<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the spiked crown of mental resistance [63%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an emerald disc fashioned from bone (magic)
<worn in ear> an enchanted earring of constitution [87%]
<worn on face> mask of the flayed mind (magic)
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn on body> the Living Necroplasm (magic)[225h 47m 47s]
<worn about body> the cloak of dragonkind (magic)
<worn on back> a flayed illithid-hide backpack
<worn on tail> a tiny seashell (magic)
<worn as quiver> Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [88%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [81%]
<attached to belt> a tiny elixir of potent drugs
<worn on arms> the armplates of the Cosmos (magic) [73%]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands> the cubes of protection (humming) [80%]
<worn on finger> a bone band of infinite power (magic) (humming)
<worn on finger> a bone band [superior] (magic) (humming)
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<held> the tome of Strahd (magic) (glowing) [67%]
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> the cubes of protection (humming) [85%]
On the Prison Floor L2
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the west.
Lurt enters from the west.
< 961h/975H 238v/239V Pos: standing >
< 962h/975H 238v/239V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 942h/975H 238v/239V Pos: standing >
Laz sneaks south.
You follow Laz.
On the Prison Floor L2
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.
< 943h/975H 237v/239V Pos: standing >
< 944h/975H 239v/239V Pos: standing >
You quickly scan the area.
Ameth who is not far off to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
< 944h/975H 239v/239V Pos: standing >
You quickly scan the area.
Ameth who is not far off to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
< 946h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On the Prison Floor L2
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the west.
Lurt enters from the west.
< 946h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On the Prison Floor L2
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the west.
Lurt enters from the west.
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your west.
< 946h/975H 237v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the south.
Lurt enters from the south.
< 948h/975H 238v/239V Pos: standing >
< 949h/975H 238v/239V Pos: standing >
You follow Laz.
On the Prison Floor L1
Obvious exits: -N -S -W -U
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from above.
Lurt enters from above.
< 950h/975H 237v/239V Pos: standing >
A timid prisoner says 'This place is too dangerous for me!'
A timid prisoner sniffs sadly.
< 951h/975H 239v/239V Pos: standing >
< 953h/975H 239v/239V Pos: standing >
You follow Laz.
On the Prison Floor L1
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.
< 954h/975H 238v/239V Pos: standing >
Laz sneaks west.
You follow Laz.
On the Prison Floor L1
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the east.
Lurt enters from the east.
< 955h/975H 237v/239V Pos: standing >
Laz sneaks west.
You follow Laz.
On the Prison Floor L1
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
A timid prisoner is standing here, wishing he were free.
Tiu enters from the east.
Lurt enters from the east.
< 955h/975H 236v/239V Pos: standing >
Laz sneaks west.
You follow Laz.
Inside the Gates of the Prison
Obvious exits: -N -E -S#
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the east.
Lurt enters from the east.
< 956h/975H 238v/239V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
< 957h/975H 238v/239V Pos: standing >
Tiu opens the door.
< 957h/975H 238v/239V Pos: standing >
Laz sneaks south.
You follow Laz.
At the Entrance to The Prison
Obvious exits: -N -E
Laz (Orc)(medium) stands in mid-air here.
A young squire stands here practicing his sword technique.
Tiu enters from the north.
Lurt enters from the north.
< 960h/975H 237v/239V Pos: standing >
Laz closes the door.
< 961h/975H 239v/239V Pos: standing >
You see nothing special...
< 961h/975H 239v/239V Pos: standing >
You follow Laz.
On Prison Way
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A young squire stands here practicing his sword technique.
Tiu enters from the west.
Lurt enters from the west.
< 963h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On Prison Way
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
A homeless man is here, longing for better times.
Tiu enters from the west.
Lurt enters from the west.
< 964h/975H 237v/239V Pos: standing >
You quickly scan the area.
A little brat who is close by to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A common woman who is in the distance to your east.
The keep's crier who is in the distance to your east.
A squire of the keep who is close by to your west.
A squire of the keep who is not far off to your west.
< 965h/975H 237v/239V Pos: standing >
You quickly scan the area.
A little brat who is close by to your east.
A Bloodstone merchant who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A common woman who is in the distance to your east.
The keep's crier who is in the distance to your east.
A squire of the keep who is close by to your west.
A squire of the keep who is not far off to your west.
< 966h/975H 239v/239V Pos: standing >
You quickly scan the area.
A little brat who is close by to your east.
A Bloodstone merchant who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is in the distance to your east.
A common woman who is in the distance to your east.
The keep's crier who is in the distance to your east.
A squire of the keep who is close by to your west.
A squire of the keep who is not far off to your west.
< 966h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On Prison Way
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
Somebody's revolting little child is standing here.
Tiu enters from the west.
