Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
You feel a blast of heat!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
You feel a blast of heat!
< 21h/21H 112v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 21h/21H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 21h/21H 112v/112V Pos: standing >
Autosaving...
< 21h/21H 112v/112V Pos: standing >
Remdusenough leaves down.
< 21h/21H 112v/112V Pos: standing >
Diedie has entered the game.
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Sxtchat leaves down.
< 21h/21H 112v/112V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Sxtchat enters from below.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 21h/21H 112v/112V Pos: standing >
Sxtchat leaves down.
< 21h/21H 112v/112V Pos: standing >
Diedie has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Diedie has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Sxtchat has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
The innkeeper stores Sxtchat's stuff in the safe and shows him to his room.
< 21h/21H 112v/112V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Diedie has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 21h/21H 112v/112V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
A tharnadian illusionist starts casting a spell.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 21h/21H 112v/112V Pos: standing >
Sxtchat has entered the game.
< 21h/21H 112v/112V Pos: standing >
Sxtchat leaves down.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Eofjeof has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Eofjeof leaves down.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 21h/21H 112v/112V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 21h/21H 112v/112V Pos: standing >
Autosaving...
< 21h/21H 112v/112V Pos: standing >
Snikt has entered the game.
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 21h/21H 112v/112V Pos: standing >
Snikt tips his hat.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 21h/21H 112v/112V Pos: standing >
The innkeeper stores Snikt's stuff in the safe and shows him to his room.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Sxtchat has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Diedie has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
Sxtchat leaves down.
< 21h/21H 112v/112V Pos: standing >
Remdusenough has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Akchat has entered the game.
< 21h/21H 112v/112V Pos: standing >
Sxtchat has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
Diedie has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 21h/21H 112v/112V Pos: standing >
Remdusenough leaves down.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Diedie has returned from the dead.
< 21h/21H 112v/112V Pos: standing >
Diedie leaves down.
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
< 21h/21H 112v/112V Pos: standing >
You are already standing.
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 21h/21H 111v/112V Pos: standing >
Sxtchat enters from above.
< 21h/21H 111v/112V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
Akchat who is close by above you.
A tharnadian illusionist who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 21h/21H 111v/112V Pos: standing >
Sxtchat leaves north.
< 21h/21H 111v/112V Pos: standing >
It's already open!
< 21h/21H 111v/112V Pos: standing >
Diedie enters from above.
< 21h/21H 111v/112V Pos: standing >
Diedie leaves north.
It's already open!
< 21h/21H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 21h/21H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 21h/21H 109v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A woman who is not far off to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A tough mercenary who is in the distance to your south.
A large rat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is rather far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 21h/21H 110v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
< 21h/21H 109v/112V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the walls.
< 21h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 109v/112V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 21h/21H 109v/112V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
< 21h/21H 109v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A tough looking mercenary is standing here, strutting proudly.
A homeless peasant is here, looking lost and hungry.
< 21h/21H 109v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Eofjeof (Human)(medium) is lying here.
< 21h/21H 110v/112V Pos: standing >
< 21h/21H 110v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
[5] The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
The corpse of a colossal djinn statue is lying here.
[5] The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
[5] The corpse of a Human is lying here.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.
A Goblin (small) La Resistance stands in mid-air here, fighting the statue of an anubian soldier.
A Duergar (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here. (casting)
A Drow Elf (medium) La Resistance stands in mid-air here. (casting)
A Kobold (tiny) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance sits resting.
A Kobold (tiny) La Resistance stands in mid-air here. (casting)
A Kobold (small) La Resistance sits resting.
A Troll (large) La Resistance stands in mid-air here, fighting a giant bronze statue.
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (large) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting the statue of an anubian soldier.
An Ogre (huge) La Resistance stands in mid-air here, fighting the statue of an anubian soldier.
An Orc (medium) La Resistance stands in mid-air here. (casting)
A giant bronze statue stands in mid-air here, fighting someone.
The statue of an anubian soldier stands in mid-air here, fighting a Kobold.
< 21h/21H 111v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
The statue of an anubian soldier begins to dry and wilt.
A Drow Elf opens a white leather-bound tome of spirit domination and begins studying it intently.
A Kobold clambers to his feet.
< 21h/21H 111v/112V Pos: standing >
The black dots swarm and COLLIDE with the statue of an anubian soldier absorbing his flesh!
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the statue of an anubian soldier.
Ice crystals form around the statue of an anubian soldier as intense cold causes its body to freeze.
A Kobold shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the statue of an anubian soldier.
Twin bolts of writhing power slam into the statue of an anubian soldier's chest.
Darkness flows from the rift encasing the statue of an anubian soldier in an impenetrable shell.
An Ogre's feeble bludgeon grazes the statue of an anubian soldier.
An Ogre's bloodsoaked obsidian column [superior] burns the statue of an anubian soldier with a godly fire!
An Ogre's impressive slash grazes the statue of an anubian soldier.
An Ogre's huge flaming greatsword [superior] burns the statue of an anubian soldier with a godly fire!
An Ogre's bludgeon grazes the statue of an anubian soldier.
An Ogre's bloodsoaked obsidian column [superior] burns the statue of an anubian soldier with a godly fire!
