<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the diamond crown of Winduin (glowing) [78%]
<worn on eyes> a black duergar eyepatch
<worn in ear> an orb of metorite of dexterity (glowing)
<worn in ear> a bone pick of agility [72%]
<worn on face> a black leather mask [81%]
<worn around neck> a studded dragonscale neckguard [poor]
<worn around neck> a glowing necklace of power (glowing)
<worn on body> the armor of Hellfire [superior] (glowing) [70%]
<worn about body> the wings of the shadow dragon (glowing)
<worn as quiver> an elven quiver [79%]
<worn about waist> a blood-stained silver belt [75%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn around wrist> a light copper bracer
<worn on hands> some black leather gloves with mithril blades [71%]
<worn on finger> a ring of destruction [poor] (magic) (glowing)
<worn on finger> a ring of the valkyries of damage
<primary weapon> the Soulsword (magic) (humming) [81%]
<secondary weapon> a diorite shard named 'Seeker' [poor] (magic) [89%]
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [34%]
<worn on feet> a pair of shadowseed stone boots of endurance
There is no pool here.
< 726h/726H 176v/176V Pos: standing >
M...*
.^@.*
*.***
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 174v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses. The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
< 726h/726H 172v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
There are some tracks heading north.
< 726h/726H 170v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 726h/726H 171v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
< 726h/726H 171v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.
< 726h/726H 171v/176V Pos: standing >
< 726h/726H 175v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
< 726h/726H 174v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
There are some tracks heading north.
There are Orc tracks going north.
< 726h/726H 172v/176V Pos: standing >
A Dark Trail
The trail is completely dark from the shrouding trees which totally block
out the sun. It is hard to make out much of anything that is here. There is
a strange sound that can be heard from the nearby bushes. The sound is very
odd and hard to identify. The ground does not seem to be solid. It continues
to shift as if the ground was covered by a pile of sticks or bones. There is
also a very strong odor that resembles rotting corpses. The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading east.
< 726h/726H 174v/176V Pos: standing >
M...*
.^@.*
*.***
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading west.
There are some tracks heading west.
< 726h/726H 172v/176V Pos: standing >
...**
^.@**
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 726h/726H 170v/176V Pos: standing >
^..**
.*@**
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 171v/176V Pos: standing >
.*.**
.*@**
**M*.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 171v/176V Pos: standing >
.****
**@*.
***.*
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
One of the guards of Evermeet patrols the countryside.
A centaur guardsman stands here protecting the forest from invaders.
< 726h/726H 170v/176V Pos: standing >
**M*.
**@.*
**MM.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 169v/176V Pos: standing >
***M*
**@..
***MM
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 169v/176V Pos: standing >
****M
**@..
****M
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 168v/176V Pos: standing >
.****
.*@*.
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 167v/176V Pos: standing >
..***
..@.*
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 166v/176V Pos: standing >
MM^^.^..^**
MM^^^...*****
MM^^^.^.*******
M^^.....******.
M^^^.^.@*****.*
M^^^^^.******M.
M^M^...******M^
M^^..^.*****.
^^^.^*.****
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 726h/726H 166v/176V Pos: standing >
^....
^.@**
..***
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 726h/726H 170v/176V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
You are carrying: (4/12)
[2] a slab of beef
an iron ring of lesser physical resistance of health
a large net
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
You put 3 items into a large net.
< 726h/726H 176v/176V Pos: standing >
A pitch black gate rises out of the ground!
< 726h/726H 176v/176V Pos: standing >
It hasn't solidified yet...
< 726h/726H 176v/176V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Wheelhouse
This wheelhouse uses a large water wheel built along the east side
of the Jade river to power a set of gears that grind rice into a paste
that is used for several different purposes as well as the local wine.
The room is fully automated, and usually the only activity here is when
the local workers are transporting their harvests from the rice fields
and dropping it off here into the enormous metal containers.
Obvious exits: -North# -Down
[3] A pitch-black gate stands like a pillar here. (magic)
Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Iruzl La Resistance (Githyanki)(medium) stands in mid-air here.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
Goli steps out of a pitch-black gate.
< 726h/726H 176v/176V Pos: standing >
Bimli stops following Laz.
