<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the diamond crown of Winduin (glowing) [78%]
<worn on eyes> a black duergar eyepatch
<worn in ear> an orb of metorite of dexterity (glowing)
<worn in ear> a bone pick of agility [72%]
<worn on face> a black leather mask [81%]
<worn around neck> a studded dragonscale neckguard [poor]
<worn around neck> a glowing necklace of power (glowing)
<worn on body> the armor of Hellfire [superior] (glowing) [70%]
<worn about body> the wings of the shadow dragon (glowing)
<worn as quiver> an elven quiver [79%]
<worn about waist> a blood-stained silver belt [75%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn around wrist> a light copper bracer
<worn on hands> some black leather gloves with mithril blades [71%]
<worn on finger> a ring of destruction [poor] (magic) (glowing)
<worn on finger> a ring of the valkyries of damage
<primary weapon> the Soulsword (magic) (humming) [81%]
<secondary weapon> a diorite shard named 'Seeker' [poor] (magic) [89%]
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [34%]
<worn on feet> a pair of shadowseed stone boots of endurance
Backstab who?
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Autosaving...
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Bimli looks at you.
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
< 1055h/1055H 170v/176V Pos: standing >
Jov starts casting a spell.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Jov completes his spell...
Jov utters the words 'xahzf bfzahpuio'
You suddenly grow gills!
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting a spell.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Sorry! Jov apologizes to you, begging for forgiveness.
< 1055h/1055H 170v/176V Pos: standing >
Obeen completes his spell...
Obeen utters the word 'paghz'
Iruzl starts to move with uncanny speed!
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Obeen sits down in a comfortable spot.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Obeen clambers to his feet.
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
The snow is coming down faster now.
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Jov is suddenly surrounded by a red eldritch aura, which quickly dissipates.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Daq stops using a large leather backpack.
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
Daq gets a slab of beef from his large leather backpack.
< 1055h/1055H 170v/176V Pos: standing >
Daq eats a slab of beef.
< 1055h/1055H 170v/176V Pos: standing >
Daq straps a large leather backpack to his back.
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Jov.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Jov stops using a mysterious hooded white robe emitting black smoke [superior].
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Jov gets a static dragonscale breastplate from his bottomless bag of the illithids.
< 1055h/1055H 170v/176V Pos: standing >
Jov shrugs into a static dragonscale breastplate.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Jov puts a mysterious hooded white robe emitting black smoke [superior] into a bottomless bag of the illithids.
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Bands of magic armor wrap around you!
You suddenly feel blessed!
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
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< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Backstab who?
< 1055h/1055H 170v/176V Pos: standing >
Hint: Type "score" to get some information about your character.
Backstab who?
< 1041h/1041H 170v/176V Pos: standing >
Backstab who?
< 1041h/1041H 171v/176V Pos: standing >
Backstab who?
< 1041h/1041H 172v/176V Pos: standing >
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< 1041h/1041H 173v/176V Pos: standing >
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< 1041h/1041H 175v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
Shadows start to swirl around and cover Obeen's skin.
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Daq.
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Iruzl La Resistance (Githyanki)(medium) stands in mid-air here.
*Daq La Resistance (Orc)(medium) stands in mid-air here.
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Goli's head.
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(large) in mid-air sits atop a winged hellhound.
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
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< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
A Halfling slowly fades into existence.
< 1041h/1041H 176v/176V Pos: standing >
A Halfling swims north.
< 1041h/1041H 176v/176V Pos: standing >
Noz swims north riding on a winged hellhound.
Bimli swims north.
Goli swims north.
You follow Noz.
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Goli's head.
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(large) in mid-air sits atop a winged hellhound.
A troglodyte assassin sneaks through the tunnels here.
Iruzl swims in from the south.
< 1041h/1041H 174v/176V Pos: standing >
A troglodyte female swims in from the north.
< 1041h/1041H 174v/176V Pos: standing >
Noz swims north riding on a winged hellhound.
Bimli swims north.
Goli swims north.
You follow Noz.
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Goli's head.
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(large) in mid-air sits atop a winged hellhound.
A HUGE stone golem stands here protecting the passageway.
There are some tracks.
Iruzl swims in from the south.
< 1041h/1041H 172v/176V Pos: standing >
Noz swims up riding on a winged hellhound.
Jov swims up.
Bimli swims up.
Goli swims up.
You follow Noz.
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
An unnatural darkness fills this area.
Obvious exits: -East -Down
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte berserker is lying here.
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Goli's head.
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(large) in mid-air sits atop a winged hellhound.
Iruzl enters from below.
< 1041h/1041H 172v/176V Pos: standing >
< 1041h/1041H 176v/176V Pos: standing >
Backstab who?
< 1041h/1041H 176v/176V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
< 1041h/1041H 176v/176V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
There are some tracks heading north.
< 1041h/1041H 174v/176V Pos: standing >
The blood-red glow surrounding you fades away.
The purple glow surrounding you fades away.
< 985h/985H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 985h/985H 173v/176V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
The corpse of a troglodyte berserker is lying here.
There are some tracks heading north.
< 985h/985H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 985h/985H 174v/176V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte sentinel is lying here.
A troglodyte berserker charges through the tunnels here.
< 985h/985H 172v/176V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
[2] The corpse of a troglodyte female is lying here.
A troglodyte female wanders around snarling.
< 985h/985H 170v/176V Pos: standing >
A troglodyte female leaves west.
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
The corpse of a troglodyte sentinel is lying here.
< 985h/985H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 985h/985H 176v/176V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a Halfling is lying here.
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A troglodyte male runs his fingers along the wall.
< 985h/985H 174v/176V Pos: standing >
You snap into visibility.
[Damage: 65 ] A Halfling makes a strange sound as you place a diorite shard named 'Seeker' [poor] in his back.
< 985h/985H 174v/176V Pos: standing >
< T: Rexx TP: sta TC:excellent E: A Halfling sta EP: awful >
You snap into visibility.
[Damage: 80 ] You split a Halfling's skull wide open, causing immediate death!
A Halfling is dead! R.I.P.
You receive your share of experience.