<worn on head> a patched dragonscale hood
<worn on eyes> a pair of golden spectacles [superior] (magic) [70%]
<worn in ear> a bloody onyx ear stud [superior] (magic)
<worn in ear> a tiny amethyst earring
<worn on face> a black mask (magic)
<worn around neck> a shimmering dragonscale necklace from The Great Shaboath
<worn around neck> a masterly-crafted stone collar from Verspin
<worn on body> the platemail of the great wraith Dranum [poor] (magic)
<worn about body> the cloak of the stalker (invis) (magic)[74h 36m 9s]
<worn about waist> a girdle of giant strength [superior] (magic) [88%]
<worn on belt buckle>a severed illithid tentacle
<worn on arms> the vambraces named "Ebb" (glowing) [76%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [83%]
<worn around wrist> a patched flesh wristguard
<worn on hands> some fanged dragonscale gauntlets
<worn on finger> a band of eldrich fire [superior] (magic) (glowing)
<worn on finger> a glowing faerie ring
<wielding twohanded> the sword of tormenting [superior] (magic) [84%]
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> boots of the traveler [superior] (magic)
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1094h/987H 162v/162V Pos: standing >
Bash who?
< 1093h/987H 162v/162V Pos: standing >
Bash who?
< 1093h/987H 162v/162V Pos: standing >
A Halfling slowly fades into existence.
Bash who?
< 1093h/987H 162v/162V Pos: standing >
Bash who?
< 1093h/987H 162v/162V Pos: standing >
A Halfling swims north.
< 1093h/987H 162v/162V Pos: standing >
Bash who?
< 1093h/987H 162v/162V Pos: standing >
Noz swims north riding on a winged hellhound.
Bimli swims north.
Goli swims north.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: In an Underwater Passage
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In an Underwater Passage
</map>
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Rexx (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
Bash who?
< 1093h/987H 160v/162V Pos: standing >
Bash who?
< 1093h/987H 160v/162V Pos: standing >
Bash who?
< 1093h/987H 160v/162V Pos: standing >
Bash who?
< 1093h/987H 160v/162V Pos: standing >
A troglodyte female swims in from the north.
Bash who?
< 1093h/987H 160v/162V Pos: standing >
Bash who?
< 1093h/987H 160v/162V Pos: standing >
Noz swims north riding on a winged hellhound.
Bimli swims north.
Goli swims north.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: Inside the Dark Passageway
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Inside the Dark Passageway
</map>
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Rexx (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
Bash who?
< 1092h/987H 158v/162V Pos: standing >
Bash who?
< 1092h/987H 158v/162V Pos: standing >
Bash who?
< 1092h/987H 158v/162V Pos: standing >
Noz swims up riding on a winged hellhound.
Bimli swims up.
Goli swims up.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: The Entrance to the Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Entrance to the Troglodyte Caves
</map>
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
An unnatural darkness fills this area.
Obvious exits: -East -Down
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte berserker is lying here.
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Rexx (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
Bash who?
< 1092h/987H 156v/162V Pos: standing >
Bash who?
< 1092h/987H 156v/162V Pos: standing >
Bash who?
< 1092h/987H 156v/162V Pos: standing >
Bash who?
< 1092h/987H 157v/162V Pos: standing >
Bash who?
< 1092h/987H 157v/162V Pos: standing >
Bash who?
< 1092h/987H 157v/162V Pos: standing >
Bash who?
< 1092h/987H 157v/162V Pos: standing >
Bash who?
< 1092h/987H 157v/162V Pos: standing >
Bash who?
< 1092h/987H 158v/162V Pos: standing >
Bash who?
< 1092h/987H 158v/162V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
< 1092h/987H 158v/162V Pos: standing >
Bash who?
< 1092h/987H 158v/162V Pos: standing >
Bash who?
< 1092h/987H 158v/162V Pos: standing >
Bash who?
< 1092h/987H 159v/162V Pos: standing >
Bash who?
< 1092h/987H 159v/162V Pos: standing >
Bash who?
< 1092h/987H 159v/162V Pos: standing >
Bash who?
< 1092h/987H 160v/162V Pos: standing >
Bash who?
< 1092h/987H 160v/162V Pos: standing >
Bash who?
