<worn on head> a dented softwood hat from Tharnadia - City of Humans [82%]
<worn on eyes> some red-tinted sunglasses [superior]
<worn in ear> a human-made brass earring from Rift Valley Jungle
<worn in ear> a small couatl scale
<worn around neck> a beautiful emerald gorget
<worn on body> a shimmering marble chainmail
<worn about body> an angelic marble cloak from Woodseer
<worn about waist> a large girth of furred hide
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a twined gem belt buckle from Desolate
<held as shield> a bloody granite heater shield
<worn around wrist> a misshaped ivory wristguard from Rift Valley Jungle
<worn around wrist> a platinum circlet (magic)
<worn on hands> a pair of doe-hide gloves
<worn on finger> a finely etched ring made of bark
<worn on finger> a tiny signet ring set with garnets
<primary weapon> the wicked scepter of the Chronomancer
<worn on legs> some well-crafted cured leather leg plates
<worn on feet> a pair of purple stained boots
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
Autosaving...
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
Solra Duifu - AnGEr Of The Honoured (Human)(medium) stands here.(Gold Aura)
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
Score information for Branche
Level: 45 Race: Human Class: Druid / Forest Druid Sex: Male
Hit points: 594(594) Moves: 172(172)
Coins carried: 20 platinum 0 gold 0 silver 0 copper
Coins in bank: 1028 platinum 7624 gold 841 silver 285 copper
Playing time: 1 days / 0 hours/ 10 minutes
Received data: 0.0513 MB this session.
Send data: 0.0017 MB this session.
Compression ratio: 81%
Title: Duifu - AnGEr Of The Honoured
Status: Standing.
Epic points(total): 474(474)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Invisible Evil Good Magic Life
Protected from: Acid Low Circle spells
Enchantments: Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 453
Active Spells:
--------------
ironwood (4 minutes)
endurance (7 minutes)
regeneration (less than a minute remaining)
pass without trace (4 minutes)
barkskin (10 minutes)
mielikki vitality (9 minutes)
detect invisibility (less than a minute remaining)
fly (51 minutes)
levitate (less than a minute remaining)
rested bonus (103 minutes)
< 594h/594H 172v/172V Pos: standing >
You stop regenerating.
Unseen things vanish from your sight.
You feel heavier and stop levitating.
< 594h/594H 172v/172V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
You are using:
<worn on head> a dented softwood hat from Tharnadia - City of Humans [82%]
<worn on eyes> some red-tinted sunglasses [superior]
<worn in ear> a human-made brass earring from Rift Valley Jungle
<worn in ear> a small couatl scale
<worn around neck> a twisted cured leather choker
<worn around neck> a beautiful emerald gorget
<worn on body> a shimmering marble chainmail
<worn about body> an angelic marble cloak from Woodseer
<worn about waist> a large girth of furred hide
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a twined gem belt buckle from Desolate
<worn on arms> some jodani wood sleeves [superior]
<held as shield> a bloody granite heater shield
<worn around wrist> a misshaped ivory wristguard from Rift Valley Jungle
<worn around wrist> a platinum circlet (magic)
<worn on hands> a pair of doe-hide gloves
<worn on finger> a finely etched ring made of bark
<worn on finger> a tiny signet ring set with garnets
<primary weapon> the wicked scepter of the Chronomancer
<worn on legs> some well-crafted cured leather leg plates
<worn on feet> a pair of purple stained boots
< 594h/594H 172v/172V Pos: standing >
You stop using a dented softwood hat from Tharnadia - City of Humans.
< 586h/586H 172v/172V Pos: standing >
You don a dented softwood hat from Tharnadia - City of Humans on your head.
< 586h/586H 172v/172V Pos: standing >
You say in common 'damn, can toss me a di?'
< 594h/594H 172v/172V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
Solra Duifu - AnGEr Of The Honoured (Human)(medium) stands here.(Gold Aura)
< 594h/594H 172v/172V Pos: standing >
Score information for Branche
Level: 45 Race: Human Class: Druid / Forest Druid Sex: Male
Hit points: 594(594) Moves: 172(172)
Coins carried: 20 platinum 0 gold 0 silver 0 copper
Coins in bank: 1028 platinum 7624 gold 841 silver 285 copper
Playing time: 1 days / 0 hours/ 10 minutes
Received data: 0.0528 MB this session.
Send data: 0.0018 MB this session.
Compression ratio: 81%
Title: Duifu - AnGEr Of The Honoured
Status: Standing.
