The death of [ 1 Sorcerer] Kaere (Githzerai)

in Rugged Hills of the Hearth Valley

from the perspective of [ 1 Sorcerer] Kaere (Githzerai)


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Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (extremely evil)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
  *The Stone Tomb of Kelek                       (very evil)
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (evil)
  *Myrloch Vale                                  (pure good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (slightly good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (very good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (very good)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly good)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (evil)
  *The Trakkia Mountains                         (good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (good)
  *The Transparent Tower                         (slightly good)
  *Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (evil)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (evil)
  *The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
  *Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (good)
   The Tempest Court                             (slightly good)
  *Pit of Dragons                                (good)
  *Ny'Neth                                       (evil)
   Lost Temple of Tikitzopl                      (good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly good)
  *The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (very evil)
  *The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
  *Dragonnia                                     (good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
  *The Hall of the Ancients                      (good)
   The Bronze Citadel                            (slightly evil)
  *Ny'Neth's Stronghold Continued                (evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (very evil)

* = already completed this boot.

< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
You shout 'Thou shalt not invade our continent of Brave Fighters and Clever Mages!'

< 20h/20H 122v/122V Pos: standing >
You shout 'Be gone foreign invaders!'

< 20h/20H 122v/122V Pos: standing >
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You shout 'Leave our lands'

< 20h/20H 122v/122V Pos: standing >
You shout 'Or expect to meet thee doom by the hand'

< 20h/20H 122v/122V Pos: standing >
You shout 'of the Great and Powerful Attacker of Weak Minds'

< 20h/20H 122v/122V Pos: standing >
You shout 'The Living Dead Itself!'

< 20h/20H 122v/122V Pos: standing >
You shout 'The Lich Mindflayer!'

< 20h/20H 122v/122V Pos: standing >
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You shout 'He shall make mush of your brain, and eat it with a spoon!'

< 20h/20H 122v/122V Pos: standing >
You shout 'All Hail The Lich Mindflayer!'

< 20h/20H 122v/122V Pos: standing >
You shout 'Farewell to thee!'

< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
You shout 'Thou shalt not invade our continent of Brave Fighters and Clever Mages!'

< 20h/20H 122v/122V Pos: standing >
You shout 'Be gone foreign invaders!'

< 20h/20H 122v/122V Pos: standing >
You shout 'Leave our lands'

< 20h/20H 122v/122V Pos: standing >
You shout 'Or expect to meet thee doom by the hand'

< 20h/20H 122v/122V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
You shout 'of the Great and Powerful Attacker of Weak Minds'

< 20h/20H 122v/122V Pos: standing >
You shout 'The Living Dead Itself!'

< 20h/20H 122v/122V Pos: standing >
You shout 'The Lich Mindflayer!'

< 20h/20H 122v/122V Pos: standing >
You shout 'He shall make mush of your brain, and eat it with a spoon!'

< 20h/20H 122v/122V Pos: standing >
You shout 'All Hail The Lich Mindflayer!'

< 20h/20H 122v/122V Pos: standing >
You shout 'Farewell to thee!'

< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
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A rakshasa guard enters from the south.

< 20h/20H 122v/122V Pos: standing >
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< 20h/20H 122v/122V Pos: standing >
Out of nowhere, a rakshasa guard stabs you in the back, RIP...