<worn on head> a frost-rimed bone skull from Newhaven
<worn on eyes> a glowing dragonscale visor
<worn in ear> a faintly glowing stud
<worn on face> a mask of beastkind
<worn around neck> a flaming bone pendant
<worn on body> a silk white gown
<worn about body> a burnt brass bodycloak
<worn about waist> a scarlet silk sash
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (illuminating)
<attached to belt> a mysterious tome
<worn on arms> some mysterious sleeves
<held as shield> a small round wooden shield
<worn on hands> some angelic marble gloves
<worn on finger> an iron ring of lesser physical resistance of health
<worn on legs> some mysterious leggings
<worn on feet> some mysterious boots
< 170h/170H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
A troglodyte berserker charges through the tunnels here.
A troll slaver enters from the north.
A troll slaver enters from the north.
< 170h/170H 100v/102V Pos: standing >
Ok.
A troll slaver suddenly attacks a troglodyte berserker!
A troll slaver suddenly attacks a troglodyte berserker!
< 170h/170H 102v/102V Pos: standing >
A troglodyte berserker fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
A troglodyte berserker attacks a troll slaver. [3 hits]
< 170h/170H 102v/102V Pos: standing >
A troll slaver attacks a troglodyte berserker. [1 hits]
A troll slaver attacks a troglodyte berserker. [2 hits]
< 170h/170H 102v/102V Pos: standing >
You assist a troll slaver heroically.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
A troglodyte berserker attacks a troll slaver. [3 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few scratches >
You attack a troglodyte berserker. [0 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few scratches >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few scratches >
A troglodyte berserker attacks a troll slaver. [3 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few scratches >
You complete your spell...
[Damage: 175 ] You throw a fireball at a troglodyte berserker and have the satisfaction of seeing him enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
A troll slaver attacks a troglodyte berserker. [1 hits]
A troll slaver attacks a troglodyte berserker. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
You complete your spell...
[Damage: 167 ] You throw a fireball at a troglodyte berserker and have the satisfaction of seeing him enveloped in flames.
A troglodyte berserker attacks a troll slaver. [2 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
a troll slaver's skin seems to turn to stone.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
A troll slaver attacks a troglodyte berserker. [2 hits]
A troll slaver attacks a troglodyte berserker. [0 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
A troll slaver's eyes roll as a troglodyte berserker plants a foot in his face.
A troglodyte berserker attacks a troll slaver. [3 hits]
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: few wounds E: troglodyte sta EP: nasty wounds >
Casting: fireball *
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 308 ] Your fireball hits a troglodyte berserker with full force, causing an immediate death.
A troglodyte berserker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a troglodyte berserker.
< 170h/170H 102v/102V Pos: standing >
You get a few coins from the corpse of a troglodyte berserker.
There were: 4 platinum coins, 17 gold coins.
< 170h/170H 102v/102V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 6% complete.
You have 28:54 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:54 left.
< 170h/170H 102v/102V Pos: standing >
You stop using a rugged adventurers satchel.
< 170h/170H 102v/102V Pos: standing >
Ok.
You put 18 platinum, 107 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 170h/170H 102v/102V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A massive troll slaver sits here resting from a long day of pillaging. (minion)
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A troll slaver enters from the north.
A troll slaver enters from the north.
< 170h/170H 101v/102V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
The corpse of a troglodyte mother is lying here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A troll slaver enters from the east.
A troll slaver enters from the east.
< 170h/170H 100v/102V Pos: standing >
You sit down and relax.
< 170h/170H 100v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
3 - stone skin
( 5th circle) 3 - identify
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - dispel magic
6 - acidimmolate
1 - agility
( 2nd circle) 7 - chill touch
1 - sleep
1 - mirror image
( 1st circle) 3 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
39 seconds: ( 6th) stone skin
53 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 170h/170H 101v/102V Pos: sitting >
You start meditating...
< 170h/170H 101v/102V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing stone skin.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 170h/170H 102v/102V Pos: sitting >
You clamber to your feet.
< 170h/170H 102v/102V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
Obvious exits: -East
The corpse of a troglodyte mother is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A troll slaver enters from the west.
A troll slaver enters from the west.
< 170h/170H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A troll slaver enters from the north.
A troll slaver enters from the north.
< 170h/170H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A troll slaver enters from the south.
A troll slaver enters from the south.
< 170h/170H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
A troll slaver enters from the south.
A troll slaver enters from the south.