Epic points(total): 474(474)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Evil Good Magic Life
Protected from: Acid Low Circle spells
Enchantments: Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 453
Active Spells:
--------------
Auctions Disabled (2 minutes)
ironwood (3 minutes)
endurance (6 minutes)
pass without trace (3 minutes)
barkskin (9 minutes)
mielikki vitality (8 minutes)
fly (50 minutes)
rested bonus (102 minutes)
< 594h/594H 172v/172V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.
< 594h/594H 172v/172V Pos: standing >
You start chanting...
< 594h/594H 172v/172V Pos: standing >
Casting: mielikki vitality **
< 594h/594H 172v/172V Pos: standing >
Casting: mielikki vitality *
< 594h/594H 172v/172V Pos: standing >
Casting: mielikki vitality
< 594h/594H 172v/172V Pos: standing >
You complete your spell...
The Goddess graces you.
< 594h/594H 172v/172V Pos: standing >
Score information for Branche
Level: 45 Race: Human Class: Druid / Forest Druid Sex: Male
Hit points: 594(594) Moves: 172(172)
Coins carried: 20 platinum 0 gold 0 silver 0 copper
Coins in bank: 1028 platinum 7624 gold 841 silver 285 copper
Playing time: 1 days / 0 hours/ 10 minutes
Received data: 0.0533 MB this session.
Send data: 0.0018 MB this session.
Compression ratio: 81%
Title: Duifu - AnGEr Of The Honoured
Status: Standing.
Epic points(total): 474(474)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Evil Good Magic Life
Protected from: Acid Low Circle spells
Enchantments: Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 453
Active Spells:
--------------
Auctions Disabled (2 minutes)
ironwood (3 minutes)
endurance (6 minutes)
pass without trace (3 minutes)
barkskin (9 minutes)
mielikki vitality (15 minutes)
fly (50 minutes)
rested bonus (102 minutes)
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
< 594h/594H 172v/172V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
plane shift
charm animal
shapechange
*forest sight
*seadog
< 594h/594H 172v/172V Pos: standing >
Solra says in common 'thjis char does not have'
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
You say in common 'oops'
< 594h/594H 172v/172V Pos: standing >
You say in common 'not soldon :D'
< 594h/594H 172v/172V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
Solra Duifu - AnGEr Of The Honoured (Human)(medium) stands here.(Gold Aura)
< 594h/594H 172v/172V Pos: standing >
< 594h/594H 172v/172V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
Solra Duifu - AnGEr Of The Honoured (Human)(medium) stands here.(Gold Aura)
< 594h/594H 172v/172V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A deer stands here, grazing on some grass.
< 594h/594H 171v/172V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
< 594h/594H 170v/172V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A deer stands here, grazing on some grass.
< 594h/594H 170v/172V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 594h/594H 171v/172V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 594h/594H 171v/172V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 594h/594H 171v/172V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 594h/594H 170v/172V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 594h/594H 170v/172V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 594h/594H 168v/172V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 594h/594H 166v/172V Pos: standing >
MMM^**^.^
MMMM^***..^
M^**^*.^^.
*******..
*@+**^**
^M+++++
*M+*^*.*
M^******
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 594h/594H 165v/172V Pos: standing >
MMMM^*..M
MMMM^**^.^M
MMMM^***..^M
M^**^*.^^.
**@****..
*M+**^**
^M+++++
*M+*^*.
M^*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 165v/172V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M
***@***...
*M+**^**.
^M++++++
*M+*^*.*
M^******
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 166v/172V Pos: standing >
MM^*..M^.
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^.M^
****@**....
*M+**^**.^
^M+++++++
*M+*^*.**
M^******.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 165v/172V Pos: standing >
M^*..M^..
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^.
*****@*....M
*M+**^**.^.
^M++++++++
*M+*^*.***
^******..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 164v/172V Pos: standing >
^**^.^MM.
M^***..^M^.
M^**^*.^^.M^.
*******....M
*M+*@^**.^.
^M++++++++
*M+*^*.****
M^******...
M^***^..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 165v/172V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*M*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 594h/594H 163v/172V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^.
^M++++++++
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*M*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 594h/594H 163v/172V Pos: standing >
******...
*M+**^**.^
^M++++++++
*M+*^*.****
M^***@**....
MMM^***^..^MM
MMMM*M*..^M^.
MM^^**..^M.
MM^**.^M^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 162v/172V Pos: standing >
*M+**^**.
