<worn as a badge> @>--'---,---
< 1h/25H 112v/112V Pos: standing >
Saving Gorgamella.
< 1h/25H 112v/112V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 1h/25H 111v/112V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 1h/25H 110v/112V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 1h/25H 109v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
< 1h/25H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/25H 108v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Fresh blood splatters cover the area.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 1h/25H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/25H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/25H 108v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
< 1h/25H 107v/112V Pos: standing >
A stray dog enters from the east.
< 1h/25H 108v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A small rabbit is here, hopping through the grass.
< 2h/25H 107v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 2h/25H 107v/112V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
< 2h/25H 107v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -SouthD -West
A few drops of fresh blood are scattered around the area.
[10] The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 2h/25H 106v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 2h/25H 105v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
< 2h/25H 104v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A crafting recipe lies here collecting dust.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 2h/25H 102v/112V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
[15] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
[2] A polished steel dagger lies here.
< 2h/25H 104v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[3] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Remdusenough (Human)(medium) stands here.(Gold Aura)
A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
Pille (Human)(medium) stands here.(Gold Aura)
Dubl (Human)(medium) stands here.(Gold Aura)
< 2h/25H 104v/112V Pos: standing >
Pille tries to destroy a greyish stone wall...
A half-elf guard gives you @>--'---,---.
< 3h/25H 106v/112V Pos: standing >
You say in common 'almost got you'
< 3h/25H 107v/112V Pos: standing >
You smile happily.
< 3h/25H 108v/112V Pos: standing >
A half-elf guard agrees wholeheartedly.
< 4h/25H 109v/112V Pos: standing >
You do not seem to have the 'ros'.
< 4h/25H 110v/112V Pos: standing >
You can't wield that.
< 4h/25H 112v/112V Pos: standing >
You are carrying: (1/11)
@>--'---,---
< 4h/25H 112v/112V Pos: standing >
A half-elf guard says 'cluse!'
< 5h/25H 112v/112V Pos: standing >
You aren't wearing anything!
< 5h/25H 112v/112V Pos: standing >
You nog.
< 5h/25H 112v/112V Pos: standing >
You don the guild insignia of @>--'---,---.
< 5h/25H 112v/112V Pos: standing >
You are carrying: (0/11)
Nothing.
< 5h/25H 112v/112V Pos: standing >
Dubl looks at a half-elf guard.
You scream 'BANZAI!!!!' and brandish your sword for battle.
< 6h/25H 112v/112V Pos: standing >
You scream 'BANZAI!!!!' and brandish your sword for battle.
< 6h/25H 112v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[3] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
Remdusenough (Human)(medium) stands here.(Gold Aura)
A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
Pille (Human)(medium) stands here.(Gold Aura)
Dubl (Human)(medium) stands here.(Gold Aura)
< 6h/25H 112v/112V Pos: standing >
Pille tries to destroy a greyish stone wall...
< 7h/25H 112v/112V Pos: standing >
Dubl says in common 'if we all kick him'
< 7h/25H 112v/112V Pos: standing >
You say in common 'lets all kick'
< 7h/25H 112v/112V Pos: standing >
Dubl says in common 'we can win!'
< 8h/25H 112v/112V Pos: standing >
You nod.
< 8h/25H 112v/112V Pos: standing >
You nod.
< 8h/25H 112v/112V Pos: standing >
A half-elf guard agrees wholeheartedly.
< 8h/25H 112v/112V Pos: standing >
Dubl kicks a half-elf guard in the stomach, rendering him breathless.
You misjudge a half-elf guard's height and kick well above his head.
Divine power encases you as you turn to battle evil.
< 8h/25H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: few wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard parries Dubl's lunge at him.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: few wounds E: a half-elf guard sta EP: few scratches >
You miss a half-elf guard.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: few wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard's impressive pierce strikes Dubl.
A half-elf guard's powerful pierce strikes Dubl very hard.
A half-elf guard's pierce strikes Dubl.
A half-elf guard's impressive pierce strikes Dubl very hard.
A half-elf guard's impressive pierce strikes Dubl very hard.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
Dubl misses a half-elf guard.
A half-elf guard parries Dubl's lunge at him.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard panics, screams and runs in circles, waving his hands in the air.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard parries your futile lunge at him.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard's impressive pierce strikes Dubl hard.
A half-elf guard's powerful pierce seriously wounds Dubl.
A half-elf guard's impressive pierce strikes Dubl hard.
A half-elf guard's impressive pierce strikes Dubl very hard.
Dubl dodges a half-elf guard's attack.
A half-elf guard's powerful pierce enshrouds Dubl in a mist of blood.
A half-elf guard's powerful pierce causes Dubl to grimace in pain.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: awful E: a half-elf guard sta EP: few scratches >
Dubl misses a half-elf guard.
A half-elf guard parries Dubl's lunge at him.
< 118h/135H 112v/112V Pos: standing >
< T: Dubl TP: sta TC: awful E: a half-elf guard sta EP: few scratches >
A half-elf guard's pierce hits Dubl.
Dubl is mortally wounded, and will die soon, if not aided.
< 118h/135H 112v/112V Pos: standing >
<A half-elf guard parries your futile lunge at him.
< 118h/135H 112v/112V Pos: standing >
<
< 118h/135H 112v/112V Pos: standing >
<You misjudge a half-elf guard's height and kick well above his head.
< 118h/135H 112v/112V Pos: standing >
< T: Gorgamella TP: sta TC: small wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard's pierce strikes you hard.
A half-elf guard's fine pierce strikes you.
A half-elf guard's impressive pierce hits Gorgamella across the leg, resulting in a limp stride.
A half-elf guard's pierce strikes you very hard.
OUCH! That really did HURT!
A half-elf guard's powerful pierce seriously wounds you.
OUCH! That really did HURT!
A half-elf guard's pierce seriously wounds you.
OUCH! That really did HURT!
< 43h/135H 107v/112V Pos: standing >
< T: Gorgamella TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
Pille tries to destroy a greyish stone wall...
< 43h/135H 107v/112V Pos: standing >
< T: Gorgamella TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard parries your futile lunge at him.
< 43h/135H 107v/112V Pos: standing >
< T: Gorgamella TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
A half-elf guard's powerful pierce enshrouds you in a mist of blood.
OUCH! That really did HURT!
A half-elf guard's fine pierce seriously wounds you.
A half-elf guard's pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A half-elf guard's stab causes massive blood-loss and you fall to the ground, lifeless.