<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn on head> a black turban of circling flames [poor] (magic)
<worn on eyes> a hydra-scale gorget [46%]
<worn in ear> a wad of spawn goo (magic) (humming)
<worn in ear> a bone pick [superior] [83%]
<worn on face> the mask of armageddon [77%]
<worn around neck> the chaotic necklace [superior]
<worn around neck> an amulet of creation (magic) (humming)
<worn on body> a darkmail breastplate (magic)
<worn about body> a cloak of glittering icicles (magic) [61%]
<worn as quiver> the frost giant's axe (magic)
<worn about waist> the enchanted adamantium belt of vitality (magic) (glowing)
<worn on belt buckle>a sacrificial blood dagger of Kvasir (magic)
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bowman's adamantium wristband (magic)
<worn around wrist> a shiny mithril bracelet [superior] (magic) [80%]
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating) [52%]
<worn on finger> a jagged ring of Shanatar rock [poor] (magic)
<worn on finger> an obsidian circle [superior] (magic)
<primary weapon> Silence, the dagger of anguish [superior] (magic) (illuminating)
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] (magic) [88%]
<worn on legs> a pair of vapor leggings
An orc city guard's mighty slash enshrouds an Orc in a mist of blood.
< 384h/384H 201v/201V Pos: standing >
< T: orc TP: ass TC:pretty hurt E: An Orc sit EP: awful >
An Orc clambers to his feet.
< 384h/384H 201v/201V Pos: standing >
< T: orc TP: ass TC:pretty hurt E: An Orc sta EP: awful >
An Orc attempts to flee.
An Orc leaves east.
< 384h/384H 201v/201V Pos: standing >
A snarling warg misses an orc city guard.
< 384h/384H 201v/201V Pos: standing >
You snap into visibility.
An orc city guard is already on the ground!
But hey you try anyways and you fall on yer ass!
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc ass EP: pretty hurt >
An orc city guard's powerful slash wounds a snarling warg.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 42 ] Your mighty pierce seriously wounds an orc city guard.
[Damage: 12 ] Your impressive pierce strikes an orc city guard.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc ass EP: pretty hurt >
A snarling warg's weak bite wounds an orc city guard.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine pierce strikes an orc city guard.
[Damage: 13 ] Your impressive pierce strikes an orc city guard hard.
[Damage: 10 ] Your impressive pierce strikes an orc city guard hard.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc ass EP: awful >
An orc city guard's impressive slash grazes a snarling warg.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc ass EP: awful >
A snarling warg's decent bite strikes an orc city guard.
An orc city guard clambers to his feet.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An orc city guard parries your futile lunge at him.
An orc city guard parries your futile lunge at him.
An orc city guard parries your futile lunge at him.
< 384h/384H 201v/201V Pos: sitting >
< T: warg TP: sta TC:few scratches E: orc sta EP: awful >
An orc city guard's powerful slash wounds a snarling warg.
An orc city guard's impressive slash grazes a snarling warg.
An orc city guard turns to focus his attack on Werii!
< 384h/384H 201v/201V Pos: sitting >
< T: Werii TP: sit TC:excellent E: orc sta EP: awful >
You clamber to your feet.
< 384h/384H 201v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: orc sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 384h/384H 201v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: orc sta EP: awful >
You attempt to flee...
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port. The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West
Fresh blood covers everything in the area.
You flee eastward!
< 384h/384H 195v/201V Pos: standing >
Saving Werii.
< 384h/384H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 196v/201V Pos: standing >
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins. Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 384h/384H 196v/201V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
< 384h/384H 196v/201V Pos: standing >
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
A black crow hops through the streets, pecking at trash.
< 384h/384H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 196v/201V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
A few drops of fresh blood are scattered around the area.
< 384h/384H 198v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 198v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 199v/201V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
< 384h/384H 198v/201V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A jet black stag regally walks down the trail.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 384h/384H 198v/201V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
A jet black stag regally walks down the trail.
< 384h/384H 198v/201V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East# -West
Fresh blood covers everything in the area.
< 384h/384H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 198v/201V Pos: standing >
The gates seems to be closed.
< 384h/384H 200v/201V Pos: standing >
The gates seems to be closed.
< 384h/384H 201v/201V Pos: standing >
Ok.
< 384h/384H 201v/201V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 384h/384H 200v/201V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 384h/384H 199v/201V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
A black crow hops through the streets, pecking at trash.
< 384h/384H 197v/201V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 384h/384H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 196v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 196v/201V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 384h/384H 196v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 196v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 197v/201V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 384h/384H 196v/201V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
A black crow hops through the streets, pecking at trash.
< 384h/384H 194v/201V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 384h/384H 193v/201V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 384h/384H 192v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 192v/201V Pos: standing >
. .^@
.. ..+.
