<worn on head> a rusty cured leather coif from Mazzolin
<worn on eyes> a black duergar eyepatch
<worn in ear> a gnomish ear amplifier (magic)
<worn in ear> an earring of congealed blood
<worn on face> a black leather mask
<worn around neck> a humming gem charm from Mazzolin
<worn around neck> a fine gold pendant from Mazzolin
<worn on body> the chameleon suit of transformation [poor] [88%]
<worn about body> an ashen gold mantle from Mazzolin
<worn about waist> a blood-stained silver belt
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist> a light silver bracelet from Mazzolin
<worn around wrist> an angelic diamond bracelet from Mazzolin
<worn on hands> some black leather gloves with mithril blades [78%]
<worn on finger> a ring of shadows (magic)
<worn on finger> a ring of fortune
<primary weapon> the Soulsword (magic) (humming)
<secondary weapon> a blood-soaked granite dagger called 'Anger' (magic)
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [34%]
<worn on feet> a pair of shadowseed stone boots of endurance
Obvious exits: -North -East -West#
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading east.
< 770h/770H 174v/175V Pos: standing >
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
< 770h/770H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 172v/175V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
< 770h/770H 172v/175V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A large and hairy female buffalo grazes here.
There are Dwarf tracks going north.
< 770h/770H 171v/175V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
The miles and miles of lush green grass stretched in every direction. It
is as if this part of the field is the exact center of a huge, green disk. The
amount of grass here is staggering. There are several small prairie dog holes
that have been recently dug. Small piles of dirt surround each hole. The sky
is wide open above your head. There are some game trails heading off to the
north. One may travel in any direction from this point.
Obvious exits: -North -East -South -West
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
< 770h/770H 171v/175V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
There are Drow Elf tracks going north.
There are some tracks heading north.
There are some tracks heading north.
< 770h/770H 172v/175V Pos: standing >
On the Prairie Grasses
The grasses of the prairie are very lush and green here. They stretch out
for miles and miles in every direction. The field is full of wildlife. You
can see many animals running freely across the plain. There are many different
kinds of animals that live on this plain. One can see many small prairie dog
holes dotting the field. There are also signs of larger animals as there are
quite a few large piles of waste. One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
Noz sneaks in from the south.
< 770h/770H 173v/175V Pos: standing >
Standing On the Thick Sod of the Prairie
The soil here is very far below the surface. The sod on this part of the
prairie is much like the other parts in that it is very thick and would take a
fair amount of digging to reach it. There are some weeds growing amongst the
tall prairie grasses but they are few and far between. There are several small
prairie dog holes that appear to be fresh. The holes are surrounded by small
piles of dirt, which were thrown there by the industrious little rodents. One
may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
There are some tracks heading north.
< 770h/770H 171v/175V Pos: standing >
A large buffalo enters from the west.
< 770h/770H 171v/175V Pos: standing >
A large buffalo leaves west.
< 770h/770H 172v/175V Pos: standing >
By a Weedy Section of The Grassy Plains
The grassy plains stretch for miles and miles here. The resilience of the
prairie grasses is well known as the grasses are sometimes cut from the ground
and replanted elsewhere when grass is needed. This section of the plain was
once stripped of its sod. The open soil provided a fresh place for these many
weeds that grow here. The weeds are very colorful and add an extra amount of
life to the prairie. There are still some open places where the black topsoil
can be seen. One may travel in any direction.
Obvious exits: -North -East -South -West
A small rabbit bounds over the prairie here.
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.
< 770h/770H 171v/175V Pos: standing >
Surrounded By the Natural Beauty of the Prairie
The Field of Endolin is very unique in the realms for its natural beauty.
The vast prairie lands here are covered with thick and hearty grasses that the
numerous animals graze upon year round. There is no need for the animals to
migrate for they have everything they need here on the prairie. The climate
here is not too cold or too hot for the animals, primarily the buffalo. The
fields stretch for many many miles. One may travel in any direction.
Obvious exits: -North -East -South -West
A starving looking black wolf prowls the prairie here.
A young buffalo runs gaily through the prairie.
