saving cloak [superior] (magic) (glowing)
<worn about waist> a long flowing sash of woven spidersilk [superior] [66%]
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt> a mysterious tome [75%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> a shield of guarding
<worn around wrist> a shiny glowing bracelet made by Daweava (magic) (humming) (illuminating) [77%]
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> the gloves of randomness of intelligence (magic)
<worn on finger> a titanium ring (magic) (glowing)
<primary weapon> the dagger of Wind (magic)[214h 48m 59s]
<worn on feet> devil's hide boots (magic)
Obvious exits: -North -East -South -West
A stag grazes here.
A green dracolich enters from the south.
< 616h/563H 109v/113V Pos: standing >
A Large Field Before a Mountain Forest
The grass grows tall and continues for what seems like forever here. This
field has been around for centuries and stood the test of time. There are
small hills running up and down, which blocks some of the fields wonder,
preventing total line of site. These rolling foothills are prelude to the
forest and the mountain ranges to the south. These mountains are said to be
impassible. Stories are told far and wide of the death that awaits the unwary
traveler and the difficulties faced. Rumors have spread that there is a dark
mage that resides in his tower, huddled in mystery and cloaked in death. No
one living has discovered his secrets, and lived. Some stories involve a
barbarian encampment deep within the mountain peaks, secluded much as they
like it to be. These barbarians are not friendly to the living, nor to the
dead. When the breeze picks up, it gently blows the tall grass to one side.
Obvious exits: -North -East -South -West
A small black skunk peers wearily at you.
A green dracolich enters from the south.
< 616h/563H 109v/113V Pos: standing >
You quickly scan the area.
A grazing stag who is close by to your north.
A fox who is close by to your north.
A stag who is close by to your north.
A fox who is a brief walk away to your north.
A large bear who is rather far off to your north.
A large bear who is rather far off to your north.
A large bear who is rather far off to your north.
A grazing stag who is in the distance to your north.
A grazing stag who is close by to your east.
A large bear who is close by to your east.
A grazing stag who is not far off to your south.
A large bear who is not far off to your south.
A fox who is close by to your west.
< 616h/563H 112v/113V Pos: standing >
A Large Field Before a Mountain Forest
The grass grows tall and continues for what seems like forever here. This
field has been around for centuries and stood the test of time. There are
small hills running up and down, which blocks some of the fields wonder,
preventing total line of site. These rolling foothills are prelude to the
forest and the mountain ranges to the south. These mountains are said to be
impassible. Stories are told far and wide of the death that awaits the unwary
traveler and the difficulties faced. Rumors have spread that there is a dark
mage that resides in his tower, huddled in mystery and cloaked in death. No
one living has discovered his secrets, and lived. Some stories involve a
barbarian encampment deep within the mountain peaks, secluded much as they
like it to be. These barbarians are not friendly to the living, nor to the
dead. When the breeze picks up, it gently blows the tall grass to one side.
Obvious exits: -North -East -South -West
A stag grazes here.
A green dracolich enters from the north.
< 616h/563H 111v/113V Pos: standing >
A Large Field Before a Mountain Forest
The grass grows tall and continues for what seems like forever here. This
field has been around for centuries and stood the test of time. There are
small hills running up and down, which blocks some of the fields wonder,
preventing total line of site. These rolling foothills are prelude to the
forest and the mountain ranges to the south. These mountains are said to be
impassible. Stories are told far and wide of the death that awaits the unwary
traveler and the difficulties faced. Rumors have spread that there is a dark
mage that resides in his tower, huddled in mystery and cloaked in death. No
one living has discovered his secrets, and lived. Some stories involve a
barbarian encampment deep within the mountain peaks, secluded much as they
like it to be. These barbarians are not friendly to the living, nor to the
dead. When the breeze picks up, it gently blows the tall grass to one side.
Obvious exits: -North -South
A stag grazes here.
A stag grazes here.
A large bear hugs a tree.
A green dracolich enters from the north.
< 616h/563H 109v/113V Pos: standing >
On a Plain
Rolling foothills continue in most directions. The plain's tall grass makes
traveling through it difficult. Anything could be hiding within these fields,
rodents for sure, little smaller nastier things as well. When the wind blows,
the tall grass is blown side to side. It is a relaxing to watch the tall plain
grass sway in the wind while listening to the trees in the distance sway as
well. There could be many things in the forest that are nasty, but from here
it doesn't seem too ominous. A tall mountain range looms in the distance,
and it spans across the horizon. Dark clouds hang over the mountain and
there are rumors of unfortold marauders and evil monsters there as well. These
mountains looks treacherous, they give off a cold aura of pain and death.
Perhaps the mountain range is cursed. There is a slight chill in the air.
Obvious exits: -North -West
A green dracolich enters from the north.
< 616h/563H 107v/113V Pos: standing >
A Small Trail Through the Woods
This trail is mostly used by the animals that live within this forest. The
forest is densely populated with all sorts of species of wild life. Within
these mountain ranges can be found a great variety of plant life and different
weather conditions as well. Higher above, in the upper part of the mountain,
the weather is cold and the air is light. Here in the bottom, closer to
ground zero, the weather is warm and ripe for supporting plants and animals.