**...M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 384h/384H 191v/201V Pos: standing >
. .^.
.. ..+@
**...M*+*.
**.****.*..
***++.+**..
**+******.
*.***.**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 384h/384H 190v/201V Pos: standing >
.
.. .^.
*.. ..@.
***...M*+*.
***.****.*..
.***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 384h/384H 189v/201V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 384h/384H 190v/201V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 384h/384H 191v/201V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 384h/384H 190v/201V Pos: standing >
The snow is coming down faster now.
.
..
*.. @^.
**.. ..+.
****...M*+*.
***.****.*..
.***++.+**..
***+******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
< 384h/384H 189v/201V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 384h/384H 190v/201V Pos: standing >
..
*.. .^.
**.. .@+.
****...M*+*.
.***.****.*..
..***++.+**..
.***+******.
.**.***.**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 384h/384H 190v/201V Pos: standing >
.
*..
**.. .^.
.**.. @.+.
.****...M*+*.
^.***.****.*..
...***++.+**..
^.***+******.
^.**.***.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 384h/384H 189v/201V Pos: standing >
..
**.. .^.
.**.. ..+.
.****...@*+*.
^.***.****.*..
M...***++.+**..
M^.***+******.
M^.**.***.**.
^..M+**.M.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 384h/384H 188v/201V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
..
**.. .^.
.**.. ..+.
.****..@M*+*.
^.***.****.*..
M...***++.+**..
M^.***+******
M^.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 384h/384H 186v/201V Pos: standing >
.
*..
***.. .^.
..**.. ..+.
^.****.@.M*+*.
M^.***.****.*..
MM...***++.+**.
MM^.***+*****
MM^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 384h/384H 185v/201V Pos: standing >
..
**..
.***.. .^.
^..**.. ..+.
M^.****@..M*+*.
MM^.***.****.*.
MMM...***++.+**
MMM^.***+****
MMM^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 384h/384H 184v/201V Pos: standing >
..
**..
***@...
.***.**
..***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 384h/384H 182v/201V Pos: standing >
*..
.**..
.**@*..
^.***.*
...**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 384h/384H 181v/201V Pos: standing >
**..
..**..
^.*@**.
M^.***.
M...*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 384h/384H 180v/201V Pos: standing >
***..
^..**..
M^.@***
MM^.***
MM...
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 384h/384H 179v/201V Pos: standing >
M..*...
MM^.***..
^MMM..***..
^^MMM^..**..
*^MMMM^@****...
*^MMMMM^.***.**
*^^^^MMM...***+
**M^^MMM^.***
...^MMMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 384h/384H 177v/201V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
< 384h/384H 176v/201V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 384h/384H 174v/201V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 384h/384H 171v/201V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
< 384h/384H 169v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 170v/201V Pos: standing >
Pardon?
< 384h/384H 171v/201V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 384h/384H 168v/201V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East
Fresh blood covers everything in the area.
< 384h/384H 166v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 167v/201V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West
Fresh blood splatters cover the area.
< 384h/384H 165v/201V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
< 384h/384H 163v/201V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 384h/384H 160v/201V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West
Fresh blood covers everything in the area.
< 384h/384H 158v/201V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 384h/384H 157v/201V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 384h/384H 155v/201V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees begin to thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 384h/384H 154v/201V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
An Orc (medium) sits resting.(Red Aura)
A jet black bear forages for some food.
< 384h/384H 153v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 384h/384H 153v/201V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South
< 384h/384H 152v/201V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East -West
< 384h/384H 150v/201V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South
< 384h/384H 150v/201V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
An Orc (medium) stands here.(Red Aura)
A jet black bear forages for some food.
< 384h/384H 149v/201V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 19 ] An Orc makes a strange sound as you place Silence, the dagger of anguish [superior] in his back.
< 384h/384H 150v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] Your fine pierce seriously wounds an Orc.
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
[Damage: 10 ] Your impressive pierce seriously wounds an Orc.
An Orc parries your futile lunge at him.
< 384h/384H 151v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP: awful >
Pardon?
< 384h/384H 151v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sta EP: awful >
You snap into visibility.
You do a fancy maneuver, tripping an Orc.
< 384h/384H 151v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sit EP: awful >
You parry an Orc's lunge at you.
You snap into visibility.
< 384h/384H 151v/201V Pos: standing >
< T: Werii TP: sta TC:excellent E: An Orc sit EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive pierce enshrouds an Orc in a mist of blood.
[Damage: 9 ] Your pierce causes an Orc to grimace in pain.
[Damage: 10 ] Your pierce hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage: 14 ] You successfully stab an Orc in the heart, killing him instantly.
An Orc's service tags of the squad was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.