A filthy vulture flies above you.(Red Aura)
There are Orc tracks going north.
Noz sneaks in from the south.
< 770h/770H 170v/175V Pos: standing >
< 770h/770H 172v/175V Pos: standing >
On The Grasses of the Vast Prairie
There are many small trails leading to the east, seeming to randomly start
and end. There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole. The Field of
Endolin is a vast prairie, reaching far and wide. The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place. The rumors that surround those mountains are more than a little
scary. One may travel in any direction on the grassy plain.
Obvious exits: -North -East -South -West
< 770h/770H 173v/175V Pos: standing >
Near the Black Dog Mountains, The Edge of The Field of Endolin
The grasses of the Field of Endolin begin to become more hilly here at
the foothills of the Black Dog Mountains. The grasses here are still green
and healthy, an indicator of the natural state of the entire prairie. The
plain spreads out far and wide to the southwest, covering a large portion of
the area. The mountains to the north and east are tall and ominous. There
are many spirals of smoke twisting up into the sky. It is uncertain whether
the smoke is from a volcanic mountain or a campfire. One may travel west or
south.
Obvious exits: -South -West
A large and very shaggy buffalo grazes on the prairie.
< 770h/770H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 172v/175V Pos: standing >
On the Natural Grasses of the Field of Endolin
The tall prairie grasses grow everywhere on this fertile field. The climate
in this region is perfect for growing such a tough and resilient grass. The
grasses have grown here since before the dawn of all the civilizations of the
entire realm of old Duris. There are many small creatures living in and on
the prairie. Prairie dogs and buffalo live in conjunction, both adding some
small part to the total ecosystem. The wide open spaces of the Field of
Endolin is a magnificient place for all creatures to enjoy. One may travel in
any direction.
Obvious exits: -North -East -South -West
A killer mosquito flies through the air here.
A sparrow hops about the ground here.
< 770h/770H 172v/175V Pos: standing >
A large buffalo enters from the west.
< 770h/770H 175v/175V Pos: standing >
The Far Northern Region of the Field of Endolin
This farthest northern part of the plain is the most isolated. Few
civilized creatures have ever set foot on the robust grasses that grow here.
The animals that live here don't give this place much thought, as to them it
is just some more grass to run upon. However, to the druids of the realms,
this is a powerful place. There is a lot of magical energy here for druids
to tap into. There are many small holes dug by the prairie dogs. There are
little mounds of dirt near each hole. There are many more miles of prairie to
the north and west, but it would be wise to stay in the region of the Fields
of Endolin which is located to the south.
Obvious exits: -South
A sparrow hops about the ground here.
A wild horse stands here ready to go for a run.
< 770h/770H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
Headbutt whom?
< 770h/770H 173v/175V Pos: standing >
On the Natural Grasses of the Field of Endolin
The tall prairie grasses grow everywhere on this fertile field. The climate
in this region is perfect for growing such a tough and resilient grass. The
grasses have grown here since before the dawn of all the civilizations of the
entire realm of old Duris. There are many small creatures living in and on
the prairie. Prairie dogs and buffalo live in conjunction, both adding some
small part to the total ecosystem. The wide open spaces of the Field of
Endolin is a magnificient place for all creatures to enjoy. One may travel in
any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A killer mosquito flies through the air here.
A sparrow hops about the ground here.
There are Orc tracks going west.
< 770h/770H 171v/175V Pos: standing >
Near the Black Dog Mountains, The Edge of The Field of Endolin
The grasses of the Field of Endolin begin to become more hilly here at
the foothills of the Black Dog Mountains. The grasses here are still green
and healthy, an indicator of the natural state of the entire prairie. The
plain spreads out far and wide to the southwest, covering a large portion of
the area. The mountains to the north and east are tall and ominous. There
are many spirals of smoke twisting up into the sky. It is uncertain whether
the smoke is from a volcanic mountain or a campfire. One may travel west or
south.
Obvious exits: -South -West
A large and very shaggy buffalo grazes on the prairie.