The small breeze stirs the leaves and branches, startling small animals in the
brush. There are a few snake holes visible beneath the leaves and such,
apparently this is a habitat for spineless reptiles as well. There are so
many different ferns visible it is difficult to name them all. Its probable
that not everything growing in this forest is cataloged, some things might be
poisonous without a cure. The night sky brings total darkness to this forest.
Obvious exits: -North -East -South
A green dracolich enters from the east.
< 616h/563H 105v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 616h/563H 105v/113V Pos: standing >
Thick within the Brush
There are so many plants and weeds here that it is nearly impossible to
move without chopping a way through. Vines dangle from trees and the brush
entangles the feet. Tree limbs brush against the face and scratch the flesh.
The overshadowing evergreen trees don't allow any sunlight to enter this
place, it is very dark. Rocks the size of tree trunks lay here and there,
covered with moss and embedded into the ground. Taking into account the
impassible nature of this forest on the mountainside, its safe to say
traversing its great length will be arduous. Rumors spread that this mountain
is has a world of its own, with many living creatures unheard of and small
cities in it center. Powerful magi are said to have built power pieces of
magic within the shelter of the mountainside. Rumors spread that this land
was a battlefield from long ago, with immense power being unleashed here.
Obvious exits: -South -Northwest
A green dracolich enters from the south.
< 615h/563H 105v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 615h/563H 105v/113V Pos: standing >
Before a Wooden Fence
A small fence runs west and east. It isn't very tall and one could just
jump over it. It is very old and looks ready to fall over if pushed. It is
made of wood and sags a great deal in some places. The woodlands seem to be
coming to an end abruptly passed the fence some ten or twenty yards to the
north. There is no gate to this fence, well, none visible at least. There is a
small section of the fence that has been overturned somehow, probably the
wind. The tall trees make everything dark and foreboding and the wind creates
an eerie sound. This forest is forlorn it seems, with nothing in it but wild
animals and weeds. Sounds of farm animals can be made out to the north, so
there must be some sort of settlement near bye. The weeds cover the fence.
Obvious exits: -Southeast
A wooden fence runs east and west.
A great stag approaches a tree.
A green dracolich enters from the southeast.
< 615h/563H 105v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 615h/563H 109v/113V Pos: standing >
< 615h/563H 112v/113V Pos: standing >
Before a Wooden Fence
Obvious exits: -North -Southeast
A wooden fence runs east and west.
*A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A great stag approaches a tree.
< 615h/563H 113v/113V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 615h/563H 113v/113V Pos: standing >
An Old Forgotten Farm
Its been years since this farm has been anything but what it is now. Weeds
and dirt cover long forgotten tools on the ground. Hoes, racks, shovels,
wheels and wagons now sit uselessly. Where once fertile fields were now is
nothing but a forgotten land. There is a farmhouse in the distance, passed
these fields, which look to have been plowed a long time ago. The farm
house seems to have stood there for years. Its a good distance to the north.
There's another tool shack far to the west in-between two large boulders, it
looks ready to fall over. At one time, this was a busy farm, now its ruins.
The smell of weed can be smelt. There must be some pipe burning where near by,
perhaps to the north where that farm house and shack are. The ground is muck.
Obvious exits: -North -South
A powerful mule plows the fields.
A powerful mule plows the fields.
A powerful mule plows the fields.
A powerful mule plows the fields.
A green dracolich enters from the south.
< 615h/563H 111v/113V Pos: standing >
A Plowed Field
This is a plowed field. There isn't much to be seen here except what remains
of a fertile farm. Weeds now cover the entire field. This was once a productive
farm, now it lays in ruins and is long forgotten. It extends north east and
west quite a ways. Beyond these plowed fields beyond the trees the mountainside
is visible. It is capped with ice and snow. A building lies northward, it
was once a farm house where the farmers lived. Just to the side of it lies the
remnants of a barn. A large shack of lies off to the west, it is ready to
fall over. The farm is surrounded on all sides by a forest. The wind picks up,
sending leaves tumbling down the field. There is an icy chill to the air.
Obvious exits: -South
An old farmer grumbles as he works the mules.
A green dracolich enters from the south.
< 615h/563H 109v/113V Pos: standing >
An Old Forgotten Farm
Its been years since this farm has been anything but what it is now. Weeds
and dirt cover long forgotten tools on the ground. Hoes, racks, shovels,
wheels and wagons now sit uselessly. Where once fertile fields were now is
nothing but a forgotten land. There is a farmhouse in the distance, passed
these fields, which look to have been plowed a long time ago. The farm
house seems to have stood there for years. Its a good distance to the north.
There's another tool shack far to the west in-between two large boulders, it
looks ready to fall over. At one time, this was a busy farm, now its ruins.
The smell of weed can be smelt. There must be some pipe burning where near by,
perhaps to the north where that farm house and shack are. The ground is muck.
Obvious exits: -North -South
A powerful mule plows the fields.
A powerful mule plows the fields.
A powerful mule plows the fields.
A powerful mule plows the fields.
A green dracolich enters from the north.