Bimli now follows Laz.
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
Zone Name: The Jade Empire
Average mob level in zone: 43
< 726h/726H 176v/176V Pos: standing >
Bimli stops following Laz.
Bimli now follows Laz.
< 726h/726H 176v/176V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
< 726h/726H 176v/176V Pos: standing >
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You get a slab of beef from a large net.
You can't carry any more.
< 726h/726H 176v/176V Pos: standing >
Iruzl sits down in a comfortable spot.
< 726h/726H 176v/176V Pos: standing >
Iruzl takes out his unholy symbol and begins praying intently.
< 726h/726H 176v/176V Pos: standing >
Cerif looks at you.
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
Ok.
< 726h/726H 176v/176V Pos: standing >
You do not seem to have anything like that.
< 726h/726H 176v/176V Pos: standing >
Goli now follows Laz.
Bimli eats a slab of beef.
You do not seem to have anything like that.
< 726h/726H 176v/176V Pos: standing >
You do not seem to have anything like that.
< 726h/726H 176v/176V Pos: standing >
You do not seem to have anything like that.
< 726h/726H 176v/176V Pos: standing >
A pitch black gate rises out of the ground!
< 726h/726H 176v/176V Pos: standing >
Iruzl gets a slab of beef from his bottomless bag of the illithids.
< 726h/726H 176v/176V Pos: standing >
Iruzl eats a slab of beef.
< 726h/726H 176v/176V Pos: standing >
You are carrying: (1/12)
a large net
< 726h/726H 176v/176V Pos: standing >
Bimli puts a bunch of beef(s) into a rugged adventurers satchel.
< 726h/726H 176v/176V Pos: standing >
Score information for Rexx
Level: 51 Race: Orc Class: Mercenary Warrior Sex: Male
Hit points: 726(726) Moves: 176(176)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 9234 platinum 623 gold 445 silver 175 copper
Playing time: 5 days / 19 hours/ 40 minutes
Received data: 0.9678 MB this session.
Send data: 0.0211 MB this session.
Compression ratio: 87%
Title: On parole, La Resistance
Group Leader: Iruzl
Status: Standing.
Epic points(total): 4625(12150) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (16.60%)
Frags: +2.21 Deaths: 21
Consenting: Laz
Detecting: Invisible Good Magic Life
Protected from: Good Fire Cold Gas
Protected by: Slow Poison
Enchantments: Ultravision Fly Invisibility Waterbreathing Sneaking
Stat Pool timeout: 35:01:04
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 793
Active Spells:
--------------
bless (less than a minute remaining)
water breathing (27 minutes)
< 726h/726H 176v/176V Pos: standing >
Experience till level: -27575201
< 726h/726H 176v/176V Pos: standing >
A Wheelhouse
Obvious exits: -North# -Down
[3] A pitch-black gate stands like a pillar here. (magic)
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
An impenetrable globe of darkness floats near Goli's head.
Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Iruzl La Resistance (Githyanki)(medium) sits resting.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Laz starts casting a spell.
< 726h/726H 176v/176V Pos: standing >
Obeen starts casting a spell.
< 726h/726H 176v/176V Pos: standing >
Jov steps out of a pitch-black gate.
< 726h/726H 176v/176V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
< 726h/726H 176v/176V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
Laz completes his spell...
Laz utters the word 'zuharuhl'
Laz looks vitalized.
< 726h/726H 176v/176V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'wagg uizuguburuhl'
Jov slowly fades out of existence.
You vanish.
Bimli slowly fades out of existence.
Cerif slowly fades out of existence.
Laz slowly fades out of existence.
< 726h/726H 176v/176V Pos: standing >
Obeen sits down in a comfortable spot.
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
Obeen clambers to his feet.
Jov now follows Laz.
< 726h/726H 176v/176V Pos: standing >
You now follow Laz.
< 726h/726H 176v/176V Pos: standing >
A Wheelhouse
Obvious exits: -North# -Down
A pitch-black gate stands like a pillar here. (magic)
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Goli La Resistance (Drow Elf)(medium) stands, floating here.
An impenetrable globe of darkness floats near Goli's head.
