< 4h/25H 112v/112V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
< 4h/25H 111v/112V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
< 4h/25H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/25H 110v/112V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
< 4h/25H 109v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A small rabbit is here, hopping through the grass.
A woman is standing here, shopping about the town.
< 4h/25H 108v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Fresh blood covers everything in the area.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 4h/25H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/25H 108v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
< 4h/25H 107v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
< 4h/25H 106v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -SouthD -West
Puddles of fresh blood cover the ground.
A human merchant from another town stands here, perusing Tharnadia.
< 4h/25H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/25H 106v/112V Pos: standing >
It is pitch black...
< 4h/25H 105v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
[8] The corpse of a Human is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 4h/25H 104v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[3] The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 4h/25H 104v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
[2] A polished steel dagger lies here.
A beautiful rose has been lain at Lady Tharnadia's feet.
A Goblin (small) La Resistance stands in mid-air here, fighting a giant bronze statue.(Red Aura)
A Kobold (small) La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
An impenetrable globe of darkness floats near a Kobold's head.
A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near an Orc's head.
A Duergar (medium) La Resistance stands in mid-air here. (casting) (Red Aura)
An Orc (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue. (casting) (Red Aura)
A Kobold (tiny) La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
A Drow Elf (large) La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
A Troll (large) La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue. (casting) (Red Aura)
An Orc (medium) On parole, La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
An Ogre (huge) La Resistance stands in mid-air here, fighting a colossal djinn statue.(Red Aura)
A colossal djinn statue sits in mid-air here. (paralyzed)
A colossal djinn statue stands in mid-air here, fighting someone.
A giant bronze statue stands in mid-air here, fighting someone.
The statue of an anubian soldier stands in mid-air here, fighting someone.
< 4h/25H 104v/112V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
You hear a word of power, and die instantly.