< 614h/563H 110v/113V Pos: standing >
Before a Wooden Fence
A small fence runs west and east. It isn't very tall and one could just
jump over it. It is very old and looks ready to fall over if pushed. It is
made of wood and sags a great deal in some places. The woodlands seem to be
coming to an end abruptly passed the fence some ten or twenty yards to the
north. There is no gate to this fence, well, none visible at least. There is a
small section of the fence that has been overturned somehow, probably the
wind. The tall trees make everything dark and foreboding and the wind creates
an eerie sound. This forest is forlorn it seems, with nothing in it but wild
animals and weeds. Sounds of farm animals can be made out to the north, so
there must be some sort of settlement near bye. The weeds cover the fence.
Obvious exits: -North -Southeast
A wooden fence runs east and west.
A great stag approaches a tree.
A green dracolich enters from the north.
< 614h/563H 109v/113V Pos: standing >
Thick within the Brush
There are so many plants and weeds here that it is nearly impossible to
move without chopping a way through. Vines dangle from trees and the brush
entangles the feet. Tree limbs brush against the face and scratch the flesh.
The overshadowing evergreen trees don't allow any sunlight to enter this
place, it is very dark. Rocks the size of tree trunks lay here and there,
covered with moss and embedded into the ground. Taking into account the
impassible nature of this forest on the mountainside, its safe to say
traversing its great length will be arduous. Rumors spread that this mountain
is has a world of its own, with many living creatures unheard of and small
cities in it center. Powerful magi are said to have built power pieces of
magic within the shelter of the mountainside. Rumors spread that this land
was a battlefield from long ago, with immense power being unleashed here.
Obvious exits: -South -Northwest
A green dracolich enters from the northwest.
< 614h/563H 108v/113V Pos: standing >
A Small Trail Through the Woods
This trail is mostly used by the animals that live within this forest. The
forest is densely populated with all sorts of species of wild life. Within
these mountain ranges can be found a great variety of plant life and different
weather conditions as well. Higher above, in the upper part of the mountain,
the weather is cold and the air is light. Here in the bottom, closer to
ground zero, the weather is warm and ripe for supporting plants and animals.
The small breeze stirs the leaves and branches, startling small animals in the
brush. There are a few snake holes visible beneath the leaves and such,
apparently this is a habitat for spineless reptiles as well. There are so
many different ferns visible it is difficult to name them all. Its probable
that not everything growing in this forest is cataloged, some things might be
poisonous without a cure. The night sky brings total darkness to this forest.
Obvious exits: -North -East -South
A green dracolich enters from the north.
< 614h/563H 108v/113V Pos: standing >
A Small Trail Through the Woods
This trail is mostly used by the animals that live within this forest. The
forest is densely populated with all sorts of species of wild life. Within
these mountain ranges can be found a great variety of plant life and different
weather conditions as well. Higher above, in the upper part of the mountain,
the weather is cold and the air is light. Here in the bottom, closer to
ground zero, the weather is warm and ripe for supporting plants and animals.
The small breeze stirs the leaves and branches, startling small animals in the
brush. There are a few snake holes visible beneath the leaves and such,
apparently this is a habitat for spineless reptiles as well. There are so
many different ferns visible it is difficult to name them all. Its probable
that not everything growing in this forest is cataloged, some things might be
poisonous without a cure. The night sky brings total darkness to this forest.
Obvious exits: -North -South -West
A green dracolich enters from the north.
< 614h/563H 108v/113V Pos: standing >
A Turning
The forest trail comes to a turning here as it suddenly turns into a former
village. The ruined village is now charred and left to ruins by those who
once lived here. There is a small sign poking out of the foliage that isn't
legible. It would seem that this was some sort of encampment of loggers of
some sort. No one has lived here for several years however and it is unclear
of which race did. There are numerous abandoned and forsaken cabins that once
stood here, however, they are now nothing but ruined timber that can barely
be made out. There hasn't been anything living in here for centuries it seems.
The trail turns sharply to the left and the foliage thickens. It is unclear
how deep the mountains go on continue because the trees block most of the view.
Obvious exits: -East -South -West
A wooden sign sits at the turning, warning of danger.
A green dracolich enters from the east.
< 614h/563H 108v/113V Pos: standing >
Before a Collapsed Barn
There are a great many trees here. They block out nearly all of the sunlight
that would otherwise reach the small trail. This trail was once used a long
time ago by a number of villagers that used to inhabit this village, this
longing village. It must have produced a great deal of lumber to have grown
into such a sizable settlement such as this. With so many villagers living and
working in this village, they must have come up with some sort of council and
or a leadership committee of some sort. This once thriving village however, is
now deserted. Much of what remains has been overtaken by the forest, and much
that once was is now left in ruins. So many of the well built cottages and
establishments constructed here have now fallen. A large barn was built here
long ago, it tells a story of ages past. Centuries must have passed since this
barn was built, and it still stands as a tribute to the workmanship of those
who put it together. It looks nearly collapsed do to the rotting of the wood
and weight build up of the vines and other forestation on it. In its day, it
must have held a great many animals, now a small breeze could cause it to
collapse. An eerie breeze stirs.
Obvious exits: -North -East -South#
A green dracolich enters from the east.