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Iruzl La Resistance (Githyanki)(medium) sits resting.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
< 726h/726H 176v/176V Pos: standing >
Jov stops following Laz.
Jov now follows Laz.
< 726h/726H 176v/176V Pos: standing >
Obeen gets a slab of beef from his portable hole.
< 726h/726H 176v/176V Pos: standing >
Obeen eats a slab of beef.
You quickly scan the area.
A grinding wheel who is close by below you.
< 726h/726H 176v/176V Pos: standing >
Obeen lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
You quickly scan the area.
A grinding wheel who is close by below you.
< 726h/726H 176v/176V Pos: standing >
Laz opens the door.
< 726h/726H 176v/176V Pos: standing >
Zone Name: The Jade Empire
Average mob level in zone: 43
< 726h/726H 176v/176V Pos: standing >
You follow Laz.
The Blooming Lotus Intersection
This is one of the busiest intersections within the capital. As the Jade
river divides the city into eastern and western halves, the Blooming Lotus
connects them, with the south bridge just to west. Crop runners frequent
this route, hauling bags of rice bound for the grinding wheel to the south,
and loads of cargo that aren't ferried by longboats down the river are
transported by here on the way in or out of the city. The shady Storm Port
district lies to the east, where the rickety watchtower can be seen high
above the rooftops of the nearby guildhouses. Fragrant smells of flowers
and the musical sound of the slowly flowing river bring a sense of peace
one's soul.
Obvious exits: -North -East -South -West
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
There are some tracks heading north.
There are some tracks heading north.
Goli enters from the south.
Bimli enters from the south.
< 726h/726H 175v/176V Pos: standing >
The day has begun.
< 726h/726H 175v/176V Pos: standing >
Laz closes the door.
< 726h/726H 175v/176V Pos: standing >
You follow Laz.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -East# -South
A neatly trimmed bonzai tree has been planted here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
There are some tracks heading north.
Goli enters from the south.
Bimli enters from the south.
< 726h/726H 174v/176V Pos: standing >
You stop following Laz.
You now follow Laz.
< 726h/726H 175v/176V Pos: standing >
Laz sneaks south.
You follow Laz.
The Blooming Lotus Intersection
This is one of the busiest intersections within the capital. As the Jade
river divides the city into eastern and western halves, the Blooming Lotus
connects them, with the south bridge just to west. Crop runners frequent
this route, hauling bags of rice bound for the grinding wheel to the south,
and loads of cargo that aren't ferried by longboats down the river are
transported by here on the way in or out of the city. The shady Storm Port
district lies to the east, where the rickety watchtower can be seen high
above the rooftops of the nearby guildhouses. Fragrant smells of flowers
and the musical sound of the slowly flowing river bring a sense of peace
one's soul.
Obvious exits: -North -East -South# -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
There are some tracks heading south.
There are some tracks heading north.
Goli enters from the north.
Bimli enters from the north.
< 726h/726H 175v/176V Pos: standing >
< 726h/726H 175v/176V Pos: standing >
Obeen closes the door.
< 726h/726H 175v/176V Pos: standing >
You quickly scan the area.
A rickshaw who is not far off to your north.
A rickshaw worker who is not far off to your north.
Chang who is close by to your east.
An orc lieutanant who is close by to your east.
A young child who is close by to your west.
A street performer who is close by to your west.
A young woman who is a brief walk away to your west.
A commoner who is rather far off to your west.
A young child who is in the distance to your west.
< 726h/726H 175v/176V Pos: standing >
Obeen now follows Laz.
< 726h/726H 175v/176V Pos: standing >
Iruzl enters from the south.
< 726h/726H 175v/176V Pos: standing >
Iruzl closes the door.
< 726h/726H 175v/176V Pos: standing >
Jov giggles.
< 726h/726H 175v/176V Pos: standing >
You quickly scan the area.
A rickshaw who is not far off to your north.
A rickshaw worker who is not far off to your north.
Chang who is close by to your east.
A young child who is close by to your west.
A street performer who is close by to your west.
A young woman who is a brief walk away to your west.
A fanatical zealot who is in the distance to your west.
A commoner who is in the distance to your west.
A young child who is in the distance to your west.
< 726h/726H 175v/176V Pos: standing >
Laz sneaks north.
