<worn on face> the mask of the templar
<worn around neck> a wicked looking collar
<worn around neck> a wicked looking collar [poor]
<worn on body> a suit of hide armor
<worn about body> a hard leather cloak
<worn as quiver> a superior brass quiver
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<held as shield> a hardened limestone heater shield
<held> a spellbook
<worn on legs> some tight silk pants [superior]
<worn on feet> a pair of rugged outdoors boots
....+.***
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 123v/127V Pos: standing >
^^D......
..^..^...**
.^...++M+++
^....@..***
^.^.M+.****
.....+.****
..^.+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 122v/127V Pos: standing >
.^..^...*
.^...++M+++
^....+..***
^.^.M@.****
.....+.****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 121v/127V Pos: standing >
^...++M++
^....+..***
^.^.M+.****
.....@.****
^..^.+*****
....*+****.
^..*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 120v/127V Pos: standing >
...M+..**
^.^..+.****
.....+.****
^..^.@*****
....*+****.
.^..*+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 120v/127V Pos: standing >
.^..+.***
.....+.****
^..^.+*****
....*@****.
.^..*+*****
....*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 119v/127V Pos: standing >
....+.***
^..^.+*****
....*+****.
.^..*@*****
....*+*****
...**+****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 118v/127V Pos: standing >
..^.+****
....*+****.
.^..*+*****
....*@*****
...**+****.
.^..*+.*...
...*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 118v/127V Pos: standing >
...*+****
.^..*+*****
....*+*****
...**@****.
.^..*+.*...
....*+.....
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 117v/127V Pos: standing >
^..*+****
....*+*****
...**+****.
.^..*@.*...
....*+.....
.....+...
....+..M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 116v/127V Pos: standing >
...*+****
...**+****.
.^..*+.*...
....*@.....
.....+...
M....+..M M
^...+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 115v/127V Pos: standing >
..**+****
.^..*+.*...
....*+.....
.....@...
M....+..M M
M^...+...
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 115v/127V Pos: standing >
^..*+.*..
....*+.....
.....+...
M....@..M M
M^...+...
.M^..+.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 114v/127V Pos: standing >
...*+....
.....+...
M....+..M M
M^...@...
.M^..+.....
...M.+..^..
.^.^+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 113v/127V Pos: standing >
....+...
M....+..M M
M^...+...
.M^..@.....
...M.+..^..
*.^.^+..^..
+++++....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 112v/127V Pos: standing >
....+..M
M^...+...
.M^..+.....
...M.@..^..
*.^.^+..^..
++++++.....
***.+M...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 112v/127V Pos: standing >
^...+...
.M^..+.....
...M.+..^..
*.^.^@..^..
++++++.....
****.+M....
...^+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 111v/127V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
+++++@.....
****.+M....
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 110v/127V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..^.
+++++@+....
.****.+M...
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 110v/127V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
M++++@++...
*.****.+M..
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 110v/127V Pos: standing >
^^.M^..+.
**....M.+..
*^**.^.^+..
M++++@+++..
^*.****.+M.
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 109v/127V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+M+++@++++.
*^*.****.+M
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 108v/127V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
++M++@+++++
+*^*.****.+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 107v/127V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^++M+@+++++
M+*^*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 107v/127V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^++M@+++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 106v/127V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^+M@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 104h/104H 105v/127V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^+@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman in mid-air sits atop a magnificent horse.
< 104h/104H 104v/127V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@M++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Thri-Kreen is lying here.
< 104h/104H 104v/127V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A tough looking warrior is scanning the landscape beyond the walls.
< 104h/104H 103v/127V Pos: standing >
Pardon?
< 104h/104H 103v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Drax (Human)(medium) stands here.
< 104h/104H 102v/127V Pos: standing >
Drax leaves east.
< 104h/104H 103v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 104h/104H 102v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 104h/104H 101v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 104h/104H 102v/127V Pos: standing >
Autosaving...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.
< 104h/104H 101v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 104h/104H 100v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
An odd little man, with a shaved head and an orange robe, hums something.
< 104h/104H 98v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a Thri-Kreen is lying here.
< 104h/104H 97v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Thri-Kreen is lying here.
< 104h/104H 95v/127V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a Thri-Kreen is lying here.
< 104h/104H 94v/127V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
[6] The corpse of a Thri-Kreen is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
[6] The corpse of a Thri-Kreen is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 104h/104H 94v/127V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 104h/104H 94v/127V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 104h/104H 95v/127V Pos: standing >
You are carrying: (3/10)
a fragile granite platemail
a leather bag with two little eye holes
a large leather backpack
< 104h/104H 99v/127V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 104h/104H 100v/127V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 104h/104H 100v/127V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 104h/104H 99v/127V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 104h/104H 98v/127V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 104h/104H 98v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 104h/104H 99v/127V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.