< 614h/563H 110v/113V Pos: standing >
A Small Village Trail
This small village trail leads directly into the village that once stood
here. It was once a logger village but now is abandoned. The plant has come
alive and overtaken much of the village and the forest has taken up residence
here were the loggers once did. The timber has rotted and decayed away and
is barely discernable from the foliage. There was once life in this village,
now there is not. It was not a large one, however, it consisted of a number
of small buildings and a couple of larger ones. It is impossible to discern
the nature of these buildings, because they are in now a crumbled heap. The
trail is covered in foliage and some refuse. This village once thrived, and for
reasons unknown, it was abandoned and now is dead.
Obvious exits: -North -East# -South
A green dracolich enters from the south.
< 614h/563H 111v/113V Pos: standing >
Ok.
< 613h/563H 111v/113V Pos: standing >
The door is open.
You extend your sights eastward.
An Abandonned Cottage
This cottage has been abandoned for what looks like a century. It seems
as if the roof is collapsing and it doesn't look at all stable, almost as if
a slight breeze could cause it to cave in. There doesn't seem to be any
evidence that this cottage has been used for anything by anyone or nearly
anything, aside form the plants and animals that have overtaken it. It stinks
inside here, as there is nothing to circulate the foul air out and allow
clean air in. This must have been a cottage for one of the logging families
that lived in this village, however, like everything else in this village, it
has long since been abandoned and lays now in ruins. The floor is ready to
fall in, the walls look terrible, it would be best not to stay here long.
Obvious exits: -West
An ugly ghoul haunts the plane of the living.(Red Aura)
An ugly ghoul haunts the plane of the living.(Red Aura)
< 613h/563H 111v/113V Pos: standing >
Your globe shimmers and fades into thin air.
< 613h/563H 111v/113V Pos: standing >
Ok.
< 613h/563H 111v/113V Pos: standing >
A Small Village Trail
This small village trail leads directly into the village that once stood
here. It was once a logger village but now is abandoned. The plant has come
alive and overtaken much of the village and the forest has taken up residence
here were the loggers once did. The timber has rotted and decayed away and
is barely discernable from the foliage. There was once life in this village,
now there is not. It was not a large one, however, it consisted of a number
of small buildings and a couple of larger ones. It is impossible to discern
the nature of these buildings, because they are in now a crumbled heap. The
trail is covered in foliage and some refuse. This village once thrived, and for
reasons unknown, it was abandoned and now is dead.
Obvious exits: -North -South
A green dracolich enters from the south.
< 613h/563H 109v/113V Pos: standing >
A Small Village Trail
This small village trail leads directly into the village that once stood
here. It was once a logger village but now is abandoned. The plant has come
alive and overtaken much of the village and the forest has taken up residence
here were the loggers once did. The timber has rotted and decayed away and
is barely discernable from the foliage. There was once life in this village,
now there is not. It was not a large one, however, it consisted of a number
of small buildings and a couple of larger ones. It is impossible to discern
the nature of these buildings, because they are in now a crumbled heap. The
trail is covered in foliage and some refuse. This village once thrived, and for
reasons unknown, it was abandoned and now is dead.
Obvious exits: -North -South -West
A green dracolich enters from the south.
< 613h/563H 108v/113V Pos: standing >
< 613h/563H 109v/113V Pos: standing >
Before a Large Cemetery
This large cemetery is were the remains of a great many loggers lay. The
headstones are the only thing marking this place as a cemetery because the
foliage and forest have taken over this once peaceful place. Who's remains
lay where is impossible to determine because the headstones are legible no
longer. There are a great many headstones, giving the impression that this
village has been around for a great number of years. It stretches off in the
distance and is surrounded by a layer of darkness because the trees are thick
and they block out the sun. There aren't any trails here from game, they must
have a sense to stay away from this place. An occasional branch stirs as a
chipmunk or some tree dweller scrambles up a branch.
Obvious exits: -North# -East -West#
You barely sense a lifeform nearby.
A green dracolich enters from the east.
< 613h/563H 111v/113V Pos: standing >
< 613h/563H 111v/113V Pos: standing >
Ok.
< 612h/563H 111v/113V Pos: standing >
An Abandonned Cottage
This cottage has been abandoned for what looks like a century. It seems
as if the roof is collapsing and it doesn't look at all stable, almost as if
a slight breeze could cause it to cave in. There doesn't seem to be any
evidence that this cottage has been used for anything by anyone or nearly
anything, aside form the plants and animals that have overtaken it. It stinks
inside here, as there is nothing to circulate the foul air out and allow
clean air in. This must have been a cottage for one of the logging families
that lived in this village, however, like everything else in this village, it
has long since been abandoned and lays now in ruins. The floor is ready to
fall in, the walls look terrible, it would be best not to stay here long.
Obvious exits: -East
An ugly ghoul haunts the plane of the living.(Red Aura)
An ugly ghoul haunts the plane of the living.(Red Aura)
A green dracolich enters from the east.
