The death of [52 Spiritualist] Rethan La Resistance (Drow Elf)

in A Destroyed Lounge

from the perspective of [51 Swordsman] Org The Empire (Thri-Kreen)

<floating about head>a mirrored ioun stone[216h 57m 15s]
<worn as a badge>    the atlantan badge of strength of strength [85%]             
<worn on head>       a derroskin admiral's hat of endurance
<worn on eyes>       an eyepatch of despair [superior] (magic)
<worn on face>       an iron mask made by Zyrl
<worn around neck>   a studded dragonscale neckguard
<worn around neck>   a necklace of halfling ears [88%]             
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     a snakeskin quiver made by Om (glowing)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       the sleeves of Arkan'non of agility (invis) (magic)
<worn on lower arms> a set of jagged blood crystal arm plates (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a thick, pulsing quartz bracelet (magic)
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on lower wrist>a durithalite bracelet (magic) (glowing)
<worn on lower wrist>a length of zombie flesh of dexterity [83%]             
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on lower hands>a pair of vampiric dragonscale gauntlets (magic)
<primary weapon>     a scimitar named 'Woundhealer' (magic) (flaming)
<secondary weapon>   a longsword called 'Flame of the North' (magic) (illuminating) [85%]             
<third weapon>       the granite dagger 'BloodFeast' (magic)[216h 57m 15s]
<worn on legs>       some blue-tinted chainmail leggings

An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1090h/856H 220v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your south.

< 1090h/856H 221v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your south.

< 1090h/856H 222v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your south.

< 1090h/856H 222v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1089h/856H 222v/222V Pos: standing >
Moxo opens the iron.

< 1089h/856H 222v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your north.
A private in the Guard's Walk Patrol who is not far off to your south.
Moxo leaves north.
You follow Moxo.

A Corner in the Guards Walk
   This room is strategically very important.  There are stairs leading up and 
down here to the other floors of the castle.  Controlling the corners of the 
castle was obviously very important to the castle designer considering the 
thickness of the iron doors that lead to the perimeter halls.  There are arrow 
slits cut into the stone in both exterior walls, which are currently covered 
by sliding iron doors.  A bench sits against the wall next to a water barrel.  
Doors lead to the south and to the west.
Obvious exits: -South -West# -Up
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1089h/856H 221v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is a brief walk away to your south.

< 1088h/856H 221v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A lieutenant who is close by above you.
A lieutenant who is close by above you.

< 1088h/856H 221v/222V Pos: standing >
Moxo opens the iron.

< 1088h/856H 221v/222V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
[Damage:  8 ] You quickly scan the area.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A servant who is rather far off to your west.
A lieutenant who is close by above you.

< 1080h/856H 221v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A servant who is rather far off to your west.

< 1080h/856H 221v/222V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A servant who is rather far off to your west.
A lieutenant who is close by above you.
A lieutenant who is close by above you.
Moxo leaves west.
You follow Moxo.

Eastern Guard's Walk, North Wall
   The air in this section of the hall seems abnormally stagnant.  There are 
no arrow slits, or windows of any kind.  Apparently not much danger exists to 
the north of the castle.  The corridor is wide, but has a low ceiling which 
combined with the torch smoke provides a very uncomfortable area.  The torches 
are held by more of the iron sconces so common to the castle.  The worn path 
down the center of the hall seems even more dull here, as if the stone were 
older.  This area of the hall appears to be under some sort of restoration.  
The stone on the inner wall is freshly laid in some areas, and crumbling in 
others.  It continues to the west and an iron door lies to the east.
Obvious exits: -East -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
Majk enters from the east.
An air elemental enters from the east.

< 1080h/856H 220v/222V Pos: standing >
Moxo leaves west.
You follow Moxo.

Eastern Guard's Walk, North Wall
   The air in this section of the hall seems abnormally stagnant.  There are 
no arrow slits, or windows of any kind.  Apparently not much danger exists to 
the north of the castle.  The corridor is wide, but has a low ceiling which 
combined with the torch smoke provides a very uncomfortable area.  The torches 
are held by more of the iron sconces so common to the castle.  The worn path 
down the center of the hall seems even more dull here, as if the stone were 
older.  This area of the hall appears to be under some sort of restoration.  
The stone on the inner wall is freshly laid in some areas, and crumbling in 
others.  It continues east and west.
Obvious exits: -North -East -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
Majk enters from the east.
An air elemental enters from the east.

< 1080h/856H 219v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A servant who is not far off to your west.

