The death of [ 1 Warrior] Remdusenough (Human)

in Outside the Eastern City Gates

from the perspective of [ 1 Warrior] Remdusenough (Human)



< 3h/26H 45v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
[10] a small flask labeled 'Nitrogen' lies here
[2] a dark potion of withering lies here.
a potion of dispel magic lies here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[3] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Premo (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 3h/26H 46v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 3h/26H 46v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 3h/26H 45v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A shady mercenary who is not far off to your west.
The doctor who is rather far off to your west.

< 3h/26H 46v/112V Pos: standing >
Obvious exits:
North- The 'Mighty Anvil'
East- The Tharnadia-Keats Intersection
South- (open door) The Ogre's Foot Lounge
West- The Grand Tharnadian Way

< 3h/26H 46v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 3h/26H 47v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 4h/26H 49v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 4h/26H 50v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 4h/26H 51v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 4h/26H 50v/112V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A woman who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
Kieta who is a brief walk away to your east.
A shady mercenary who is close by to your west.
The doctor who is a brief walk away to your west.

< 4h/26H 50v/112V Pos: standing >
Obvious exits:
North- (open maplewood) A Huge Bakery
East- The Great Fountain of Tharnadia
West- The Grand Tharnadian Way

< 4h/26H 51v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 4h/26H 51v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 51v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 51v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 52v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 52v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 52v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 53v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 53v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 54v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 54v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 54v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 54v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 55v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 5h/26H 55v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 5h/26H 55v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 5h/26H 56v/112V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A woman who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A militia guard who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 6h/26H 57v/112V Pos: standing >
Obvious exits:
North- Tharnadian Auction House
East- The Grand Tharnadian Way
South- A Commoner's Dwelling
West- A Bend in the Grand Tharnadian Way

< 6h/26H 57v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 6h/26H 58v/112V Pos: standing >
A shady mercenary says in common 'Is it hot in here or is it just me?'

< 6h/26H 58v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 6h/26H 58v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 6h/26H 57v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 6h/26H 58v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A rabbit who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A tough mercenary who is in the distance to your south.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.

< 6h/26H 58v/112V Pos: standing >
Obvious exits:
North- Keats Street
East- (open door) Kieta's Adventurer Supply Shoppe
South- Keats Street
West- The Great Fountain of Tharnadia

< 6h/26H 59v/112V Pos: standing >
A militia guard enters from the west.

< 7h/26H 59v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 7h/26H 58v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 59v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 59v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 60v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 60v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 61v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 61v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 61v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 61v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 62v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 62v/112V Pos: standing >
You quickly scan the area.
Jdsgjo who is close by to your north.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 62v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 62v/112V Pos: standing >
You quickly scan the area.
Jdsgjo who is close by to your north.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 7h/26H 63v/112V Pos: standing >
Obvious exits:
North- The Tharnadia-Keats Intersection
East- The Great Bazaar
South- Keats Street

< 7h/26H 63v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 8h/26H 64v/112V Pos: standing >
Jdsgjo enters from the north.

< 8h/26H 65v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 8h/26H 66v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 8h/26H 65v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 8h/26H 65v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 8h/26H 64v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.

< 8h/26H 63v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 9h/26H 63v/112V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by someone.
An Orc's exploding headbutt relieves you of your duties in life.