< 4h/21H 111v/112V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
< 4h/21H 110v/112V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.
< 4h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/21H 109v/112V Pos: standing >
< 4h/21H 110v/112V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
Fresh blood splatters cover the area.
< 4h/21H 109v/112V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
< 4h/21H 109v/112V Pos: standing >
It appears to be the corpse of Kaere.
Nothing.
< 4h/21H 111v/112V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
Fresh blood covers everything in the area.
< 5h/21H 111v/112V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A few drops of fresh blood are scattered around the area.
A portal floats here, glowing with a miriad of vibrant colors.
< 5h/21H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/21H 110v/112V Pos: standing >
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.
< 5h/21H 111v/112V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W
< 5h/21H 112v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
< 5h/21H 110v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 5h/21H 108v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
Fresh blood covers everything in the area.
A diminutive old man sits here, scribbling on some vellum.
< 5h/21H 106v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A squirrel is wandering around here.
< 5h/21H 104v/112V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
< 6h/21H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 103v/112V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A tharnadian thief-hunter watches over the town streets intently.
< 6h/21H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 101v/112V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 6h/21H 98v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 98v/112V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
< 6h/21H 97v/112V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 6h/21H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 96v/112V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 6h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 94v/112V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 6h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 93v/112V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 7h/21H 90v/112V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 7h/21H 89v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.
< 7h/21H 88v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 89v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
The corpse of a Barbarian is lying here.
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.
A shady looking youth is standing here, eyeing you with a devious glance.
< 7h/21H 88v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.
< 7h/21H 88v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 88v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 7h/21H 88v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/21H 88v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 7h/21H 88v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shady looking mercenary stands here, eyeing you with open contempt.
< 7h/21H 87v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
< 7h/21H 86v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 7h/21H 86v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Remdusenough (Human)(medium) stands here.
A young man in leather armor seems to be patrolling the area.
Remdusenough leaves south.
< 7h/21H 85v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Remdusenough (Human)(medium) stands here.
< 8h/21H 85v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 8h/21H 85v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A street sweeper who is rather far off to your south.
A stray cat who is rather far off to your south.
A tough mercenary who is rather far off to your south.
< 8h/21H 86v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
< 8h/21H 85v/112V Pos: standing >
A militia guard enters from the north.
< 8h/21H 87v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 8h/21H 87v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 8h/21H 87v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
Remdusenough who is close by to your east.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A street sweeper who is rather far off to your south.
A tough mercenary who is rather far off to your south.
< 8h/21H 88v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -WD
< 9h/21H 88v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/21H 89v/112V Pos: standing >
You quickly scan the area.
Getsomesun who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is rather far off to your north.
A homeless peasant who is rather far off to your north.
A tharnadian thief-hunter who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A slutty whore who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A street sweeper who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.
< 9h/21H 89v/112V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 9h/21H 91v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Remdusenough (Human)(medium) stands here.
< 10h/21H 92v/112V Pos: standing >
You quickly scan the area.
Getsomesun who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your north.
A militia guard who is not far off to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A street sweeper who is rather far off to your south.
A tough mercenary who is rather far off to your south.
< 10h/21H 93v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
< 10h/21H 93v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
< 10h/21H 93v/112V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A human alchemist who is close by to your south.
Remdusenough who is not far off to your west.
< 10h/21H 93v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A small rabbit is here, hopping through the grass.
< 10h/21H 93v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A street sweeper who is not far off to your west.
Remdusenough who is a brief walk away to your west.
< 11h/21H 94v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 11h/21H 93v/112V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
< 11h/21H 94v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
[2] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
< 11h/21H 93v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is rather far off to your west.
Remdusenough who is in the distance to your west.
< 11h/21H 94v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 11h/21H 93v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
[2] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
< 11h/21H 94v/112V Pos: standing >
It is pitch black...
< 11h/21H 93v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is not far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 11h/21H 94v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A young man in leather armor seems to be patrolling the walls.
< 11h/21H 93v/112V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A small wooden drum has been left here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 12h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/21H 93v/112V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A small wooden drum has been left here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 12h/21H 94v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W
A young man in leather armor seems to be patrolling the walls.
< 12h/21H 95v/112V Pos: standing >
It is pitch black...
< 12h/21H 94v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
Fresh blood splatters cover the area.
[3] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
< 12h/21H 94v/112V Pos: standing >
It is pitch black...
< 13h/21H 93v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -ND -W
< 13h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/21H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/21H 94v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
< 13h/21H 95v/112V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
< 13h/21H 94v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
< 13h/21H 93v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A young cleric is standing here, smiling at you warmly.
A stray tomcat is darting after rodents, here.
< 13h/21H 92v/112V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
< 13h/21H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/21H 92v/112V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 13h/21H 91v/112V Pos: standing >
The iron seems to be closed.
< 13h/21H 91v/112V Pos: standing >
You sit down and relax.
< 14h/21H 93v/112V Pos: sitting >
You are currently memorizing the following spells:
12 seconds: ( 1st) magic missile [not in spell book]
You can memorize no more spells.
You continue your study.
< 14h/21H 94v/112V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!
< 14h/21H 101v/112V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.
< 14h/21H 102v/112V Pos: sitting >
You will now load with newbie EQ when you die.
< 15h/21H 104v/112V Pos: sitting >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 15h/21H 105v/112V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 15h/21H 107v/112V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A young man in leather armor seems to be patrolling the walls.
< 15h/21H 107v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A young cleric is standing here, smiling at you warmly.
A stray tomcat is darting after rodents, here.
< 15h/21H 107v/112V Pos: standing >
A street sweeper enters from the north.
< 15h/21H 107v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
< 15h/21H 106v/112V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
< 15h/21H 105v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -ND -W
< 15h/21H 105v/112V Pos: standing >
It is pitch black...
< 15h/21H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/21H 104v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
Fresh blood splatters cover the area.
[3] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
< 15h/21H 103v/112V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Sxtchat who is close by to your east.
A religious zealot who is rather far off to your east.
A rabbit who is not far off to your west.
A street sweeper who is rather far off to your west.
Remdusenough who is in the distance to your west.
< 15h/21H 104v/112V Pos: standing >
Someone sings so badly it makes you hurt all over.
A vampire antipaladin snaps into visibility.