The death of [ 1 Warrior] Plip (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [ 1 Warrior] Plip (Human)


A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[20] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 107v/112V Pos: standing >
Ok.

< 25h/25H 107v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 108v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A long steel sword is here in the dirt.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[20] A small bandage rests upon the ground here.

< 25h/25H 109v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Some ashen bark vambraces lie here on the ground.
A large stone warhammer has been dropped here.
A small round shield has been dropped here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[5] A long steel sword is here in the dirt.
[30] A small bandage rests upon the ground here.
[8] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.

< 25h/25H 110v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
The corpse of a Grey Elf is lying here.
The corpse of a Drow Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Human is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Kobold is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
[237] The corpse of a Thri-Kreen is lying here.
[276] The corpse of a Gnome is lying here.

< 25h/25H 111v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Some ashen bark vambraces lie here on the ground.
A large stone warhammer has been dropped here.
A small round shield has been dropped here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[5] A long steel sword is here in the dirt.
[30] A small bandage rests upon the ground here.
[8] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.

< 25h/25H 110v/112V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Choron is made of flesh and appears to be of slightly below average quality.
The corpse of Choron has an item value of 1.
It appears to be the corpse of Choron.
Nothing.

< 25h/25H 112v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
A painting near completion.
[3] Some awful smelling fungus grows out of the ground.
A packet of sea maps have been left here.
[2] Some leather with fine, thick double-stitching has been dropped here.
A glowing patch of moss grows here. (glowing)
[2] A small round shield has been dropped here.
A dragonbone lies here.
Some blood-stained softwood claws lie here on the ground.
A fine dragonscale torque lies here on the ground.
A large two-handed sword has been left here.
[3] A steel dagger has been tossed aside here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[3] A long steel sword is here in the dirt.
[20] A small bandage rests upon the ground here.
A rather large leather backpack lies here.
A steel bastard sword lies discarded here.
A diamondine key rests upon the ghastly ground here gathering dust.
A small wooden lyre is here.
A small wooden horn has been left here.
A small plastic bag has been left here.

< 25h/25H 111v/112V Pos: standing >

You can't recall any legends or stories ever told about that!
Some blood-stained softwood claws is made of soft wood and appears to be of average quality.
Some blood-stained softwood claws has an item value of 57.

< 25h/25H 111v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Some ashen bark vambraces lie here on the ground.
A large stone warhammer has been dropped here.
A small round shield has been dropped here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[5] A long steel sword is here in the dirt.
[30] A small bandage rests upon the ground here.
[8] A steel dagger has been tossed aside here.
A small leather bag lies here.
A rather large leather backpack lies here.
A rather odd smelling belt is on the ground here. [85%]             
A roughly carved lyre has been dropped here.
An iris is here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
[74] The corpse of a Thri-Kreen is lying here.
The corpse of a Gnome is lying here.

< 25h/25H 110v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A long steel sword is here in the dirt.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[20] A small bandage rests upon the ground here.

< 25h/25H 109v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[20] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 108v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 25h/25H 107v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 106v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.

< 25h/25H 105v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 25h/25H 103v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 102v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 25h/25H 101v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 101v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 25h/25H 99v/112V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.

< 25h/25H 99v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 98v/112V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.

< 25h/25H 99v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 97v/112V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.

< 25h/25H 98v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 97v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 98v/112V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a highwayman is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.

< 25h/25H 98v/112V Pos: standing >
You quickly scan the area.
An Ogre who is not far off to your north.
A human street sweeper who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A giraffe who is almost out of sight to your east.
An elite guard who is close by to your west.

< 25h/25H 98v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 99v/112V Pos: standing >
The night has begun.

< 25h/25H 101v/112V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a highwayman is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.

< 25h/25H 104v/112V Pos: standing >
You quickly scan the area.
An Ogre who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A giraffe who is almost out of sight to your east.
An elite guard who is close by to your west.

< 25h/25H 105v/112V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 104v/112V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a highwayman is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.

< 25h/25H 108v/112V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^L+++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 108v/112V Pos: standing >
You quickly scan the area.
An Ogre who is close by to your north.
A Drow Elf who is close by to your north.
A Kobold who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 25h/25H 108v/112V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^L++++M  
    *M+*^*.*  
   M^******   

< 25h/25H 111v/112V Pos: standing >
 **^*.  
 **@**  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a mountaineer is lying here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An Ogre (huge) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Kobold (small) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) BrOkeN AnGel La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!

< 24h/25H 111v/112V Pos: sitting >
< T: Plip TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 Someone dodges your futile attack.

< 24h/25H 111v/112V Pos: sitting >
< T: Plip TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 A Githyanki's decent slash seriously wounds you.
OUCH!  That really did HURT!
A Githyanki's decent slash seriously wounds you.
OUCH!  That really did HURT!
A Githyanki's slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.