<worn on head> a rusty cured leather coif from Mazzolin
<worn on eyes> a black duergar eyepatch
<worn in ear> a gnomish ear amplifier
<worn in ear> an earring of congealed blood
<worn on face> a black leather mask
<worn around neck> a humming gem charm from Mazzolin
<worn around neck> a fine gold pendant from Mazzolin
<worn on body> the chameleon suit of transformation [poor] [88%]
<worn about body> an ashen gold mantle from Mazzolin
<worn about waist> a blood-stained silver belt
<worn on arms> a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist> a light silver bracelet from Mazzolin
<worn around wrist> an angelic diamond bracelet from Mazzolin
<worn on hands> some black leather gloves with mithril blades [78%]
<worn on finger> a ring of shadows
<worn on finger> a ring of fortune
<primary weapon> the Soulsword (humming)
<secondary weapon> a blood-soaked granite dagger called 'Anger'
<worn on legs> some flexible leggings of hellfire (glowing) [34%]
<worn on feet> a pair of shadowseed stone boots of endurance
.,..,.@.MMMMM
.MMM,MMMMMMMM
MM ,,,MMMM,,
M,,,,M,
MMMM,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 685h/770H 156v/175V Pos: standing >
MMMM
MMMM M.,.M
..M ,,..,MM
o.,..,@..MMMM
..MMM,MMMMMMM
.MM ,,,MMMM,
M M,,,,M
MMMM,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 685h/770H 155v/175V Pos: standing >
M MMM
MMMMM M.,,
...M ,,..,M
oo.,..@...MMM
o..MMM,MMMMMM
..MM ,,,MMMM
MM M,,,,
MMMM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -East -South -West
< 687h/770H 159v/175V Pos: standing >
MM MM
MMMMMM M.,
....M ,,..,
..o.,.@....MM
oo..MMM,MMMMM
...MM ,,,MMM
MMM M,,,
MMM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -East -South -West
< 687h/770H 159v/175V Pos: standing >
Saving Rexx.
< 688h/770H 165v/175V Pos: standing >
< 691h/770H 175v/175V Pos: standing >
MMM M
^MMMMMM M,
.....M ,,.,
o..o.,@.....M
ooo..MMM,MMMM
o...MM ,,,MM
oMMM M,,
M MM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -East -South -West
< 693h/770H 173v/175V Pos: standing >
M
MMMM
.^MMMMMM M
......M ,,,
M...o.@.....,
oooo..MMM,MMM
oo...MM ,,,M
.oMMM M,
MM M
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 693h/770H 171v/175V Pos: standing >
MM
MMMMM
M.^MMMMMM
o......M ,,
oM...o@.....,
o.ooo..MMM,MM
ooo...MM ,,,
o.oMMM M
.MM
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 694h/770H 169v/175V Pos: standing >
MM
MMMMMM
MM.^MMMMMM
Mo......M ,
MoM...@.....,
.o.ooo..MMM,M
oooo...MM ,,
.o.oMMM
..MM
A Grove of Carnivorous Toadstools
Obvious exits: -North -East -South -West
< 694h/770H 168v/175V Pos: standing >
MMMMM
M.^MMMMMM
Mo......M ,
MoM.........,
.o.ooo@.MMM,M
oooo...MM ,,
..o.oMMM M
M..MM
MMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 696h/770H 173v/175V Pos: standing >
.^MMMMMM
o......M
MoM.........,
.o.ooo..MMM,M
oooo..@MM ,,
..o.oMMM M
MM..MM M
MMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 696h/770H 171v/175V Pos: standing >
You are using:
<worn on head> a rusty cured leather coif from Mazzolin
<worn on eyes> a black duergar eyepatch
<worn in ear> a gnomish ear amplifier
<worn in ear> an earring of congealed blood
<worn on face> a black leather mask
<worn around neck> a humming gem charm from Mazzolin
<worn around neck> a fine gold pendant from Mazzolin
<worn on body> the chameleon suit of transformation [poor] [88%]
<worn about body> an ashen gold mantle from Mazzolin
<worn about waist> a blood-stained silver belt
<worn on arms> a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist> a light silver bracelet from Mazzolin
<worn around wrist> an angelic diamond bracelet from Mazzolin
<worn on hands> some black leather gloves with mithril blades [78%]
<worn on finger> a ring of shadows
