<floating about head>a mirrored ioun stone[239h 17m 8s]
<worn as a badge> the atlantan badge of strength of strength [46%]
<worn on head> a derroskin admiral's hat of endurance
<worn on eyes> some destruction holo-gogs (glowing) [76%]
<worn on face> mask of the future (glowing)
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn around neck> a studded dragonscale neckguard [10%]
<worn about body> a shimmering white cloak [poor]
<worn as quiver> a snakeskin quiver made by Om (glowing)
<worn about waist> a firey-eyed skull-buckled black leather belt of endurance (glowing) [84%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a glowing azure potion (glowing) [87%]
<worn on arms> the vambraces named "Ebb" (glowing)
<worn on lower arms> a set of jagged blood crystal arm plates
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a dracolich-bone bracelet [poor] (humming)
<worn around wrist> a steel wire (glowing)
<worn on lower wrist>a delicate chrome bracelet
<worn on lower wrist>a length of zombie flesh of dexterity [77%]
<worn on hands> a pair of vampiric dragonscale gauntlets
<worn on lower hands>the sacred stone claws of Aan [superior]
<primary weapon> Sunblade, longsword of Justice[239h 17m 8s]
<secondary weapon> the Soulsword (humming)
<third weapon> the granite dagger 'BloodFeast'[239h 17m 8s]
<worn on legs> some blue-tinted chainmail leggings [76%]
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 9 ] Your impressive pierce strikes an elite Ceothian guard.
[Damage: 38 ] Your slash strikes an elite Ceothian guard very hard.
An elite Ceothian guard dodges your futile attack.
[Damage: 13 ] Your impressive slash strikes an elite Ceothian guard.
[Damage: 10 ] Your slash strikes an elite Ceothian guard.
[Damage: 7 ] Your fine slash strikes an elite Ceothian guard.
[Damage: 17 ] Your slash strikes an elite Ceothian guard hard.
[Damage: 11 ] Your slash hits an elite Ceothian guard across the leg, resulting in a limp stride.
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your mighty slash seriously wounds an elite Ceothian guard.
< 899h/864H 222v/222V Pos: standing >
< T: Majk TP: sta TC: small wounds E: guard sta EP: awful >
< 899h/864H 222v/222V Pos: standing >
< T: Majk TP: sta TC: small wounds E: guard sta EP: awful >
Blood seeps from an elite Ceothian guard's ears as his mind is torn to pieces.
An elite Ceothian guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite Ceothian guard dies in agony.
< 899h/864H 222v/222V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of an elite Ceothian guard is lying here.
A wooden sign with a steel mug on it, swings in the air here.
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) sits resting.
Majk Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 899h/864H 222v/222V Pos: standing >
Sev clambers to her feet.
Sev, looking very frustrated, packs up her book.
< 899h/864H 222v/222V Pos: standing >
< 899h/864H 222v/222V Pos: standing >
A Bluestone Street Called Trenathal Way
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of an elite Ceothian guard is lying here.
A wooden sign with a steel mug on it, swings in the air here.
Sev TongJun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Majk Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 899h/864H 222v/222V Pos: standing >
Majk leaves west.
You follow Majk.
A Bluestone Street Called Trenathal Way
This relatively small street is used to connect the
bazaar to the eastern side of town. More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -East -South
Majk Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sev enters from the east.
< 899h/864H 221v/222V Pos: standing >
Saving Org.
< 899h/864H 221v/222V Pos: standing >
You are carrying: (8/13)
an iron mask made by Zyrl [86%]
a slab of beef
the Soulsword (humming)
life leech blood (glowing)
mask of the future (glowing)
a longsword called 'Flame of the North' (illuminating)
the bracer of the whirlwinds (glowing) [86%]
a bottomless bag of the illithids
< 899h/864H 222v/222V Pos: standing >
You are using:
<floating about head>a mirrored ioun stone[239h 18m 6s]
<worn as a badge> the atlantan badge of strength of strength [46%]
<worn on head> a derroskin admiral's hat of endurance
<worn on eyes> some destruction holo-gogs (glowing) [76%]
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn around neck> a studded dragonscale neckguard [10%]
<worn about body> a shimmering white cloak [poor]
<worn as quiver> a snakeskin quiver made by Om (glowing)
<worn about waist> a firey-eyed skull-buckled black leather belt of endurance (glowing) [84%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a glowing azure potion (glowing) [87%]
<worn on arms> the vambraces named "Ebb" (glowing)
<worn on lower arms> a set of jagged blood crystal arm plates
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a dracolich-bone bracelet [poor] (humming)
<worn around wrist> a steel wire (glowing)
<worn on lower wrist>a delicate chrome bracelet
<worn on lower wrist>a length of zombie flesh of dexterity [77%]
<worn on hands> a pair of vampiric dragonscale gauntlets
<worn on lower hands>the sacred stone claws of Aan [superior]
<primary weapon> a scimitar named 'Woundhealer' [81%]
<secondary weapon> the granite dagger 'BloodFeast'[239h 18m 6s]
<third weapon> Sunblade, longsword of Justice[239h 18m 6s]
<worn on legs> some blue-tinted chainmail leggings [76%]
< 899h/864H 222v/222V Pos: standing >
< 899h/864H 222v/222V Pos: standing >
< 899h/864H 222v/222V Pos: standing >
< 899h/864H 222v/222V Pos: standing >
You do not seem to have the '2.mas'.
