<worn as a badge> a magical granite badge from Plane of Water [50%]
<worn on head> the shadowy crown of damnation (magic) [87%]
<worn on eyes> the eyepatch of immortality of endurance (magic) (glowing) [52%]
<worn in ear> a shimmering earring of many colors [88%]
<worn in ear> the living essence of Dranum [superior] (magic)
<worn on face> the mask of stone form (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver [69%]
<worn around neck> a spectral holy symbol of Berronar Truesilver of greater wisdom [70%]
<worn on body> the ghostly armor of the abyssal lord (humming) [82%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> a belt of fresh blood
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing) [57%]
<held as shield> the shield of the earthwyrm (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of constitution (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [75%]
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> the ring of the Netherworld (magic) (glowing) [83%]
<worn on finger> a ring of regeneration [poor] (magic) (glowing)
<primary weapon> Tsunami, the trident of storms (magic)[235h 32m 44s]
<worn on legs> a pair of soiled leather breeches of regeneration (magic) [50%]
<worn on feet> the boots of the dreamer (magic)
With a swift tug an orc guard wrenches the weapon free, ramming it into a Grey Elf's spine!
An orc guard places a stiletto of the dread siren [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
An orc guard places 'Disemboweler', the dagger of sin [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
< 1280h/1280H 192v/194V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf attacks an orc guard. [0 hits]
Tiu snaps into visibility.
As Tiu strikes a Centaur, the power of Tiu's ancestors fill them with RAGE!
Tiu attacks a Centaur. [4 hits]
< 1280h/1280H 192v/194V Pos: standing >
Zijr sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zijr's soothing song!
A winged hellhound bucks madly disobeying Noz's order.
< 1280h/1280H 192v/194V Pos: standing >
You start chanting...
< 1280h/1280H 192v/194V Pos: standing >
Javok snaps into visibility.
A Centaur attacks Javok. [2 hits]
< 1280h/1280H 193v/194V Pos: standing >
Zijr snaps into visibility.
A Grey Elf snaps into visibility.
Lurt enters from the south.
< 1280h/1280H 194v/194V Pos: standing >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 1280h/1280H 194v/194V Pos: standing >
Casting: silence
< 1280h/1280H 194v/194V Pos: standing >
A Grey Elf snaps into visibility.
An orc guard attacks a Grey Elf. [5 hits]
A Grey Elf attempts to flee.
A Grey Elf leaves east.
Thal enters from the south.
Vroth enters from the south.
< 1280h/1280H 194v/194V Pos: standing >
You abort your prayer before it's done!
< 1280h/1280H 194v/194V Pos: standing >
Thal leaves north.
Vroth leaves north.
< 1280h/1280H 194v/194V Pos: standing >
Obeen stops invoking abruptly!
< 1280h/1280H 194v/194V Pos: standing >
Tiu snaps into visibility.
Tiu attacks a Centaur. [6 hits]
Thal enters from the north.
Vroth enters from the north.
< 1280h/1280H 194v/194V Pos: standing >
An orc guard leaves east.
< 1280h/1280H 194v/194V Pos: standing >
Javok snaps into visibility.
Javok attacks a Centaur. [2 hits]
< 1280h/1280H 194v/194V Pos: standing >
Your group consists of (17/30):
( Head) 991/1013 hit, 212/214 move Jov
(Front) 1310/1031 hit, 244/244 move Obeen
(Front) Cerif
(Front) 1280/1280 hit, 194/194 move Laz
(Front) 885/885 hit, 258/260 move Lurt
(Front) Bryken
(Front) 992/913 hit, 208/210 move Zijr
(Front) 765/958 hit, 144/362 move Javok
(Front) 1132/962 hit, 252/252 move Noz
(Front) Znar
(Front) 1024/1024 hit, 292/292 move Nil
(Front) 836/830 hit, 232/233 move Vroth
(Front) Zukus
(Front) Kroth
(Front) 2464/2240 hit, 574/585 move a winged hellhound
(Front) 794/794 hit, 217/226 move Thal
(Front) 1848/1848 hit, 248/251 move Tiu
< 1280h/1280H 194v/194V Pos: standing >
You failed.
