The death of [43 Swordsman] Tsulx The Empire (Thri-Kreen)

in A Dark Forest with Tall Evergreens

from the perspective of [43 Swordsman] Tsulx The Empire (Thri-Kreen)

<worn as a badge>    the badge of the foreman of endurance
<worn on head>       a heavy black crown
<worn on eyes>       a misshaped silver visor from Rift Valley Jungle [89%]             
<worn on face>       a mask of the minotaur
<worn around neck>   a spiked sunstone collar of dexterity [83%]             
<worn around neck>   the dark amulet of Bloodstone (glowing) (illuminating) [87%]             
<worn about body>    the masters cloak (glowing)
<worn on back>       a well-crafted ash longbow (illuminating) [76%]             
<worn as quiver>     a hardened gem quiver
<worn about waist>   a sash of Tentro of greater dexterity
<worn on arms>       some fur-lined horned ram-skull shoulder guards
<worn on lower arms> some gladiators vambraces [82%]             
<worn around wrist>  some heavy mithril bracers of strength
<worn around wrist>  a silvery bracer covered in glowing runes of precision
<worn on lower wrist>an ancient mithril bracer of Clan Bloodyfist
<worn on lower wrist>a spiked purple steel bracer of precision
<worn on hands>      the gauntlets of the overfiend
<worn on lower hands>a pair of shiny black gloves (glowing) [88%]             
<primary weapon>     a barbed whip dubbed 'Cometstrike'
<secondary weapon>   the demonic warmace 'Pure-Dark' (glowing)
<third weapon>       the demonic warmace 'Pure-Dark' (glowing) [65%]             
<fourth weapon>      a shimmering dragonscale cudgel
<worn on legs>       a spiked pair of azure leg plates


< 404h/404H 165v/165V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 404h/404H 165v/165V Pos: standing >

< 404h/404H 165v/165V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 404h/404H 165v/165V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 404h/404H 164v/165V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 404h/404H 163v/165V Pos: standing >
A militia guard leaves east.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 404h/404H 163v/165V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 404h/404H 163v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 404h/404H 162v/165V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 404h/404H 162v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 404h/404H 162v/165V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 404h/404H 161v/165V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 404h/404H 161v/165V Pos: standing >
The iron seems to be closed.

< 404h/404H 162v/165V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 404h/404H 164v/165V Pos: standing >

< 404h/404H 165v/165V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 404h/404H 165v/165V Pos: standing >

< 404h/404H 165v/165V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 404h/404H 165v/165V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is rather far off to your west.

< 404h/404H 165v/165V Pos: standing >
The iron seems to be closed.

< 404h/404H 165v/165V Pos: standing >
A stray cat enters from the north.

< 404h/404H 165v/165V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 404h/404H 165v/165V Pos: standing >
A militia guard leaves south.

< 404h/404H 165v/165V Pos: standing >

< 404h/404H 165v/165V Pos: standing >
Ok.

< 404h/404H 165v/165V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands here.
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands here.
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 404h/404H 164v/165V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A militia guard who is in the distance to your west.

< 404h/404H 164v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 404h/404H 162v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.

< 404h/404H 160v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 404h/404H 158v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 159v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/404H 159v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.

< 404h/404H 159v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 404h/404H 157v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 404h/404H 156v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 404h/404H 153v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 404h/404H 152v/165V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 404h/404H 151v/165V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 404h/404H 150v/165V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 404h/404H 151v/165V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 404h/404H 150v/165V Pos: standing >
 
 *****  
 M+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 151v/165V Pos: standing >
 
 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 149v/165V Pos: standing >
 
 **^*.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 148v/165V Pos: standing >
 
  MMM^*..M^   
 MMM^**^.^MM  
 MMM^***..^M  
  M^**@*.^^.  
   *******..  
    *M+**^**  
     ^M++++   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 404h/404H 146v/165V Pos: standing >
 
 ^**^.  
 ^*@*.  
 **^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 144v/165V Pos: standing >
 
 M^*..  
 ^*@^.  
 ^***.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 143v/165V Pos: standing >
 
 M^..M  
 M^@..  
 ^**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 143v/165V Pos: standing >
 
 M^..M  
 M^@..  
 ^**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 404h/404H 146v/165V Pos: standing >
 
 M^..M  
 M^@..  
 ^**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You hear the sounds of movement in the distance.

< 404h/404H 150v/165V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 404h/404H 152v/165V Pos: standing >
You hear the sounds of movement in the distance.

< 404h/404H 153v/165V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 404h/404H 154v/165V Pos: standing >
You hear the sounds of movement in the distance.

< 404h/404H 155v/165V Pos: standing >
 
 M^..M  
 M^@..  
 ^*P^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart.

< 404h/404H 157v/165V Pos: standing >
The rift isn't quite stable enough yet...

< 404h/404H 159v/165V Pos: standing >
An Orc starts casting an offensive spell.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!

< 403h/404H 160v/165V Pos: sitting >
< T: Tsulx TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at him.
Someone dodges your futile attack.
You miss someone.
Someone dodges your futile attack.
-=[A Githyanki's fine slash wounds you.]=-
-=[A Githyanki's weak slash grazes you.]=-
-=[A Githyanki's slash wounds you.]=-
-=[A Githyanki's slash wounds you.]=-
-=[A Githyanki's impressive slash strikes you.]=-
-=[A Githyanki's slash wounds you.]=-

< 351h/404H 161v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
 You dodge a bash from a Drow Elf, who loses his balance and falls.

< 351h/404H 161v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: someone sta EP: excellent >
 An Orc completes his spell...
An Orc utters the word 'gurunsoqz'
You suddenly feel much quieter!

< 351h/404H 161v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: someone sta EP: excellent >
 An Orc starts casting a spell.

< 351h/404H 161v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
[Damage:  1 ] -=[Your weak whip grazes a Githyanki.]=-
[Damage:  1 ] -=[Your whip grazes a Githyanki.]=-
-=[A Githyanki's fine slash wounds you.]=-
-=[A Githyanki's slash wounds you.]=-
-=[A Githyanki's weak slash grazes you.]=-
-=[A Githyanki's slash wounds you.]=-
-=[A Githyanki's fine slash strikes you.]=-
-=[A Githyanki's slash wounds you.]=-

< 305h/404H 161v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'xazzg ay yahuojz'
You feel tired!

< 305h/404H 148v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: someone sta EP: excellent >
 You feel tired!
An Orc starts casting an offensive spell.

< 305h/404H 135v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: someone sta EP: excellent >
 You are able to speak again.

< 305h/404H 135v/165V Pos: sitting >
< T: Tsulx TP: sit TC: small wounds E: someone sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You miss someone.
Someone dodges your futile attack.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
-=[A Githyanki's fine slash strikes you very hard.]=-
-=[A Githyanki's decent slash strikes you.]=-
-=[A Githyanki's slash strikes you hard.]=-
-=[A Githyanki's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Githyanki's Illesarus, the Sword of Sharpness turns midnight black and spews a torrent of foul evil at you.
The room goes dark!
You have been blinded!
Someone swings something with a broad two-handed arch at you.
Blood flies everywhere as Illesarus slices without restraint.