<worn as a badge> a patched sapphire badge
<worn on head> a hat of witchcraft [85%]
<worn in ear> a tiny sapphire earring [poor] (glowing)
<worn in ear> a greenstone earring of precision
<worn around neck> a charm made of dwarf bone
<worn on body> a heavy robe splattered with blood [poor]
<worn on back> a large leather backpack
<worn as quiver> a snakeskin quiver made by Om (glowing) [65%]
<worn on arms> some sandy sleeves
<worn around wrist> a drow-skin bracelet
<worn around wrist> a pin cushion
<worn on finger> a glittering iron ring
<worn on finger> a ring of the hierophant
<held> the starseed nebula [poor] (invis) (illuminating)
Dub (Dwarf)(medium) stands in mid-air here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 37v/100V Pos: standing >
Dub leaves south.
You follow Dub.
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
Dub (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.
< 255h/255H 39v/100V Pos: standing >
Dub's mighty pierce strikes an elite swashbuckler.
< 255h/255H 42v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's feeble punch grazes Dub.
Dub avoids being bashed by an elite swashbuckler, who loses his balance and falls.
< 255h/255H 42v/100V Pos: standing >
Dub misses an elite swashbuckler.
Dub misses an elite swashbuckler.
Dub's slash strikes an elite swashbuckler.
< 255h/255H 45v/100V Pos: standing >
< 255h/255H 47v/100V Pos: standing >
An elite swashbuckler's face turns pale as Dub slams his head into his face.
< 255h/255H 47v/100V Pos: standing >
Dub misses an elite swashbuckler.
Dub's powerful pierce strikes an elite swashbuckler.
Dub misses an elite swashbuckler.
Dub's powerful slash strikes an elite swashbuckler.
< 255h/255H 50v/100V Pos: standing >
An elite swashbuckler rises to his feet.
< 255h/255H 55v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
An elite swashbuckler dodges Dub's attack.
< 255h/255H 55v/100V Pos: standing >
Dub's infamous crystal dagger named 'Venom' flashes into the path of an elite swashbuckler's attack, then Dub delivers a graceful counter-attack!
Dub's powerful slash strikes an elite swashbuckler.
Dub's impressive slash wounds an elite swashbuckler.
Dub parries an elite swashbuckler's lunge at him.
< 255h/255H 57v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub's mighty slash strikes an elite swashbuckler hard.
< 255h/255H 60v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's feeble punch grazes Dub.
An elite swashbuckler misses a kick at Dub due to his small size.
< 255h/255H 61v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.
< 255h/255H 65v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's punch grazes Dub.
An elite swashbuckler shivers as he hits Dub.
< 255h/255H 66v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
An elite swashbuckler dodges Dub's attack.
An elite swashbuckler dodges Dub's attack.
< 255h/255H 70v/100V Pos: standing >
An elite swashbuckler's feeble punch grazes Dub.
An elite swashbuckler's feeble punch grazes Dub.
< 255h/255H 71v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub's impressive pierce strikes an elite swashbuckler.
Dub's impressive slash strikes an elite swashbuckler.
An elite swashbuckler dodges Dub's attack.
< 255h/255H 75v/100V Pos: standing >
Dub parries an elite swashbuckler's lunge at him.
Dub parries an elite swashbuckler's lunge at him.
An elite swashbuckler kicks Dub in the stomach, rendering him breathless.
< 255h/255H 76v/100V Pos: standing >
An elite swashbuckler's face turns pale as Dub slams his head into his face.
< 255h/255H 80v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.
Dub's slash strikes an elite swashbuckler hard.
< 255h/255H 80v/100V Pos: standing >
Dub's intercepts an elite swashbuckler's attack with soldier's hide scimitar from Rift Valley Jungle with eloquent ease.
Dub's powerful slash strikes an elite swashbuckler very hard.
A soldier's hide scimitar from Rift Valley Jungle slices through the air with incredible ease!
< 255h/255H 81v/100V Pos: standing >
Dub parries an elite swashbuckler's lunge at him.
Dub misses an elite swashbuckler.
An elite swashbuckler dodges Dub's attack.