A tharnadian thief-hunter watches over the town streets intently.
< 104h/104H 99v/127V Pos: standing >
Kieta's Adventurer Supply Shoppe
This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods. There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
A broken tree branch has fallen here.
Kieta is stocking the shelves of her store.
< 104h/104H 100v/127V Pos: standing >
The shopkeeper says 'This item is rather common, you won't get as much for it.'
The shopkeeper now has a fragile granite platemail.
The shopkeeper gives you 5 gold, 1 silver, and 7 copper.
< 104h/104H 103v/127V Pos: standing >
You are carrying: (2/10)
a leather bag with two little eye holes
a large leather backpack
< 104h/104H 104v/127V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 85 gold coins, 97 silver coins, 107 copper coins.
You get a pair of rugged outdoors boots [poor] from a large leather backpack.
You get a pair of rugged outdoors boots [poor] from a large leather backpack.
You get a pair of rugged outdoors boots [superior] from a large leather backpack.
You get a pair of rugged outdoors boots [superior] from a large leather backpack.
You get some tight silk pants [superior] from a large leather backpack.
You get a silk white gown from a large leather backpack.
You get a small fragment of bark from a large leather backpack.
You get a thick bushel of leafy hemp from a large leather backpack.
You get a small piece of bronze from a large leather backpack.
You can't carry any more.
< 104h/104H 108v/127V Pos: standing >
You drop a small fragment of bark.
< 104h/104H 113v/127V Pos: standing >
You do not have that item.
< 104h/104H 114v/127V Pos: standing >
You are carrying: (10/10)
a small piece of bronze
a thick bushel of leafy hemp
a silk white gown
some tight silk pants [superior]
[2] a pair of rugged outdoors boots [superior]
[2] a pair of rugged outdoors boots [poor]
a leather bag with two little eye holes
a large leather backpack
< 104h/104H 117v/127V Pos: standing >
You drop a small piece of bronze.
< 104h/104H 119v/127V Pos: standing >
You drop a thick bushel of leafy hemp.
< 104h/104H 122v/127V Pos: standing >
The shopkeeper says 'This item is rather common, you won't get as much for it.'
The shopkeeper now has a silk white gown.
The shopkeeper gives you 1 platinum, 2 gold, 4 silver, and 5 copper.
< 104h/104H 124v/127V Pos: standing >
You are carrying: (7/10)
some tight silk pants [superior]
[2] a pair of rugged outdoors boots [superior]
[2] a pair of rugged outdoors boots [poor]
a leather bag with two little eye holes
a large leather backpack
< 104h/104H 127v/127V Pos: standing >
You get some spiked leather armor bearing the emblem of Caer Tannad from a large leather backpack.
You get a wicked looking collar from a large leather backpack.
You get a studded leather cloak from a large leather backpack.
You can't carry any more.
< 104h/104H 127v/127V Pos: standing >
The shopkeeper now has some spiked leather armor bearing the emblem of Caer Tannad.
The shopkeeper gives you 1 platinum, 3 gold, 2 silver, and 1 copper.
< 104h/104H 127v/127V Pos: standing >
You get a studded leather cloak from a large leather backpack.
You can't carry any more.
< 104h/104H 127v/127V Pos: standing >
You are carrying: (10/10)
[2] a studded leather cloak
a wicked looking collar
some tight silk pants [superior]
[2] a pair of rugged outdoors boots [superior]
[2] a pair of rugged outdoors boots [poor]
a leather bag with two little eye holes
a large leather backpack
< 104h/104H 127v/127V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
Oops, trying to juggle too many loose coins, you drop a few.
< 104h/104H 126v/127V Pos: standing >
A militia guard gets a few coins.
You see nothing here.
< 104h/104H 126v/127V Pos: standing >
Ok.
You put 2 platinum, 95 gold, 77 silver, and 120 copper coins into a large leather backpack.
< 104h/104H 126v/127V Pos: standing >
You can't carry any more.
< 104h/104H 127v/127V Pos: standing >
A militia guard leaves north.
< 104h/104H 127v/127V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 104h/104H 127v/127V Pos: standing >
A stray cat enters from the north.
< 104h/104H 127v/127V Pos: standing >
You are carrying: (10/10)
[2] a studded leather cloak
a wicked looking collar
some tight silk pants [superior]
[2] a pair of rugged outdoors boots [superior]
[2] a pair of rugged outdoors boots [poor]
a leather bag with two little eye holes
a large leather backpack
< 104h/104H 127v/127V Pos: standing >
The taste of blood slowly fades from your body.
Out of nowhere, a human street sweeper stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a human street sweeper stabs you in the back, RIP...