< 1280h/1280H 194v/194V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a visiting grey elf is lying here.
Znar La Resistance (Revenant)(medium) crouches in mid-air here.(Red Aura)
Bryken La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Jov sneaks in from the north.
Thal enters from the north.
Vroth enters from the north.
Nil enters from the north.
Lurt enters from the north.
< 1280h/1280H 193v/194V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.
Javok enters from the north.
< 1280h/1280H 193v/194V Pos: standing >
Pardon?
< 1280h/1280H 193v/194V Pos: standing >
Pardon?
< 1280h/1280H 193v/194V Pos: standing >
Pardon?
< 1280h/1280H 193v/194V Pos: standing >
Pardon?
< 1280h/1280H 193v/194V Pos: standing >
Pardon?
Javok sneaks north.
< 1280h/1280H 193v/194V Pos: standing >
Pardon?
< 1280h/1280H 193v/194V Pos: standing >
Thal leaves north.
Vroth leaves north.
< 1280h/1280H 193v/194V Pos: standing >
Slay whom?
< 1280h/1280H 193v/194V Pos: standing >
Slay whom?
< 1280h/1280H 193v/194V Pos: standing >
Slay whom?
< 1280h/1280H 193v/194V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(holy)(Red Aura)
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here, fighting a Centaur.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
*Zijr La Resistance (Goblin)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) Legionary of The Empire sits in mid-air here, fighting Zijr.(Gold Aura)
Nil enters from the south.
Lurt enters from the south.
Obeen starts casting an offensive spell.
< 1280h/1280H 191v/194V Pos: standing >
Znar enters from the south.
Thal enters from the north.
Vroth enters from the north.
< 1280h/1280H 192v/194V Pos: standing >
Znar leaves north.
Zijr starts casting an offensive spell.
Zijr snaps into visibility.
Jov starts casting an offensive spell.
Jov snaps into visibility.
< 1280h/1280H 193v/194V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'garbzzsg wuggurz babragruoz'
Obeen's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A bolt of force sent by Obeen hits a Centaur soundly.
A huge bolt of force sent by Obeen impacts on a Centaur's chest with a loud thud.
A bolt of force sent by Obeen hits a Centaur soundly.
A bolt of force sent by Obeen hits a Centaur soundly.
< 1280h/1280H 194v/194V Pos: standing >
You start chanting...
< 1280h/1280H 194v/194V Pos: standing >
Javok snaps into visibility.
< 1280h/1280H 194v/194V Pos: standing >
Zijr completes his spell...
Zijr utters the words 'buoblg qrunsoqpze yugh'
Zijr's fist beats the life out of a Centaur, blood pours from his body!
Zijr snaps into visibility.
Zijr attacks a Centaur. [4 hits]
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A winged hellhound's hooves crash into a Centaur's chest with a stunning force.
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 1280h/1280H 194v/194V Pos: standing >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 1280h/1280H 194v/194V Pos: standing >
Casting: horrid wilting
Jov completes his spell...
Jov utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.
A Centaur's lightning earring [superior] was corroded by acid.
< 1280h/1280H 194v/194V Pos: standing >
A winged hellhound attacks a Centaur. [0 hits]
Tiu snaps into visibility.
Tiu attacks a Centaur. [6 hits]
Znar enters from the north.
< 1280h/1280H 194v/194V Pos: standing >
Obeen snaps into visibility.
Obeen completes his spell...
Obeen utters the words 'garbzzsg wuggurz babragruoz'
Obeen's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A bolt of force sent by Obeen hits a Centaur soundly.
A bolt of force sent by Obeen hits a Centaur soundly.
A bolt of force sent by Obeen hits a Centaur soundly.
A bolt of force sent by Obeen hits a Centaur soundly.
