The death of [39 Controller] Tupork AnGEr Of The Honoured (Halfling)

in A Bend in the Wall Road

from the perspective of [54 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    emblem of the maelstrom
<worn on head>       the crown of might [poor] (magic)
<worn on eyes>       a worn pair of sandstorm goggles of power
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear>        a lightning earring [poor]
<worn on face>       a mask of purest crystal
<worn around neck>   a magical dragonscale charm from The Great Shaboath
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       a ghastly dragonscale ringmail
<worn about body>    a despair cloak of Vadatorn [poor] [68%]             
<worn on back>       a black leather backpack [superior]
<worn as quiver>     a quiver smeared with blood [73%]             
<worn about waist>   a sinister dragonscale belt
<worn on belt buckle>a four-leaf clover [poor] [82%]             
<worn on arms>       a pair of blued steel vambraces (magic)
<worn around wrist>  the bangle of the Dreamer (magic)
<worn around wrist>  a steel wire (magic) (glowing)
<worn on hands>      some shimmering ruby gloves
<worn on finger>     a well-crafted dragonscale ring [74%]             
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     a stiletto of the dread siren [superior] (magic)
<secondary weapon>   'Disemboweler', the dagger of sin [superior] (magic) (glowing)
<worn on legs>       some fine flesh greaves
<worn on feet>       the boots of speed [superior] (magic)


< 462h/522H 316v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Steep Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Steep Path up the Shr'nn Mesa
</map>
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 463h/522H 314v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Path up the Shr'nn Mesa
</map>
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 463h/522H 314v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A squirrel is wandering around here.(Gold Aura)

< 464h/522H 312v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 464h/522H 313v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 464h/522H 313v/329V Pos: standing >

< 465h/522H 314v/329V Pos: standing >
You quickly scan the area.
You see nothing.

< 465h/522H 315v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 465h/522H 313v/329V Pos: standing >

< 466h/522H 315v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W

< 468h/522H 316v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 468h/522H 315v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)

< 468h/522H 314v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.

< 468h/522H 314v/329V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A peasant farmer who is close by to your west.
A street sweeper who is not far off to your west.
The shady youth who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 469h/522H 314v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A stray tomcat is darting after rodents, here.

< 470h/522H 316v/329V Pos: standing >
Alas, you cannot go that way. . . .

< 470h/522H 316v/329V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 470h/522H 317v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.

< 471h/522H 318v/329V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A human merchant who is close by to your east.
A stray cat who is close by to your east.
A stray cat who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
Kieta who is in the distance to your east.
A stray cat who is close by to your south.
The doctor who is close by to your west.

< 472h/522H 318v/329V Pos: standing >
A stray dog leaves south.

< 473h/522H 320v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.(Gold Aura)

< 473h/522H 320v/329V Pos: standing >
You get a small pile of coins from your sack of species holding [superior].
There were: 9 platinum coins, 750 gold coins, 7 silver coins, 9 copper coins. 

< 475h/522H 324v/329V Pos: standing >

< 476h/522H 327v/329V Pos: standing >
The doctor says 'Sorry, I don't know of that spell.'

< 477h/522H 329v/329V Pos: standing >
The doctor tells you, 'Here is a listing of the prices for my services.'
Cure critical wounds     13 platinum, and 5 gold
Full heal                27 platinum
Benevolent armor         5 platinum, and 4 gold
Blessing of the Gods     5 platinum, and 4 gold
Antidote                 32 platinum, and 4 gold
Disease removal          35 platinum, and 1 gold
Curse removal            37 platinum, and 8 gold
Cure of blindness        27 platinum
Accelerated healing      135 platinum
Resurrection             270 platinum

< 478h/522H 329v/329V Pos: standing >

< 469h/513H 329v/329V Pos: standing >
You give the doctor 5 platinum, and 4 gold.

The doctor starts casting a spell.