^M+++++++
*M+*^*.****
M^******....
MMM^**@^..^MM
MMMM*M*..^M^.
MMM^^**..^M..
MMM^**.^M^^
MM^**M^M.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 160v/172V Pos: standing >
^M++++++
*M+*^*.***
M^******....
MMM^***^..^MM
MMMM*M@..^M^.
MMM^^**..^M..
MMM^**.^M^^.
MMM^**M^M.^
MM^^**^M^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 159v/172V Pos: standing >
*M+*^*.**
M^******...
MMM^***^..^MM
MMMM*M*..^M^.
MMM^^*@..^M..
MMM^**.^M^^.
MMMM^**M^M.^.
MM^^**^M^.
MM^^*.M.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 157v/172V Pos: standing >
^******..
MM^***^..^M
MMMM*M*..^M^.
MMM^^**..^M..
MMM^*@.^M^^.
MMMM^**M^M.^.
MM^^**^M^..
MM^^*.M..
MM^**...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 156v/172V Pos: standing >
M^***^..^
MMM*M*..^M^
MMM^^**..^M..
MMM^**.^M^^.
MMMM^*@M^M.^.
MM^^**^M^..
MM^^*.M..M
MM^**...^
M^*M...
A Dark Forest with Tall Evergreens
Obvious exits: -North -South -West
< 594h/594H 155v/172V Pos: standing >
MM*M*..^M
MM^^**..^M.
MMM^**.^M^^.
MMMM^**M^M.^.
MM^^@*^M^..
MM^^*.M..M
MM^**...^.
M^*M....
M^^*.^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 154v/172V Pos: standing >
M^^**..^M
MMM^**.^M^^
MMMM^**M^M.^.
MM^^**^M^..
MM^@*.M..M
MM^**...^.
M^**.....
M^^*.^..
MM^*.^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 594h/594H 152v/172V Pos: standing >
MM^**.^M^
MMM^**M^M.^
MM^^**^M^..
MM^^*.M..M
MM^@*...^.
M^*M.....
M^^*.^...
MM^*.^..
M^^.^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 152v/172V Pos: standing >
MM^**M^M.
MM^^**^M^.
MM^^*.M..M
MM^**...^.
M^@M.....
M^^*.^...
MM^*.^...
M^^.^..
M^^D^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A half-elf merchant is standing here, busy with his own matters.(Red Aura)
< 594h/594H 150v/172V Pos: standing >
A half-elf merchant sneaks north.
< 594h/594H 151v/172V Pos: standing >
M^**M^M.^
MM^^**^M^..
MM^^*.M..M.
MM^M*...^..
M^*@......
M^^*.^....
MM^*.^....
M^^.^...
M^^D^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Kederatram the orc sorcerer from Storm Port.(Red Aura)
< 594h/594H 150v/172V Pos: standing >
M^^**^M^.
MM^^*.M..M
MM^**...^..
M^*M......
M^M@.^....
MM^*.^....
M^^.^....
M^^D^..^
M^^.^...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 594h/594H 152v/172V Pos: standing >
A half-elf merchant attempts to stab you in the back, but your ironwood quickly absorbs the impact before fading away!
Out of nowhere, a half-elf merchant stabs you in the back.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
< 365h/594H 156v/172V Pos: standing >
< T: Branche TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
You attack a half-elf merchant. [0 hits]
< 365h/594H 156v/172V Pos: standing >
< T: Branche TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
You attempt to flee...
MM^^*.M..
MM^**...^.
M^*M......
M^^M.^....
MM^@.^....
M^^.^....
M^^.D..^.
M^^.^....
M^^^^^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee southward!
< 365h/594H 129v/172V Pos: standing >
A half-elf merchant enters from the north.
< 365h/594H 131v/172V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 154h/594H 132v/172V Pos: standing >
< T: Branche TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
A half-elf merchant attacks you. [4 hits]
You attempt to flee...
M^^**^M^.
MM^^*.M..M
MM^**...^..
M^*M......
M^^@.^....
MM^M.^....
M^^.^....
M^^.D..^
M^^.^...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee northward!
< 112h/594H 105v/172V Pos: standing >
A half-elf merchant enters from the south.
< 112h/594H 106v/172V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a half-elf merchant stabs you in the back, RIP...
Your twisted cured leather choker was completely destroyed by the massive blow!
Your jodani wood sleeves [superior] was completely destroyed by the massive blow!