The death of [36 Controller] Tupork (Halfling)

in A Plush Meeting Hall within the Church

from the perspective of [29 Rogue] Yatsu (Dwarf)

<worn as a badge>    a badge of the force commander's elite guard [74%]             
<worn on head>       a bloody skull faced helmet [superior]
<worn on eyes>       a troglodyte eyepatch
<worn in ear>        a lightning earring
<worn on face>       a misty blue mask of gauze
<worn around neck>   the service tags of the squad [superior] (glowing) [82%]             
<worn on body>       a massive breastplate of polished bone
<worn about body>    a cloak of swirling mist [poor] [76%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a tigerskin belt
<worn on arms>       a pair of royal blacksmith sleeves [poor] (magic)
<worn around wrist>  a tarnished platinum bracelet [superior] (glowing)
<worn around wrist>  a tarnished platinum bracelet [superior] (glowing)
<worn on hands>      the claws of the ruiner
<worn on finger>     a jagged nightstone ring [poor] (glowing)
<worn on finger>     a jagged metal ring [84%]             
<primary weapon>     Silence, the dagger of anguish [superior] (magic)
<secondary weapon>   sewing needle
<worn on legs>       the leggings of ripping
<worn on feet>       a pair of winded boots of wisdom [89%]             


< 267h/294H 124v/129V Pos: standing >

< 267h/294H 124v/129V Pos: standing >
Asden opens the door.

< 267h/294H 125v/129V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (extremely evil)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)
   Pits of Cerberus                              (evil)
   Myrloch Vale                                  (pure good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (slightly good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (very good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (very good)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
  *Sea Kingdom                                   (evil)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (very evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (very good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (evil)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (very evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (very evil)

* = already completed this boot.

< 267h/294H 126v/129V Pos: standing >
Asden leaves west.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: The Bishop's Meditation Area
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: The Bishop's Meditation Area
</map>
The Bishop's Meditation Area
Obvious exits: -E
The corpse of a fervent church acolyte is lying here.
The corpse of the church bishop is lying here.
Asden (Dwarf)(medium) stands in mid-air here.
Tupork enters from the east.
An elderly bartender enters from the east.
An elderly bartender enters from the east.

< 267h/294H 125v/129V Pos: standing >

< 267h/294H 125v/129V Pos: standing >
Asden leaves east.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: Along a Gloomy Hallway within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Along a Gloomy Hallway within the Church
</map>
Along a Gloomy Hallway within the Church
Obvious exits: -N -S -W
Asden (Dwarf)(medium) stands in mid-air here.
Tupork enters from the west.
An elderly bartender enters from the west.
An elderly bartender enters from the west.

< 267h/294H 125v/129V Pos: standing >

< 267h/294H 125v/129V Pos: standing >
Asden closes the door.

< 267h/294H 125v/129V Pos: standing >
Asden leaves north.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
Asden (Dwarf)(medium) stands in mid-air here.
Tupork enters from the south.
An elderly bartender enters from the south.
An elderly bartender enters from the south.

< 268h/294H 124v/129V Pos: standing >

< 268h/294H 125v/129V Pos: standing >
Asden opens the door.

< 268h/294H 126v/129V Pos: standing >
Asden leaves north.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: A Broad Theatre for the Church Choir
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: A Broad Theatre for the Church Choir
</map>
A Broad Theatre for the Church Choir
Obvious exits: -S
The corpse of a gentle-looking choir member is lying here.
The corpse of a beautiful choir member is lying here.
The corpse of a gentle-looking choir member is lying here.
The corpse of a beautiful choir member is lying here.
The corpse of The church choir director. is lying here.
Asden (Dwarf)(medium) stands in mid-air here.
Tupork enters from the south.
An elderly bartender enters from the south.
An elderly bartender enters from the south.

< 268h/294H 125v/129V Pos: standing >

< 268h/294H 125v/129V Pos: standing >
Asden leaves south.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>
North End of the Second Story Hallway
Obvious exits: -N -E -S -W# -D
Asden (Dwarf)(medium) stands in mid-air here.
Tupork enters from the north.
An elderly bartender enters from the north.
An elderly bartender enters from the north.

< 268h/294H 125v/129V Pos: standing >

< 268h/294H 126v/129V Pos: standing >
Asden closes the door.

< 268h/294H 126v/129V Pos: standing >
Asden opens the door.

< 268h/294H 127v/129V Pos: standing >
Asden leaves west.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: The Church Interrogation Area
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: The Church Interrogation Area
</map>
The Church Interrogation Area
Obvious exits: -E -U#
Asden (Dwarf)(medium) stands in mid-air here.
The head church interrogater stands here leaning against the guillotine.
Tupork enters from the east.
An elderly bartender enters from the east.
An elderly bartender enters from the east.

< 268h/294H 126v/129V Pos: standing >

< 268h/294H 126v/129V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (extremely evil)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)
   Pits of Cerberus                              (evil)
   Myrloch Vale                                  (pure good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (slightly good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (very good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (very good)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
  *Sea Kingdom                                   (evil)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (very evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (very good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (evil)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (very evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (very evil)

* = already completed this boot.