< 1079h/856H 219v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
A servant who is not far off to your west.

< 1079h/856H 221v/222V Pos: standing >
Moxo leaves west.
You follow Moxo.

Eastern Guard's Walk, North Wall
   The air in this section of the hall seems abnormally stagnant.  There are 
no arrow slits, or windows of any kind.  Apparently not much danger exists to 
the north of the castle.  The corridor is wide, but has a low ceiling which 
combined with the torch smoke provides a very uncomfortable area.  The torches 
are held by more of the iron sconces so common to the castle.  The worn path 
down the center of the hall seems even more dull here, as if the stone were 
older.  This area of the hall appears to be under some sort of restoration.  
The stone on the inner wall is freshly laid in some areas, and crumbling in 
others.  It continues east and west.
Obvious exits: -East -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
Majk enters from the east.
An air elemental enters from the east.

< 1078h/856H 221v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is a brief walk away to your east.
A lieutenant who is a brief walk away to your east.
A servant who is close by to your west.

< 1078h/856H 221v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is a brief walk away to your east.
A servant who is close by to your west.

< 1078h/856H 221v/222V Pos: standing >
Moxo leaves west.
You follow Moxo.

Eastern Guard's Walk, North Wall
   The air in this section of the hall seems abnormally stagnant.  There are 
no arrow slits, or windows of any kind.  Apparently not much danger exists to 
the north of the castle.  The corridor is wide, but has a low ceiling which 
combined with the torch smoke provides a very uncomfortable area.  The torches 
are held by more of the iron sconces so common to the castle.  The worn path 
down the center of the hall seems even more dull here, as if the stone were 
older.  This area of the hall appears to be under some sort of restoration.  
The stone on the inner wall is freshly laid in some areas, and crumbling in 
others.  It continues east and west, and an iron door leads south.
Obvious exits: -East -South# -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
An air elemental enters from the east.
An air elemental enters from the east.
Majk enters from the east.
An air elemental enters from the east.

< 1078h/856H 220v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is rather far off to your east.

< 1078h/856H 220v/222V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 1078h/856H 221v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is rather far off to your east.
A lieutenant who is rather far off to your east.

< 1078h/856H 222v/222V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
[Damage:  8 ] Moxo opens the iron.

< 1070h/856H 222v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is rather far off to your east.
An ice garden attendant who is close by to your south.

< 1069h/856H 222v/222V Pos: standing >
You quickly scan the area.
A lieutenant who is rather far off to your east.
A lieutenant who is rather far off to your east.
An ice garden attendant who is close by to your south.

< 1069h/856H 222v/222V Pos: standing >
Moxo leaves south.
You follow Moxo.

A Corner In the Ice Garden
  This area is somewhat sheltered from the wind by the castle walls, but there 
is no protection from the precipitory elements.  All around are benches and 
throne like chairs, some wooden, some iron, and a few carved straight out of 
the icy snow.  The garden is totally normal in all respects except everything 
is encased in a thin layer of ice, as though it were a section of tropical 
rainforest suddenly flash frozen.  The flowers are bent slightly in one 
direction as if swaying from a mild breeze when the arctic blast hit.  The 
whole scene makes for a rather ghastly paradox.  A few shattered pieces of 
purple orchid litter the pristine path through the garden.  The garden 
continues to the west and south, and an iron door is sunk into the north wall.
Obvious exits: -North -South -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An attendant is here sweeping snow from the path.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 1069h/856H 221v/222V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
The ice artist who is a brief walk away to your west.
A raucous guest who is rather far off to your west.

< 1068h/856H 221v/222V Pos: standing >
You quickly scan the area.
The ice artist who is a brief walk away to your west.
A raucous guest who is rather far off to your west.

< 1068h/856H 221v/222V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
Malice, the half-breed son of Strife, who is not far off to your west.
The ice artist who is a brief walk away to your west.
A raucous guest who is rather far off to your west.

< 1068h/856H 221v/222V Pos: standing >
You follow Moxo.

A Corner In the Ice Garden
   The scene here is almost surrealistic.  A section of rain forest appears to 
have been flash frozen, and transported thousands of miles north, to this...
the most desolate place in the wastes.  For what purpose remains a mystery, 
but it is no less magnificent.  Frozen raindrops hang for all eternity from 
leaves that will never again taste the sun.  Snow falls upon branches that 
have never known anything but the kiss of warmth and balmy tropical breezes.  
Great vines of ivy have begun to take root and are climbing the castle walls.  
The garden continues to the north and west, while a door leads inside to the 
south.
Obvious exits: -North -South# -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 1068h/856H 219v/222V Pos: standing >
You quickly scan the area.
The clergy's representative who is not far off to your west.

