The death of [52 Diabolis] Steo The Empire (Gnome)

in The Ogre's Foot Inn

from the perspective of [52 Diabolis] Steo The Empire (Gnome)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp of regeneration
<worn on head>       the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes>       the goggles of hate [84%]             
<worn on face>       a mask of hades (glowing)
<worn around neck>   a cracked dragonscale necklace
<worn around neck>   a charm made of dwarf bone [poor]
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    the saving cloak [superior] (glowing)
<worn about waist>   a torn ceremonial belt
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<attached to belt>   a mysterious tome [75%]             
<worn on arms>       some mantis sleeves [poor]
<held as shield>     a shield of guarding
<worn around wrist>  a shiny glowing bracelet made by Daweava (humming) (illuminating) [74%]             
<worn around wrist>  some wooden beads of enlightenment (glowing) [84%]             
<worn on finger>     a rune enscribed adamantium ring [superior] (glowing)
<worn on finger>     a ring of demonic flames [superior]
<held>               a wonderous snowglobe
<worn on legs>       some bloody dragonscale pants
<worn on feet>       devil's hide boots [86%]             

A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 441h/441H 141v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 441h/441H 141v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 140v/143V Pos: standing >
Room #3
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A slender grey elf is here, looking for something.

< 441h/441H 141v/143V Pos: standing >

< 441h/441H 142v/143V Pos: standing >
Rhed, the elven ranger starts casting a spell.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 142v/143V Pos: standing >
A Small Library
  This small library is the same size as the rest of the rooms in the inn,
and was probably just converted from a regular guest room.  A handfull of
Lbookcases line the walls, with two tables sitting in the middle of the room
Lcovered with more books.  A nicely crafted mahogany desk sits in the far corner,
Lwith a half-open drawer protruding from its side.
Obvious exits: -South
A finely carved desk stands, regally, here.

< 441h/441H 141v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 141v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 140v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 140v/143V Pos: standing >
A Small Library
  This small library is the same size as the rest of the rooms in the inn,
and was probably just converted from a regular guest room.  A handfull of
Lbookcases line the walls, with two tables sitting in the middle of the room
Lcovered with more books.  A nicely crafted mahogany desk sits in the far corner,
Lwith a half-open drawer protruding from its side.
Obvious exits: -South
A finely carved desk stands, regally, here.

< 441h/441H 139v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 139v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 139v/143V Pos: standing >
Room #5
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North

< 441h/441H 138v/143V Pos: standing >
You are carrying: (6/12)
a Mystcal Faerie Bag of stolen loot (glowing)
[4] a Magical Green Mushroom from the Sylvan Woods (glowing)
a large leather backpack

< 441h/441H 143v/143V Pos: standing >
Joha sneaks north.

< 441h/441H 143v/143V Pos: standing >
Joha sneaks in from the north.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Joha gives you a great big, warm hug.

< 441h/441H 143v/143V Pos: standing >
Steo eats a mushroom.

< 441h/441H 143v/143V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 441h/441H 143v/143V Pos: standing >
Ok.

< 441h/441H 143v/143V Pos: standing >
Joha gasps in astonishment.

< 441h/441H 143v/143V Pos: standing >
You are carrying: (5/12)
a Mystcal Faerie Bag of stolen loot (glowing)
[3] a Magical Green Mushroom from the Sylvan Woods (glowing)
a large leather backpack

< 441h/441H 143v/143V Pos: standing >
Ok.

< 441h/441H 143v/143V Pos: standing >
Ok.

< 441h/441H 143v/143V Pos: standing >
Ok.

< 441h/441H 143v/143V Pos: standing >
It seems to be closed.

< 441h/441H 143v/143V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a glowing green cap!


< 441h/441H 143v/143V Pos: standing >

< 441h/441H 143v/143V Pos: standing >
You get a tightly rolled vellum scroll from a large leather backpack.

< 441h/441H 143v/143V Pos: standing >
You recite a tightly rolled vellum scroll which turns to dust in your hands.
a glowing green cap weighs 5 pounds and is worth roughly 9 platinum, and 1 gold.
The item is magical.
This item also affects your:
  HITPOINTS by +7
  WIS by +4
A glowing green cap has an item value of 16.

< 441h/441H 143v/143V Pos: standing >

< 441h/441H 143v/143V Pos: standing >
Ok.

< 441h/441H 143v/143V Pos: standing >
Joha puts a glowing green cap into a rugged adventurers satchel.