< 899h/864H 222v/222V Pos: standing >
You cover your face with mask of the future.
< 899h/864H 222v/222V Pos: standing >
You chitter in thrikreen 'ill enter'
< 933h/898H 222v/222V Pos: standing >
You are carrying: (7/13)
an iron mask made by Zyrl [86%]
a slab of beef
the Soulsword (humming)
life leech blood (glowing)
a longsword called 'Flame of the North' (illuminating)
the bracer of the whirlwinds (glowing) [86%]
a bottomless bag of the illithids
< 933h/898H 222v/222V Pos: standing >
Ripping through reality, a black rift opens up here.
< 933h/898H 222v/222V Pos: standing >
You feel sated already.
< 933h/898H 222v/222V Pos: standing >
< 933h/898H 222v/222V Pos: standing >
< 933h/898H 222v/222V Pos: standing >
< 933h/898H 222v/222V Pos: standing >
You stop using a scimitar named 'Woundhealer'.
< 933h/898H 222v/222V Pos: standing >
You stop using Sunblade, longsword of Justice.
< 933h/898H 222v/222V Pos: standing >
You wield Sunblade, longsword of Justice.
< 933h/898H 222v/222V Pos: standing >
You stop using the granite dagger 'BloodFeast'.
< 932h/898H 222v/222V Pos: standing >
You wield the Soulsword.
< 932h/898H 222v/222V Pos: standing >
You wield the granite dagger 'BloodFeast'.
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
..***
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart.
Morrigu Legionary of The Empire (Halfling)(small) stands here.
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
You quickly scan the area.
A halfling traveler who is rather far off to your west.
< 932h/898H 222v/222V Pos: standing >
The night has begun.
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
..***
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart.
Morrigu Legionary of The Empire (Halfling)(small) stands here.
< 932h/898H 222v/222V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
The wormhole crumbles to dust and blows away.
< 932h/898H 222v/222V Pos: standing >
..***
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
Morrigu Legionary of The Empire (Halfling)(small) stands here.
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
..***
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
Morrigu Legionary of The Empire (Halfling)(small) stands here.
< 932h/898H 222v/222V Pos: standing >
Your group consists of ( 3/30):
( Head) Majk
(Front) Sev
(Front) 932/898 hit, 222/222 move Org
< 932h/898H 222v/222V Pos: standing >
< 932h/898H 222v/222V Pos: standing >
.***^
.*@*^
***^M
The Twisted Woods
Obvious exits: -North -East -South -West
< 932h/898H 220v/222V Pos: standing >
..***
.*@*^
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
< 932h/898H 218v/222V Pos: standing >
....*
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
< 932h/898H 216v/222V Pos: standing >
...^M^
M.....^..
........^^.^^
..........M^M
......@.*^MMM
......***^MMM
.....***^^MMM
....***^^MM
..***^MMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 218v/222V Pos: standing >
...^M^.
M.....^..^
.......^^.^^M
.........M^MM
......@*^MMMM
.....***^MMMM
....***^^MMM^
...***^^MMM
.***^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 217v/222V Pos: standing >
....M
..@^M
***^M
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 219v/222V Pos: standing >
..*^M
**@^M
**^^M
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 219v/222V Pos: standing >
...*^
.*@*^
***^^
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 219v/222V Pos: standing >
....*
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 220v/222V Pos: standing >
..***
.*@*^
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 218v/222V Pos: standing >
.***^
.*@*^
***^M
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 216v/222V Pos: standing >
..***
..@**
.***^
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 216v/222V Pos: standing >
..***
.*@*^
.^^^M
The Twisted Woods
Obvious exits: -North -East -South -West
< 931h/898H 217v/222V Pos: standing >
...**
..@**
..^^^
The Twisted Woods
Obvious exits: -North -East -West
< 931h/898H 216v/222V Pos: standing >
.........
