The death of [50 Channeler] Thimon The Empire (Human)

in A Well Traveled Path

from the perspective of [47 Brigand] Thal La Resistance (Kobold)

<worn as a badge>    a four leaf clover of sight [superior] made by Om
<worn on head>       a little dragon cap [poor] (glowing) (humming) (illuminating)
<worn on eyes>       an eyepatch set with a bloodstone [superior] (glowing)
<worn in ear>        a jeweled dragonscale stud
<worn in ear>        a runed medallion earring
<worn on face>       an angelic obsidian mask from The Surface Realm of Duris
<worn around neck>   the medallion of vengence (glowing)
<worn around neck>   an angelic steel medallion
<worn on body>       some platemail of colorless salamander scales[218h 56m 1s]
<worn about body>    a blue mantle embroided with symbols of fortune
<worn on back>       a chothe hide backpack [poor]
<worn on tail>       an angelic steel tail protector
<worn as quiver>     a decaying quiver made from cracked leather
<worn about waist>   a girdle of giant strength
<worn on arms>       razorsharp sleeves of white-dragon scalemail
<worn around wrist>  an engraved dwarven mithril bracer (glowing)
<worn around wrist>  a blackened bracelet of the ogre chiefs
<worn on hands>      the gauntlets of pounding [superior] (glowing)
<worn on finger>     a sinister dragonscale signet from Harrow -The Gnome Village [73%]             
<worn on finger>     a human-made emerald ring
<primary weapon>     the spiked mace of the Death Seekers
<secondary weapon>   a shard of fire (glowing)
<worn on legs>       a fiery greaves of giants power (glowing)
<worn on feet>       some well-crafted flesh boots [85%]             

Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)

< 650h/650H 142v/149V Pos: standing >

< 650h/650H 142v/149V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A Huge diamond has been left here, sparkling brilliantly.
[3] A spiked suit of splint mail is on the ground here.
[3] A pair of simple looking boots is on the ground here.
[3] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 650h/650H 141v/149V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 650h/650H 141v/149V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 650h/650H 140v/149V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A tiny infant who is close by to your north.
A wandering adventurer who is not far off to your north.
A village champion who is close by to your east.
A pudgy commoner who is close by to your east.
A small child who is close by to your east.
A muscular villager who is close by to your east.
A muscular villager who is not far off to your east.
A small child who is not far off to your east.
A village warrior who is not far off to your east.
A village commoner who is a brief walk away to your east.
A traveling merchant who is a brief walk away to your east.
A wandering adventurer who is a brief walk away to your east.
A village warrior who is a brief walk away to your east.
A traveling adventurer who is a brief walk away to your east.
A pudgy commoner who is a brief walk away to your east.
A drunken villager who is close by to your south.

< 650h/650H 142v/149V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 650h/650H 140v/149V Pos: standing >
a Lavish Home
Obvious exits: -E
(Q)Ilvorntas, The village magician floats here practicing his craft.(Gold Aura)

< 650h/650H 141v/149V Pos: standing >

< 650h/650H 141v/149V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your east.
A wandering merchant who is close by to your east.
A tiny infant who is close by to your east.

< 650h/650H 143v/149V Pos: standing >

< 650h/650H 146v/149V Pos: standing >
   This creature stands about three feet tall.  He is rather chubby and his
eyes are a pale ocean blue.  He has long black hair, and many patches of brown
hair on his hands and feet.  This being seems to be a magic user of some sort
and is chanting to some strange god.
Ilvorntas, the village magician appears to be Halfling and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He is encased in killing ice!
He's encased in a shimmering globe!

<worn about waist>   a belt bearing the crest of Darkuul

< 650h/650H 149v/149V Pos: standing >
a Lavish Home
Obvious exits: -E
(Q)Ilvorntas, The village magician floats here practicing his craft.(Gold Aura)

< 650h/650H 149v/149V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A tiny infant who is close by to your east.

< 650h/650H 149v/149V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 650h/650H 148v/149V Pos: standing >

< 650h/650H 148v/149V Pos: standing >
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 650h/650H 147v/149V Pos: standing >

< 650h/650H 147v/149V Pos: standing >
You feel like a potion could do you good once again.