< 1068h/856H 219v/222V Pos: standing >
You quickly scan the area.
An ice garden attendant who is close by to your north.
A servant who is not far off to your north.
The clergy's representative who is not far off to your west.

< 1068h/856H 220v/222V Pos: standing >
You quickly scan the area.
An ice garden attendant who is close by to your north.
A servant who is not far off to your north.

< 1067h/856H 222v/222V Pos: standing >
You quickly scan the area.
An ice garden attendant who is close by to your north.
The clergy's representative who is not far off to your west.

< 1067h/856H 222v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 1066h/856H 222v/222V Pos: standing >
Moxo opens the door.

< 1066h/856H 222v/222V Pos: standing >
You quickly scan the area.
An ice garden attendant who is close by to your north.
The snooty wife who is not far off to your south.
You follow Moxo.

A Corner In the East Hall
   The east/west and north/south sections of the east hall meet here. The wall
decorations cease here, and the walls remain empty in this corner.  The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far.  The
ambient light is pleasantly bright and if the surrounding images weren't so
violent, it might almost seem cheery.  Modified pole-arms serve as torch 
holders placed every twenty feet or so.  The ceiling is at least thirteen feet
off the ground, leaving plenty of room to swing a sword.  The hall runs south
and east, while an iron door leads north.
Obvious exits: -North -East -South
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.
Majk enters from the north.
An air elemental enters from the north.

< 1066h/856H 220v/222V Pos: standing >
You quickly scan the area.
A drunken merchant who is a brief walk away to your east.
The snooty wife who is close by to your south.

< 1066h/856H 220v/222V Pos: standing >
You quickly scan the area.
An ice garden attendant who is not far off to your north.
A servant who is a brief walk away to your north.
The snooty wife who is close by to your south.

< 1066h/856H 220v/222V Pos: standing >
Moxo leaves east.
You follow Moxo.

The East Hall
   This area of the hall is dedicated to one battle in particular.  Several
sketches show the sequence of events that unfolded when a horde of men in black
swarmed the castle.  The first image shows the approach of the men in black,
they spill out onto the surface of the cliffs from the road leading down.  In
the next picture, they are scaling the walls using ropes they have tossed over
the parapets.  Strangely enough, the perspective of the pictures is from a
point about fifty feet above the castle walls.  In the last picture, a melee
ensues on the roof in which the forces of the castle guard clash with the
invaders.  In the center of the battle, amid piles of bodies, stands the
faceless woman in blue.  Her body gripped with battle rage, she wipes the 
blood from her brow and leaps towards another hapless raider.  The hall runs 
east and west, while a door leads north.
Obvious exits: -North# -East -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
Majk enters from the west.
An air elemental enters from the west.

< 1066h/856H 219v/222V Pos: standing >
You quickly scan the area.
A drunken merchant who is not far off to your east.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.

< 1066h/856H 219v/222V Pos: standing >
You quickly scan the area.
A drunken merchant who is not far off to your east.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.

< 1065h/856H 221v/222V Pos: standing >
You quickly scan the area.
A drunken merchant who is not far off to your east.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.

< 1064h/856H 222v/222V Pos: standing >
Moxo opens the door.

< 1064h/856H 222v/222V Pos: standing >
You quickly scan the area.
A guest of the castle who is not far off to your north.
A guest of the castle who is not far off to your north.
A drunken merchant who is not far off to your east.
A sentinel private who is close by to your west.
Moxo leaves north.
You follow Moxo.

A Plush Lounge
   This room precedes the guest chambers which lie to the north.  There are 
lavish couches and chairs about the room designed for luxurious conversation.  
The walls are paneled wood with a beautiful grain pattern that accents the 
striations on the floor.  A large mahogany bar covers the eastern wall leaving 
most of the furniture off to the west.  Tapestries adorn the wall much like 
that of the hall to the south.  A banded door stands between the lounge and 
the guests chambers to the north, and the east hall lies to the south.
Obvious exits: -North -South
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1064h/856H 221v/222V Pos: standing >
Moxo leaves north.
You follow Moxo.