< 1092h/987H 160v/162V Pos: standing >
Bash who?
< 1092h/987H 160v/162V Pos: standing >
Bash who?
< 1092h/987H 160v/162V Pos: standing >
Noz sneaks down riding on a winged hellhound.
Bimli leaves down.
Goli floats down.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: Inside the Dark Passageway
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Inside the Dark Passageway
</map>
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
Bash who?
< 1092h/987H 159v/162V Pos: standing >
Noz swims south riding on a winged hellhound.
Bimli swims south.
Goli swims south.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: In an Underwater Passage
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In an Underwater Passage
</map>
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
Bash who?
< 1092h/987H 157v/162V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Daq.
Noz swims south riding on a winged hellhound.
Bimli swims south.
Goli swims south.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: Underwater in the Clean Pool
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Underwater in the Clean Pool
</map>
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
An unnatural darkness fills this area.
Obvious exits: -North -Up
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
Bash who?
< 1092h/987H 155v/162V Pos: standing >
< 1092h/987H 155v/162V Pos: standing >
Bash who?
< 1092h/987H 155v/162V Pos: standing >
Bash who?
< 1091h/987H 156v/162V Pos: standing >
Bash who?
< 1091h/987H 156v/162V Pos: standing >
Bash who?
< 1091h/987H 156v/162V Pos: standing >
Bash who?
< 1091h/987H 156v/162V Pos: standing >
Bash who?
< 1091h/987H 157v/162V Pos: standing >
Bash who?
< 1091h/987H 157v/162V Pos: standing >
Bash who?
< 1091h/987H 157v/162V Pos: standing >
Bash who?
< 1091h/987H 157v/162V Pos: standing >
Bash who?
< 1091h/987H 157v/162V Pos: standing >
Bash who?
< 1091h/987H 158v/162V Pos: standing >
Bash who?
< 1091h/987H 158v/162V Pos: standing >
Bash who?
< 1091h/987H 158v/162V Pos: standing >
Bash who?
< 1091h/987H 159v/162V Pos: standing >
Bash who?
< 1091h/987H 159v/162V Pos: standing >
Bash who?
< 1091h/987H 159v/162V Pos: standing >
Noz looks at a winged hellhound.
Bash who?
< 1091h/987H 160v/162V Pos: standing >
Bash who?
< 1091h/987H 160v/162V Pos: standing >
Bash who?
< 1091h/987H 160v/162V Pos: standing >
Bash who?
< 1091h/987H 160v/162V Pos: standing >
Bash who?
< 1091h/987H 161v/162V Pos: standing >
< 1091h/987H 161v/162V Pos: standing >
Obeen starts casting a spell.
< 1090h/987H 162v/162V Pos: standing >
< 1090h/987H 162v/162V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'mass invisibility'
Jov slowly fades out of existence.
< 1090h/987H 162v/162V Pos: standing >
Obeen sits down in a comfortable spot.
< 1090h/987H 162v/162V Pos: standing >
Obeen clambers to his feet.
< 1090h/987H 162v/162V Pos: standing >
< 1089h/987H 162v/162V Pos: standing >
< 1089h/987H 162v/162V Pos: standing >
< 1089h/987H 162v/162V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
*Obeen (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
< 1088h/987H 162v/162V Pos: standing >
< 1088h/987H 162v/162V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Daq.
< 1088h/987H 162v/162V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
*Obeen (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
< 1088h/987H 162v/162V Pos: standing >
< 1087h/987H 162v/162V Pos: standing >
Rexx slowly fades into existence.
< 1086h/987H 162v/162V Pos: standing >
< 1086h/987H 162v/162V Pos: standing >
< 1086h/987H 162v/162V Pos: standing >
< 1086h/987H 162v/162V Pos: standing >
< 1085h/987H 162v/162V Pos: standing >
< 1085h/987H 162v/162V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Daq.
< 1085h/987H 162v/162V Pos: standing >
Rexx gets a slab of beef from his large net.
< 1085h/987H 162v/162V Pos: standing >
Rexx eats a slab of beef.
< 1085h/987H 162v/162V Pos: standing >
< 1085h/987H 162v/162V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
< 1084h/987H 162v/162V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.
