The death of [25 Mercenary] Dub (Dwarf)

in Entry of the Bandits Treehouse

from the perspective of [31 Necromancer] Fuq (Gnome)

<worn as a badge>    a patched sapphire badge
<worn on head>       a hat of witchcraft [85%]             
<worn in ear>        a tiny sapphire earring [poor] (glowing)
<worn in ear>        a greenstone earring of precision
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a charm made of dwarf bone
<worn on body>       a heavy robe splattered with blood [poor]
<worn about body>    opalescent robes of the archmagi (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a snakeskin quiver made by Om (glowing) [65%]             
<worn on arms>       some sandy sleeves
<held as shield>     a patched brass tower shield
<worn around wrist>  a drow-skin bracelet
<worn around wrist>  a pin cushion
<worn on hands>      some sparkling marble claws
<worn on finger>     a glittering iron ring
<worn on finger>     a ring of the hierophant
<held>               the starseed nebula [poor] (invis) (illuminating)

  ...**********   
 ^^.***********.  
 ^..**********..  
 .^*****@*****..  
 .^****^^****.^^  
 .*****^****....  
  ^****^****^.^   
   ***^****.^.    
A Rocky Ridge
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 3v/100V Pos: standing >
 
 *****  
 **@M*  
 **^^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 1v/100V Pos: standing >
You're too exhausted.

< 255h/255H 1v/100V Pos: standing >
 
 *****  
 **@**  
 **M^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 0v/100V Pos: standing >
You sit down and relax.

< 255h/255H 2v/100V Pos: sitting >
You stop sitting around and lay down.

< 255h/255H 7v/100V Pos: on your ass >
You drift off to sleep.

< 255h/255H 9v/100V Pos: on your ass >

< 255h/255H 10v/100V Pos: on your ass >
You wake up.

< 255h/255H 16v/100V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 255h/255H 18v/100V Pos: on your ass >
 
 *****  
 **@**  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*The wraith of Fuq stands here. (minion) 
*The wraith of an ethereal falcon stands here. (minion) 

< 255h/255H 21v/100V Pos: on your ass >
 
 *****  
 **@**  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*The wraith of Fuq stands here. (minion) 
*The wraith of an ethereal falcon stands here. (minion) 

< 255h/255H 22v/100V Pos: on your ass >
 
 *****  
 **@**  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*The wraith of Fuq stands here. (minion) 
*The wraith of an ethereal falcon stands here. (minion) 

< 255h/255H 23v/100V Pos: on your ass >
You clamber to your feet.

< 255h/255H 24v/100V Pos: standing >
 
 *****  
 **@**  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 23v/100V Pos: standing >
 
 *M**^  
 **@**  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 21v/100V Pos: standing >
 
 .***P  
 *M@*^  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 19v/100V Pos: standing >
 
 ..***  
 ^*@M*  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A huge grey ape swings lumbers through here with stern confidence.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 18v/100V Pos: standing >
 
 ...**  
 ^^@M*  
 ..***  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 16v/100V Pos: standing >
 
 ..***  
 ^M@**  
 .****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A huge grey ape swings lumbers through here with stern confidence.
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.

< 255h/255H 14v/100V Pos: standing >
 
 .***P  
 *M@*^  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.

< 255h/255H 12v/100V Pos: standing >
 
 ***P*  
 MM@^*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -South -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.

< 255h/255H 11v/100V Pos: standing >
 
 M*M^*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.

< 255h/255H 10v/100V Pos: standing >
 
 ***P*  
 M*@^*  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 8v/100V Pos: standing >
 
 .**P*  
 **@M*  
 M*M^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 6v/100V Pos: standing >
 
 **P**  
 *M@**  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East -West
A large minotaur hulks its way around here, scouting the terrain.
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.

< 255h/255H 4v/100V Pos: standing >
 
 .^***  
 **@**  
 **M**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 3v/100V Pos: standing >
 
 **M**  
 **@**  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East -West
A large minotaur hulks its way around here, scouting the terrain.
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.

< 255h/255H 3v/100V Pos: standing >

< 255h/255H 4v/100V Pos: standing >
 
 .****  
 **@M*  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 2v/100V Pos: standing >
 
 **MM*  
 **@^*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -South -West
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.

