<worn as a badge> a ghastly bark badge
<worn on eyes> a tarnished copper visor
<worn in ear> a humming glass stud
<worn on face> a jeweled glass mask
<worn around neck> a decent leather choker
<worn about body> a misshaped hide cloak
<worn as quiver> an unearthly glass quiver
<worn about waist> a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn around wrist> an ashen bronze wristguard
<worn on finger> a beautiful hide band
<primary weapon> a thin steel dagger
<held> multi-colored glass flute of harmony
Obvious exits: -N -E -S -W
< 20h/20H 47v/101V Pos: standing >
.^..^^M^.
M.....M....
+++........
..+..@.....
..+........
..+++M+M+++
.+....^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 20h/20H 46v/101V Pos: standing >
.....M...
+++........
..+........
..+..@.....
..++M++M+++
..+....^...
.+....^.^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 20h/20H 44v/101V Pos: standing >
.........
++.........
.+.........
.+...@.....
.++M++M++++
.+....^....
+....^.^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 20h/20H 42v/101V Pos: standing >
.........
+..........
+..........
+....@.....
++M++M+++++
+....^.....
....^.^^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 20h/20H 41v/101V Pos: standing >
.........
+..........
+..........
++M++@M++++
+....^.....
+....^.^^..
.^.......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 40v/101V Pos: standing >
.........
...........
..........M
+M+++@+++++
....^......
....^.^^...
^........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman in mid-air sits atop a magnificent horse.
< 20h/20H 40v/101V Pos: standing >
.........
...........
.........M.
M+++M@+++++
...^.......
...^.^^....
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 39v/101V Pos: standing >
.........
...........
........M..
+++M+@+++++
..^.......^
..^.^^.....
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 39v/101V Pos: standing >
.........
...........
.......M...
++M++@+++++
.^.......^.
.^.^^......
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 38v/101V Pos: standing >
.........
...........
......M....
+M+++@+++++
^.......^..
^.^^.......
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 38v/101V Pos: standing >
The snow is coming down faster now.
.........
...........
.....M.....
M++++@+++++
.......^...
.^^........
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 37v/101V Pos: standing >
........*
...........
....M......
+++++@+++++
......^....
^^.........
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 37v/101V Pos: standing >
.......**
..........*
...M.......
+++++@++++M
.....^....*
^..........
.........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 36v/101V Pos: standing >
......***
.........**
..M.......*
+++++@++M++
....^....**
..........*
........^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 35v/101V Pos: standing >
.....***.
........**.
.M.......**
+++++@+M+++
...^....***
.........**
.......^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 35v/101V Pos: standing >
....***..
.......**.*
M.......***
+++++@M++++
..^....****
........***
......^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 34v/101V Pos: standing >
...***...
......**.**
.......****
+++++@+++++
.^....*****
.......****
.....^..*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 20h/20H 34v/101V Pos: standing >
..***....
.....**.***
......****+
++++M@+++++
^....******
......*****
....^..**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 33v/101V Pos: standing >
.***.....
....**.****
.....****++
+++M+@++++.
....******.
.....******
...^..***
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 33v/101V Pos: standing >
***.....*
...**.*****
....****+++
++M++@+++..
...******..
....*******
..^..****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 32v/101V Pos: standing >
**.....**
..**.******
...****++++
+M+++@++...
..******...
...*******.
.^..*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 32v/101V Pos: standing >
*.....***
.**.******+
..****++++M
M++++@+...+
.******...+
..*******.M
^..*****.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 31v/101V Pos: standing >
< 20h/20H 31v/101V Pos: standing >
.....***+
**.******+.
.****++++M.
+++++@...+.
******...M^
.*******.+.
..*****.+
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 31v/101V Pos: standing >
....****M
*.....***++
**.******+.
.****@+++M.
++++++...+.
******...M^
*******.+
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 30v/101V Pos: standing >
...****M^
.....***+++
*.******+.^
****+@++M.^
+++++...+.^
*****...M^.
******.+.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 30v/101V Pos: standing >
..****M^+
....***+++.
.******+.^.
***++@+M.^^
++++...+.^.
****...M^.^
*****.+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 29v/101V Pos: standing >
.****M^+.
...***+++.^
******+.^..
**+++@M.^^.
+++...+.^.^
***...M^.^^
****.+..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 29v/101V Pos: standing >
****M^+..
..***+++.^.
*****+.^...
*++++@.^^.^
++...+.^.^M
**...M^.^^M
***.+..^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A human bandit sneaks through the area, looking for victims.
< 20h/20H 29v/101V Pos: standing >
***M^+...
.***+++.^.^
****+.^...^
++++M@^^.^M
+...+.^.^MM
*...M^.^^MM
**.+..^MM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 20h/20H 28v/101V Pos: standing >
****M++..
****M^+....
.***+++.^.^
****+@^...^
++++M.^^.^M
+...+.^.^MM
...M^.^^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 20h/20H 27v/101V Pos: standing >
..***.+M.
.****M++..^
****M^+....
.***+@+.^.^
****+.^...^
M+++M.^^.^M
...+.^.^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 20h/20H 26v/101V Pos: standing >
A Road Through the Hills
Obvious exits: -E -S -W
< 20h/20H 25v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/20H 26v/101V Pos: standing >
Bottom of a Hill
Obvious exits: -E -U
< 20h/20H 24v/101V Pos: standing >
A Road Through the Hills
Obvious exits: -S -D
< 20h/20H 21v/101V Pos: standing >
Top of a Hill
Obvious exits: -N -D
A small rodent is scurrying about here.
< 20h/20H 18v/101V Pos: standing >
A Road Through the Hills
Obvious exits: -W -U
< 20h/20H 17v/101V Pos: standing >
A Road Through the Hills
Obvious exits: -E -W
< 20h/20H 15v/101V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.