< 612h/563H 109v/113V Pos: standing >
Before a Large Cemetery
This large cemetery is were the remains of a great many loggers lay. The
headstones are the only thing marking this place as a cemetery because the
foliage and forest have taken over this once peaceful place. Who's remains
lay where is impossible to determine because the headstones are legible no
longer. There are a great many headstones, giving the impression that this
village has been around for a great number of years. It stretches off in the
distance and is surrounded by a layer of darkness because the trees are thick
and they block out the sun. There aren't any trails here from game, they must
have a sense to stay away from this place. An occasional branch stirs as a
chipmunk or some tree dweller scrambles up a branch.
Obvious exits: -North# -East -West
You barely sense a lifeform nearby.
A green dracolich enters from the west.
< 612h/563H 111v/113V Pos: standing >
Ok.
< 612h/563H 113v/113V Pos: standing >
Ok.
< 612h/563H 113v/113V Pos: standing >
A Dark Cemetery
This once prosperous town is now deserted. It was home to a great number of
loggers. Of which race these loggers were is not discernable, however, they
must have pumped out a lot of lumber for them to set up a village. Very rarely
are villages set up around a trade, and this being a logging camp meant that
they were very successful. There are a great number of headstones in this
cemetery, meaning that it has been around a long time. Whose remains lay where
is not possible to determine since a majority of the stones have been cracked,
overturned, and lay in a crumbled heap. The air if very damp and the trees seem
to recognize this place for what it is, a cemetery. It is a solemn place and
they seem to weep a serenation of death. It is very dark.
Obvious exits: -South
A marked tombstone is covered in foilage.
A dark noble vampire forms from a dark sphere into the shadows.(Red Aura)
A shimmering ghost fades in and out of this realm.(Red Aura)
A green dracolich enters from the south.
< 612h/563H 111v/113V Pos: standing >
Ok.
< 612h/563H 111v/113V Pos: standing >
You don't find anything you didn't see before.
< 612h/563H 111v/113V Pos: standing >
< 612h/563H 111v/113V Pos: standing >
A Dark Cemetery
Obvious exits: -South# -Down#
A marked tombstone is covered in foilage.
*A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A dark noble vampire forms from a dark sphere into the shadows.(Red Aura)
A shimmering ghost fades in and out of this realm.(Red Aura)
< 612h/563H 111v/113V Pos: standing >
Ok.
< 611h/563H 111v/113V Pos: standing >
The Tomb of the Village Elder
This is the grave of the village elder who resided over the village. Perhaps
he got the worst of the curse that was laid upon this place for residing and
leading his people to doom, one can only surmise. His face is contorted as if
he died in agony. His people must have buried him with little regard if he is
the one, in fact, responsible for leading his village into a curse blindly.
There are strands of gray hair on his person and he was dressed in a suitable
garb in the day, but now is completely gross and smells of death. There is
something odd about this tomb, something just doesn't seem right. The air stirs
as if something unforeseen awaits to be awoken. It is very dark here.
Obvious exits: -Up
A living shadow moves around the room silently.
A green dracolich enters from above.
< 611h/563H 109v/113V Pos: standing >
Ok.
< 611h/563H 110v/113V Pos: standing >
You find a secret entrance!
< 611h/563H 112v/113V Pos: standing >
Ok.
< 611h/563H 113v/113V Pos: standing >
The Forgotten Catacombs
It seems as if these catacombs were lost in the centuries that pursued its
construction. No one knew about this place when the logging village above
was built. It was rumored that a great civilization ruled over these lands
long ago and was lost somehow, perhaps this is what remains of that society.
A curse was laid upon the village above, perhaps the same curse that destroyed
all of those who lay within these walls. The odor of death and decay fills
the air and the stench that the closed cause are nearly poisonous. Staying in
these catacombs would not be advisable. There are endless amounts of tombs
here, however, disturbing them is not an option because it would take an army
of workers years to open one, let alone them all. They are all sealed securely
with techniques lost down through the ages. What race lays within is impossible
to determine. The air is filled with moisture making it difficult to breath.
Obvious exits: -North -East -Up -Down
A living shadow moves around the room silently.
A skeleton wanders around this tunnel.
A green dracolich enters from above.
< 611h/563H 111v/113V Pos: standing >
Ok.
< 611h/563H 111v/113V Pos: standing >
Obvious exits:
North- The Forgotten Catacombs
East- A Tunnel Junctiion
Up- (closed crate)
Down- Before a Mysterious Labyrinth
< 611h/563H 111v/113V Pos: standing >
A wandering skeleton leaves east.
< 611h/563H 111v/113V Pos: standing >
Before a Mysterious Labyrinth
This room is quite and shows almost no signs of recent
visitors. Above you is a large iron gate that leads to a
forgotten cemetary. The air is stale and smells of decay,
most likely from the decaying corpses that seem to have
come to life in the regions above you. You hear a muffled
howl coming from the caves below you.
Obvious exits: -Up -Down
A green dracolich enters from above.
< 611h/563H 110v/113V Pos: standing >
< 611h/563H 111v/113V Pos: standing >
< 610h/563H 113v/113V Pos: standing >
< 610h/563H 113v/113V Pos: standing >
< 609h/563H 113v/113V Pos: standing >
< 609h/563H 113v/113V Pos: standing >
< 609h/563H 113v/113V Pos: standing >
< 608h/563H 113v/113V Pos: standing >
< 608h/563H 113v/113V Pos: standing >
< 608h/563H 113v/113V Pos: standing >
Autosaving...