< 255h/255H 0v/100V Pos: standing >
You're too exhausted.

< 255h/255H 1v/100V Pos: standing >
 
 **M^*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.

< 255h/255H 0v/100V Pos: standing >
You're too exhausted.

< 255h/255H 1v/100V Pos: standing >
 
 **^**  
 *M@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.

< 255h/255H 0v/100V Pos: standing >
You're too exhausted.

< 255h/255H 1v/100V Pos: standing >
You're too exhausted.

< 255h/255H 1v/100V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 0v/100V Pos: standing >
You sit down and relax.

< 255h/255H 1v/100V Pos: sitting >
You stop sitting around and lay down.

< 255h/255H 2v/100V Pos: on your ass >

< 255h/255H 3v/100V Pos: on your ass >

< 255h/255H 15v/100V Pos: on your ass >

< 255h/255H 19v/100V Pos: on your ass >

< 255h/255H 20v/100V Pos: on your ass >

< 255h/255H 21v/100V Pos: on your ass >

< 255h/255H 39v/100V Pos: on your ass >
You clamber to your feet.

< 255h/255H 40v/100V Pos: standing >
Dub leaves north.
You follow Dub.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 45v/100V Pos: standing >
Dub leaves north.
You follow Dub.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 44v/100V Pos: standing >
Dub leaves north.
You follow Dub.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
Dub (Dwarf)(medium) stands in mid-air here.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 43v/100V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 255h/255H 44v/100V Pos: standing >
Dub floats up.
You follow Dub.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from below.
The wraith of Fuq enters from below.

< 255h/255H 43v/100V Pos: standing >
Dub floats up.
You follow Dub.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
Dub (Dwarf)(medium) stands in mid-air here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
The wraith of an ethereal falcon enters from below.
The wraith of Fuq enters from below.

< 255h/255H 41v/100V Pos: standing >
Dub leaves west.
You follow Dub.

Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 40v/100V Pos: standing >
Dub leaves west.
You follow Dub.

Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Dub (Dwarf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 38v/100V Pos: standing >
Dub leaves west.
You follow Dub.

Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
Dub (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.

< 255h/255H 37v/100V Pos: standing >
Dub leaves north.
You follow Dub.

A Large Storeroom
   This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne.  Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within.  The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor.  This does
not seem to be very profitable.
Obvious exits: -South
A blood-stained brass wristguard lies here on the ground.
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.

< 255h/255H 37v/100V Pos: standing >
Dub leaves south.
You follow Dub.

Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
Dub (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.

< 255h/255H 39v/100V Pos: standing >
Dub's mighty pierce strikes an elite swashbuckler.

< 255h/255H 42v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's feeble punch grazes Dub.
Dub avoids being bashed by an elite swashbuckler, who loses his balance and falls.

< 255h/255H 42v/100V Pos: standing >
Dub misses an elite swashbuckler.
Dub misses an elite swashbuckler.
Dub's slash strikes an elite swashbuckler.

< 255h/255H 45v/100V Pos: standing >

< 255h/255H 47v/100V Pos: standing >
An elite swashbuckler's face turns pale as Dub slams his head into his face.

< 255h/255H 47v/100V Pos: standing >
Dub misses an elite swashbuckler.
Dub's powerful pierce strikes an elite swashbuckler.
Dub misses an elite swashbuckler.
Dub's powerful slash strikes an elite swashbuckler.

< 255h/255H 50v/100V Pos: standing >
An elite swashbuckler rises to his feet.

< 255h/255H 55v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
An elite swashbuckler dodges Dub's attack.

< 255h/255H 55v/100V Pos: standing >
Dub's infamous crystal dagger named 'Venom' flashes into the path of an elite swashbuckler's attack, then Dub delivers a graceful counter-attack!
Dub's powerful slash strikes an elite swashbuckler.
Dub's impressive slash wounds an elite swashbuckler.
Dub parries an elite swashbuckler's lunge at him.

< 255h/255H 57v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub's mighty slash strikes an elite swashbuckler hard.

< 255h/255H 60v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's feeble punch grazes Dub.
An elite swashbuckler misses a kick at Dub due to his small size.

< 255h/255H 61v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.

< 255h/255H 65v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's punch grazes Dub.
An elite swashbuckler shivers as he hits Dub.