< 441h/441H 143v/143V Pos: standing >
You are carrying: (1/12)
a large leather backpack

< 441h/441H 143v/143V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 138 pounds, and is about halfway full.
a large leather backpack currently contains:
[4] a small piece of iron
a few coins
a ring of hellfire
[2] an iron shovel
the bracers of giantkind
a sphere of entrapped souls [poor]
a staff of protection (glowing) (humming)
[2] the heart of Abbadon
some rune-covered silk
the sacred braid of Lady Sklera (glowing)
[2] some tempered steel
[3] the holy relic of the west
[7] a mining pick
a small bundle of hemp
[7] a slab of beef
an Alatorin spellbook
some fleshless finger bones
a small snowflake
[2] a token of evil
some thick hides lined with fur
a marble-handled spatula
a branch from the prime tree [superior] (glowing)
a branch from the prime tree [poor] (glowing)
a quill
[6] a tightly rolled vellum scroll
[10] a dark misty potion
a staff of fire (humming)
a beautiful ivory helm
a high quality mining pick
[4] a crystal lockpick
[2] a small chunk of stone
a piece of ancient obsidian
a magical essence of Dexterity
some marble dust
a large, polished stone
a large diamond
a thin piece of straw
[2] a huge diamond
a fine piece of hard wood
[2] a magical essence of Health
an ethereal soul shard (humming) (illuminating)
a black scale (glowing) (illuminating)
a red scale (glowing) (illuminating)

< 441h/441H 143v/143V Pos: standing >
You get a dark misty potion from a large leather backpack.

< 441h/441H 143v/143V Pos: standing >
You get a dark misty potion from a large leather backpack.

< 441h/441H 143v/143V Pos: standing >
You get a dark misty potion from a large leather backpack.

< 441h/441H 143v/143V Pos: standing >
Joha sneaks north.

< 441h/441H 143v/143V Pos: standing >
No one by that name around here.

< 441h/441H 143v/143V Pos: standing >
You get a dark misty potion from a large leather backpack.

< 441h/441H 143v/143V Pos: standing >
You get a dark misty potion from a large leather backpack.

< 441h/441H 143v/143V Pos: standing >
No one by that name around here.

< 441h/441H 143v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 142v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 441h/441H 141v/143V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 441h/441H 140v/143V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A long steel sword is here in the dirt.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a Centaur is lying here.
An amber-colored metallic rod lies here.
[6] A two-handed sword, nearly six feet in length, lies here.
A small wooden horn has been left here.
[7] A stout cudgel carved from oak wood lies here.
[35] A small bandage rests upon the ground here.
[3] A spellbook lies here, discarded.
[2] A spellbook has been tossed aside here.
[12] A large wooden torch has been discarded here.
[6] A warhammer with a sturdy-looking steel head lies here.
[8] A steel dagger has been tossed aside here.
[6] A steel short sword lies discarded here.
[6] A steel long sword has been left here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.
A large wandering dog is here, growling at you.
Vlad (Human)(medium) sits resting.
Premo (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 441h/441H 140v/143V Pos: standing >
Vlad says in common 'beltriz'

< 441h/441H 143v/143V Pos: standing >
A stray dog leaves west.

< 441h/441H 143v/143V Pos: standing >
Daweava has entered the game.

< 441h/441H 143v/143V Pos: standing >

< 441h/441H 143v/143V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 441h/441H 143v/143V Pos: standing >
You start chanting...

< 441h/441H 143v/143V Pos: standing >
Casting: sleep 

< 441h/441H 143v/143V Pos: standing >
You complete your spell...
Daweava goes to sleep.

< 441h/441H 143v/143V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A long steel sword is here in the dirt.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a Centaur is lying here.
An amber-colored metallic rod lies here.
[6] A two-handed sword, nearly six feet in length, lies here.
A small wooden horn has been left here.
[7] A stout cudgel carved from oak wood lies here.
[35] A small bandage rests upon the ground here.
[3] A spellbook lies here, discarded.
[2] A spellbook has been tossed aside here.
[12] A large wooden torch has been discarded here.
[6] A warhammer with a sturdy-looking steel head lies here.
[8] A steel dagger has been tossed aside here.
[6] A steel short sword lies discarded here.
[6] A steel long sword has been left here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Daweava (Halfling)(small) stands, apparently asleep.
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.
Vlad Duifu - AnGEr Of The Honoured (Human)(medium) sits resting.
Premo (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 441h/441H 143v/143V Pos: standing >
You start chanting...

< 441h/441H 143v/143V Pos: standing >
You complete your spell...
Your spell disturbs Daweava's beauty sleep!
You utter a word of dark speech and a shadowy hand coalesces near Daweava!
[Damage: 30 ] [Damage: 30 ] The shadowy hand slashes Daweava viciously.
You dodge Daweava's vicious attack.