An Ogre's feeble bludgeon grazes the statue of an anubian soldier.
An Ogre's bloodsoaked obsidian column [superior] burns the statue of an anubian soldier with a godly fire!
An Ogre's attack glances off of the statue of an anubian soldier's stone hide!
An Ogre's feeble bludgeon grazes the statue of an anubian soldier.
An Ogre's bloodsoaked obsidian column [superior] burns the statue of an anubian soldier with a godly fire!
< 21h/21H 112v/112V Pos: standing >
A Drow Elf's decent slash grazes the statue of an anubian soldier.
A Drow Elf's slash grazes the statue of an anubian soldier.
A Drow Elf's decent slash grazes the statue of an anubian soldier.
A Drow Elf's crude slash grazes the statue of an anubian soldier.
A Drow Elf's fine slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, causing the statue of an anubian soldier to scream in pain!
A Drow Elf's decent slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, causing the statue of an anubian soldier to scream in pain!
A Drow Elf's slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's impressive slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's attack glances off of the statue of an anubian soldier's stone hide!
A Drow Elf's weak slash grazes the statue of an anubian soldier.
Suddenly, the energy surrounding a Drow Elf's weapon leaps into their body, causing them to strike out in a flurry of movement!
A Drow Elf's decent slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's fine slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's impressive slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's impressive slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's icy longsword dubbed 'Rising Frost' calls upon the chill of night.
the statue of an anubian soldier screams in agony as a Drow Elf's biting cold freezes its soul!
A Drow Elf's attack glances off of the statue of an anubian soldier's stone hide!
A Drow Elf's weak slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's fine slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, causing the statue of an anubian soldier to scream in pain!
A Drow Elf's decent slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', causing the statue of an anubian soldier to scream in pain!
A Drow Elf's slash grazes the statue of an anubian soldier.
Searing bolts of black lightning flow forth from a Drow Elf's Soulsword, causing the statue of an anubian soldier to scream in pain!
< 21h/21H 112v/112V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 21h/21H 112v/112V Pos: standing >
A Duergar sits down in a comfortable spot.
An Orc starts casting an offensive spell.
< 21h/21H 112v/112V Pos: standing >
A Duergar takes out his unholy symbol and begins praying intently.
< 21h/21H 112v/112V Pos: standing >
The black dots swarm and COLLIDE with a giant bronze statue absorbing his flesh!
< 21h/21H 112v/112V Pos: standing >
A Goblin's impressive pierce grazes the statue of an anubian soldier.
A Goblin ignites into black flames as he hits the statue of an anubian soldier!
A Goblin's pierce grazes the statue of an anubian soldier.
A Goblin ignites into black flames as he hits the statue of an anubian soldier!
A Goblin's fine pierce grazes the statue of an anubian soldier.
A Goblin ignites into black flames as he hits the statue of an anubian soldier!
A Goblin's fine pierce grazes the statue of an anubian soldier.
A Goblin ignites into black flames as he hits the statue of an anubian soldier!
The green cloud encasing someone suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of the statue of an anubian soldier who shudders from the cold. Moments later it
lets out an agonized scream as the warmth is drained from its body.
< 21h/21H 112v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'bigbys clenched fist'
A Drow Elf's fist beats the life out of the statue of an anubian soldier, blood pours from its body!
A Drow Elf completes his spell...
A Drow Elf utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
An Orc's slash grazes the statue of an anubian soldier.
An Orc's fine slash grazes the statue of an anubian soldier.
An Orc's fine slash grazes the statue of an anubian soldier.
An Orc's impressive slash grazes the statue of an anubian soldier.
< 21h/21H 112v/112V Pos: standing >
A Kobold starts casting an offensive spell.
< 21h/21H 112v/112V Pos: standing >
A Duergar raises his unholy symbol and smiles malevolently.
An Orc completes his spell...
An Orc utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
A giant bronze statue's maul grazes an Orc.
An Orc deflects a giant bronze statue's blow and strikes back at it!
An Orc's feeble slash grazes a giant bronze statue.
< 21h/21H 112v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
The statue of an anubian soldier begins to dry and wilt.
The statue of an anubian soldier's maul grazes a Drow Elf.
The statue of an anubian soldier's maul grazes a Drow Elf.
The statue of an anubian soldier's feeble maul wounds a Drow Elf.
The statue of an anubian soldier's maul grazes a Drow Elf.
A Drow Elf dodges the statue of an anubian soldier's attack.
A Drow Elf's eyes roll as the statue of an anubian soldier plants a foot in his face.
< 21h/21H 112v/112V Pos: standing >
An Orc completes his spell...
An Orc utters the word 'uwshiguai'
A giant bronze statue almost hits his knees in agony as an Orc crushes his body, causing parts of him to implode!
< 21h/21H 112v/112V Pos: standing >
A Drow Elf starts casting an offensive spell.
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving the statue of an anubian soldier from its target!
An Orc heroically rescues someone.
< 21h/21H 112v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into a giant bronze statue, shattering its soul!
< 21h/21H 112v/112V Pos: standing >
Sand, sand, sand and more sand shreds you and fills your lungs, causing a major case of death!