You are using:
<worn as a badge> a silvery pin with an emblem of a moon and a harp of regeneration
<worn on head> the great helm of mysticism (glowing) [84%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of rainbows
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> a white hot mask of living flame of endurance (glowing)
<worn around neck> a choker with red, white and a blue gems [79%]
<worn around neck> a charm made of dwarf bone [poor]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the saving cloak [superior] (magic) (glowing)
<worn about waist> a long flowing sash of woven spidersilk [superior] [66%]
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt> a mysterious tome [75%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> a shield of guarding
<worn around wrist> a shiny glowing bracelet made by Daweava (magic) (humming) (illuminating) [77%]
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> the gloves of randomness of intelligence (magic)
<worn on finger> a burnt dragonscale ring
<worn on finger> a titanium ring (magic) (glowing)
<primary weapon> the dagger of Wind (magic)[214h 52m 5s]
<worn on feet> devil's hide boots (magic)
< 607h/563H 113v/113V Pos: standing >
< 607h/563H 113v/113V Pos: standing >
< 607h/563H 113v/113V Pos: standing >
Before a Mysterious Labyrinth
Obvious exits: -Up -Down
*A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 607h/563H 113v/113V Pos: standing >
< 606h/563H 113v/113V Pos: standing >
You stop using the dagger of Wind.
You snap into visibility.
< 606h/563H 113v/113V Pos: standing >
< 606h/563H 113v/113V Pos: standing >
< 606h/563H 113v/113V Pos: standing >
< 605h/563H 113v/113V Pos: standing >
< 605h/563H 113v/113V Pos: standing >
You feel your skin soften and return to normal.
< 605h/563H 113v/113V Pos: standing >
You say in gnome 'stone'
< 605h/563H 113v/113V Pos: standing >
You start chanting...
< 605h/563H 113v/113V Pos: standing >
Casting: protect undead
< 605h/563H 113v/113V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 605h/563H 113v/113V Pos: standing >
You start chanting...
< 605h/563H 113v/113V Pos: standing >
Casting: vitalize undead
< 605h/563H 113v/113V Pos: standing >
You complete your spell...
< 605h/563H 113v/113V Pos: standing >
You are not riding anything!
< 604h/563H 113v/113V Pos: standing >
You start chanting...
< 604h/563H 113v/113V Pos: standing >
Casting: protect undead
< 604h/563H 113v/113V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a green dracolich.
< 604h/563H 113v/113V Pos: standing >
Before a Mysterious Labyrinth
Obvious exits: -Up -Down
*A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 604h/563H 113v/113V Pos: standing >
You sit down and relax.
< 604h/563H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - create dracolich
(10th circle) 1 - fly
1 - cloak of fear
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - create golem
( 8th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
2 - negative concussion blast
( 7th circle) 4 - protect undead
( 6th circle) 5 - cone of cold
1 - vitalize undead
( 5th circle) 2 - teleport
1 - fireshield
5 - heal undead
( 4th circle) 1 - strength
3 - rejuvenate minor
2 - unmaking
3 - life leech
( 3rd circle) 6 - dispel magic
4 - embalm
( 2nd circle) 5 - chill touch
4 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 7th) protect undead
3 seconds: ( 6th) vitalize undead
5 seconds: ( 7th) protect undead
You can memorize no more spells.
You continue your study.
< 604h/563H 113v/113V Pos: sitting >
< 604h/563H 113v/113V Pos: sitting >
You have finished memorizing protect undead.
< 604h/563H 113v/113V Pos: sitting >
You have finished memorizing vitalize undead.
< 604h/563H 113v/113V Pos: sitting >
A wandering skeleton enters from above.
You have finished memorizing protect undead.
Your studies are complete.
< 604h/563H 113v/113V Pos: sitting >
You dodge a bash from a wandering skeleton, who loses its balance and falls.
A wandering skeleton suddenly attacks YOU!
A wandering skeleton misses you.
You are not comfortable enough to study. (try sitting/resting)
< 604h/563H 113v/113V Pos: sitting >
< T: Steo TP: sit TC:excellent E: skeleton sit EP: excellent >
A green dracolich says in gnome 'Prepare to fight me, too!'
A green dracolich snaps into visibility.
< 604h/563H 113v/113V Pos: sitting >
< T: Steo TP: sit TC:excellent E: skeleton sit EP: excellent >
You clamber to your feet.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: excellent >
[Damage: 1 ] Your punch grazes a wandering skeleton.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few scratches >
A wandering skeleton misses you.
You wield the dagger of Wind.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few scratches >
A green dracolich's powerful claw strikes a wandering skeleton very hard.
A green dracolich's impressive claw strikes a wandering skeleton.
A green dracolich's claw enshrouds a wandering skeleton in a mist of blood.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few wounds >
Saving Steo.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few wounds >
You snap into visibility.
[Damage: 3 ] Your pierce grazes a wandering skeleton.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive pierce strikes a wandering skeleton.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few wounds >
You start chanting...