< 650h/650H 148v/149V Pos: standing >
A young villager enters from the west.
You quickly scan the area.
A wandering merchant who is close by to your south.
A tiny infant who is close by to your south.
A young villager who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A drunken villager who is a brief walk away to your south.
A village warrior who is close by to your west.
A village champion who is close by to your west.
Dorno, the Town Blacksmith who is close by to your west.

< 650h/650H 148v/149V Pos: standing >
The stone seems to be closed.

< 650h/650H 149v/149V Pos: standing >
Ok.

< 650h/650H 149v/149V Pos: standing >
The Home of Ivar Bjornson
Obvious exits: -S
A village guardian stands here with a cold look in his eyes.(Gold Aura)
A village guardian stands here looking for signs of trouble.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)

< 650h/650H 147v/149V Pos: standing >

< 650h/650H 147v/149V Pos: standing >
Ok.

< 650h/650H 147v/149V Pos: standing >

< 650h/650H 147v/149V Pos: standing >
   This creature stands about six feet in height and has a rather bulky build.
He sports a massive chest and rather broad shoulders.  His long black hair
flows upon his ripped and cut back.  He has an odd symbol that is etched into
his forehead, it depicts a goat that is placed within a pentagram.  His eyes
are a very deep azure blue and seem to hold much knowledge.  This being seems
like he can handle himself exceptionally well in a fight.
Ivar Bjornson appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn on body>       some spiked leather armor
<worn about waist>   a belt bearing the symbol of Baphomet [poor]
<worn on belt buckle>a smoked flagon
<held as shield>     a spiked buckler [poor]
<primary weapon>     a silver cutlass [superior] (glowing)
<worn on feet>       some soft leather boots

< 650h/650H 147v/149V Pos: standing >

< 650h/650H 147v/149V Pos: standing >
The stone seems to be closed.

< 650h/650H 147v/149V Pos: standing >

< 650h/650H 147v/149V Pos: standing >
Ok.

< 650h/650H 147v/149V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E# -S -W
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 650h/650H 148v/149V Pos: standing >

< 650h/650H 148v/149V Pos: standing >
Ok.

< 650h/650H 148v/149V Pos: standing >

< 650h/650H 148v/149V Pos: standing >
You quickly scan the area.
A tiny infant who is close by to your south.
A pudgy commoner who is not far off to your south.
A young villager who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A drunken villager who is a brief walk away to your south.
A village warrior who is close by to your west.

< 650h/650H 148v/149V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Dorno, The Town Blacksmith stands here working on making some boots.(Gold Aura)

< 650h/650H 146v/149V Pos: standing >

< 650h/650H 146v/149V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 650h/650H 148v/149V Pos: standing >
You do not see that here.

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >
   This being stands close to four feet in height.  He has a rather massive
chest and broad powerful looking shoulders.  His arms are the size of small
children and his hands the size of tiny infants.  He seems like he gets a fair
amount of exercise to say the least.  He has long blonde hair that runs down
his muscular back.  This creature looks like he has been in many battles in his
life, with many scars evident in various places on his body.
Dorno, the Town Blacksmith appears to be Dwarf and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..


< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >
You ask Dorno, the Town Blacksmith 'hi'

< 650h/650H 149v/149V Pos: standing >
A wandering adventurer enters from the east.

< 650h/650H 149v/149V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Dorno, The Town Blacksmith stands here working on making some boots.(Gold Aura)

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >
You quickly scan the area.
A young villager who is close by to your east.

< 650h/650H 149v/149V Pos: standing >
Pardon?

< 650h/650H 149v/149V Pos: standing >
You do not see that here.

< 650h/650H 149v/149V Pos: standing >
A wandering adventurer leaves east.

< 650h/650H 149v/149V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Dorno, The Town Blacksmith stands here working on making some boots.(Gold Aura)

< 650h/650H 149v/149V Pos: standing >
You ask Dorno, the Town Blacksmith 'quest'

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >
   This being stands close to four feet in height.  He has a rather massive
chest and broad powerful looking shoulders.  His arms are the size of small
children and his hands the size of tiny infants.  He seems like he gets a fair
amount of exercise to say the least.  He has long blonde hair that runs down
his muscular back.  This creature looks like he has been in many battles in his
life, with many scars evident in various places on his body.
Dorno, the Town Blacksmith appears to be Dwarf and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..


< 650h/650H 149v/149V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Dorno, The Town Blacksmith stands here working on making some boots.(Gold Aura)

< 650h/650H 149v/149V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A young villager who is close by to your east.