The Guest Chambers
   These chambers are reserved for use by guests of the castle, though it does 
not appear that one resides here now.  The room is freshly cleaned, the bed 
made, and the surfaces dusted.  A small but adequate mirror hangs above the 
vanity on the west wall.  A chest of drawers takes up the eastern wall, while 
the bed dominates the northern.  The center of the room is accented by a 
pleasant, but average rug.  The only exit is to the south through the lounge.
Obvious exits: -South
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A guest of the castle is stretched out, sound asleep.(Red Aura)
A guest of the castle is stretched out, sound asleep.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1064h/856H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.
Moxo leaves south.
You follow Moxo.

A Plush Lounge
   This room precedes the guest chambers which lie to the north.  There are 
lavish couches and chairs about the room designed for luxurious conversation.  
The walls are paneled wood with a beautiful grain pattern that accents the 
striations on the floor.  A large mahogany bar covers the eastern wall leaving 
most of the furniture off to the west.  Tapestries adorn the wall much like 
that of the hall to the south.  A banded door stands between the lounge and 
the guests chambers to the north, and the east hall lies to the south.
Obvious exits: -North -South
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
Majk enters from the north.
An air elemental enters from the north.

< 1064h/856H 219v/222V Pos: standing >
Moxo leaves south.
You follow Moxo.

The East Hall
   This area of the hall is dedicated to one battle in particular.  Several
sketches show the sequence of events that unfolded when a horde of men in black
swarmed the castle.  The first image shows the approach of the men in black,
they spill out onto the surface of the cliffs from the road leading down.  In
the next picture, they are scaling the walls using ropes they have tossed over
the parapets.  Strangely enough, the perspective of the pictures is from a
point about fifty feet above the castle walls.  In the last picture, a melee
ensues on the roof in which the forces of the castle guard clash with the
invaders.  In the center of the battle, amid piles of bodies, stands the
faceless woman in blue.  Her body gripped with battle rage, she wipes the 
blood from her brow and leaps towards another hapless raider.  The hall runs 
east and west, while a door leads north.
Obvious exits: -North -East -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
Majk enters from the north.
An air elemental enters from the north.

< 1064h/856H 218v/222V Pos: standing >
You quickly scan the area.
A guest of the castle who is not far off to your north.
A guest of the castle who is not far off to your north.
A drunken merchant who is not far off to your east.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.
Moxo leaves east.
You follow Moxo.

The East Hall
   A cruel religeous ceremony is displayed in detail through bas relief
sculpture here.  Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb.  The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them.  They look half dead
from the cold.  Though it looks horrifying, they are under no restraints and
do this willingy it seems.  The sculpture was carved and then plastered to the
wall, sticking out about 4 inches.  The hall runs east and west, while doors
lead north and south.
Obvious exits: -North# -East -South -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
Majk enters from the west.
An air elemental enters from the west.

< 1064h/856H 218v/222V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your east.
A quiet guest of the castle who is not far off to your south.
A private in the Guard's Walk Patrol who is not far off to your south.
A member of the cleaning crew who is not far off to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A sentinel private who is not far off to your west.

< 1064h/856H 220v/222V Pos: standing >
Moxo opens the door.

< 1063h/856H 221v/222V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A captain who is not far off to your north.
A drunken merchant who is close by to your east.
A quiet guest of the castle who is not far off to your south.
A private in the Guard's Walk Patrol who is not far off to your south.
A member of the cleaning crew who is not far off to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
A sentinel private who is not far off to your west.

< 1063h/856H 222v/222V Pos: standing >
You quickly scan the area.
Masha the dicer who is close by to your north.
A captain who is not far off to your north.
A quiet guest of the castle who is not far off to your south.
A private in the Guard's Walk Patrol who is not far off to your south.
A member of the cleaning crew who is not far off to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.
Moxo leaves north.
You follow Moxo.

A Destroyed Lounge
   This room was the victim of a force so destructive, the walls show the 
evidence of its intensity.  Huge slash marks rip across the stone walls.  A 
few large gouges are also present, they scar the rock two inches deep in some 
places.  All the furniture has been utterly obliterated beyond all 
recognition. Cushion stuffing lines the floor from all the wrecked furniture.  
The bar that was built into the west wall has been sundered in two by a huge 
cleave that dwarfs the numerous other injuries it bears.  Not one item remains 
intact in this room including the torch sconces.  A banded door stands between 
the lounge and the guests chambers to the north, and the east hall lies to the 
south.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting Masha the dicer.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
(Q)Masha the dicer stands here, fighting a Drow Elf.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1063h/856H 221v/222V Pos: standing >
Moxo leaves north.
You follow Moxo.