You snap into visibility.
< 604h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few wounds >
A wandering skeleton misses you.
< 603h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: few wounds >
Casting: energy drain
A green dracolich misses a wandering skeleton.
A green dracolich's claw strikes a wandering skeleton very hard.
A green dracolich's mighty claw causes a wandering skeleton to grimace in pain.
< 603h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: pretty hurt >
You complete your spell...
[Damage: 91 ] You drain a wandering skeleton of some of its energy.
< 603h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sit EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your pierce seriously wounds a wandering skeleton.
A wandering skeleton clambers to its feet.
[Damage: 2 ] Your weak pierce strikes a wandering skeleton.
< 603h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sta EP: awful >
You start chanting...
< 603h/563H 113v/113V Pos: standing >
< T: Steo TP: sta TC:excellent E: skeleton sta EP: awful >
You complete your spell...
[Damage: 109 ] A wandering skeleton crumples as you kill it by draining its energy.
A wandering skeleton is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a wandering skeleton dies in agony.
A wandering skeleton falls to the ground, leaving a pile of inanimate bones.
< 603h/563H 113v/113V Pos: standing >
You do not see or have the corpse.
< 603h/563H 113v/113V Pos: standing >
You don't have anything to put in it.
< 603h/563H 113v/113V Pos: standing >
You do not see that here.
< 603h/563H 113v/113V Pos: standing >
Before a Mysterious Labyrinth
Obvious exits: -Up -Down
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 603h/563H 113v/113V Pos: standing >
You sit down and relax.
< 603h/563H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - create dracolich
(10th circle) 1 - fly
1 - cloak of fear
1 - vampiric trance
1 - blackmantle
( 9th circle) 1 - energy drain
1 - dimension door
1 - create golem
( 8th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
2 - negative concussion blast
( 7th circle) 6 - protect undead
( 6th circle) 5 - cone of cold
2 - vitalize undead
( 5th circle) 2 - teleport
1 - fireshield
5 - heal undead
( 4th circle) 1 - strength
3 - rejuvenate minor
2 - unmaking
3 - life leech
( 3rd circle) 6 - dispel magic
4 - embalm
( 2nd circle) 5 - chill touch
4 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 9th) energy drain
4 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 603h/563H 113v/113V Pos: sitting >
< 603h/563H 113v/113V Pos: sitting >
You have finished memorizing energy drain.
< 603h/563H 113v/113V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
< 603h/563H 113v/113V Pos: sitting >
Um.. what spell are you trying to memorize?
< 603h/563H 113v/113V Pos: sitting >
You clamber to your feet.
< 603h/563H 113v/113V Pos: standing >
He cannot see you..
< 602h/563H 113v/113V Pos: standing >
< 602h/563H 113v/113V Pos: standing >
You are already standing.
< 602h/563H 113v/113V Pos: standing >
Before a Mysterious Labyrinth
Obvious exits: -Up -Down
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 602h/563H 113v/113V Pos: standing >
You are using:
<worn as a badge> a silvery pin with an emblem of a moon and a harp of regeneration
<worn on head> the great helm of mysticism (glowing) [84%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of rainbows
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> a white hot mask of living flame of endurance (glowing)
<worn around neck> a choker with red, white and a blue gems [79%]
<worn around neck> a charm made of dwarf bone [poor]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the saving cloak [superior] (magic) (glowing)
<worn about waist> a long flowing sash of woven spidersilk [superior] [66%]
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt> a mysterious tome [75%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> a shield of guarding
<worn around wrist> a shiny glowing bracelet made by Daweava (magic) (humming) (illuminating) [77%]
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> the gloves of randomness of intelligence (magic)
<worn on finger> a burnt dragonscale ring
<worn on finger> a titanium ring (magic) (glowing)
<primary weapon> the dagger of Wind (magic)[214h 50m 35s]
<worn on feet> devil's hide boots (magic)
< 602h/563H 113v/113V Pos: standing >
Character attributes for Steo
Level: 52 Race: Gnome Class: Necromancer / Diabolis
Age: 211 yrs / 11 mths Height: 42 inches Weight: 58 lbs Size: small
Actual (Base) Actual (Base)
Str: 82 ( 96) Pow: 105 (100)
Dex: 108 ( 93) Int: 155 (119)
Agi: 96 ( 80) Wis: 89 ( 93)
Con: 108 (120) Cha: 76 ( 80) Luc: 80 ( 80)
Equipped Items: 22 Carried weight: 131
Armor Points: -236 Reduces melee damage taken by 23.6%
Melee Critical Percentage(int): 19%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 116%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 10 Damroll: 8
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[28] FEA[28]
BRE[36] SPE[6]
Load carried: Heavy
< 602h/563H 113v/113V Pos: standing >
< 602h/563H 113v/113V Pos: standing >
You start chanting...
< 601h/563H 113v/113V Pos: standing >
You complete your spell...
You can't get much stronger than this!
< 601h/563H 113v/113V Pos: standing >
Before a Mysterious Labyrinth
Obvious exits: -Up -Down
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 601h/563H 113v/113V Pos: standing >
You sit down and relax.