........***
........***^^
.^......***^^
......@***^MM
.......^^^MMM
.......^^^MM^
......^^MMM
+++++^MMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 215v/222V Pos: standing >
M........
.........**
.........***^
..^......***^
......@.***^M
........^^^MM
........^^^MM
.......^^MM
++++++^MM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 214v/222V Pos: standing >
........*
........***
..^......***^
........***^M
......@.^^^MM
........^^^MM
........^^MMM
+++++++^MMM
...*^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 213v/222V Pos: standing >
.......**
.^......***
........***^M
........^^^MM
......@.^^^MM
........^^MMM
++++++++^MMM^
....*^MMMMM
..**^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 213v/222V Pos: standing >
^......**
.......***^
........^^^MM
........^^^MM
......@.^^MMM
++++++++^MMM^
.....*^MMMMM^
...**^MMM^^
***^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 931h/898H 212v/222V Pos: standing >
......***
.......^^^M
........^^^MM
........^^MMM
++++++@+^MMM^
.....*^MMMMM^
....**^MMM^^^
.***^^MMM^^
**^^^MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 931h/898H 211v/222V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
++++++@^MMM^M
....*^MMMMM^^
...**^MMM^^^M
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 931h/898H 215v/222V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of A dwarf mercenary tracker and punisher is lying here.
The corpse of A minotaur mercenary wizard is lying here.
The corpse of Weth is lying here.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A large wooden sign stands here.
< 931h/898H 215v/222V Pos: standing >
You quickly scan the area.
An Orc who is rather far off above you.
An Orc who is in the distance above you.
A halfling guard who is in the distance above you.
< 931h/898H 216v/222V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 931h/898H 216v/222V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 931h/898H 216v/222V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 931h/898H 216v/222V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
The corpse of a Githyanki is lying here.
An Orc (medium) La Resistance stands in mid-air here.(holy)(Red Aura)
< 931h/898H 216v/222V Pos: standing >
< 931h/898H 218v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 931h/898H 220v/222V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
An unnatural darkness fills this area.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of a Firbolg is lying here.
The corpse of a halfling guard is lying here.
An Orc (medium) La Resistance stands in mid-air here, fighting a minotaur mercenary guard.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here, fighting a minotaur mercenary guard.(holy)(Red Aura)
A halfling guard stands here, fighting the burly guardian. (minion) (Gold Aura)
A minotaur mercenary guard stands in mid-air here, fighting an Orc.
A minotaur mercenary guard stands in mid-air here, fighting an Orc.
A minotaur mercenary guard stands in mid-air here, fighting an Orc.
The burly guardian is lying in mid-air here, fighting a halfling guard.(Gold Aura)
< 931h/898H 220v/222V Pos: standing >
< 931h/898H 222v/222V Pos: standing >
An Orc anticipates a minotaur mercenary guard's attack and masterfully parries the incoming blow.
A minotaur mercenary guard's weak slash grazes an Orc.
A minotaur mercenary guard's decent slash grazes an Orc.
An Orc anticipates a minotaur mercenary guard's attack and masterfully parries the incoming blow.
An Orc deflects a minotaur mercenary guard's blow and strikes back at him!
An Orc's impressive slash wounds a minotaur mercenary guard.
A minotaur mercenary guard's fine slash grazes an Orc.
< 931h/898H 222v/222V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 931h/898H 222v/222V Pos: standing >
[Damage: 1 ] Your bash knocks an Orc to the ground!
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few scratches >
A halfling guard's fine slash grazes the burly guardian.
A halfling guard's powerful slash strikes the burly guardian.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few scratches >
A halfling guard parries the burly guardian's lunge at him.
A halfling guard parries the burly guardian's lunge at him.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few scratches >
A minotaur mercenary guard's slash wounds an Orc.
A minotaur mercenary guard's mighty slash wounds an Orc.
An Orc snaps into visibility.
A minotaur mercenary guard's mighty slash wounds an Orc.
A minotaur mercenary guard's powerful slash wounds an Orc.
A minotaur mercenary guard's awesome slash strikes an Orc.
A minotaur mercenary guard's powerful slash wounds an Orc.
A minotaur mercenary guard's mighty slash wounds an Orc.
A minotaur mercenary guard's slash wounds an Orc.
A minotaur mercenary guard's mighty slash strikes an Orc.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few wounds >
An Orc's slash wounds a minotaur mercenary guard.
An Orc's impressive slash wounds a minotaur mercenary guard.
An Orc's fine slash wounds a minotaur mercenary guard.
An Orc's decent slash grazes a minotaur mercenary guard.