< 770h/770H 169v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 170v/175V Pos: standing >
On The Grasses of the Vast Prairie
There are many small trails leading to the east, seeming to randomly start
and end. There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole. The Field of
Endolin is a vast prairie, reaching far and wide. The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place. The rumors that surround those mountains are more than a little
scary. One may travel in any direction on the grassy plain.
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 770h/770H 170v/175V Pos: standing >
The Site of a Watering Hole
The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water. The pool is only a few feet deep but over
twenty feet wide. All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie. The
trails all seem to lead here and travel in many random directions. The pools
surface is calm and undisturbed. The Black Dog Mountains loom in the distance
to the north and east. One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
< 770h/770H 170v/175V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West
The watering hole is filled with cool water.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
< 770h/770H 175v/175V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West
The watering hole is filled with cool water.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
< 770h/770H 175v/175V Pos: standing >
There is no hole here.
< 770h/770H 175v/175V Pos: standing >
There is no waterfall here.
< 770h/770H 175v/175V Pos: standing >
There is no portal here.
< 770h/770H 175v/175V Pos: standing >
A black wolf enters from the south.
< 770h/770H 175v/175V Pos: standing >
< 770h/770H 175v/175V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West
The watering hole is filled with cool water.
A starving looking black wolf prowls the prairie here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A wild horse stands here ready to go for a run.
A golden prairie dog sits here looking at your queerly.
< 770h/770H 175v/175V Pos: standing >
There is no hole here.
< 770h/770H 175v/175V Pos: standing >
A prairie dog leaves south.
< 770h/770H 175v/175V Pos: standing >
There is no water here.
< 770h/770H 175v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 175v/175V Pos: standing >
A large buffalo enters from the west.
< 770h/770H 175v/175V Pos: standing >
Something suddenly glows brightly!
Noz slowly fades out of existence.
< 770h/770H 175v/175V Pos: standing >
< 770h/770H 175v/175V Pos: standing >
< 770h/770H 175v/175V Pos: standing >
A prairie dog enters from the south.
< 770h/770H 175v/175V Pos: standing >
< 770h/770H 175v/175V Pos: standing >
The sun vanishes behind the southern horizon.
< 770h/770H 175v/175V Pos: standing >
A wild horse leaves west.
< 770h/770H 175v/175V Pos: standing >
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 770h/770H 175v/175V Pos: standing >
You begin to hold your breath...
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
A troglodyte female wanders around snarling.(Red Aura)
A troglodyte female wanders around snarling.(Red Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)
< 770h/770H 173v/175V Pos: standing >
Headbutt whom?
< 770h/770H 173v/175V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A troglodyte berserker charges through the tunnels here.(Red Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
< 770h/770H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 171v/175V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 169v/175V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 167v/175V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 167v/175V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 168v/175V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 169v/175V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 770h/770H 170v/175V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
< 770h/770H 173v/175V Pos: standing >
Headbutt whom?
< 770h/770H 173v/175V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 171v/175V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
< 770h/770H 172v/175V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A Dwarf (medium) stands here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 173v/175V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Dwarf is knocked to the ground by Noz's mighty bash!
Noz dives at a Dwarf skewering him with his blood red sword named 'Death Rider'.
< 770h/770H 173v/175V Pos: standing >
Headbutt requires you to be able to reach his head!
< 770h/770H 173v/175V Pos: standing >
Noz snaps into visibility.
Noz's impressive slash strikes a Dwarf.
Noz's fine slash strikes a Dwarf.
Noz's decent slash wounds a Dwarf.
Noz's decent slash wounds a Dwarf.
Headbutt requires you to be able to reach his head!
< 770h/770H 173v/175V Pos: standing >
Noz dodges a Dwarf's attack.
Noz dodges a Dwarf's attack.
Noz snaps into visibility.
< 770h/770H 173v/175V Pos: standing >
[Damage: 37 ] A Dwarf makes a strange sound as you place a blood-soaked granite dagger called 'Anger' in his back.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
A troglodyte sentinel evaluates the struggle, watching your battle tactics.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Noz snaps into visibility.
Noz's decent slash wounds a Dwarf.