< 465h/441H 143v/143V Pos: standing >
You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A large wandering dog is here, growling at you.
You flee westward!

< 465h/441H 115v/143V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A long steel sword is here in the dirt.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a Centaur is lying here.
An amber-colored metallic rod lies here.
[6] A two-handed sword, nearly six feet in length, lies here.
A small wooden horn has been left here.
[7] A stout cudgel carved from oak wood lies here.
[35] A small bandage rests upon the ground here.
[3] A spellbook lies here, discarded.
[2] A spellbook has been tossed aside here.
[12] A large wooden torch has been discarded here.
[6] A warhammer with a sturdy-looking steel head lies here.
[8] A steel dagger has been tossed aside here.
[6] A steel short sword lies discarded here.
[6] A steel long sword has been left here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Vlad Duifu - AnGEr Of The Honoured (Human)(medium) sits resting.
Premo (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 465h/441H 116v/143V Pos: standing >
Daweava enters from below.

< 465h/441H 116v/143V Pos: standing >
You give Daweava a great big, warm hug.

< 465h/441H 119v/143V Pos: standing >
You sit down and relax.

< 465h/441H 120v/143V Pos: sitting >
You aren't trained in magic.

< 465h/441H 121v/143V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   0 seconds)
  2nd circle: 10 of 11   (   1 seconds)
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  3 of  4   (   3 seconds)
 11th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 465h/441H 129v/143V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 465h/441H 135v/143V Pos: sitting >
You feel infused by 2nd circle DARK powers!

< 465h/441H 139v/143V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 465h/441H 143v/143V Pos: sitting >
You clamber to your feet.

< 465h/441H 143v/143V Pos: standing >
You are already standing.

< 465h/441H 143v/143V Pos: standing >
The innkeeper stores Orthyn's stuff in the safe and shows him to his room.

< 465h/441H 143v/143V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A long steel sword is here in the dirt.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a Centaur is lying here.
An amber-colored metallic rod lies here.
[6] A two-handed sword, nearly six feet in length, lies here.
A small wooden horn has been left here.
[7] A stout cudgel carved from oak wood lies here.
[35] A small bandage rests upon the ground here.
[3] A spellbook lies here, discarded.
[2] A spellbook has been tossed aside here.
[12] A large wooden torch has been discarded here.
[6] A warhammer with a sturdy-looking steel head lies here.
[8] A steel dagger has been tossed aside here.
[6] A steel short sword lies discarded here.
[6] A steel long sword has been left here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Daweava (Halfling)(small) stands here.
Vlad Duifu - AnGEr Of The Honoured (Human)(medium) sits resting.
Premo (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 465h/441H 143v/143V Pos: standing >
Vlad says in common 'orc still around ?'

< 465h/441H 143v/143V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 465h/441H 143v/143V Pos: standing >
You shrug helplessly.

< 465h/441H 143v/143V Pos: standing >
Vlad clambers to his feet.

< 465h/441H 143v/143V Pos: standing >
Vlad sits down in a comfortable spot.

< 464h/441H 143v/143V Pos: standing >

< 464h/441H 143v/143V Pos: standing >
The receptionist starts to chant in a deep voice.

< 464h/441H 143v/143V Pos: standing >

< 464h/441H 143v/143V Pos: standing >
The innkeeper stores Vlad's stuff in the safe and shows him to his room.

< 464h/441H 143v/143V Pos: standing >

< 464h/441H 143v/143V Pos: standing >

< 463h/441H 143v/143V Pos: standing >
A gnome inventor avoids being bashed by a tharnadian illusionist, who loses his balance and falls.

< 463h/441H 143v/143V Pos: standing >
A gnome inventor attempts to flee.
A gnome inventor leaves down.

< 463h/441H 143v/143V Pos: standing >
A gnome inventor enters from below.

< 463h/441H 143v/143V Pos: standing >
A gnome inventor's fine pierce wounds you.
[Damage:  1 ] A gnome inventor ignites into black flames as he hits you!
Out of nowhere, a gnome inventor stabs you in the back.
[Damage:  2 ] A gnome inventor ignites into black flames as he hits you!
With a swift tug a gnome inventor wrenches the weapon free, ramming it into you again.
Out of nowhere, a gnome inventor stabs you in the back.
OUCH!  That really did HURT!
[Damage:  3 ] A gnome inventor ignites into black flames as he hits you!

< 368h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: small wounds E: a gnome inventor sta EP: few scratches >
 You miss a gnome inventor.
A gnome inventor parries your futile lunge at him.