<worn on finger> a ring of fortune
<primary weapon> the Soulsword (humming)
<secondary weapon> a blood-soaked granite dagger called 'Anger'
<worn on legs> some flexible leggings of hellfire (glowing) [34%]
<worn on feet> a pair of shadowseed stone boots of endurance
< 698h/770H 175v/175V Pos: standing >
Skill
1h bludgeon 43
1h flaying 40
1h piercing 95
1h slashing 95
2h bludgeon 40
2h flaying 40
2h slashing 40
appraise 40
backstab 80
bandage 53
bash 40
berserk 66
blindfighting 85
carve 40
climb 40
disarm 40
double attack 100
double headbutt (obtained at level 56)
dual wield 100
fishing 40
guard 40
headbutt 100
hide 80
hitall 43
improved endurance 100
improved track 100
kick 42
mine 100
mount 49
parry 95
reach weapons 40
rescue 81
retreat 40
riposte 95
salvage 42
shield block 40
swim 40
switch opponents 41
tackle 100
throat crush (obtained at level 51)
track 95
triple attack (obtained at level 53)
two weapon fighting 100
unarmed damage 42
< 700h/770H 175v/175V Pos: standing >
< 704h/770H 175v/175V Pos: standing >
.^MMMMMM
o......M
MoM.........,
.o.ooo..MMM,M
Mooo..@MM ,,
..o.oMMM M
MM..MM M
MMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 706h/770H 175v/175V Pos: standing >
< 709h/770H 175v/175V Pos: standing >
A pitch black gate rises out of the ground!
< 711h/770H 175v/175V Pos: standing >
It hasn't solidified yet...
< 713h/770H 175v/175V Pos: standing >
It hasn't solidified yet...
< 715h/770H 175v/175V Pos: standing >
It hasn't solidified yet...
< 716h/770H 175v/175V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Long Hallway Within the Manor
This long hallway has been left rather plain. Its
polished wooden floors are unadorned, and its walls
bare pictures of past inhabitants of the manor. Leading
further down the hallway what appears to be the bedroom
of the manor can been seen, whilst a large library enters
off the hallway. The audience chamber of the lord opens
up at the end of the hallway, where matters of state are
discussed and petitions heard.
Obvious exits: -North -East -South -West
[2] A pitch-black gate stands like a pillar here.
Fresh blood covers everything in the area.
[2] The corpse of a manor servant is lying here.
A wealthy young woman stands here, content to display her fineries.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Nom La Resistance (Orc)(small) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
< 717h/770H 175v/175V Pos: standing >
< 718h/770H 175v/175V Pos: standing >
Noz is now a member of Laz's group.
< 718h/770H 175v/175V Pos: standing >
A wealthy woman leaves east.
< 718h/770H 175v/175V Pos: standing >
You are surrounded by a blood-red glow.
< 721h/770H 175v/175V Pos: standing >
Nom looks at Noz.
< 721h/770H 175v/175V Pos: standing >
You now follow Laz.
< 723h/770H 175v/175V Pos: standing >
Bardo sings a song to protect her from the world.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
Noz begins to shimmer.
Nom begins to shimmer.
< 724h/770H 175v/175V Pos: standing >
A well dressed young girl enters from the south.
< 727h/770H 175v/175V Pos: standing >
You follow Laz.
A Large Audience Chamber Within the Manor
This large chamber is used for audiences and dinners
of state. Devoid of furnishing at the moment, it now
contains two large chairs, used by the resident Lord and
Lady, whilst they here matters brought before them. The
audience chamber is lit by two large hanging chandeliers,
one at each end of the room. The chamber has been
decorated with tapestries and paintings, more centered
around the beauty of the surrounding area.
Obvious exits: -North# -South -West#
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
Lady Amrea first lady of Ceothia stands here, lending support to her husband.