< 269h/294H 127v/129V Pos: standing >
Asden closes the door.

< 269h/294H 127v/129V Pos: standing >
Asden looks at the head church interrogater.

< 269h/294H 129v/129V Pos: standing >
Asden looks at the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
The Church Interrogation Area
Obvious exits: -E# -U#
An elderly man stands here tending bar. (minion) 
An elderly man stands here tending bar. (minion) 
Tupork (Halfling)(small) stands in mid-air here.
Asden (Dwarf)(medium) stands in mid-air here.
The head church interrogater stands here leaning against the guillotine.

< 270h/294H 129v/129V Pos: standing >
Asden sizes up the head church interrogater with a quick glance.

< 270h/294H 129v/129V Pos: standing >
The head church interrogater is knocked to the ground by Asden's mighty bash!

< 270h/294H 129v/129V Pos: standing >
Asden parries the head church interrogater's lunge at him.

< 270h/294H 129v/129V Pos: standing >
[Damage: 54 ] The head church interrogater makes a strange sound as you place Silence, the dagger of anguish [superior] in his back.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP: few scratches >
 Tupork gives an order to his followers.
An elderly bartender starts casting an offensive spell.
An elderly bartender starts casting an offensive spell.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP: few scratches >
 An elderly bartender stops invoking abruptly!

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP: few scratches >
 An elderly bartender stops invoking abruptly!

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP: few scratches >
 Asden misses the head church interrogater.
Asden's powerful bludgeon strikes the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 The head church interrogater's punch strikes Asden.
Damn! You weren't quite stealthy enough, and the head church interrogater noticed your attempt to circle him!

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 Autosaving...

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 [Damage: 24 ] -=[Your pierce strikes the head church interrogater.]=-
[Damage: 37 ] -=[Your mighty pierce strikes the head church interrogater.]=-

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 Tupork gives an order to his followers.
An elderly bartender starts casting an offensive spell.
An elderly bartender starts casting an offensive spell.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 Asden's powerful bludgeon strikes the head church interrogater.
Asden misses the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 The head church interrogater misses Asden.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  small wounds >
 An elderly bartender completes his spell...
An elderly bartender utters the words 'ofzahzf gajr eughjfbaiqz'
An elderly bartender points at the head church interrogater.
The head church interrogater's entire body spasms uncontrollably as his soul is viciously attacked by an elderly bartender.
An elderly bartender completes his spell...
An elderly bartender utters the words 'ofzahzf gajr eughjfbaiqz'
An elderly bartender points at the head church interrogater.
The head church interrogater's entire body spasms uncontrollably as his soul is viciously attacked by an elderly bartender.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  few wounds >
 [Damage: 34 ] -=[Your mighty pierce strikes the head church interrogater hard.]=-
[Damage: 31 ] -=[Your powerful pierce strikes the head church interrogater hard.]=-
[Damage: 27 ] -=[Your pierce strikes the head church interrogater hard.]=-
You miss the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  nasty wounds >
 
< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sit EP:  nasty wounds >
 The head church interrogater clambers to his feet.
Tupork gives an order to his followers.
An elderly bartender starts casting an offensive spell.
An elderly bartender starts casting an offensive spell.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sta EP:  nasty wounds >
 An elderly bartender stops invoking abruptly!

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC:few scratches E: interrogater sta EP:  nasty wounds >
 An elderly bartender completes his spell...
An elderly bartender utters the words 'ofzahzf gajr eughjfbaiqz'
An elderly bartender points at the head church interrogater.
The head church interrogater's entire body spasms uncontrollably as his soul is viciously attacked by an elderly bartender.
The head church interrogater's fine punch strikes Asden.
Asden parries the head church interrogater's lunge at him.
The head church interrogater misses a kick at Asden due to his small size.
The head church interrogater dodges Asden's attack.
Asden's bludgeon strikes the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sta EP: pretty hurt >
 [Damage: 18 ] -=[Your pierce strikes the head church interrogater hard.]=-
The head church interrogater dodges your futile attack.
You miss the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sta EP: pretty hurt >
 The head church interrogater is knocked to the ground by Asden's mighty bash!

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sit EP: pretty hurt >
 The Church Interrogation Area
Obvious exits: -E# -U#
An elderly man stands here tending bar. (minion) 
An elderly man stands here tending bar. (minion) 
Tupork (Halfling)(small) stands in mid-air here.
Asden (Dwarf)(medium) stands in mid-air here, fighting the head church interrogater.
The head church interrogater sits here, fighting Asden.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sit EP: pretty hurt >
 Tupork gives an order to his followers.
An elderly bartender starts casting a spell.
An elderly bartender starts casting a spell.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sit EP: pretty hurt >
 The head church interrogater's punch strikes Asden.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sit EP: pretty hurt >
 Asden's awesome bludgeon enshrouds the head church interrogater in a mist of blood.
Asden's powerful bludgeon seriously wounds the head church interrogater.