< 20h/20H 12v/101V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop a spellbook.
You drop a plain wooden lyre.
You drop a plain silver flute.
You drop a pair of tight black slippers.
You drop a pair of tight black gloves.
You drop a pair of tight black pants.
You drop a pair of tight black sleeves.
You drop a deerskin cloak.
You drop a deerskin belt.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a sturdy basket woven of reeds.
You drop a reed-woven parchment.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 20h/20H 16v/101V Pos: standing >
A quill crumbles to dust and blows away.
A plain wooden lyre crumbles to dust and blows away.
A plain silver flute crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A pair of tight black gloves crumbles to dust and blows away.
A pair of tight black pants crumbles to dust and blows away.
A pair of tight black sleeves crumbles to dust and blows away.
A deerskin cloak crumbles to dust and blows away.
A deerskin belt crumbles to dust and blows away.
A sturdy basket woven of reeds crumbles to dust and blows away.
A reed-woven parchment crumbles to dust and blows away.
< 20h/20H 16v/101V Pos: standing >
You get lucky alchemist sack from the corpse of Snamb.
You get multi-colored glass flute of harmony from the corpse of Snamb.
You get a thin steel dagger from the corpse of Snamb.
You get a soft leather belt from the corpse of Snamb.
You get a ghastly bark badge from the corpse of Snamb.
You get an unearthly glass quiver from the corpse of Snamb.
You get a humming glass stud from the corpse of Snamb.
You get a jeweled glass mask from the corpse of Snamb.
You get a tarnished copper visor from the corpse of Snamb.
You get an ashen bronze wristguard from the corpse of Snamb.
You get a misshaped hide cloak from the corpse of Snamb.
You can't carry any more.
< 20h/20H 24v/101V Pos: standing >
You clasp a soft leather belt around your waist.
You wear a humming glass stud on your left ear.
You place an ashen bronze wristguard around your left wrist.
You cover your face with a jeweled glass mask.
You don the guild insignia of a ghastly bark badge.
You slide a tarnished copper visor over your eyes.
You wear a misshaped hide cloak about your body.
You strap an unearthly glass quiver onto your back.
You wield a thin steel dagger.
You attach lucky alchemist sack to your belt.
You hold multi-colored glass flute of harmony.
< 20h/20H 33v/101V Pos: standing >
You get some rusty limestone moccasins from the corpse of Snamb.
You get some dark limestone greaves from Valley of Crushk from the corpse of Snamb.
You get a decent leather choker from the corpse of Snamb.
You get a beautiful hide band from the corpse of Snamb.
You get a small pile of coins from the corpse of Snamb.
There were: 10 platinum coins, 3 gold coins, 19 silver coins, 27 copper coins.
You get a rugged adventurers satchel from the corpse of Snamb.
< 25h/25H 34v/101V Pos: standing >
You slide your legs into some dark limestone greaves from Valley of Crushk.
You place some rusty limestone moccasins on your feet.
You place a beautiful hide band on your left ring finger.
You duck your head and place a decent leather choker around your neck.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 25h/25H 43v/101V Pos: standing >
the corpse of Snamb appears to be empty.
< 25h/25H 43v/101V Pos: standing >
< 25h/25H 44v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 25h/25H 44v/101V Pos: standing >
You stop using lucky alchemist sack.
< 25h/25H 45v/101V Pos: standing >
You attach lucky alchemist sack to your belt.
< 25h/25H 45v/101V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.
< 25h/25H 46v/101V Pos: standing >
Character attributes for Snamb
Level: 1 Race: Halfling Class: Bard
Age: 38 yrs / 0 mths Height: 38 inches Weight: 70 lbs Size: small
STR: good AGI: good DEX: good
POW: good INT: good WIS: good
CON: good CHA: good LUCK: quite excellent
Armor Points: -42 Reduces melee damage taken by 4.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: average
Alignment: extremely good
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[below average]
Load carried: Light
< 25h/25H 46v/101V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Halfling is lying here.
An old, wooden sign is stuck in the ground here.
< 25h/25H 47v/101V Pos: standing >
On the Magical Road
Obvious exits: -N -S
< 25h/25H 46v/101V Pos: standing >
Backstab who?
< 25h/25H 47v/101V Pos: standing >
On the Magical Road
Obvious exits: -N -S
A well-used bark signet lies here on the ground.
A moon faerie stands, apparently asleep.
An opal faerie stands, apparently asleep.
A moon faerie stands, apparently asleep.
An emerald faerie stands, apparently asleep.
An opal faerie stands, apparently asleep.
An iridescent faerie stands, apparently asleep.
A spider faerie stands, apparently asleep.
An iridescent faerie stands, apparently asleep.
An opal faerie stands, apparently asleep.
A glass faerie stands, apparently asleep.
A moon faerie stands, apparently asleep.
< 25h/25H 46v/101V Pos: standing >
[Damage: 87 ] A moon faerie makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A moon faerie is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a moon faerie cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
< 25h/25H 47v/101V Pos: standing >
It appears to be the corpse of a moon faerie.
a handful of coins
an exquisite clay badge from Valley of Crushk
< 25h/25H 51v/101V Pos: standing >
You get a handful of coins from the corpse of a moon faerie.
There were: 3 silver coins, 3 copper coins.
You get an exquisite clay badge from Valley of Crushk from the corpse of a moon faerie.
< 25h/25H 53v/101V Pos: standing >
Pardon?
< 25h/25H 56v/101V Pos: standing >
OUCH! That really did HURT!
Out of nowhere, a half-elf merchant stabs you in the back, RIP...
Your dark limestone greaves from Valley of Crushk was completely destroyed by the massive blow!
Your rusty limestone moccasins was completely destroyed by the massive blow!