< 255h/255H 66v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
An elite swashbuckler dodges Dub's attack.
An elite swashbuckler dodges Dub's attack.

< 255h/255H 70v/100V Pos: standing >
An elite swashbuckler's feeble punch grazes Dub.
An elite swashbuckler's feeble punch grazes Dub.

< 255h/255H 71v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub's impressive pierce strikes an elite swashbuckler.
Dub's impressive slash strikes an elite swashbuckler.
An elite swashbuckler dodges Dub's attack.

< 255h/255H 75v/100V Pos: standing >
Dub parries an elite swashbuckler's lunge at him.
Dub parries an elite swashbuckler's lunge at him.
An elite swashbuckler kicks Dub in the stomach, rendering him breathless.

< 255h/255H 76v/100V Pos: standing >
An elite swashbuckler's face turns pale as Dub slams his head into his face.

< 255h/255H 80v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.
Dub's slash strikes an elite swashbuckler hard.

< 255h/255H 80v/100V Pos: standing >
Dub's intercepts an elite swashbuckler's attack with soldier's hide scimitar from Rift Valley Jungle with eloquent ease.
Dub's powerful slash strikes an elite swashbuckler very hard.
A soldier's hide scimitar from Rift Valley Jungle slices through the air with incredible ease!

< 255h/255H 81v/100V Pos: standing >
Dub parries an elite swashbuckler's lunge at him.
Dub misses an elite swashbuckler.
An elite swashbuckler dodges Dub's attack.
Dub's powerful slash strikes an elite swashbuckler very hard.
Dub's impressive slash strikes an elite swashbuckler hard.

< 255h/255H 85v/100V Pos: standing >
A winged hellhound trots in from the east.
A Drow Elf enters from the east.
A Thri-Kreen enters from the east.

< 255h/255H 89v/100V Pos: standing >
Dub is knocked to the ground by a Thri-Kreen's mighty bash!

< 255h/255H 90v/100V Pos: standing >
An elite swashbuckler's weak punch grazes Dub.
An elite swashbuckler shivers as he hits Dub.
An elite swashbuckler's feeble punch grazes Dub.

< 255h/255H 90v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
Dub avoids being bashed by a Drow Elf, who loses his balance and falls.

< 255h/255H 90v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Dub begins to dry and wilt.

< 255h/255H 92v/100V Pos: standing >
Dub's skin seems to turn to stone.

< 255h/255H 93v/100V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 255h/255H 94v/100V Pos: standing >
A Thri-Kreen's slash grazes Dub.
A Thri-Kreen's decent slash wounds Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's weak slash grazes Dub.
A Thri-Kreen misses Dub.
A Thri-Kreen's weak slash grazes Dub.
A Thri-Kreen's whip grazes Dub.
A Thri-Kreen's whip grazes Dub.
A Thri-Kreen's crude whip grazes Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's weak slash grazes Dub.
A Thri-Kreen's weak whip grazes Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's decent slash wounds Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's weak slash grazes Dub.
Entry of the Bandits Treehouse
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
A Thri-Kreen (medium) La Resistance stands in mid-air here, fighting Dub.
*A Drow Elf (medium) La Resistance stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
A Drow Elf (medium) La Resistance sits in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*The wraith of Fuq stands here. (minion) 
*The wraith of an ethereal falcon stands here. (minion) 
Dub (Dwarf)(medium) sits in mid-air here, fighting an elite swashbuckler.
An elite swashbuckler stands here, fighting Dub.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 255h/255H 94v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's decent punch strikes Dub.
An elite swashbuckler shivers as he hits Dub.
An elite swashbuckler kicks Dub in the stomach, rendering him breathless.
An elite swashbuckler shivers as he hits Dub.

< 255h/255H 95v/100V Pos: standing >
A Drow Elf snaps into visibility.
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.

< 255h/255H 95v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Dub seems to be blinded!
Dub dries up completely and crumbles.
Dub's infamous crystal dagger named 'Venom' melted corroded by the acid.
Dub's ashen dragonscale medallion melted corroded by the acid.
Dub's glittering copper vambraces from Rift Valley Jungle melted corroded by the acid.
Dub's golden scabbard encrusted with emeralds and rubies melted corroded by the acid.
Dub is dead! R.I.P.