The death of [ 1 Sorcerer] Jdsgjo (Human)

in Outside the Eastern City Gates

from the perspective of [ 1 Sorcerer] Jdsgjo (Human)



< 21h/21H 112v/112V Pos: standing >
The Tower of the Sorcerer
Obvious exits: -Down
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 21h/21H 112v/112V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
   A small window opens up in the rounded tower wall, allowing the outside
lights to illumine the area.  A bannister formed from harnessed lightning,
rising in a spiral off the ground and through the ceiling above, gives the
only hint that a staircase even exists here.  Aside from the balustrade the
room looks empty, strange magics having turned the stairs to solid air.  The
stairwell continues its languid climb both up and down.
Obvious exits: -Up -Down

< 21h/21H 111v/112V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
   A small window opens up in the rounded tower wall, allowing the outside
lights to illumine the area.  A bannister formed from harnessed lightning,
rising in a spiral off the ground and through the ceiling above, gives the
only hint that a staircase even exists here.  Aside from the balustrade the
room looks empty, strange magics having turned the stairs to solid air.  The
stairwell continues its languid climb both up and down.
Obvious exits: -Up -Down
A grounds keeper is cleaning here, singing songs to Mielikki.

< 21h/21H 110v/112V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
   This room is devoid of any light source, the light from the windows in the
hallway not strong enough to penetrate this gloom.  A bannister formed from
harnessed lightning, rising in a spiral off the ground and through the ceiling
above, gives the only hint that a staircase even exists here.  Aside from the
balustrade the room looks empty, strange magics having turned the stairs to
solid air.  The stairwell curves up through the ceiling, while the hallway
heads out to the west.
Obvious exits: -West -Up
A portal floats here, glowing with a miriad of vibrant colors.

< 21h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 109v/112V Pos: standing >
Brief mode on.

< 21h/21H 111v/112V Pos: standing >
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.

< 21h/21H 112v/112V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 21h/21H 112v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 21h/21H 110v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 21h/21H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 108v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 21h/21H 106v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A squirrel is wandering around here.

< 21h/21H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 105v/112V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A tharnadian thief-hunter watches over the town streets intently.

< 21h/21H 103v/112V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 21h/21H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 100v/112V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 21h/21H 98v/112V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 21h/21H 96v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 96v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 97v/112V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 21h/21H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 96v/112V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 21h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 94v/112V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 21h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 92v/112V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 21h/21H 90v/112V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 88v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.

< 21h/21H 87v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
The corpse of a Barbarian is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 21h/21H 86v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A peasant farmer who is close by to your west.
A stray cat who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 87v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 87v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 88v/112V Pos: standing >
The shady youth stares at you in scorn.

< 21h/21H 88v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 87v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.

< 21h/21H 88v/112V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 87v/112V Pos: standing >
You sit down and relax.

< 21h/21H 88v/112V Pos: sitting >

You can memorize 1 1st circle spell(s).

< 21h/21H 89v/112V Pos: sitting >
A stray cat leaves south.

< 21h/21H 90v/112V Pos: sitting >
You are memorizing magic missile, which will take about 12 seconds.

< 21h/21H 96v/112V Pos: sitting >
You are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 21h/21H 112v/112V Pos: sitting >
You are currently memorizing the following spells:
    3 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 21h/21H 112v/112V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 21h/21H 112v/112V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 112v/112V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 21h/21H 112v/112V Pos: sitting >
You clamber to your feet.

< 21h/21H 112v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.

< 21h/21H 111v/112V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 21h/21H 111v/112V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 21h/21H 112v/112V Pos: standing >
A stray dog enters from the east.

< 21h/21H 112v/112V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 21h/21H 112v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
The corpse of a Barbarian is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 21h/21H 111v/112V Pos: standing >
The oak seems to be closed.

< 21h/21H 111v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.

< 21h/21H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 110v/112V Pos: standing >
Pardon?

< 21h/21H 110v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 21h/21H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 21h/21H 109v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 21h/21H 108v/112V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A woman who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
A militia guard who is not far off to your east.
Kieta who is a brief walk away to your east.
A shady mercenary who is close by to your west.
The doctor who is a brief walk away to your west.

< 21h/21H 109v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 21h/21H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.

< 21h/21H 109v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
Kieta who is close by to your east.
Remdusenough who is close by to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A stray cat who is in the distance to your south.
A tough mercenary who is in the distance to your south.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A woman who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A shady mercenary who is a brief walk away to your west.

< 21h/21H 110v/112V Pos: standing >

< 21h/21H 110v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Remdusenough (Human)(medium) stands here.

< 21h/21H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A homeless peasant who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A rabbit who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.

< 21h/21H 111v/112V Pos: standing >
Remdusenough leaves east.

< 21h/21H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 21h/21H 110v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 21h/21H 109v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 21h/21H 108v/112V Pos: standing >
You quickly scan the area.
An old lady who is close by to your south.

< 21h/21H 108v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 21h/21H 108v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.

< 21h/21H 107v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 21h/21H 106v/112V Pos: standing >
An Orc's exploding headbutt relieves you of your duties in life.