< 1084h/987H 162v/162V Pos: standing >
Obeen looks at Jov.
< 1083h/987H 162v/162V Pos: standing >
< 1083h/987H 162v/162V Pos: standing >
< 1083h/987H 162v/162V Pos: standing >
< 1083h/987H 162v/162V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Daq.
< 1082h/987H 162v/162V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
*Rexx (Orc)(medium) stands in mid-air here.(Red Aura)
*Obeen (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Goli's head.
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
< 1082h/987H 162v/162V Pos: standing >
< 1082h/987H 162v/162V Pos: standing >
< 1082h/987H 162v/162V Pos: standing >
< 1081h/987H 162v/162V Pos: standing >
< 1081h/987H 162v/162V Pos: standing >
< 1080h/987H 162v/162V Pos: standing >
Daq's body appears to recover from the affects of the potion.
< 1079h/987H 162v/162V Pos: standing >
Noz's mouth moves, but all that comes forth is bubbles...
< 1079h/987H 162v/162V Pos: standing >
< 1079h/987H 162v/162V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
*Rexx (Orc)(medium) stands in mid-air here.(Red Aura)
*Obeen (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
< 1079h/987H 162v/162V Pos: standing >
Noz's skin seems to turn to stone.
< 1078h/987H 162v/162V Pos: standing >
< 1078h/987H 162v/162V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
*Rexx (Orc)(medium) stands in mid-air here.(Red Aura)
*Obeen (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
< 1078h/987H 162v/162V Pos: standing >
You quickly scan the area.
A magnificent heavy warhorse who is close by above you.
A Dwarf who is close by above you.
< 1078h/987H 162v/162V Pos: standing >
You quickly scan the area.
A field mouse who is close by above you.
A magnificent heavy warhorse who is close by above you.
A Dwarf who is close by above you.
< 1078h/987H 162v/162V Pos: standing >
You quickly scan the area.
You see nothing.
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1078h/987H 162v/162V Pos: standing >
< 1078h/987H 162v/162V Pos: standing >
Bash who?
< 1077h/987H 162v/162V Pos: standing >
Bash who?
< 1077h/987H 162v/162V Pos: standing >
Noz swims up riding on a winged hellhound.
Bimli swims up.
Goli swims up.
You follow Noz.
<map>
Zone: The Mountain Village of Tentro.
Room: The Site of a Watering Hole
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Site of a Watering Hole
</map>
The Site of a Watering Hole
The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water. The pool is only a few feet deep but over
twenty feet wide. All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie. The
trails all seem to lead here and travel in many random directions. The pools
surface is calm and undisturbed. The Black Dog Mountains loom in the distance
to the north and east. One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
*Daq (Orc)(medium) stands in mid-air here.(Red Aura)
*Goli (Drow Elf)(medium) stands, floating here.(Red Aura)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Jov (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz (Drow Elf)(large) in mid-air sits atop a winged hellhound.(Red Aura)
*Rexx (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
A field mouse scurries through the grass here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Dwarf (medium) TongJun - AnGEr Of The Honoured stands in mid-air here, fighting Rexx.(Gold Aura)
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Dwarf to the ground!
< 1077h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
Bimli snaps into visibility.
A Dwarf avoids being bashed by Bimli, who loses his balance and falls.
Noz snaps into visibility.
A winged hellhound snaps into visibility.
A winged hellhound's hooves crash into a Dwarf's chest with a stunning force.
A winged hellhound ignites into black flames as he hits a Dwarf!
< 1077h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
< 1077h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
Daq suddenly attacks a Dwarf!
Daq snaps into visibility.
< 1080h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
Jov starts casting an offensive spell.
Jov snaps into visibility.
< 1080h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 1080h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
You snap into visibility.
[Damage: 1 ] [Damage: 1 ] Your the sword of tormenting [superior] releases a torrent of pure foul evil!
The room is carpeted in darkness!
[Damage: 278 ] A field mouse dies instantly from the power of your unholy word.
A field mouse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a field mouse's gurgling and choking signals his demise.
[Damage: 59 ] You send a magnificent heavy warhorse reeling with your word of power.
[Damage: 28 ] You send a Dwarf reeling with your word of power.