Lurt enters from the west.
You quickly scan the area.
A Bloodstone merchant who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
An elite watcher who is rather far off to your east.
A common woman who is rather far off to your east.
The keep's crier who is rather far off to your east.
A watcher of the keep who is close by to your south.
A homeless man who is close by to your west.
A squire of the keep who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
< 966h/975H 238v/239V Pos: standing >
You follow Laz.
On Prison Way
Obvious exits: -N -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the west.
Lurt enters from the west.
You quickly scan the area.
A watcher of the keep who is close by to your north.
A watcher of the keep who is close by to your north.
An elite watcher who is close by to your north.
A watcher of the keep who is close by to your north.
A Bloodstone holyman who is close by to your north.
A wild rabbit who is close by to your north.
An insane woman who is close by to your north.
A watcher of the keep who is close by to your north.
A citizen of Bloodstone who is close by to your north.
A wino who is not far off to your north.
A squire of the keep who is not far off to your north.
The baron's servant who is not far off to your north.
A homeless man who is not far off to your north.
A citizen of Bloodstone who is a brief walk away to your north.
A Bloodstone merchant who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is a brief walk away to your east.
A common woman who is a brief walk away to your east.
The keep's crier who is a brief walk away to your east.
A little brat who is close by to your west.
A homeless man who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.
< 967h/975H 237v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On Prison Way
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A town merchant is standing here thinking very intently about something.
A citizen stands here minding his own business.
Tiu enters from the west.
Lurt enters from the west.
< 967h/975H 236v/239V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your east.
A common woman who is not far off to your east.
The keep's crier who is not far off to your east.
A little brat who is not far off to your west.
A homeless man who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.
A squire of the keep who is in the distance to your west.
< 967h/975H 237v/239V Pos: standing >
< 968h/975H 239v/239V Pos: standing >
< 968h/975H 239v/239V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your east.
A common woman who is not far off to your east.
The keep's crier who is not far off to your east.
A little brat who is not far off to your west.
A homeless man who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.
A squire of the keep who is in the distance to your west.
< 968h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On Prison Way
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the west.
Lurt enters from the west.
< 969h/975H 238v/239V Pos: standing >
You follow Laz.
In Cyloc Square
Obvious exits: -N -E -S -W
The corpse of an insane woman is lying here.
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
Laz (Orc)(medium) stands in mid-air here.
An elite watcher of the keep is standing here.
A woman stands here humming a melody.
The crier of the keep is standing here, voicing some new laws.
Tiu enters from the west.
Lurt enters from the west.
< 969h/975H 237v/239V Pos: standing >
A common woman leaves north.
You failed.
< 971h/975H 239v/239V Pos: standing >
You failed.
< 971h/975H 239v/239V Pos: standing >
You failed.
< 971h/975H 239v/239V Pos: standing >
You failed.
< 972h/975H 239v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
On Cyloc Street
Obvious exits: -N -E -S
Laz (Orc)(medium) stands in mid-air here.
A woman stands here humming a melody.
A servant of the keep's baron is here tending official business.
Tiu enters from the south.
Lurt enters from the south.
You failed.
< 972h/975H 238v/239V Pos: standing >
You follow Laz.
On Cyloc Street
Obvious exits: -N -S -W
Laz (Orc)(medium) stands in mid-air here.
A guard of the Bloodstone keep stands here looking alert.
A hooded strongman is standing here, keeping the public at bay.
A hooded strongman is standing here, keeping the public at bay.
Tiu enters from the south.
Lurt enters from the south.
< 972h/975H 237v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
On Cyloc Street
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the south.
Lurt enters from the south.
< 972h/975H 236v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
On Cyloc Street
Obvious exits: -N -E -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the south.
Lurt enters from the south.
< 973h/975H 236v/239V Pos: standing >
A large dog enters from the east.
< 973h/975H 239v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
On Cyloc Street
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
An elite watcher of the keep is standing here.
Tiu enters from the south.
Lurt enters from the south.
You failed.
< 974h/975H 238v/239V Pos: standing >
You failed.
< 975h/975H 238v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
On Cyloc Street
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
A guard of the Bloodstone keep stands here looking alert.
A holyman dressed in black robes stands here.
Tiu enters from the south.
Lurt enters from the south.
< 975h/975H 237v/239V Pos: standing >
You failed.
< 975h/975H 237v/239V Pos: standing >
Laz sneaks north.
You follow Laz.
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A homeless man is here, longing for better times.
Tiu enters from the south.
Lurt enters from the south.
You failed.
< 975h/975H 237v/239V Pos: standing >
You failed.
< 975h/975H 239v/239V Pos: standing >
You failed.
< 975h/975H 239v/239V Pos: standing >
You failed.