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >
You ask Dorno, the Town Blacksmith 'scars'

< 650h/650H 149v/149V Pos: standing >

< 650h/650H 149v/149V Pos: standing >
A Human enters from the east.
You ask Dorno, the Town Blacksmith 'hammer'

< 650h/650H 149v/149V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
*A Human (medium) Protectores Augusti of The Empire stands in mid-air here.
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Dorno, The Town Blacksmith stands here working on making some boots.(Gold Aura)

< 650h/650H 149v/149V Pos: standing >
A Human starts casting a spell.

< 650h/650H 149v/149V Pos: standing >
You tackle a Human square in the chest knocking the wind out of him!

< 650h/650H 149v/149V Pos: standing >
<A Human stops invoking abruptly!

< 650h/650H 149v/149V Pos: standing >
<A wandering adventurer enters from the east.

< 650h/650H 149v/149V Pos: standing >
<A Human snaps into visibility.
[Damage: 10 ] [Damage: 13 ] [Damage: 11 ] You attack a Human. [3 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP: few scratches >
 A Human attacks you. [0 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP: few scratches >
 A village champion evaluates the struggle, watching your battle tactics.

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP: few scratches >
 [Damage:  9 ] [Damage:  5 ] [Damage:  4 ] [Damage: 11 ] You attack a Human. [4 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP:  small wounds >
 
< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A Human attacks you. [0 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP:  small wounds >
 [Damage: 11 ] [Damage:  3 ] [Damage: 13 ] You attack a Human. [3 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Looking panicked, a Human scrambles madly to his feet!

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A village champion stands to the side, evaluating the fray.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
[Damage: 63 ] You leave a huge, red swollen lump on a Human's temple.

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 [Damage:  7 ] [Damage:  7 ] You attack a Human. [2 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human attacks you. [0 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 [Damage:  5 ] [Damage: 10 ] [Damage:  5 ] [Damage: 10 ] You attack a Human. [4 hits]

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.
Your lunge at a Human's throat comes up a bit short.

< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 650h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 500h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A village champion frowns in boredom at the obviously one-sided struggle.

< 500h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human attacks you. [0 hits]

< 500h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 [Damage: 11 ] You score a CRITICAL HIT!!!!!
[Damage: 24 ] You attack a Human. [2 hits]
You're still spinning in circles from your last headbutt.

< 500h/650H 149v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human attempts to flee.
A Human leaves east.

< 500h/650H 149v/149V Pos: standing >
Tackle who?

< 500h/650H 149v/149V Pos: standing >
Tackle who?

< 500h/650H 149v/149V Pos: standing >
You can't find it!

< 500h/650H 149v/149V Pos: standing >
You can't find it!

< 500h/650H 149v/149V Pos: standing >
You can't find it!

< 500h/650H 149v/149V Pos: standing >
You can't find it!

< 500h/650H 149v/149V Pos: standing >
You can't find it!

< 500h/650H 149v/149V Pos: standing >
You stop using a rugged adventurers satchel.

< 495h/645H 149v/149V Pos: standing >
You don't have anything to put in it.

< 495h/645H 149v/149V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 495h/645H 149v/149V Pos: standing >
You stop using a rugged adventurers satchel.

< 495h/645H 149v/149V Pos: standing >
a rugged adventurers satchel does not contain the pole.

< 495h/645H 149v/149V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 495h/645H 149v/149V Pos: standing >
Well you DO have a fishing pole, but where do you plan to fish???

< 500h/650H 149v/149V Pos: standing >
You are now AFK.

< 500h/650H 149v/149V Pos: standing >
Tackle who?

< 500h/650H 149v/149V Pos: standing >
You are already standing.

< 500h/650H 149v/149V Pos: standing >
Tackle who?

< 500h/650H 149v/149V Pos: standing >
Tackle who?

< 501h/650H 149v/149V Pos: standing >
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A Human (medium) Protectores Augusti of The Empire stands in mid-air here.
A young villager wanders here, singing songs of joy.(Gold Aura)

< 501h/650H 148v/149V Pos: standing >
Your target seems to have a heightened sense of awareness...
You tackle a Human square in the chest knocking the wind out of him!