< 601h/563H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - create dracolich
(10th circle) 1 - fly
1 - cloak of fear
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - create golem
( 8th circle) 1 - detect invisibility
1 - haste
1 - improved invisibility
2 - negative concussion blast
( 7th circle) 6 - protect undead
( 6th circle) 5 - cone of cold
2 - vitalize undead
( 5th circle) 2 - teleport
1 - fireshield
5 - heal undead
( 4th circle) 3 - rejuvenate minor
2 - unmaking
3 - life leech
( 3rd circle) 6 - dispel magic
4 - embalm
( 2nd circle) 5 - chill touch
4 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 4th) strength
You can memorize no more spells.
You continue your study.
< 601h/563H 113v/113V Pos: sitting >
< 601h/563H 113v/113V Pos: sitting >
You have finished memorizing strength.
Your studies are complete.
< 601h/563H 113v/113V Pos: sitting >
Um.. what spell are you trying to memorize?
< 601h/563H 113v/113V Pos: sitting >
You clamber to your feet.
< 601h/563H 113v/113V Pos: standing >
< 601h/563H 113v/113V Pos: standing >
A shrieker enters from above.
< 601h/563H 113v/113V Pos: standing >
< 601h/563H 113v/113V Pos: standing >
< 601h/563H 113v/113V Pos: standing >
< 601h/563H 113v/113V Pos: standing >
< 601h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
< 600h/563H 113v/113V Pos: standing >
You stop using the dagger of Wind.
You snap into visibility.
< 599h/563H 113v/113V Pos: standing >
< 599h/563H 113v/113V Pos: standing >
A Kobold enters from above.
< 599h/563H 113v/113V Pos: standing >
A Kobold leaves down.
< 599h/563H 113v/113V Pos: standing >
< 599h/563H 113v/113V Pos: standing >
A shrieker leaves up.
< 599h/563H 113v/113V Pos: standing >
You wield the dagger of Wind.
< 599h/563H 113v/113V Pos: standing >
Entrance to the Labyrinth of No Return
There is a large cave here, the mouth of which reeks with the
pungent odor of death and decay. The darkness inside is depthless,
as no amount of sunlight seems able to penetrate into the cave. No
telling what evil creatures lurk within this cave that is the
entrance to the Labyrinth of No Return.
Obvious exits: -North -Up
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
A green dracolich enters from above.
< 599h/563H 112v/113V Pos: standing >
A Kobold leaves up.
< 599h/563H 112v/113V Pos: standing >
Ok.
A Kobold enters from above.
< 599h/563H 112v/113V Pos: standing >
A Kobold starts casting an offensive spell.
< 599h/563H 112v/113V Pos: standing >
Before a Mysterious Labyrinth
This room is quite and shows almost no signs of recent
visitors. Above you is a large iron gate that leads to a
forgotten cemetary. The air is stale and smells of decay,
most likely from the decaying corpses that seem to have
come to life in the regions above you. You hear a muffled
howl coming from the caves below you.
Obvious exits: -Up -Down
A green dracolich enters from below.
< 599h/563H 110v/113V Pos: standing >
Ok.
< 599h/563H 110v/113V Pos: standing >
Entrance to the Labyrinth of No Return
There is a large cave here, the mouth of which reeks with the
pungent odor of death and decay. The darkness inside is depthless,
as no amount of sunlight seems able to penetrate into the cave. No
telling what evil creatures lurk within this cave that is the
entrance to the Labyrinth of No Return.
Obvious exits: -North -Up
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
A green dracolich enters from above.
< 599h/563H 110v/113V Pos: standing >
Ok.
A green dracolich suddenly attacks a Kobold!
A green dracolich's claw wounds a Kobold.
A Kobold starts casting an offensive spell.
< 599h/563H 111v/113V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
You snap into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
OUCH! That really did HURT!
Powerful magical bolts slam into you from a Kobold's open palms!
OUCH! That really did HURT!
< 340h/563H 112v/113V Pos: standing >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
< 340h/563H 113v/113V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
The globe around your body flares as it bears the brunt of a Kobold's assault!
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Twin bolts of writhing power slam into your chest.
A tentacle of solified mist coils itself around you
tossing you to the ground.
< 154h/563H 113v/113V Pos: sitting >
A Kobold's weak bludgeon grazes a green dracolich.
A Kobold's weak bludgeon grazes a green dracolich.
A Kobold misses a green dracolich.
A Kobold's weak bludgeon grazes a green dracolich.
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
< 154h/563H 113v/113V Pos: sitting >
A green dracolich's weak claw grazes a Kobold.
A green dracolich misses a Kobold.
A green dracolich's claw strikes a Kobold.
< 154h/563H 113v/113V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
You snap into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Powerful magical bolts slam into you from a Kobold's open palms!
You wish that your wounds would stop BLEEDING so much!
< 25h/563H 113v/113V Pos: sitting >
The world stops spinning.
< 25h/563H 113v/113V Pos: sitting >
A Kobold starts casting an offensive spell.
< 25h/563H 113v/113V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
You snap into visibility.
The last thing you see as your life flashes before your eyes is the ground! R.I.P.
Your burnt dragonscale ring was completely destroyed by the massive blow!