[Damage: 1 ] -=[You attack a Dwarf.]=- [3 hits]
Rexx snaps into visibility.
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx attacks a Dwarf. [5 hits]
< 1152h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: small wounds >
You snap into visibility.
-=[a magnificent heavy warhorse attacks you.]=- [0 hits]
< 1152h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: small wounds >
Jov snaps into visibility.
< 1152h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: small wounds >
Obeen snaps into visibility.
Obeen completes his spell...
Obeen utters the words 'qpaahuq fussrz'
Obeen shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Dwarf.
Twin bolts of writhing power slam into a Dwarf's chest.
BOOOOOOOOOM!
a Dwarf explodes in flames as a GIGANTIC fireball engulfs him.
Ice crystals form around a Dwarf as intense cold causes his body to freeze.
BOOOOOOOOOM!
a Dwarf explodes in flames as a GIGANTIC fireball engulfs him.
Jov completes his spell...
Jov utters the words 'paffue xurhuio'
A Dwarf begins to dry and wilt.
< 1278h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few wounds >
A winged hellhound ignites into black flames as he hits a Dwarf!
A winged hellhound attacks a Dwarf. [1 hits]
< 1280h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few wounds >
Rexx snaps into visibility.
As a Dwarf strikes Rexx, he smiles as a Dwarf tears his flesh!
A Dwarf attacks Rexx. [1 hits]
< 1280h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few wounds >
Obeen starts casting an offensive spell called 'solbeeps missile barrage'.
Obeen snaps into visibility.
< 1280h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few wounds >
Jov starts casting a spell.
Jov snaps into visibility.
< 1279h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few wounds >
Noz snaps into visibility.
Noz ignites into black flames as he hits a Dwarf!
Noz ignites into black flames as he hits a Dwarf!
A Dwarf's spell flows around Noz, leaving him unharmed!
A Dwarf's spell flows around Noz, leaving him unharmed!
Noz attacks a Dwarf. [4 hits]
< 1296h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: few wounds >
Obeen snaps into visibility.
Obeen completes his spell...
Obeen utters the words 'solbeeps missile barrage'
Obeen's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Dwarf!
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Dwarf soundly.
A huge bolt of force sent by Obeen impacts on a Dwarf's chest with a loud thud.
A bolt of force sent by Obeen hits a Dwarf soundly.
Daq attacks a Dwarf. [8 hits]
< 1370h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
Jov snaps into visibility.
< 1370h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
Jov completes his spell...
Jov utters the word 'uwshiguai'
A Dwarf almost hits his knees in agony as Jov crushes his body, causing parts of him to implode!
< 1370h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 18 ] You ignite into black flames as you hit a Dwarf!
[Damage: 3 ] You resist the effects of a Dwarf's spell!
[Damage: 3 ] You ignite into black flames as you hit a Dwarf!
[Damage: 3 ] You ignite into black flames as you hit a Dwarf!
-=[You attack a Dwarf.]=- [4 hits]
Rexx snaps into visibility.
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx ignites into black flames as he hits a Dwarf!
Rexx attacks a Dwarf. [5 hits]
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 1370h/987H 160v/162V Pos: standing >
< T: Rexx TP: sta TC:few scratches E: A Dwarf sit EP: awful >
Rexx snaps into visibility.
Rexx leaps at a Dwarf only to realize he is down already.
< 1369h/987H 160v/162V Pos: standing >
< T: Rexx TP: sit TC:few scratches E: A Dwarf sit EP: awful >
Daq clumsily tries to sneak behind a Dwarf, but a Dwarf notices him anyway.
< 1369h/987H 160v/162V Pos: standing >
< T: Rexx TP: sit TC:few scratches E: A Dwarf sit EP: awful >
Jov starts casting an offensive spell.
Jov snaps into visibility.
< 1369h/987H 160v/162V Pos: standing >
< T: Rexx TP: sit TC:few scratches E: A Dwarf sit EP: awful >
Obeen snaps into visibility.
Obeen completes his spell...
Obeen utters the words 'solbeeps missile barrage'
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Dwarf soundly.
Obeen grins as their force missile bashes a Dwarf into a pulpy mess.
A Dwarf's service tags of the squad was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.