< 368h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: small wounds E: a gnome inventor sta EP: few scratches >
 A gnome inventor attempts to flee.
A gnome inventor tries to flee, but can't make it out of here!

< 368h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: small wounds E: a gnome inventor sta EP: few scratches >
 An elite guard watches the area, making sure the battle does not get out of hand.
The innkeeper stores Daweava's stuff in the safe and shows him to his room.
A gnome inventor attempts to flee.
A gnome inventor leaves west.

< 368h/441H 143v/143V Pos: standing >
A gnome inventor enters from the west.

< 368h/441H 143v/143V Pos: standing >
Out of nowhere, a gnome inventor stabs you in the back.
[Damage:  2 ] A gnome inventor ignites into black flames as he hits you!
Out of nowhere, a gnome inventor stabs you in the back.
OUCH!  That really did HURT!
[Damage:  4 ] A gnome inventor ignites into black flames as he hits you!
With a swift tug a gnome inventor wrenches the weapon free, ramming it into you again.
Out of nowhere, a gnome inventor stabs you in the back.
[Damage:  2 ] A gnome inventor ignites into black flames as he hits you!

< 213h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: nasty wounds E: a gnome inventor sta EP: few scratches >
 A gnome inventor attempts to flee.
A gnome inventor leaves down.

< 213h/441H 143v/143V Pos: standing >
A gnome inventor enters from below.

< 213h/441H 143v/143V Pos: standing >
Out of nowhere, a gnome inventor stabs you in the back.
[Damage:  1 ] A gnome inventor ignites into black flames as he hits you!
Out of nowhere, a gnome inventor stabs you in the back.
[Damage:  1 ] A gnome inventor ignites into black flames as he hits you!

< 179h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: nasty wounds E: a gnome inventor sta EP: few scratches >
 
< 179h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: nasty wounds E: a gnome inventor sta EP: few scratches >
 You miss a gnome inventor.
A gnome inventor parries your futile lunge at him.

< 179h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: nasty wounds E: a gnome inventor sta EP: few scratches >
 A gnome inventor attempts to flee.
A gnome inventor tries to flee, but can't make it out of here!

< 179h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: nasty wounds E: a gnome inventor sta EP: few scratches >
 A gnome inventor attempts to flee.
A gnome inventor leaves west.

< 179h/441H 143v/143V Pos: standing >
A gnome inventor enters from the west.

< 179h/441H 143v/143V Pos: standing >
Out of nowhere, a gnome inventor stabs you in the back.
[Damage:  2 ] A gnome inventor ignites into black flames as he hits you!
With a swift tug a gnome inventor wrenches the weapon free, ramming it into you again.
Out of nowhere, a gnome inventor stabs you in the back.
OUCH!  That really did HURT!
[Damage:  3 ] A gnome inventor ignites into black flames as he hits you!
A gnome inventor's impressive pierce strikes you very hard.
[Damage:  2 ] A gnome inventor ignites into black flames as he hits you!

< 71h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC:pretty hurt E: a gnome inventor sta EP: few scratches >
 You dodge a gnome inventor's vicious attack.
A gnome inventor misses you.
A gnome inventor's impressive pierce strikes you very hard.
[Damage:  3 ] A gnome inventor ignites into black flames as he hits you!
A gnome inventor's fine pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A gnome inventor ignites into black flames as he hits you!
A gnome inventor's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  2 ] A gnome inventor ignites into black flames as he hits you!
A gnome inventor attempts to flee.
A gnome inventor tries to flee, but can't make it out of here!

< 44h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: awful E: a gnome inventor sta EP: few scratches >
 A gnome inventor attempts to flee.
A gnome inventor leaves down.

< 44h/441H 143v/143V Pos: standing >
A gnome inventor enters from below.

< 44h/441H 143v/143V Pos: standing >
A gnome inventor's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] A gnome inventor ignites into black flames as he hits you!
Out of nowhere, a gnome inventor stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A gnome inventor ignites into black flames as he hits you!

< 14h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: awful E: a gnome inventor sta EP: few scratches >
 A gnome inventor parries your futile lunge at him.
A gnome inventor parries your futile lunge at him.
A gnome inventor parries your futile lunge at him.

< 14h/441H 143v/143V Pos: standing >
< T: Steo TP: sta TC: awful E: a gnome inventor sta EP: few scratches >
 A gnome inventor attempts to flee.
A gnome inventor leaves west.

< 14h/441H 143v/143V Pos: standing >
A gnome inventor enters from the west.

< 14h/441H 143v/143V Pos: standing >
Out of nowhere, a gnome inventor stabs you in the back, RIP...
Your tarnished bronze quiver was completely destroyed by the massive blow!