< 170h/170H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte sentinel is lying here.
A troglodyte female prowls through the caves here.
A troll slaver enters from the south.
A troll slaver enters from the south.
< 170h/170H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
A troglodyte female prowls through the caves here.
A troll slaver enters from the west.
A troll slaver enters from the west.
< 170h/170H 101v/102V Pos: standing >
A troglodyte female enters from the west.
< 170h/170H 101v/102V Pos: standing >
Ok.
A troll slaver suddenly attacks a troglodyte female!
A troll slaver suddenly attacks a troglodyte female!
< 170h/170H 101v/102V Pos: standing >
A troglodyte female leaves down.
< 170h/170H 102v/102V Pos: standing >
A troll slaver withstands a bash from a troglodyte female, who bounces back and falls.
A troglodyte female attacks a troll slaver. [2 hits]
< 170h/170H 102v/102V Pos: standing >
A troll slaver attacks a troglodyte female. [1 hits]
A troll slaver attacks a troglodyte female. [2 hits]
< 170h/170H 102v/102V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 170h/170H 102v/102V Pos: standing >
You assist a troll slaver heroically.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: few scratches >
[Damage: 8 ] [Damage: 4 ] You attack a troglodyte female. [2 hits]
A troglodyte female attacks a troll slaver. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP: few scratches >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP: few scratches >
A troll slaver attacks a troglodyte female. [2 hits]
A troll slaver attacks a troglodyte female. [2 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP: few wounds >
You complete your spell...
[Damage: 114 ] You throw a fireball at a troglodyte female and have the satisfaction of seeing her enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: few wounds >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: few wounds >
A troglodyte female attacks a troll slaver. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP: few wounds >
You complete your spell...
[Damage: 127 ] You throw a fireball at a troglodyte female and have the satisfaction of seeing her enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP: nasty wounds >
A troll slaver attacks a troglodyte female. [3 hits]
A troll slaver attacks a troglodyte female. [3 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: pretty hurt >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: pretty hurt >
You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 12 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 12 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 12 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 12 ] You watch with self-pride as the magic missile hits a troglodyte female.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: awful >
[Damage: 4 ] You attack a troglodyte female. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: awful >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:excellent E: troglodyte ass EP: awful >
A troglodyte female attacks a troll slaver. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte ass EP: awful >
You complete your spell...
[Damage: 9 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 9 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 9 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 9 ] You watch with self-pride as the magic missile hits a troglodyte female.
A troglodyte female is incapacitated and will slowly die, if not aided.
[Damage: 9 ] The magic missile tears away the remaining life of a troglodyte female.
A troglodyte female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a troglodyte female cause a sickening chill to run up your spine.
< 170h/170H 102v/102V Pos: standing >
A troglodyte female enters from below.
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte female is lying here.
A troglodyte female prowls through the caves here.
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A massive troll slaver sits here resting from a long day of pillaging. (minion)
< 170h/170H 102v/102V Pos: standing >
You sit down and relax.
< 170h/170H 102v/102V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 1 - teleport
4 - stone skin
( 5th circle) 3 - identify
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - dispel magic
6 - acidimmolate
1 - agility
( 2nd circle) 7 - chill touch
1 - sleep
1 - mirror image
( 1st circle) 3 - minor creation
4 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
32 seconds: ( 1st) magic missile
37 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 170h/170H 102v/102V Pos: sitting >
You start meditating...
< 170h/170H 102v/102V Pos: sitting >
A troglodyte female leaves down.
< 170h/170H 102v/102V Pos: sitting >
< 170h/170H 102v/102V Pos: sitting >
You stop meditating.
You get a few coins from the corpse of a troglodyte female.
There were: 2 platinum coins, 12 gold coins.
< 170h/170H 102v/102V Pos: sitting >
You start meditating...
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
< 170h/170H 102v/102V Pos: sitting >
A troglodyte female enters from below.
The following help topics matched your search:
Axe mastery
Dragonkind axe
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
Axe mastery
=========================================
Axe mastery is an innate skill among the mountain-dwellers of Duris, the Mountain Dwarves.
This ability has become second nature to many dwarves, heralding back to the days of them
fighting the goblin and orc hordes of Duris with nothing more than a trusty battleaxe at their side.
The very skill itself increases the wielders ability to hit a foe or target greatly with an axe.
==See also==
Hammer Mastery, skills, Mountain Dwarf
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing magic missile.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 170h/170H 102v/102V Pos: sitting >
You clamber to your feet.
