< 1h/25H 112v/112V Pos: standing >
Dubl drinks holy water from a platinum water basin.
< 1h/25H 112v/112V Pos: standing >
Dubl drinks holy water from a platinum water basin.
Saving Gorgamella.
< 1h/25H 112v/112V Pos: standing >
Dubl drinks holy water from a platinum water basin.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1h/25H 112v/112V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
< 1h/25H 111v/112V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
< 1h/25H 110v/112V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 1h/25H 109v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 1h/25H 109v/112V Pos: standing >
< 1h/25H 109v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.
< 1h/25H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/25H 109v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 1h/25H 110v/112V Pos: standing >
< 1h/25H 110v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 2h/25H 109v/112V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 2h/25H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/25H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/25H 109v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 2h/25H 109v/112V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 2h/25H 108v/112V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
< 2h/25H 107v/112V Pos: standing >
The air chills and the odor of death and decay assault your senses.
Alas, you cannot go that way. . . .
< 2h/25H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/25H 108v/112V Pos: standing >
The sky lights up with brilliant lightning flashes!
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
< 2h/25H 107v/112V Pos: standing >
< 2h/25H 107v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -SouthD -West
Puddles of fresh blood cover the ground.
[10] The corpse of a Human is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 2h/25H 106v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (medium) La Resistance in mid-air sits atop a cushion of air, fighting an elite guard.(Red Aura)
A Kobold (tiny) La Resistance sits resting.(Red Aura)
A Drow Elf (large) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite guard.(Red Aura)
A Duergar (medium) La Resistance sits in mid-air here, fighting a tharnadian illusionist.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite guard.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Goblin (small) La Resistance stands in mid-air here, fighting an elite guard.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An elite guard is lying in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Goblin.
An elite guard stands in mid-air here, fighting a Drow Elf.
A tharnadian illusionist stands in mid-air here, fighting a Duergar.
A controller is lying in mid-air here, fighting a Drow Elf.(Gold Aura)
An elite guard is lying in mid-air here, fighting a Drow Elf.
An Orc starts casting an offensive spell.
< 2h/25H 106v/112V Pos: standing >
A Kobold closes his book and grins malevolently.
< 2h/25H 106v/112V Pos: standing >
A Troll places a dragon tooth trident [superior] in the back of an elite guard, resulting in some strange noises and some blood.
< 2h/25H 107v/112V Pos: standing >
A winged hellhound snaps into visibility.
An elite guard's feeble punch grazes a winged hellhound.
Someone parries an elite guard's lunge at him.
A tharnadian illusionist dodges a Duergar's attack.
A Drow Elf dodges an elite guard's attack.
A Goblin's impressive pierce strikes an elite guard.
A Goblin's fine pierce wounds an elite guard.
A Goblin's impressive pierce strikes an elite guard.
A Goblin parries an elite guard's lunge at him.
A Goblin parries an elite guard's lunge at him.
A Drow Elf starts casting an offensive spell.
< 2h/25H 107v/112V Pos: standing >
An elite guard's feeble punch grazes a Drow Elf.
< 2h/25H 107v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -SouthD -West
A few drops of fresh blood are scattered around the area.
[10] The corpse of a Human is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 3h/25H 107v/112V Pos: standing >
The Heavens themselves flash as a Supernova is unleashed nearby!
< 3h/25H 107v/112V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 3h/25H 108v/112V Pos: standing >
< 3h/25H 109v/112V Pos: standing >
< 3h/25H 109v/112V Pos: standing >
< 3h/25H 110v/112V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 3h/25H 110v/112V Pos: standing >
A shady mercenary says in common 'What you got something to say?'
< 3h/25H 111v/112V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
The iron seems to be closed.
< 3h/25H 111v/112V Pos: standing >
Bash who?
< 3h/25H 111v/112V Pos: standing >
< 3h/25H 111v/112V Pos: standing >
The Heavens themselves flash as a Supernova is unleashed nearby!
< 4h/25H 112v/112V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 4h/25H 112v/112V Pos: standing >
Ok.
< 4h/25H 112v/112V Pos: standing >
Bash who?
< 4h/25H 112v/112V Pos: standing >
It's already open!
< 4h/25H 112v/112V Pos: standing >
Bash who?
< 4h/25H 112v/112V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 4h/25H 112v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (large) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
A Duergar (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Goblin (small) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
< 5h/25H 111v/112V Pos: standing >
< 5h/25H 111v/112V Pos: standing >
That's impossible, I'm afraid.
< 5h/25H 111v/112V Pos: standing >
As a Goblin avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.
< 5h/25H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC:pretty hurt E: A Goblin sta EP: excellent >
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving you from your target!
OUCH! That really did HURT!
You are briefly surrounded by a red aura!
An Orc heroically rescues a Goblin.
< 70h/129H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC: few wounds E: An Orc sta EP: excellent >
An awful burning rain continues to fall from the sky.
You are burned as the rain dissolves your skin.
OUCH! That really did HURT!
< 54h/137H 111v/112V Pos: on your ass >
< T: Gorgamella TP: ass TC: nasty wounds E: someone sta EP: excellent >
A Goblin assists someone heroically.
A Goblin's stab causes massive blood-loss and you fall to the ground, lifeless.