You follow Laz.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -East# -South
A neatly trimmed bonzai tree has been planted here.
*Obeen La Resistance (Kobold)(tiny) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
There are some tracks heading north.
There are some tracks heading north.
Goli enters from the south.
Bimli enters from the south.
Iruzl enters from the south.
< 726h/726H 174v/176V Pos: standing >
You stop following Laz.
You now follow Laz.
< 726h/726H 176v/176V Pos: standing >
< 726h/726H 176v/176V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 711h/711H 176v/176V Pos: standing >
Jov's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Laz lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
Iruzl lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 711h/711H 176v/176V Pos: standing >
The Living Necroplasm runs its tendrils through Obeen's body, transforming him!
A chill passes by as all the color drains from Obeen.
< 752h/752H 176v/176V Pos: standing >
You quickly scan the area.
A rickshaw who is close by to your north.
A rickshaw worker who is close by to your north.
A Gnome who is a brief walk away to your north.
The vampire of a training samurai who is a brief walk away to your north.
You follow Laz.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -East# -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.
A rickshaw is being towed by a little man.
A small little man pulls a rickshaw through the streets here.
Goli enters from the south.
Bimli enters from the south.
Iruzl enters from the south.
< 752h/752H 175v/176V Pos: standing >
You follow Laz.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -South -West
A neatly trimmed bonzai tree has been planted here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
There are Orc tracks going north.
There are Gnome tracks going north.
Obeen sneaks in from the south.
Goli enters from the south.
Bimli enters from the south.
Iruzl enters from the south.
< 752h/752H 174v/176V Pos: standing >
Laz sneaks north.
You follow Laz.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.
*A Gnome (small) Protectores Augusti of The Empire stands here.
The vampire of a training samurai stands here. (minion)
*The wraith of a yoriki samurai stands here. (minion)
*The wraith of a high-elf stands here. (minion)
There are some tracks heading north.
There are some tracks heading south.
Goli enters from the south.
Bimli enters from the south.
Iruzl enters from the south.
Iruzl snaps into visibility.
A dark shroud encases Iruzl as he charges into battle.
A Gnome snaps into visibility.
A Gnome is knocked to the ground by Iruzl's mighty bash!
Iruzl dives at a Gnome skewering him with his sword of tormenting [superior].
< 752h/752H 173v/176V Pos: standing >
Bimli snaps into visibility.
A Gnome avoids being bashed by Bimli, who loses his balance and falls.
Headbutt requires you to be able to reach his head!
< 752h/752H 174v/176V Pos: standing >
Cerif attempts to stab a Gnome in the back, but a Gnome's stone skin quickly absorbs the impact before fading away!
Cerif snaps into visibility.
Cerif places a runestone dagger in the back of a Gnome, resulting in some strange noises and some blood.
Cerif's impressive pierce strikes a Gnome.
Jov starts casting an offensive spell.
Jov snaps into visibility.
< 752h/752H 175v/176V Pos: standing >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 752h/752H 176v/176V Pos: standing >
Headbutt requires you to be able to reach his head!
< 752h/752H 176v/176V Pos: standing >
Jov snaps into visibility.
< 752h/752H 176v/176V Pos: standing >
Obeen snaps into visibility.
Obeen completes his spell...
Obeen utters the words 'qpaahuq fussrz'
Obeen's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
Obeen throws a magic missile at a Gnome, who staggers under the blow.
The wraith of a yoriki samurai snaps into visibility.
Obeen shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the wraith of a yoriki samurai.
Obeen's ripples of ChAoTiC energy engulf the wraith of a yoriki samurai blasting the life from its body!
The wraith of a yoriki samurai is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the wraith of a yoriki samurai.
The wraith of a yoriki samurai howls loudly as it dissipates into the wind.
The wraith of a yoriki samurai stops following a Gnome.
Obeen shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Gnome.
Clutching his head a Gnome tries to escape the
maddening images circling him.
A Gnome is stunned!
Laz snaps into visibility.
Jov completes his spell...
Jov utters the word 'uwshiguai'
A Gnome is utterly crushed by Jov's destructive natural magic!
A Gnome's angelic leather ring from Valley of Crushk was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.