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte female is lying here.
A troglodyte female prowls through the caves here.
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A massive troll slaver sits here resting from a long day of pillaging. (minion)
< 170h/170H 102v/102V Pos: standing >
Ok.
A troll slaver suddenly attacks a troglodyte female!
A troll slaver suddenly attacks a troglodyte female!
< 170h/170H 102v/102V Pos: standing >
A troll slaver's eyes roll as a troglodyte female plants a foot in his face.
A troglodyte female attacks a troll slaver. [1 hits]
< 170h/170H 102v/102V Pos: standing >
A troll slaver attacks a troglodyte female. [1 hits]
A troll slaver attacks a troglodyte female. [1 hits]
< 170h/170H 102v/102V Pos: standing >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
You complete your spell...
[Damage: 116 ] You throw a fireball at a troglodyte female and have the satisfaction of seeing her enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
You complete your spell...
[Damage: 105 ] You throw a fireball at a troglodyte female and have the satisfaction of seeing her enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
A troglodyte female attacks a troll slaver. [2 hits]
< 170h/170H 102v/102V Pos: standing >
A troll slaver attacks a troglodyte female. [1 hits]
A troll slaver attacks a troglodyte female. [2 hits]
< 170h/170H 102v/102V Pos: standing >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
Casting: fireball *
< 170h/170H 102v/102V Pos: standing >
You complete your spell...
[Damage: 129 ] You throw a fireball at a troglodyte female and have the satisfaction of seeing her enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
A troglodyte female attacks a troll slaver. [1 hits]
< 170h/170H 102v/102V Pos: standing >
A troll slaver attacks a troglodyte female. [2 hits]
A troll slaver attacks a troglodyte female. [1 hits]
< 170h/170H 102v/102V Pos: standing >
You assist a troll slaver heroically.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You attack a troglodyte female. [0 hits]
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
You complete your spell...
[Damage: 15 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 15 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 15 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 15 ] You watch with self-pride as the magic missile hits a troglodyte female.
[Damage: 15 ] You watch with self-pride as the magic missile hits a troglodyte female.
A troll slaver withstands a bash from a troglodyte female, who bounces back and falls.
A troglodyte female attacks a troll slaver. [2 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC: small wounds E: troglodyte ass EP: awful >
A troll slaver attacks a troglodyte female. [3 hits]
A troll slaver smashes a troglodyte female to death with a vicious maul.
A troglodyte female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a troglodyte female's last actions in this world.
< 170h/170H 102v/102V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 170h/170H 102v/102V Pos: standing >
Your group consists of ( 3/30):
( Head) 170/170 hit, 102/102 move Hakkad
(Front) 502/572 hit, 147/147 move a troll slaver
(Front) 572/572 hit, 141/141 move a troll slaver
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
You sit down and relax.
< 170h/170H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
4 - stone skin
( 5th circle) 3 - identify
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - dispel magic
6 - acidimmolate
1 - agility
( 2nd circle) 7 - chill touch
1 - sleep
1 - mirror image
( 1st circle) 3 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
40 seconds: ( 7th) fireball
45 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 170h/170H 102v/102V Pos: sitting >
You start meditating...
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 170h/170H 102v/102V Pos: sitting >
You clamber to your feet.
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -West -Down
Fresh blood covers everything in the area.
[2] The corpse of a troglodyte female is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A massive troll slaver sits here resting from a long day of pillaging. (minion)
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A large and burly troglodyte sentinel stands here dutifully.
A troll slaver enters from above.
A troll slaver enters from above.
< 170h/170H 100v/102V Pos: standing >
< 170h/170H 100v/102V Pos: standing >
< 170h/170H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte male runs his fingers along the wall.
A troll slaver enters from the west.
A troll slaver enters from the west.
< 170h/170H 99v/102V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A large and burly troglodyte sentinel stands here dutifully.
A troll slaver enters from the east.
A troll slaver enters from the east.
< 170h/170H 99v/102V Pos: standing >
< 170h/170H 99v/102V Pos: standing >
Ok.
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
Ok.
A troll slaver suddenly attacks a troglodyte sentinel!
A troll slaver suddenly attacks a troglodyte sentinel!
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
A troll slaver avoids being bashed by a troglodyte sentinel, who loses his balance and falls.