Noz's fine slash strikes a Dwarf.
Noz's slash strikes a Dwarf.
Noz's powerful slash strikes a Dwarf very hard.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
[Damage: 18 ] Your slash strikes a Dwarf.
[Damage: 17 ] Your impressive pierce strikes a Dwarf.
[Damage: 18 ] Your slash strikes a Dwarf.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Noz parries a Dwarf's lunge at him.
Noz lets out a silent scream as the a haze of swirling green vapor feeds on him!
Noz begins to shimmer.
Noz snaps into visibility.
A Dwarf's weak pierce grazes Noz.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Noz snaps into visibility.
Noz's fine slash strikes a Dwarf.
Noz's fine slash strikes a Dwarf.
Noz's impressive slash strikes a Dwarf hard.
Noz's slash strikes a Dwarf hard.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
A Dwarf clambers to his feet.
< 770h/770H 173v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
[Damage: 4 ] Your slash wounds a Dwarf.
A Dwarf parries your futile lunge at him.
A Dwarf parries your futile lunge at him.
A Dwarf attempts to flee.
A Dwarf leaves up.
< 770h/770H 173v/175V Pos: standing >
Tackle who?
< 770h/770H 174v/175V Pos: standing >
You feel less protected.
You feel less righteous.
You feel less righteous.
Tackle who?
< 770h/770H 175v/175V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
Noz sneaks up.
Tackle who?
< 770h/770H 175v/175V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 770h/770H 173v/175V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 173v/175V Pos: standing >
Noz sneaks north.
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
Noz sneaks in from the north.
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
< 770h/770H 171v/175V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
There are some tracks heading north.
There are some tracks heading north.
< 770h/770H 169v/175V Pos: standing >
Noz sneaks south.
< 770h/770H 170v/175V Pos: standing >
The blood-red glow surrounding you fades away.
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte mother is lying here.
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
There are some tracks heading east.
There are some tracks heading east.
< 770h/770H 169v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
There are some tracks heading north.
There are some tracks heading north.
< 770h/770H 172v/175V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 174v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 175v/175V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A troglodyte female prowls through the caves here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 770h/770H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 173v/175V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
< 770h/770H 171v/175V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
A troglodyte female wanders around snarling.(Red Aura)
A troglodyte female wanders around snarling.(Red Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)
< 770h/770H 170v/175V Pos: standing >
You are surrounded by a blood-red glow.
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
< 770h/770H 169v/175V Pos: standing >
The Site of a Watering Hole
The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water. The pool is only a few feet deep but over
twenty feet wide. All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie. The
trails all seem to lead here and travel in many random directions. The pools
surface is calm and undisturbed. The Black Dog Mountains loom in the distance
to the north and east. One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.
< 770h/770H 168v/175V Pos: standing >
< 770h/770H 170v/175V Pos: standing >
< 770h/770H 172v/175V Pos: standing >
Surrounded by Miles Of Open Prairie
There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon. To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above. The field is an entirely different ecosystem than the surrounding
areas. The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees. Many creatures call this place their home. One may travel in
any direction from this point.
Obvious exits: -North -East -South -West
There are Dwarf tracks going north.
< 770h/770H 172v/175V Pos: standing >
On the Field of Endolin
The Field of Endolin is a place of legend, a place of mystery and a place
of wonderment. There has been speculation that this prairie had some kind of
mystical power or dangerous secret. Many travelers have come to this prairie
in search of a dangerous secret or a glorious treasure hoard. The adventurers
always left the fertile plains frustrated and bored out of their minds. There
is little to do on such a great expanse of grass and prairie dogs. Others that
have come here are amazed by the natural beauty and purity of the place. One
may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading north.
< 770h/770H 171v/175V Pos: standing >
On the Prairie Fields
The history of the Field of Endolin has been long and boring. Most often
this region of the world is only passed through in great war campaigns or in
hastily planned retreats. The many miles of prairie are filled with many
different kinds of animals, the largest being the large and stupid buffalo.
The ground is littered with many prairie dog holes, their homes in the ground.