(Q)Lord Lenbrea ruler of Ceothia stands here, musing over the towns future.(Gold Aura)
Znar enters from the south.
< 728h/770H 174v/175V Pos: standing >
You follow Laz.
A Long Hallway Within the Manor
This long hallway has been left rather plain. Its
polished wooden floors are unadorned, and its walls
bare pictures of past inhabitants of the manor. Leading
further down the hallway what appears to be the bedroom
of the manor can been seen, whilst a large library enters
off the hallway. The audience chamber of the lord opens
up at the end of the hallway, where matters of state are
discussed and petitions heard.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[2] The corpse of a manor servant is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A well dressed young girl stands here, trying to ignore the urges to play.
Znar enters from the north.
Bardo starts playing the instrument of lyrical mastery and singing aloud.
< 729h/770H 173v/175V Pos: standing >
< 730h/770H 173v/175V Pos: standing >
Bands of magic armor wrap around you!
You suddenly feel blessed!
You quickly scan the area.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
An elite Ceothian guard who is close by to your north.
Lady Amrea who is close by to your north.
Lord Lenbrea who is close by to your north.
A wealthy woman who is close by to your east.
An elite Ceothian guard who is close by to your east.
An elite Ceothian guard who is close by to your east.
A well dressed young girl who is not far off to your east.
A Ceothian guard who is a brief walk away to your east.
A young scholar who is close by to your south.
< 731h/770H 175v/175V Pos: standing >
Laz sneaks east.
You follow Laz.
The Entryway to the Lord of Ceothia's Manor
The entryway to the manor has been decorated
lavishly. Large picture depict both town life, and
that of epic battles. A large woven carpet covers
the polished wooden floor, its design mimicking the
surrounding countryside. Golden oil lamps rest on
either side of the door to the manor, their scented
oils giving off a pleasant aroma.
An evil aura fills the area.
Obvious exits: -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A wealthy young woman stands here, content to display her fineries.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
An elite Ceothian guard stands here, bodyguard to the ruling powers of the town.
Znar enters from the west.
Nom sneaks in from the west.
< 732h/770H 174v/175V Pos: standing >
Laz sneaks east.
You follow Laz.
A Bluestone Street Called Cyraes Way
The main street in Ceothia, Cyraes Way, links the
north of the town the south. Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town. Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandure.
Obvious exits: -North -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A well dressed young girl stands here, trying to ignore the urges to play.
There are Orc tracks going east.
Noz sneaks in from the west.
Znar enters from the west.
Bardo sneaks in from the west.
< 732h/770H 173v/175V Pos: standing >
Laz closes the door.
< 732h/770H 175v/175V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A dirty young girl who is close by to your south.
A wealthy woman who is not far off to your south.
A Ceothian guard who is a brief walk away to your south.
A wealthy man who is a brief walk away to your south.
A wealthy man who is rather far off to your south.
A wealthy man who is rather far off to your south.
A dirty young girl who is rather far off to your south.
< 732h/770H 175v/175V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your east.
A dirty young girl who is close by to your south.
A Ceothian guard who is not far off to your south.
A wealthy woman who is not far off to your south.
A wealthy man who is a brief walk away to your south.
A wealthy man who is rather far off to your south.
A wealthy man who is rather far off to your south.
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South -West
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of an Orc is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar enters from the south.
< 732h/770H 174v/175V Pos: standing >
Bardo sings a song to make your heart swell with pride.
You feel your heart start to race REAL FAST!
Your combat maneuvers seem faster...
< 732h/770H 174v/175V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Laz.
< 733h/770H 175v/175V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your east.
A wealthy old merchant who is in the distance to your east.
A regal young woman who is in the distance to your east.
A regal young man who is in the distance to your east.
A lithe waiter who is in the distance to your east.
A well dressed young girl who is close by to your south.
A dirty young girl who is not far off to your south.
A Ceothian guard who is a brief walk away to your south.
A wealthy woman who is a brief walk away to your south.
A wealthy man who is in the distance to your south.
A wealthy man who is in the distance to your south.
A dirty young girl who is in the distance to your south.
A Ceothian guard who is close by to your west.
