Fresh blood splatters cover the area.
< 24h/27H 107v/114V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -SouthD -West
Fresh blood covers everything in the area.
[10] The corpse of a Human is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/27H 107v/114V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 24h/27H 106v/114V Pos: standing >
You quickly scan the area.
Pille who is a brief walk away to your east.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is rather far off to your west.
< 24h/27H 106v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/27H 106v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/27H 108v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
< 24h/27H 107v/114V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A street sweeper who is in the distance to your west.
< 25h/27H 108v/114V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 25h/27H 106v/114V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
Fresh blood splatters cover the area.
[16] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
< 25h/27H 109v/114V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
[2] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[29] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
< 25h/27H 108v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A glowing patch of moss grows here. (glowing)
[2] A small round shield has been dropped here.
A dragonbone lies here.
A two-handed sword, nearly six feet in length, lies here.
A painting near completion.
[3] Some awful smelling fungus grows out of the ground.
A packet of sea maps have been left here.
a decent leather horn from Vella's Bordello lies here on the ground.
Some bloody dragonscale pants lie here on the ground.
An icy hardwood belt buckle lies here on the ground. [65%]
Some blood-stained softwood claws lie here on the ground.
An icy ruby tiara lies here on the ground. [88%]
Some ashen bark vambraces lie here on the ground.
A sparkling cured leather signet lies here on the ground.
A bulletin board stands here.
[6] The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[237] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
Shankn (Human)(medium) stands here.
< 25h/27H 108v/114V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
[2] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[29] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
< 25h/27H 107v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A glowing patch of moss grows here. (glowing)
[2] A small round shield has been dropped here.
A dragonbone lies here.
A two-handed sword, nearly six feet in length, lies here.
A painting near completion.
[3] Some awful smelling fungus grows out of the ground.
A packet of sea maps have been left here.
a decent leather horn from Vella's Bordello lies here on the ground.
Some bloody dragonscale pants lie here on the ground.
An icy hardwood belt buckle lies here on the ground. [65%]
Some blood-stained softwood claws lie here on the ground.
An icy ruby tiara lies here on the ground. [88%]
Some ashen bark vambraces lie here on the ground.
A sparkling cured leather signet lies here on the ground.
A bulletin board stands here.
[6] The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[237] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
Shankn (Human)(medium) stands here.
< 26h/27H 108v/114V Pos: standing >
It appears to be the corpse of Zarkas.
Nothing.
Shankn shrugs into a glowing sapphire tunic from the Desert City of Venan'Trut.
< 27h/27H 113v/114V Pos: standing >
It appears to be the corpse of Gorgamella.
Nothing.
< 27h/27H 114v/114V Pos: standing >
It appears to be the corpse of Bootyjuice.
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 27h/27H 114v/114V Pos: standing >
It appears to be the corpse of Znar.
Nothing.
< 27h/27H 114v/114V Pos: standing >
It appears to be the corpse of Rex.
Nothing.
< 27h/27H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A glowing patch of moss grows here. (glowing)
[2] A small round shield has been dropped here.
A dragonbone lies here.
A two-handed sword, nearly six feet in length, lies here.
A painting near completion.
[3] Some awful smelling fungus grows out of the ground.
A packet of sea maps have been left here.
a decent leather horn from Vella's Bordello lies here on the ground.
Some bloody dragonscale pants lie here on the ground.
An icy hardwood belt buckle lies here on the ground. [65%]
Some blood-stained softwood claws lie here on the ground.
An icy ruby tiara lies here on the ground. [88%]
Some ashen bark vambraces lie here on the ground.
A sparkling cured leather signet lies here on the ground.
A bulletin board stands here.
[6] The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
[5] The corpse of a Human is lying here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[237] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.
Shankn (Human)(medium) stands here.
< 27h/27H 114v/114V Pos: standing >
Shankn gets a sparkling cured leather signet.
< 27h/27H 114v/114V Pos: standing >
You can't carry any more.
< 27h/27H 114v/114V Pos: standing >
Soooo enters from the east.
< 27h/27H 114v/114V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
[2] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[29] The corpse of a Human is lying here.
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.
< 27h/27H 113v/114V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
[16] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
< 27h/27H 112v/114V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
[4] The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 27h/27H 111v/114V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small round wooden shield.
You drop a long steel sword.
You drop a suit of spiked leather armor.
You drop a bronze skull cap.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop some thick leather gloves.
You drop a pair of studded leather boots.
You drop a pair of studded leather leggings.
You drop a pair of studded leather sleeves.
You drop a hard leather cloak.
You drop a thin leather belt.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small leather bag.
You drop a small leather-bound book.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 27h/27H 112v/114V Pos: standing >
A small round wooden shield crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A small leather-bound book crumbles to dust and blows away.
< 27h/27H 112v/114V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 27h/27H 112v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
< 27h/27H 111v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.
< 27h/27H 109v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a Githzerai is lying here.
< 27h/27H 107v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 108v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
< 27h/27H 106v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 27h/27H 104v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
< 27h/27H 103v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 103v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Fresh blood splatters cover the area.
Steoo (Human)(medium) stands here.
< 27h/27H 100v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 27h/27H 98v/114V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 27h/27H 97v/114V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
< 27h/27H 96v/114V Pos: standing >
*******.
*M+**^*
^@++M+
*M+*^*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite highwayman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of a Human is lying here.
< 27h/27H 95v/114V Pos: standing >
*******..
*M+**^**
^+@+M++
*M+*^*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/27H 95v/114V Pos: standing >
*P***
M+@*^
^+++M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A small rabbit is here, hopping through the grass.
< 27h/27H 95v/114V Pos: standing >
*^*.^
*P@**
M+M*^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 27h/27H 93v/114V Pos: standing >
***..
*^@.^
*P***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 27h/27H 91v/114V Pos: standing >
**^.^
**@..
*^*.^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 27h/27H 90v/114V Pos: standing >
^**^.
^*@*.
**^*.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 27h/27H 88v/114V Pos: standing >
MM^**^.^M
MM^***..^
M^**@*.^^
*******.
*M+**^*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 27h/27H 86v/114V Pos: standing >
**^*.
**@**
*M+M*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An Ogre (huge) La Resistance stands in mid-air here.
A Kobold (tiny) La Resistance stands in mid-air here.
A Drow Elf (large) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Duergar (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion)
A Goblin (small) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
< 27h/27H 85v/114V Pos: standing >
M^**^*.^^
*******.
*M@**^*
^+++M+
*M+*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 27h/27H 84v/114V Pos: standing >
**^*.
**@**
*M+M*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An Ogre (huge) La Resistance stands in mid-air here.
A Kobold (tiny) La Resistance stands in mid-air here.
A Drow Elf (large) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Duergar (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion)
A Goblin (small) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
< 27h/27H 84v/114V Pos: standing >
A faint hum can be heard from the sphere of wind carried by an Orc.
You let off a rip-roaring fart! Clear the room! Gas explosion!
Out of nowhere, a Troll stabs you in the back, RIP...