You complete your spell...
[Damage: 184 ] A Centaur begins to dry and wilt.
Zijr snaps into visibility.
A Centaur attacks Zijr. [0 hits]
A Centaur has reconnected.
< 1280h/1280H 194v/194V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Centaur.
Lurt's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
Noz attacks a Centaur. [3 hits]
< 1280h/1280H 194v/194V Pos: standing >
Zijr sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zijr's soothing song!
Looking panicked, a Centaur scrambles madly to his feet!
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 1280h/1280H 194v/194V Pos: standing >
Jov starts casting an offensive spell.
Jov snaps into visibility.
< 1280h/1280H 194v/194V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
A Centaur attempts to flee.
A Centaur trots east.
< 1280h/1280H 194v/194V Pos: standing >
You failed.
< 1280h/1280H 194v/194V Pos: standing >
You failed.
< 1280h/1280H 194v/194V Pos: standing >
Obeen stops invoking abruptly!
< 1280h/1280H 194v/194V Pos: standing >
Jov stops chanting abruptly!
< 1280h/1280H 194v/194V Pos: standing >
A Centaur trots in from the east.
Vroth starts casting an offensive spell.
Vroth snaps into visibility.
Gate Road East
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.
A cute little black kitten wanders around here.(Gold Aura)
A self-righteous High Elf citizen travels the town.(Gold Aura)
Tiu enters from the west.
Znar enters from the west.
Lurt enters from the west.
< 1280h/1280H 193v/194V Pos: standing >
Znar leaves east.
The blood-red glow surrounding you fades away.
You are no longer being guarded by Noz.
Gate Road East
Obvious exits: -N -E -W
Znar La Resistance (Revenant)(medium) stands in mid-air here.(Red Aura)
A Minotaur, raised in the city, wanders about.
Tiu enters from the west.
Lurt enters from the west.
< 1280h/1280H 192v/194V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
Tiu enters from the west.
Znar enters from the west.
Lurt enters from the west.
< 1280h/1280H 191v/194V Pos: standing >
Gate Road East
Obvious exits: -E -W
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A Minotaur, raised in the city, wanders about.
This Halfling spends his days playing pranks on visitors.
Tiu enters from the west.
Znar enters from the west.
Lurt enters from the west.
< 1280h/1280H 190v/194V Pos: standing >
Skylight Lane and Gate Road
Obvious exits: -N -W
An orc guard is standing here, busy with his own matters.(Red Aura)
Tiu enters from the west.
Znar enters from the west.
Lurt enters from the west.
< 1280h/1280H 190v/194V Pos: standing >
Alas, you cannot go that way. . . .
< 1280h/1280H 191v/194V Pos: standing >
Skylight Lane
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Tiu enters from the south.
Znar enters from the south.
An orc guard enters from the south.
Lurt enters from the south.
An orc guard leaves north.
< 1280h/1280H 192v/194V Pos: standing >
Skylight Lane and Market Road
Obvious exits: -N -S -W
An orc guard is standing here, busy with his own matters.(Red Aura)
Tiu enters from the south.
Znar enters from the south.
Lurt enters from the south.
An orc guard leaves north.
< 1280h/1280H 192v/194V Pos: standing >
Skylight Lane
Obvious exits: -N -S -W#
An orc guard is standing here, busy with his own matters.(Red Aura)
A Grey Elf from Charing, wanders the city.
Tiu enters from the south.
Znar enters from the south.
Lurt enters from the south.
< 1280h/1280H 192v/194V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Obvious exits: -N -S -W
A woman shopper travels the city.
Tiu enters from the south.
Znar enters from the south.
An orc guard enters from the south.
Lurt enters from the south.
< 1280h/1280H 192v/194V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -N -S -W
A young warlock wanders the city.
Tiu enters from the south.
Znar enters from the south.
An orc guard enters from the south.
Lurt enters from the south.
< 1280h/1280H 192v/194V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -S -W
Tiu enters from the south.
Znar enters from the south.