< 735h/770H 175v/175V Pos: standing >
You quickly scan the area.
An elite Ceothian guard who is close by to your east.
A well dressed young boy who is not far off to your east.
A wealthy old merchant who is in the distance to your east.
A regal young woman who is in the distance to your east.
A regal young man who is in the distance to your east.
A lithe waiter who is in the distance to your east.
A well dressed young girl who is close by to your south.
A dirty young girl who is not far off to your south.
A Ceothian guard who is a brief walk away to your south.
A wealthy man who is rather far off to your south.
A wealthy man who is in the distance to your south.
A wealthy man who is in the distance to your south.
< 735h/770H 175v/175V Pos: standing >
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An elite Ceothian guard stands here, keeping all in check with a stern look.
Znar enters from the west.
< 737h/770H 174v/175V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your east.
A wealthy old merchant who is rather far off to your east.
A regal young woman who is rather far off to your east.
A lithe waiter who is rather far off to your east.
A Ceothian guard who is not far off to your west.
< 737h/770H 174v/175V Pos: standing >
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A well dressed young boy stands here, trying to play out of sight.
There are Orc tracks going east.
There are some tracks heading east.
Znar enters from the west.
Nib sneaks in from the west.
< 738h/770H 173v/175V Pos: standing >
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar enters from the west.
< 739h/770H 174v/175V Pos: standing >
Bardo sings a song to make your heart swell with pride.
< 740h/770H 174v/175V Pos: standing >
You follow Laz.
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are Orc tracks going east.
Znar enters from the west.
< 742h/770H 173v/175V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.
< 742h/770H 173v/175V Pos: standing >
You follow Laz.
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar enters from the south.
< 743h/770H 174v/175V Pos: standing >
Laz sneaks east.
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar enters from the west.
Nom sneaks in from the west.
Bardo sneaks in from the west.
< 744h/770H 173v/175V Pos: standing >
You get a slab of beef from a large net.
< 745h/770H 173v/175V Pos: standing >
Laz sneaks east.
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are Orc tracks going east.
Znar enters from the west.
< 746h/770H 174v/175V Pos: standing >
You feel sated already.
< 746h/770H 174v/175V Pos: standing >
Bardo sings a song to make your heart swell with pride.
Saving Rexx.
< 747h/770H 174v/175V Pos: standing >
Saving Rexx.
Laz sneaks east.
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An elite Ceothian guard stands here, keeping all in check with a stern look.
There are some tracks heading east.
There are some tracks heading west.
Znar enters from the west.
< 747h/770H 173v/175V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 748h/770H 175v/175V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
Noz says in drow 'stone'
You quickly scan the area.
The captain of the Ceothian Guard who is a brief walk away to your east.
< 734h/754H 175v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 734h/754H 175v/175V Pos: standing >
< 734h/754H 175v/175V Pos: standing >
< 734h/754H 175v/175V Pos: standing >
You put 3 items into a large net.
< 734h/754H 175v/175V Pos: standing >
< 734h/754H 175v/175V Pos: standing >
Laz says in orc 'going'
< 734h/754H 175v/175V Pos: standing >
Bardo sings a song to make your heart swell with pride.
< 734h/754H 175v/175V Pos: standing >
You follow Laz.
A Rutted Cobblestone Street in Northern Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar enters from the east.
< 735h/754H 174v/175V Pos: standing >
Laz's skin seems to turn to stone.
< 735h/754H 174v/175V Pos: standing >
Noz's skin seems to turn to stone.
< 735h/754H 174v/175V Pos: standing >
You follow Laz.
A Wealthy Dwelling
This rather wealthy home does not stray in design
to far from the standard single story dwellings of
the town. A large intricately woven carpet covers
the majority of the floor, where it does not are
polished wooden floor boards. The walls are covered
with fine tapestries and paintings, whilst the ceiling
has been painted white. A silken curtain separates the
sleeping area, and is kept closed, whilst a large
iron stove warms the home.
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of a Ceothian guard is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Githzerai (medium) Duifu - AnGEr Of The Honoured stands in mid-air here.(Red Aura)
Znar enters from the north.