The Guest Chambers
   This room is much like the lounge preceding it, it has been wracked by a
violent force of intense strength.  The bed has been shredded, leaving 
stuffing and straw all over the floor.  What was once a chest of drawers lies
in a pile of scrap wood in the corner, and the mirror that hung on the wall
above it is in an equally large number of pieces.  Perhaps most disturbing
about the destruction here, is the mutilation of some poor soul whose race is
not even identifiable due to the extensive damage to the body.  Blood stains
most of the floor and the walls and even the ceiling to some extent.  The only
exit is to the south.
Obvious exits: -South
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A captain in the Guard's Walk Patrol is here investigating the crimescene.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1062h/856H 220v/222V Pos: standing >
Moxo leaves south.
You follow Moxo.

A Destroyed Lounge
   This room was the victim of a force so destructive, the walls show the 
evidence of its intensity.  Huge slash marks rip across the stone walls.  A 
few large gouges are also present, they scar the rock two inches deep in some 
places.  All the furniture has been utterly obliterated beyond all 
recognition. Cushion stuffing lines the floor from all the wrecked furniture.  
The bar that was built into the west wall has been sundered in two by a huge 
cleave that dwarfs the numerous other injuries it bears.  Not one item remains 
intact in this room including the torch sconces.  A banded door stands between 
the lounge and the guests chambers to the north, and the east hall lies to the 
south.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting Masha the dicer. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
(Q)Masha the dicer stands here, fighting a Drow Elf.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.
Majk enters from the north.
An air elemental enters from the north.

< 1062h/856H 219v/222V Pos: standing >
Moxo leaves south.
You follow Moxo.

The East Hall
   A cruel religeous ceremony is displayed in detail through bas relief
sculpture here.  Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb.  The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them.  They look half dead
from the cold.  Though it looks horrifying, they are under no restraints and
do this willingy it seems.  The sculpture was carved and then plastered to the
wall, sticking out about 4 inches.  The hall runs east and west, while doors
lead north and south.
Obvious exits: -North -East -South -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
Majk enters from the north.
An air elemental enters from the north.

< 1062h/856H 218v/222V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
[Damage:  6 ] Bash who?
Moxo leaves east.
You follow Moxo.

The Eastern End of the East Hall
   This hall carries the history of the castle and all of its previous 
inhabitants.  The story is told through tapestry and painting, which leap off
the wall in vibrant, powerful images.  Much of the work is centered around one
figure, a tall woman of golden hair and ferocious build.
   The floor here is flat and smooth, cut from large pieces of stone that must
have been mined locally as there is no way they could have been carried very
far.  The ambient light is pleasantly bright and if the surrounding images
weren't so violent, it might almost seem cheery. Modified pole-arms serve as
torch holders placed every twenty feet or so.  The ceiling is at least 
thirteen feet off the ground, leaving plenty of room to swing a sword.  The
hall runs west and an iron door leads east.
Obvious exits: -North# -East# -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
An air elemental enters from the west.
An air elemental enters from the west.
Majk enters from the west.
An air elemental enters from the west.

< 1056h/856H 218v/222V Pos: standing >
Bash who?

< 1056h/856H 219v/222V Pos: standing >
Bash who?

< 1056h/856H 220v/222V Pos: standing >
Bash who?
Moxo leaves west.
You follow Moxo.

The East Hall
   A cruel religeous ceremony is displayed in detail through bas relief
sculpture here.  Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb.  The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them.  They look half dead
from the cold.  Though it looks horrifying, they are under no restraints and
do this willingy it seems.  The sculpture was carved and then plastered to the
wall, sticking out about 4 inches.  The hall runs east and west, while doors
lead north and south.
Obvious exits: -North -East -South -West
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
Majk enters from the east.
An air elemental enters from the east.

< 1056h/856H 220v/222V Pos: standing >
Bash who?

< 1056h/856H 220v/222V Pos: standing >
Bash who?

< 1056h/856H 221v/222V Pos: standing >
Bash who?

< 1056h/856H 222v/222V Pos: standing >
Bash who?
Moxo leaves north.
You follow Moxo.