An orc guard enters from the south.
Lurt enters from the south.
< 1280h/1280H 191v/194V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Alas, you cannot go that way. . . .
< 1280h/1280H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .
< 1280h/1280H 193v/194V Pos: standing >
You quickly scan the area.
A young warlock who is close by to your south.
A pretty woman who is not far off to your south.
A visiting grey elf who is a brief walk away to your south.
A myrabolan hunter guard who is in the distance to your south.
A soldier of fortune who is close by to your west.
A kitty who is not far off to your west.
A pigeon who is not far off to your west.
A kitty who is a brief walk away to your west.
A pretty woman who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.
A halfling trickster who is rather far off to your west.
A half-orc commoner who is rather far off to your west.
A pigeon who is rather far off to your west.
< 1280h/1280H 194v/194V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -N -S -W
A young warlock wanders the city.
Tiu enters from the north.
Znar enters from the north.
An orc guard enters from the north.
Lurt enters from the north.
< 1280h/1280H 192v/194V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Obvious exits: -N -S -W
A woman shopper travels the city.
Tiu enters from the north.
Znar enters from the north.
An orc guard enters from the north.
Lurt enters from the north.
< 1280h/1280H 190v/194V Pos: standing >
Skylight Lane
Obvious exits: -N -S -W#
A Grey Elf from Charing, wanders the city.
Tiu enters from the north.
Znar enters from the north.
An orc guard enters from the north.
Lurt enters from the north.
An orc guard places a stiletto of the dread siren [superior] in the back of a visiting grey elf, resulting in some strange noises and some blood.
A visiting grey elf is mortally wounded, and will die soon, if not aided.
An orc guard places 'Disemboweler', the dagger of sin [superior] in the back of a visiting grey elf, resulting in some strange noises, a lot of blood and a corpse.
A visiting grey elf is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a visiting grey elf's last actions in this world.
< 1280h/1280H 189v/194V Pos: standing >
Skylight Lane and Market Road
Obvious exits: -N -S -W
Tiu enters from the north.
Znar enters from the north.
Lurt enters from the north.
< 1280h/1280H 188v/194V Pos: standing >
Skylight Lane
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Tiu enters from the north.
Znar enters from the north.
Lurt enters from the north.
Thal enters from the south.
< 1280h/1280H 188v/194V Pos: standing >
Skylight Lane and Gate Road
Obvious exits: -N -W
Thal enters from the north.
Tiu enters from the north.
Znar enters from the north.
Lurt enters from the north.
Jov sneaks north.
Thal leaves north.
< 1280h/1280H 188v/194V Pos: standing >
Alas, you cannot go that way. . . .
< 1280h/1280H 189v/194V Pos: standing >
Skylight Lane
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Tiu enters from the south.
Znar enters from the south.
Lurt enters from the south.
< 1280h/1280H 191v/194V Pos: standing >
Skylight Lane and Market Road
Obvious exits: -N -S -W
Tiu enters from the south.
Znar enters from the south.
Lurt enters from the south.
< 1280h/1280H 191v/194V Pos: standing >
Skylight Lane
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Tiu enters from the north.
Znar enters from the north.
Lurt enters from the north.
< 1280h/1280H 192v/194V Pos: standing >
Skylight Lane and Gate Road
Obvious exits: -N -W
Tiu enters from the north.
Znar enters from the north.
Lurt enters from the north.
< 1280h/1280H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .
< 1280h/1280H 193v/194V Pos: standing >
Gate Road East
Obvious exits: -E -W
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
This Halfling spends his days playing pranks on visitors.
Tiu enters from the east.
Znar enters from the east.
Lurt enters from the east.
< 1280h/1280H 193v/194V Pos: standing >
A myrabolan hunter guard starts casting a spell.
Gate Road East
Obvious exits: -E -S -W
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
A Minotaur, raised in the city, wanders about.
Tiu enters from the east.
Znar enters from the east.
Lurt enters from the east.