< 501h/650H 148v/149V Pos: standing >
<
< 501h/650H 148v/149V Pos: standing >
<[Damage:  1 ] [Damage:  2 ] [Damage:  2 ] [Damage:  1 ] You attack a Human. [4 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage: 11 ] You attack a Human. [4 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 A Human attacks you. [0 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 [Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage:  9 ] [Damage:  1 ] [Damage:  1 ] You attack a Human. [4 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 A village champion enters from the west.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 You haven't yet reoriented yourself enough!

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 
< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sit EP:  small wounds >
 A Human clambers to his feet.
A Well Traveled Path
Obvious exits: -N# -E# -S -W
Fresh blood splatters cover the area.
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A village champion wanders here looking to start a fight.(Gold Aura)
A Human (medium) Protectores Augusti of The Empire stands in mid-air here, fighting YOU!
A young villager wanders here, singing songs of joy.(Gold Aura)

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 You haven't yet reoriented yourself enough!

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 [Damage: 67 ] You leave a huge, red swollen lump on a Human's temple.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human attacks you. [0 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 [Damage:  1 ] [Damage:  1 ] You attack a Human. [2 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] [Damage:  1 ] [Damage:  1 ] You attack a Human. [3 hits]

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.
Your lunge at a Human's throat comes up a bit short.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A village champion stands to the side, evaluating the fray.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 
< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 [Damage:  1 ] You attack a Human. [1 hits]
You're still spinning in circles from your last headbutt.

< 501h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  few wounds >
 A Human attempts to flee.
A Human tries to flee, but you grab him and throw him back into the fight!
They are aware of deviousness but you try anyways!
You tackle a Human square in the chest knocking the wind out of him!

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  few wounds >
 [Damage:  1 ] [Damage:  5 ] [Damage: 14 ] You attack a Human. [3 hits]

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  few wounds >
 A Human attacks you. [0 hits]

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  few wounds >
 [Damage:  6 ] [Damage: 10 ] [Damage:  9 ] [Damage:  4 ] You attack a Human. [4 hits]

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  few wounds >
 
< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  few wounds >
 A Human attacks you. [0 hits]
[Damage:  9 ] [Damage:  5 ] You attack a Human. [2 hits]

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  nasty wounds >
 
< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  nasty wounds >
 You haven't yet reoriented yourself enough!

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sit EP:  nasty wounds >
 Looking panicked, a Human scrambles madly to his feet!
You haven't yet reoriented yourself enough!

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
A Human tries to flee, but you grab him and throw him back into the fight!
Sorry, you aren't allowed to do that in combat.

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 [Damage:  4 ] [Damage: 12 ] [Damage:  8 ] You score a CRITICAL HIT!!!!!
[Damage: 23 ] You attack a Human. [4 hits]
Sorry, you aren't allowed to do that in combat.

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 402h/650H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 You stop using a rugged adventurers satchel.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 You are not using it.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 You're too busy fighting to be pulling things out of bags!

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 A Human attacks you. [0 hits]
You are now AFK.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 [Damage: 62 ] You leave a huge, red swollen lump on a Human's temple.

< 397h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
 [Damage:  7 ] Your spiked mace of the Death Seekers lets loose a PoWeRFuL ScReaM!
[Damage: 96 ] You drain a Human of some of his energy.
A Human doesn't look frightened..  he DOES look kinda mad though.
[Damage:  3 ] [Damage: 11 ] You attack a Human. [3 hits]

< 473h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  awful >
 A wandering adventurer enters from the west.

< 473h/645H 148v/149V Pos: standing >
< T: Thal TP: sta TC: few wounds E: A Human sta EP:  awful >
 [Damage:  3 ] [Damage:  3 ] A Human is stunned!
[Damage:  9 ] A Human is mortally wounded, and will die soon, if not aided.
You attack a Human. [3 hits]

< 473h/645H 148v/149V Pos: standing >
A village champion leaves south.

< 473h/645H 149v/149V Pos: standing >
Headbutt requires you to be able to reach his head!

< 473h/645H 149v/149V Pos: standing >
Headbutt requires you to be able to reach his head!

< 473h/645H 149v/149V Pos: standing >

< 474h/645H 149v/149V Pos: standing >
They are aware of deviousness but you try anyways!
A Human cannot respond to your attack!
[Damage:  8 ] Your wicked bludgeon crushed a Human to death.
A Human's light pair of winged sandals of agility was completely destroyed by the massive blow!
A Human's mithril and gold earring [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!