< 470h/513H 329v/329V Pos: standing >
The doctor completes her spell...
The doctor utters the word 'abrazak'
Bands of magic armor wrap around you!

< 470h/513H 329v/329V Pos: standing >
You give the doctor 5 platinum, and 4 gold.

The doctor starts casting a spell.

< 470h/513H 329v/329V Pos: standing >
Ok.
You put 9 platinum, 642 gold, 7 silver, and 9 copper coins into a sack of species holding [superior].

< 471h/513H 329v/329V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A human merchant who is not far off to your east.
A stray cat who is not far off to your east.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
A militia guard who is in the distance to your east.

< 471h/513H 329v/329V Pos: standing >
The doctor completes her spell...
The doctor utters the word 'fido'
You suddenly feel blessed!
You quickly scan the area.
A militia guard who is not far off to your east.
A human merchant who is not far off to your east.
A stray cat who is not far off to your east.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.
The town crier who is rather far off to your east.
A militia guard who is in the distance to your east.

< 471h/513H 329v/329V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A human merchant who is not far off to your east.
A stray cat who is not far off to your east.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.
A militia guard who is in the distance to your east.

< 471h/513H 329v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 471h/513H 328v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A human merchant stands, apparently asleep.
A stray cat stands, apparently asleep.
A stray cat stands, apparently asleep.
A street sweeper stands, apparently asleep.(Gold Aura)
A militia guard is stretched out, sound asleep.
A stray cat stands at ease.

< 471h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 471h/513H 326v/329V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
Kieta who is a brief walk away to your east.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A stray cat who is close by to your west.
A stray cat who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
The doctor who is a brief walk away to your west.

< 471h/513H 326v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are Human tracks going north.
There are Centaur tracks going north.

< 471h/513H 327v/329V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
A stray cat who is not far off to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.

< 471h/513H 327v/329V Pos: standing >
A stray dog leaves west.

< 471h/513H 328v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 471h/513H 328v/329V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 472h/513H 328v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.

< 472h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading east.

< 472h/513H 326v/329V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
A militia guard who is in the distance to your south.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 472h/513H 326v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large rat is scurrying about here.

< 472h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A commoner is standing here, minding his own business.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.

< 472h/513H 326v/329V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A cat burglar who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 472h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 472h/513H 328v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the walls.

< 472h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the walls.

< 472h/513H 326v/329V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A commoner who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A cat burglar who is rather far off to your west.

< 472h/513H 326v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S

< 473h/513H 326v/329V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your east.
A stray dog who is not far off to your east.

< 473h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.

< 473h/513H 327v/329V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
There are Halfling tracks going south.

< 473h/513H 327v/329V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
Sarn, the banker who is close by to your north.
A Halfling who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is close by to your west.

< 473h/513H 327v/329V Pos: standing >
A Halfling enters from the south.

< 473h/513H 328v/329V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A large wooden counter is here, with a sign posted on it.
A sturdy looking mount is here, all saddled up and ready to ride.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 473h/513H 329v/329V Pos: standing >
[Damage: 104 ] A Halfling makes a strange sound as you place a stiletto of the dread siren [superior] in his back.
[Damage: 68 ] A Halfling makes a strange sound as you place 'Disemboweler', the dagger of sin [superior] in his back.

< 473h/513H 329v/329V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 -=[a Halfling attacks you.]=- [0 hits]

< 473h/513H 329v/329V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 A militia guard enters from the west.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] [Damage: 14 ] [Damage:  9 ] A Halfling is stunned!
[Damage:  6 ] A Halfling is incapacitated and will slowly die, if not aided.
A Halfling slumps to the ground.
-=[You attack a Halfling.]=- [4 hits]

< 473h/513H 329v/329V Pos: standing >
[Damage: 200 ] A Halfling makes a strange sound but is suddenly very silent as you place a stiletto of the dread siren [superior] in his back.
A Halfling's decent bronze helm was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.