< 270h/294H 129v/129V Pos: standing >
< T: Asden TP: sta TC: small wounds E: interrogater sit EP:  awful >
 [Damage: 11 ] -=[Your pierce strikes the head church interrogater very hard.]=-
[Damage: 22 ] -=[Your pierce seriously wounds the head church interrogater.]=-
You score a CRITICAL HIT!!!!!
[Damage: 72 ] Your stab cuts a vital artery and causes the head church interrogater to fall before your feet.
The head church interrogater is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the head church interrogater's last actions in this world.

< 270h/294H 129v/129V Pos: standing >
An elderly bartender completes his spell...
An elderly bartender utters the word 'wunsoeuio'
An elderly bartender points at Asden.
Asden is surrounded by a glowing green aura!
Saving Yatsu.

< 270h/294H 129v/129V Pos: standing >
An elderly bartender completes his spell...
An elderly bartender utters the word 'wunsoeuio'
An elderly bartender points at Asden.
Asden is surrounded by a glowing green aura!

< 270h/294H 129v/129V Pos: standing >
You are already standing.

< 270h/294H 129v/129V Pos: standing >
Asden gets some stuff from the corpse of the head church interrogater.

< 271h/294H 129v/129V Pos: standing >
Asden puts a pile of coins into a rugged adventurers satchel.

< 271h/294H 129v/129V Pos: standing >

< 273h/294H 129v/129V Pos: standing >

< 273h/294H 129v/129V Pos: standing >

< 274h/294H 129v/129V Pos: standing >
Asden opens the door.

< 275h/294H 129v/129V Pos: standing >
Asden leaves east.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W -D
Asden (Dwarf)(medium) stands in mid-air here.
Tupork enters from the west.
An elderly bartender enters from the west.
An elderly bartender enters from the west.

< 275h/294H 128v/129V Pos: standing >

< 275h/294H 128v/129V Pos: standing >
Asden closes the door.

< 275h/294H 128v/129V Pos: standing >

< 275h/294H 128v/129V Pos: standing >
Asden leaves east.
You follow Asden.


<map>
Zone: The Church of the Eternal Dusk.
Room: A Plush Meeting Hall within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: A Plush Meeting Hall within the Church
</map>
A Plush Meeting Hall within the Church
Obvious exits: -W
Asden (Dwarf)(medium) stands in mid-air here.
A church guardsman peers about, alert for trouble.
A delegate of the zilverran stands in the corner.
Tupork enters from the west.
An elderly bartender enters from the west.
An elderly bartender enters from the west.

< 276h/294H 127v/129V Pos: standing >

< 276h/294H 127v/129V Pos: standing >
A bright flash of light briefly lights the area.
Asden sizes up a church guardsman with a quick glance.

< 276h/294H 128v/129V Pos: standing >
Asden sizes up a zilverran delegate with a quick glance.

< 276h/294H 129v/129V Pos: standing >
Asden looks at a zilverran delegate.

< 277h/294H 129v/129V Pos: standing >
A Plush Meeting Hall within the Church
Obvious exits: -W
An elderly man stands here tending bar. (minion) 
An elderly man stands here tending bar. (minion) 
Tupork (Halfling)(small) stands in mid-air here.
Asden (Dwarf)(medium) stands in mid-air here.
A church guardsman peers about, alert for trouble.
A delegate of the zilverran stands in the corner.

< 277h/294H 129v/129V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Asden suddenly attacks a zilverran delegate!
Asden's impressive bludgeon wounds a zilverran delegate.

< 277h/294H 129v/129V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at Tupork.
Tupork's entire body spasms uncontrollably as his soul is viciously attacked by a Drow Elf.

< 277h/294H 129v/129V Pos: standing >
You feel the hatred in your heart subside.

< 277h/294H 129v/129V Pos: standing >
An elderly bartender says in common 'Prepare to fight me, too!'

< 277h/294H 129v/129V Pos: standing >
An elderly bartender says in common 'Today is a good day to die!'

< 277h/294H 129v/129V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 277h/294H 129v/129V Pos: standing >
Tupork misses a Drow Elf.
A Drow Elf dodges Tupork's attack.

< 277h/294H 129v/129V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at Tupork.
Tupork's entire body spasms uncontrollably as his soul is viciously attacked by a Drow Elf.
Tupork is mortally wounded, and will die soon, if not aided.
A Drow Elf punches Tupork to death.
Tupork's stout oaken cudgel was completely destroyed by the massive blow!
Tupork's pair of silver earrings with red rubies was completely destroyed by the massive blow!
Tupork makes a magical gesture, sending an elderly bartender back to the nether plane.
An elderly bartender stops following Tupork.
Tupork makes a magical gesture, sending an elderly bartender back to the nether plane.
An elderly bartender stops following Tupork.
Tupork is dead! R.I.P.