< 1280h/1280H 192v/194V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A Minotaur, raised in the city, wanders about.
Tiu enters from the east.
Znar enters from the east.
Lurt enters from the east.
< 1280h/1280H 191v/194V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.
A cute little black kitten wanders around here.(Gold Aura)
A self-righteous High Elf citizen travels the town.(Gold Aura)
Tiu enters from the east.
Znar enters from the east.
Lurt enters from the east.
< 1280h/1280H 190v/194V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A Centaur (large) Legionary of The Empire stands in mid-air here, fighting Noz.(Gold Aura)
*Zijr La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound, fighting a Centaur.(holy)(Red Aura)
*Bryken La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
Tiu enters from the east.
Znar enters from the east.
Lurt enters from the east.
Lurt suddenly attacks a Centaur!
Lurt snaps into visibility.
< 1280h/1280H 190v/194V Pos: standing >
Tiu snaps into visibility.
A Centaur is knocked to the ground by Tiu's mighty bash!
Znar suddenly attacks a Centaur!
Gate Road West
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.
Bryken enters from the east.
< 1280h/1280H 190v/194V Pos: standing >
Gate Road West
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Bryken enters from the east.
< 1280h/1280H 190v/194V Pos: standing >
Gate Road West
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
Random's assistant, Simon, hustles around during errands.(holy)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Bryken enters from the east.
< 1280h/1280H 190v/194V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your east.
Vroth who is not far off to your east.
Javok who is a brief walk away to your east.
Lurt who is a brief walk away to your east.
Znar who is a brief walk away to your east.
Tiu who is a brief walk away to your east.
A Centaur who is a brief walk away to your east.
Zijr who is a brief walk away to your east.
Noz who is a brief walk away to your east.
A winged hellhound who is a brief walk away to your east.
A kitty who is rather far off to your east.
A high elf citizen who is rather far off to your east.
A minotaur townsperson who is in the distance to your east.
A resting hunter guard who is close by to your south.
A resting hunter guard who is close by to your south.
A resting hunter guard who is close by to your south.
Nil who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
< 1280h/1280H 192v/194V Pos: standing >
Gate Road West
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Bryken enters from the west.
< 1280h/1280H 192v/194V Pos: standing >
Gate Road West
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
Bryken enters from the west.
< 1280h/1280H 192v/194V Pos: standing >
Vroth leaves east.
< 1280h/1280H 193v/194V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
Thal La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
Znar La Resistance (Revenant)(medium) stands in mid-air here, fighting a Centaur.(Red Aura)
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here, fighting a Centaur.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
A Centaur (large) Legionary of The Empire sits in mid-air here, fighting Noz.(Gold Aura)
*Zijr La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound, fighting a Centaur.(holy)(Red Aura)
Bryken enters from the west.
< 1280h/1280H 193v/194V Pos: standing >
Powerful sparks of magic seem to flow out from Jov's mask.
Zijr starts casting an offensive spell.
Zijr snaps into visibility.
< 1280h/1280H 193v/194V Pos: standing >
You are surrounded by a blood-red glow.
A winged hellhound suddenly attacks a Centaur!
< 1280h/1280H 193v/194V Pos: standing >
Noz kicks up a cloud of dust at a Centaur.
A Centaur seems to be blinded!
< 1280h/1280H 193v/194V Pos: standing >
A Centaur is mortally wounded, and will die soon, if not aided.
Suddenly, a HUGE black bolt leaps forth from Znar's sword of fire and flame, and a Centaur falls to the ground, nothing but a twitching mass of burnt flesh!
A Centaur's mithril ringlets [superior] exploded spreading charges of electrical energy!
A Centaur's platinum-encrusted sapphire eye exploded spreading charges of electrical energy!
A Centaur's lightning earring [superior] exploded spreading charges of electrical energy!
A Centaur's gnomish harm prevention belt of agility exploded spreading charges of electrical energy!
A Centaur is dead! R.I.P.
You receive your share of experience.