An Orc's impressive slash wounds a minotaur mercenary guard.
An Orc's impressive slash wounds a minotaur mercenary guard.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few wounds >
A minotaur mercenary guard misses an Orc.
An Orc snaps into visibility.
A minotaur mercenary guard's mighty slash wounds an Orc.
A minotaur mercenary guard's awesome slash strikes an Orc.
A minotaur mercenary guard's mighty slash wounds an Orc.
A minotaur mercenary guard's mighty slash strikes an Orc.
A minotaur mercenary guard close in on an Orc!
An Orc attempts to flee.
An Orc leaves west.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few wounds >
An Orc's fine pierce grazes a minotaur mercenary guard.
An Orc misses a minotaur mercenary guard.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: few wounds >
An Orc tries to charm her listeners with her song.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
Your mighty slash knocks an Orc's weapon from her grasp!
An Orc snaps into visibility.
[Damage: 43 ] Your slash strikes an Orc.
[Damage: 19 ] Your impressive slash strikes an Orc.
[Damage: 7 ] Your fine slash wounds an Orc.
[Damage: 16 ] Your impressive slash wounds an Orc.
[Damage: 13 ] Your impressive slash wounds an Orc.
[Damage: 5 ] Your decent pierce grazes an Orc.
[Damage: 11 ] Your impressive pierce wounds an Orc.
[Damage: 10 ] Your fine pierce wounds an Orc.
[Damage: 19 ] Your impressive slash strikes an Orc.
[Damage: 15 ] Your impressive pierce wounds an Orc.
[Damage: 17 ] Your slash strikes an Orc.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: nasty wounds >
A halfling guard misses the burly guardian.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: nasty wounds >
A halfling guard parries the burly guardian's lunge at him.
A halfling guard is slashed into two by a master stroke performed by the burly guardian.
A halfling guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a halfling guard dies in agony.
A halfling guard stops following an Orc.
An Orc sneaks down.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: nasty wounds >
An Orc snaps into visibility.
A minotaur mercenary guard's mighty slash strikes an Orc.
A minotaur mercenary guard's awesome slash strikes an Orc hard.
A minotaur mercenary guard's slash strikes an Orc very hard.
A minotaur mercenary guard's slash strikes an Orc.
A minotaur mercenary guard's slash strikes an Orc very hard.
A minotaur mercenary guard's mighty slash strikes an Orc hard.
An Orc's small copper colored earring [superior] was damaged from the massive blow!
A minotaur mercenary guard's slash strikes an Orc very hard.
As a minotaur mercenary guard strikes an Orc, the power of a minotaur mercenary guard's ancestors fill them with RAGE!
A minotaur mercenary guard's slash seriously wounds an Orc.
A minotaur mercenary guard kicks an Orc in the stomach, rendering her breathless.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
An Orc's skin seems to turn to stone.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
A minotaur mercenary guard recognizes an Orc, and charges to attack!
A minotaur mercenary guard suddenly attacks an Orc!
A minotaur mercenary guard suddenly appears a bit confused!
An Orc snaps into visibility.
A minotaur mercenary guard's weak slash grazes an Orc.
A dark shroud encases an Orc as he charges into battle.
An Orc snaps into visibility.
A minotaur mercenary guard's powerful slash strikes an Orc.
A minotaur mercenary guard's powerful slash strikes an Orc hard.
A minotaur mercenary guard's powerful slash strikes an Orc hard.
A minotaur mercenary guard's mighty slash strikes an Orc very hard.
A minotaur mercenary guard's slash strikes an Orc.
An Orc misses a minotaur mercenary guard.
< 931h/898H 222v/222V Pos: standing >
< T: minotaur TP: sta TC: small wounds E: An Orc sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc snaps into visibility.
[Damage: 1 ] Your weak slash grazes an Orc.
[Damage: 1 ] Your slash grazes an Orc.
[Damage: 1 ] Your weak slash grazes an Orc.
You score a CRITICAL HIT!!!!!
Your mighty attack shatters an Orc's magical protection!
An Orc snaps into visibility.
[Damage: 40 ] Your mighty slash enshrouds an Orc in a mist of blood.
[Damage: 13 ] Your impressive slash seriously wounds an Orc.
You miss an Orc.
You score a CRITICAL HIT!!!!!
[Damage: 39 ] Your pierce critically injures an Orc.
[Damage: 5 ] Your pierce causes an Orc to grimace in pain.
An Orc is incapacitated and will slowly die, if not aided.
[Damage: 18 ] You beautifully slash an Orc into two parts - both dead.
An Orc's strip of studded black pudding was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.