< 975h/975H 239v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On Mina Street
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
A prostitute is here, strutting her stuff.
Tiu enters from the west.
Lurt enters from the west.
You failed.
< 975h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
On Mina Street
Obvious exits: -E -W
Laz (Orc)(medium) stands in mid-air here.
A woman stands here humming a melody.
A citizen stands here minding his own business.
Tiu enters from the west.
Lurt enters from the west.
You failed.
< 975h/975H 237v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A hooded strongman is standing here, keeping the public at bay.
Tiu enters from the west.
Lurt enters from the west.
You failed.
< 975h/975H 236v/239V Pos: standing >
Laz sneaks south.
You follow Laz.
On Commerce Way
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
The keep's majestrate is standing here, peering about at the nearby crowds.
Tiu enters from the north.
Lurt enters from the north.
You failed.
< 975h/975H 236v/239V Pos: standing >
Laz sneaks south.
You follow Laz.
On Commerce Way
Obvious exits: -N -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.
You failed.
< 975h/975H 237v/239V Pos: standing >
Laz sneaks south.
You follow Laz.
In the Commerce District
Obvious exits: -N -E -S
Laz (Orc)(medium) stands in mid-air here.
Tiu enters from the north.
Lurt enters from the north.
You failed.
< 975h/975H 237v/239V Pos: standing >
You follow Laz.
In the Commerce District
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A black crow is perched here, squawking insults at you.
A peddler of the Keep is sitting here displaying his wares.
Tiu enters from the west.
Lurt enters from the west.
You failed.
< 975h/975H 238v/239V Pos: standing >
Laz sneaks east.
You follow Laz.
In the Commerce District
Obvious exits: -N -W
Laz (Orc)(medium) stands in mid-air here.
A citizen stands here minding his own business.
Tiu enters from the west.
Lurt enters from the west.
You failed.
< 975h/975H 237v/239V Pos: standing >
You failed.
< 975h/975H 237v/239V Pos: standing >
You failed.
< 975h/975H 238v/239V Pos: standing >
You failed.
< 975h/975H 239v/239V Pos: standing >
You follow Laz.
In the Commerce District
Obvious exits: -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A black crow is perched here, squawking insults at you.
A peddler of the Keep is sitting here displaying his wares.
Tiu enters from the east.
Lurt enters from the east.
You failed.
< 975h/975H 238v/239V Pos: standing >
Laz sneaks south.
You follow Laz.
In the Commerce District
Obvious exits: -N -E -S -W
Laz (Orc)(medium) stands in mid-air here.
A Human (medium) Protectores Augusti of The Empire stands in mid-air here, fighting Ceb. (casting)
Ceb (Minotaur)(huge) stands, floating here, fighting a Human.
A guard of the Bloodstone keep stands here looking alert.
Tiu enters from the north.
Lurt enters from the north.
You start chanting...
< 975h/975H 237v/239V Pos: standing >
Laz sneaks east.
Tiu leaves east.
Lurt leaves east.
< 975h/975H 237v/239V Pos: standing >
You complete your spell...
[Damage: 139 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Human.
Clutching his head a Human tries to escape the
maddening images circling him.
A Human is stunned!
[Damage: 55 ] BOOOOOOOOOM!
a Human explodes in flames as a GIGANTIC fireball engulfs him.
A tentacle of solified mist coils itself around a Human
tossing him to the ground.
< 1052h/975H 239v/239V Pos: standing >
Laz sneaks in from the east.
Tiu enters from the east.
Lurt enters from the east.
< 1052h/975H 239v/239V Pos: standing >
A Human stops invoking abruptly!
Tiu snaps into visibility.
A Human avoids being bashed by Tiu, who loses his balance and falls.
< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
Laz starts casting an offensive spell.
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
A guard of the keep evaluates the struggle, watching your battle tactics.
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Human is suddenly at a loss for words.
Your power reserves are not sufficient to cast that spell!
< 1052h/975H 239v/239V Pos: standing >
You start chanting...
< 1052h/975H 239v/239V Pos: standing >
Ceb misses a Human.
Ceb's powerful slash enshrouds a Human in a mist of blood.
Ceb's weak slash wounds a Human.
Lurt starts casting an offensive spell called 'greater soul disturbance'.
Lurt snaps into visibility.
< 1052h/975H 239v/239V Pos: standing >
Lurt dodges a Human's attack.
< 1052h/975H 239v/239V Pos: standing >
You complete your spell...
[Damage: 75 ] Your force missile slams into a Human, leaving nothing but a bloody mess.
A Human's a red and white striped bodycloak was completely destroyed by the massive blow!
A Human's cloak of the ageless spirit of the wind was completely destroyed by the massive blow!
A Human's boots of forest running [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.