There are rumors of strange activities on this field, but they make little
sense seeing as how no group has civilized even a corner of this region. One
may travel in any direction.
Obvious exits: -North -East -South -West
A young buffalo runs gaily through the prairie.
< 770h/770H 170v/175V Pos: standing >
On The Grassy Range
This natural field is inhabited by many different species of animals. The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat. The animals that live here eat the grasses almost
exclusively, for little else grows here. One may travel for miles without ever
seeing another non-animal. The Field of Endolin is just that vast. One may
travel in any direction.
Obvious exits: -North -East -South -West
A wild horse stands here ready to go for a run.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
There are some tracks heading west.
Noz sneaks in from the east.
< 770h/770H 171v/175V Pos: standing >
On the Prairie Grasses
The grasses of the prairie are very lush and green here. They stretch out
for miles and miles in every direction. The field is full of wildlife. You
can see many animals running freely across the plain. There are many different
kinds of animals that live on this plain. One can see many small prairie dog
holes dotting the field. There are also signs of larger animals as there are
quite a few large piles of waste. One may travel in any direction.
Obvious exits: -North -East -South -West
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.
There are some tracks heading west.
There are some tracks heading north.
Noz sneaks in from the east.
< 770h/770H 170v/175V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
The miles and miles of lush green grass stretched in every direction. It
is as if this part of the field is the exact center of a huge, green disk. The
amount of grass here is staggering. There are several small prairie dog holes
that have been recently dug. Small piles of dirt surround each hole. The sky
is wide open above your head. There are some game trails heading off to the
north. One may travel in any direction from this point.
Obvious exits: -North -East -South -West
< 770h/770H 169v/175V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
A large and hairy female buffalo grazes here.
There are Dwarf tracks going east.
There are some tracks heading north.
There are some tracks heading north.
< 770h/770H 169v/175V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A large and very shaggy buffalo grazes on the prairie.
< 770h/770H 168v/175V Pos: standing >
On the Grassy Plain Outside of Tentro
The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself. The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself. The grasses here grow long as they have never been touched by
sickle or plow. There are many small game trails twisting and turning across
the plain, fading as they near the horizon. The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier. One may travel to the east or south from this point.
Obvious exits: -East -South
A Dwarf (medium) stands here.(Red Aura)
Noz sneaks in from the east.
< 770h/770H 168v/175V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Dwarf is knocked to the ground by Noz's mighty bash!
Noz dives at a Dwarf skewering him with his blood red sword named 'Death Rider'.
Alas, you cannot go that way. . . .
< 770h/770H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 171v/175V Pos: standing >
Noz parries a Dwarf's lunge at him.
Noz snaps into visibility.
A Dwarf's weak pierce grazes Noz.
< 770h/770H 172v/175V Pos: standing >
Headbutt requires you to be able to reach his head!
< 770h/770H 174v/175V Pos: standing >
Headbutt requires you to be able to reach his head!
< 770h/770H 175v/175V Pos: standing >
Noz snaps into visibility.
Noz's slash strikes a Dwarf very hard.
Noz's fine slash seriously wounds a Dwarf.
Noz's fine slash seriously wounds a Dwarf.
Noz's fine slash seriously wounds a Dwarf.
< 770h/770H 175v/175V Pos: standing >
[Damage: 15 ] Your pierce enshrouds a Dwarf in a mist of blood.
< 770h/770H 175v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: awful >
Noz dodges a Dwarf's attack.
Noz parries a Dwarf's lunge at him.
Noz snaps into visibility.
< 770h/770H 175v/175V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Dwarf sit EP: awful >
Noz snaps into visibility.
Noz's fine slash enshrouds a Dwarf in a mist of blood.
Noz's crude slash seriously wounds a Dwarf.
Noz's decent slash causes a Dwarf to grimace in pain.
A Dwarf is stunned!
A Dwarf is slashed into two by a master stroke performed by Noz.
A Dwarf's pair of silverish gauntlets was completely destroyed by the massive blow!
A Dwarf's spiked pair of azure leg plates of strength was completely destroyed by the massive blow!
A Dwarf's spiked blackened earring was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.