< 735h/754H 173v/175V Pos: standing >
Nom places 'Disemboweler', the dagger of sin [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
Nom places a stiletto of the dread siren [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Githzerai is knocked to the ground by Nib's mighty bash!
< 735h/754H 173v/175V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
Nom parries a Grey Elf's lunge at him.
A Grey Elf misses Nom.
A Grey Elf's weak slash grazes Nom.
< 735h/754H 174v/175V Pos: standing >
Laz starts casting a spell.
< 735h/754H 175v/175V Pos: standing >
Pardon?
Bardo snaps into visibility.
Bardo misses a Grey Elf.
< 735h/754H 175v/175V Pos: standing >
The lich of a Ceothian guard suddenly attacks Nib!
Nib snaps into visibility.
The lich of a Ceothian guard's punch grazes Nib.
< 735h/754H 175v/175V Pos: standing >
The lich of a Ceothian guard suddenly attacks Nib!
The lich of a Ceothian guard's feeble punch grazes Nib.
< 735h/754H 175v/175V Pos: standing >
Nib's fine slash wounds a Githzerai.
Nib's crude slash grazes a Githzerai.
Nib's feeble slash grazes a Githzerai.
Nib's crude slash grazes a Githzerai.
Nib's weak slash grazes a Githzerai.
Nib's weak slash grazes a Githzerai.
Nib strikes viciously at a Githzerai's wrist causing him to swing about madly.
Nib's feeble slash grazes a Githzerai.
< 735h/754H 175v/175V Pos: standing >
Laz completes his spell...
Laz utters the word 'gurunsoqz'
Laz's spell flows around a Grey Elf, leaving him unharmed!
< 735h/754H 175v/175V Pos: standing >
Nom attempts to flee.
Nom leaves north.
< 735h/754H 175v/175V Pos: standing >
Nom enters from the north.
Znar sits down.
Bardo starts casting an offensive spell.
Bardo snaps into visibility.
< 735h/754H 175v/175V Pos: standing >
Nom places 'Disemboweler', the dagger of sin [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
Nom places a stiletto of the dread siren [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
With a swift tug Nom wrenches the weapon free, ramming it into a Grey Elf's spine!
Nom places a stiletto of the dread siren [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
[Damage: 9 ] Your pierce enshrouds a Grey Elf in a mist of blood.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Znar clambers to his feet.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Bardo sings a song to make your heart swell with pride.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Bardo snaps into visibility.
Laz starts casting an offensive spell.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Nib deflects the lich of a Ceothian guard's blow and strikes back at it!
Nib snaps into visibility.
Nib's impressive slash strikes the lich of a Ceothian guard.
Nib parries the lich of a Ceothian guard's lunge at him.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Bardo completes her spell...
Bardo utters the words 'buoblg qrunsoqpze yugh'
Bardo's spell flows around a Grey Elf, leaving him unharmed!
The lich of a Ceothian guard's feeble punch grazes Nib.
Nib parries the lich of a Ceothian guard's lunge at him.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Nom dodges a Grey Elf's attack.
Nom parries a Grey Elf's lunge at him.
Nib parries a Githzerai's lunge at him.
Nib snaps into visibility.
< 736h/754H 175v/175V Pos: standing >
< T: Nom TP: sta TC:excellent E: A Grey Elf sta EP: awful >
[Damage: 5 ] Your decent slash enshrouds a Grey Elf in a mist of blood.
A Grey Elf is stunned!
A Grey Elf parries your futile lunge at him.
[Damage: 8 ] Your fine slash critically injures a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.
< 736h/754H 175v/175V Pos: standing >
Nib snaps into visibility.
Nib's feeble slash grazes a Githzerai.
Nib's crude slash wounds a Githzerai.
Nib's feeble slash grazes a Githzerai.
Nib's fine slash wounds a Githzerai.
Nib's feeble slash grazes a Githzerai.
< 736h/754H 175v/175V Pos: standing >
[Damage: 70 ] You split a Grey Elf's skull wide open, causing immediate death!
A Grey Elf's hunting shield was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.