The death of [52 Shadowmage] Anasazi The Empire (Gnome)

in The Great Fountain of Tharnadia

from the perspective of [52 Shadowmage] Anasazi The Empire (Gnome)

<worn on head>       the mighty crown of the gith (magic)
<worn on eyes>       a foggy visor [poor]
<worn in ear>        the earring of chaos (magic)
<worn in ear>        a snake fang earring [poor]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[218h 30m 27s]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       a spiked suit of fluted dragonscale (magic)
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a tome of wizardry
<attached to belt>   a thick ledger with the frostmaiden insignia [superior] (magic)
<held as shield>     a tarnished diamond shield [75%]             
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gloves of the adept (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               a gem of reflection (magic) (illuminating)
<worn on legs>       some leggings made from werewolf hide (magic) [88%]             
<worn on feet>       boots of ether (magic)

A stray dog who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 528h/528H 106v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 108v/121V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[20] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 528h/528H 110v/121V Pos: standing >
It's already open!

< 528h/528H 112v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
[3] A spellbook lies here, discarded.
[3] An amber-colored metallic rod lies here.
[3] A spellbook has been tossed aside here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[8] A steel long sword has been left here.
[8] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[8] A two-handed sword, nearly six feet in length, lies here.
[8] A warhammer with a sturdy-looking steel head lies here.
[8] A stout cudgel carved from oak wood lies here.
[16] A large wooden torch has been discarded here.
[4] A long steel sword is here in the dirt.
[40] A small bandage rests upon the ground here.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 528h/528H 110v/121V Pos: standing >
Ok.

< 528h/528H 111v/121V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.

< 528h/528H 112v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up

< 528h/528H 113v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A small rabbit is here, hopping through the grass.

< 528h/528H 113v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 528h/528H 112v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 113v/121V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your south.
A stray dog who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 528h/528H 113v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A small rabbit is here, hopping through the grass.

< 528h/528H 113v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A large wandering dog is here, growling at you.

< 528h/528H 113v/121V Pos: standing >
It's already open!

< 528h/528H 114v/121V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East
A small round shield has been dropped here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 528h/528H 114v/121V Pos: standing >

< 528h/528H 116v/121V Pos: standing >
Ok.

< 528h/528H 119v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
[3] A spellbook lies here, discarded.
[3] An amber-colored metallic rod lies here.
[3] A spellbook has been tossed aside here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[8] A steel long sword has been left here.
[8] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[8] A two-handed sword, nearly six feet in length, lies here.
[8] A warhammer with a sturdy-looking steel head lies here.
[8] A stout cudgel carved from oak wood lies here.
[16] A large wooden torch has been discarded here.
[4] A long steel sword is here in the dirt.
[40] A small bandage rests upon the ground here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 528h/528H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 528h/528H 119v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 528h/528H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 528h/528H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 528h/528H 117v/121V Pos: standing >

< 528h/528H 119v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.

< 528h/528H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.

< 528h/528H 119v/121V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 528h/528H 121v/121V Pos: standing >

< 528h/528H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 528h/528H 120v/121V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The doctor who is rather far off to your west.

< 528h/528H 120v/121V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 528h/528H 120v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 528h/528H 119v/121V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
An amber-colored metallic rod lies here.
a dark potion of withering lies here.
[9] a small flask labeled 'Nitrogen' lies here
a potion of dispel magic lies here.
[15] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[7] A large wooden torch has been discarded here.
[3] A stout cudgel carved from oak wood lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[5] A steel dagger has been tossed aside here.
[3] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Kacakchat (Human)(medium) sits here.
Premo (Human)(medium) stands here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 528h/528H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 121v/121V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
Kacakchat who is close by above you.
Premo who is close by above you.
A tharnadian illusionist who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 528h/528H 121v/121V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 528h/528H 121v/121V Pos: standing >
Zarkas enters from the north.

< 528h/528H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 528h/528H 120v/121V Pos: standing >

< 528h/528H 120v/121V Pos: standing >
A half-elf guard sneaks in from the west.

< 528h/528H 120v/121V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The doctor who is rather far off to your west.

< 528h/528H 120v/121V Pos: standing >
Pardon?

< 528h/528H 120v/121V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
You sense a lifeform nearby.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 528h/528H 120v/121V Pos: standing >
You snap into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
A half-elf guard twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.

< 364h/528H 120v/121V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 You snap into visibility.
You attack a half-elf guard. [0 hits]

< 364h/528H 120v/121V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
Zarkas enters from the south.

< 364h/528H 120v/121V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 A shady mercenary says in common 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.

< 364h/528H 120v/121V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard attempts to flee.
A half-elf guard leaves south.

< 364h/528H 120v/121V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
You flee southward!
A half-elf guard sneaks north.

< 364h/528H 89v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
Zarkas Legionary of The Empire (Firbolg)(huge) stands here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 364h/528H 89v/121V Pos: standing >

< 365h/528H 89v/121V Pos: standing >
A half-elf guard sneaks in from the west.

< 365h/528H 90v/121V Pos: standing >
Zarkas topples over himself as he tries to bodyslam a half-elf guard.

< 366h/528H 91v/121V Pos: standing >
You snap into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!

< 222h/528H 91v/121V Pos: standing >
< T: Anasazi TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 You failed.

< 223h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard attempts to flee.
A half-elf guard leaves west.

< 223h/528H 92v/121V Pos: standing >
A half-elf guard enters from the west.

< 223h/528H 92v/121V Pos: standing >
You snap into visibility.
Out of nowhere, a half-elf guard stabs you in the back.

< 194h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 You start chanting...

< 194h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 You snap into visibility.
A half-elf guard attacks you. [4 hits]

< 155h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A half-elf guard attempts to flee.
A half-elf guard tries to flee, but can't make it out of here!

< 155h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 You snap into visibility.
Casting: electrical execution *

< 155h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A half-elf guard attempts to flee.
A half-elf guard leaves west.

< 155h/528H 92v/121V Pos: standing >
A half-elf guard enters from the west.

< 155h/528H 92v/121V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a half-elf guard.

< 155h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: a half-elf guard sta EP: few scratches >
 Morrigu sneaks west.

< 155h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: a half-elf guard sta EP: few scratches >
 Pardon?

< 155h/528H 92v/121V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: a half-elf guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
A half-elf guard attempts to flee.
A half-elf guard leaves east.

< 155h/528H 92v/121V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Morrigu Legionary of The Empire (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
You flee westward!

< 155h/528H 68v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
Zarkas Legionary of The Empire (Firbolg)(huge) crouches here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a half-elf guard stabs you in the back, RIP...
Your pair of troll-hide sleeves was completely destroyed by the massive blow!