A troglodyte sentinel attacks a troll slaver. [2 hits]
< 170h/170H 102v/102V Pos: standing >
A troll slaver attacks a troglodyte sentinel. [3 hits]
A troll slaver attacks a troglodyte sentinel. [3 hits]
< 170h/170H 102v/102V Pos: standing >
You assist a troll slaver heroically.
[Damage: 5 ]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: small wounds >
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: small wounds >
[Damage: 6 ] You attack a troglodyte sentinel. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: small wounds >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: small wounds >
A troglodyte sentinel attacks a troll slaver. [1 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: small wounds >
You complete your spell...
[Damage: 118 ] You throw a fireball at a troglodyte sentinel and have the satisfaction of seeing him enveloped in flames.
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: few wounds >
A troll slaver attacks a troglodyte sentinel. [3 hits]
A troll slaver attacks a troglodyte sentinel. [3 hits]
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: nasty wounds >
You start chanting...
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: nasty wounds >
< 170h/170H 102v/102V Pos: standing >
< T: troll TP: sta TC:few scratches E: sentinel ass EP: nasty wounds >
You complete your spell...
[Damage: 286 ] Your fireball hits a troglodyte sentinel with full force, causing an immediate death.
A troglodyte sentinel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a troglodyte sentinel cause a sickening chill to run up your spine.
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
You get a few coins from the corpse of a troglodyte sentinel.
There were: 3 platinum coins, 14 gold coins.
< 170h/170H 102v/102V Pos: standing >
< 170h/170H 102v/102V Pos: standing >
You stop using a rugged adventurers satchel.
< 170h/170H 102v/102V Pos: standing >
Ok.
You put 5 platinum, 26 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 170h/170H 102v/102V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 170h/170H 102v/102V Pos: standing >
You sit down and relax.
< 170h/170H 102v/102V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 1 - teleport
4 - stone skin
( 5th circle) 3 - identify
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - dispel magic
6 - acidimmolate
1 - agility
( 2nd circle) 7 - chill touch
1 - sleep
1 - mirror image
( 1st circle) 3 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 170h/170H 102v/102V Pos: sitting >
You start meditating...
< 170h/170H 102v/102V Pos: sitting >
< 170h/170H 102v/102V Pos: sitting >
< 170h/170H 102v/102V Pos: sitting >
< 170h/170H 102v/102V Pos: sitting >
< 170h/170H 102v/102V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 170h/170H 102v/102V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 170h/170H 102v/102V Pos: sitting >
You clamber to your feet.
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte sentinel is lying here.
A massive troll slaver sits here resting from a long day of pillaging. (minion)
A massive troll slaver sits here resting from a long day of pillaging. (minion)
< 170h/170H 102v/102V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte male runs his fingers along the wall.
A troll slaver enters from the west.
A troll slaver enters from the west.
< 170h/170H 101v/102V Pos: standing >
You quickly scan the area.
You see nothing.
< 170h/170H 101v/102V Pos: standing >
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
A troll slaver enters from the south.
A troll slaver enters from the south.
< 170h/170H 100v/102V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte male runs his fingers along the wall.
A troll slaver enters from the north.
A troll slaver enters from the north.
< 170h/170H 99v/102V Pos: standing >
< 170h/170H 100v/102V Pos: standing >
Ok.
A troll slaver suddenly attacks a troglodyte male!
A troll slaver suddenly attacks a troglodyte male!
< 170h/170H 102v/102V Pos: standing >
Everything is blurry after an Orc's head came crashing into your skull.
OUCH! That really did HURT!
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< 92h/170H 102v/102V Pos: standing >
OUCH! That really did HURT!
OUCH! That really did HURT!
An Orc attacks you. [4 hits]
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: An Orc sta EP: excellent >
You attack an Orc. [0 hits]
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: An Orc sta EP: excellent >
A troglodyte male whacks a troll slaver in the side with a sound kick.
A troglodyte male attacks a troll slaver. [2 hits]
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: someone sta EP: excellent >
A troll slaver attacks a troglodyte male. [1 hits]
A troll slaver attacks a troglodyte male. [0 hits]
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: someone sta EP: excellent >
A troll slaver fails miserably in his attempt to rescue you.
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: someone sta EP: excellent >
You try to overcome your woozy feeling.
< 21h/170H 102v/102V Pos: standing >
< T: Hakkad TP: sta TC: awful E: someone sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
The Soulsword slices through the air with incredible ease!
You feel your pulse begin to slow and you realize you are mortally wounded...
< -9h/170H 102v/102V Pos: on your ass >