A Destroyed Lounge
   This room was the victim of a force so destructive, the walls show the 
evidence of its intensity.  Huge slash marks rip across the stone walls.  A 
few large gouges are also present, they scar the rock two inches deep in some 
places.  All the furniture has been utterly obliterated beyond all 
recognition. Cushion stuffing lines the floor from all the wrecked furniture.  
The bar that was built into the west wall has been sundered in two by a huge 
cleave that dwarfs the numerous other injuries it bears.  Not one item remains 
intact in this room including the torch sconces.  A banded door stands between 
the lounge and the guests chambers to the north, and the east hall lies to the 
south.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting Masha the dicer.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
(Q)Masha the dicer stands here, fighting a Drow Elf.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
Majk enters from the south.
An air elemental enters from the south.

< 1056h/856H 221v/222V Pos: standing >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
[Damage:  3 ] Your bash knocks a Drow Elf to the ground!

< 1055h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  small wounds >
 Masha the dicer's punch wounds a Drow Elf.
Masha the dicer's crude punch wounds a Drow Elf.
Masha the dicer's crude punch wounds a Drow Elf.
Masha the dicer whacks a Drow Elf in the side with a sound kick.

< 1055h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  few wounds >
 A Drow Elf's punch wounds Masha the dicer.

< 1055h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  few wounds >
 A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1054h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  few wounds >
 Moxo closes the door.

< 1054h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  few wounds >
 Your ancestors plague Masha the dicer with anguish and pain...

< 1054h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  few wounds >
 Moxo starts casting an offensive spell.
Moxo snaps into visibility.

< 1054h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  few wounds >
 A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1053h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  3 ] Your slash wounds a Drow Elf.
[Damage:  2 ] Your scimitar named 'Woundhealer' burns a Drow Elf with a godly fire!
[Damage:  4 ] Your decent slash wounds a Drow Elf.
[Damage:  2 ] Your longsword called 'Flame of the North' burns a Drow Elf with a godly fire!
[Damage:  2 ] Your crude slash wounds a Drow Elf.
[Damage:  2 ] Your longsword called 'Flame of the North' burns a Drow Elf with a godly fire!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful slash strikes a Drow Elf hard.
[Damage:  3 ] Your scimitar named 'Woundhealer' burns a Drow Elf with a godly fire!
[Damage:  2 ] Your crude slash wounds a Drow Elf.
[Damage:  4 ] Your scimitar named 'Woundhealer' burns a Drow Elf with a godly fire!
[Damage:  2 ] Your crude pierce wounds a Drow Elf.
[Damage:  1 ] Your granite dagger 'BloodFeast' burns a Drow Elf with a godly fire!
[Damage:  3 ] Your decent pierce wounds a Drow Elf.
[Damage:  1 ] Your granite dagger 'BloodFeast' burns a Drow Elf with a godly fire!
[Damage:  7 ] Your fine pierce strikes a Drow Elf.
[Damage:  2 ] Your granite dagger 'BloodFeast' burns a Drow Elf with a godly fire!
[Damage:  4 ] Your decent slash strikes a Drow Elf.
[Damage:  2 ] Your scimitar named 'Woundhealer' burns a Drow Elf with a godly fire!
[Damage:  6 ] Your fine pierce strikes a Drow Elf.
[Damage:  3 ] Your granite dagger 'BloodFeast' burns a Drow Elf with a godly fire!
[Damage:  3 ] Your decent slash wounds a Drow Elf.
[Damage:  2 ] Your scimitar named 'Woundhealer' burns a Drow Elf with a godly fire!
[Damage:  5 ] Your fine slash strikes a Drow Elf.
[Damage:  2 ] Your scimitar named 'Woundhealer' burns a Drow Elf with a godly fire!

< 1076h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP: pretty hurt >
 Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Moxo.
A Drow Elf misses Masha the dicer.

< 1075h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  awful >
 Masha the dicer's decent punch seriously wounds a Drow Elf.
Masha the dicer misses a Drow Elf.
Masha the dicer's punch strikes a Drow Elf very hard.

< 1075h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  awful >
 Moxo starts casting an offensive spell.

< 1075h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  awful >
 An air elemental says in elven 'Prepare to fight me, too!'
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
An air elemental misses a Drow Elf.

< 1075h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  awful >
 Majk's spell flows around a Drow Elf, leaving him unharmed!

< 1075h/856H 221v/222V Pos: standing >
< T: masha TP: sta TC: awful E: A Drow Elf sit EP:  awful >
 Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf twitches and jerks violently to death from Moxo's shower of arcing electricity!
A Drow Elf's silver breastplate of the centaur tribe exploded spreading charges of electrical energy!
A Drow Elf's priest's shayla of the maelstrom exploded spreading charges of electrical energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.