Dub's powerful slash strikes an elite swashbuckler very hard.
Dub's impressive slash strikes an elite swashbuckler hard.
< 255h/255H 85v/100V Pos: standing >
A winged hellhound trots in from the east.
A Drow Elf enters from the east.
A Thri-Kreen enters from the east.
< 255h/255H 89v/100V Pos: standing >
Dub is knocked to the ground by a Thri-Kreen's mighty bash!
< 255h/255H 90v/100V Pos: standing >
An elite swashbuckler's weak punch grazes Dub.
An elite swashbuckler shivers as he hits Dub.
An elite swashbuckler's feeble punch grazes Dub.
< 255h/255H 90v/100V Pos: standing >
An elite swashbuckler dodges Dub's attack.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
Dub avoids being bashed by a Drow Elf, who loses his balance and falls.
< 255h/255H 90v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Dub begins to dry and wilt.
< 255h/255H 92v/100V Pos: standing >
Dub's skin seems to turn to stone.
< 255h/255H 93v/100V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 255h/255H 94v/100V Pos: standing >
A Thri-Kreen's slash grazes Dub.
A Thri-Kreen's decent slash wounds Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's weak slash grazes Dub.
A Thri-Kreen misses Dub.
A Thri-Kreen's weak slash grazes Dub.
A Thri-Kreen's whip grazes Dub.
A Thri-Kreen's whip grazes Dub.
A Thri-Kreen's crude whip grazes Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's weak slash grazes Dub.
A Thri-Kreen's weak whip grazes Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's decent slash wounds Dub.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Dub.
A Thri-Kreen's weak slash grazes Dub.
Entry of the Bandits Treehouse
Obvious exits: -North -East -West#
[2] A steel rapier has been fumbled here.
A Thri-Kreen (medium) La Resistance stands in mid-air here, fighting Dub.
*A Drow Elf (medium) La Resistance stands in mid-air here. (casting)
An impenetrable globe of darkness floats near a Drow Elf's head.
A winged beast from hell stands here reeking with malevolence. (minion)
A Drow Elf (medium) La Resistance sits in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*The wraith of Fuq stands here. (minion)
*The wraith of an ethereal falcon stands here. (minion)
Dub (Dwarf)(medium) sits in mid-air here, fighting an elite swashbuckler.
An elite swashbuckler stands here, fighting Dub.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 255h/255H 94v/100V Pos: standing >
An elite swashbuckler misses Dub.
An elite swashbuckler's decent punch strikes Dub.
An elite swashbuckler shivers as he hits Dub.
An elite swashbuckler kicks Dub in the stomach, rendering him breathless.
An elite swashbuckler shivers as he hits Dub.
< 255h/255H 95v/100V Pos: standing >
A Drow Elf snaps into visibility.
An elite swashbuckler dodges Dub's attack.
Dub misses an elite swashbuckler.
< 255h/255H 95v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Dub seems to be blinded!
Dub dries up completely and crumbles.
Dub's infamous crystal dagger named 'Venom' melted corroded by the acid.
Dub's ashen dragonscale medallion melted corroded by the acid.
Dub's glittering copper vambraces from Rift Valley Jungle melted corroded by the acid.
Dub's golden scabbard encrusted with emeralds and rubies melted corroded by the acid.
Dub is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Dub dies in agony.
You stop following Dub.
Dub is no longer in your group.
< 255h/255H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 98v/100V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -North -East -West#
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
[2] A steel rapier has been fumbled here.
A Thri-Kreen (medium) La Resistance stands in mid-air here.
*A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A winged beast from hell stands here reeking with malevolence. (minion)
*A Drow Elf (medium) La Resistance sits in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*The wraith of Fuq stands here. (minion)
*The wraith of an ethereal falcon stands here. (minion)
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 255h/255H 99v/100V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
A forest Tor saunters along the forest floor.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 99v/100V Pos: standing >
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 97v/100V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 95v/100V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
The wraith of an ethereal falcon enters from above.
The wraith of Fuq enters from above.
< 255h/255H 94v/100V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
The wraith of an ethereal falcon enters from above.
The wraith of Fuq enters from above.
< 255h/255H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 93v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 93v/100V Pos: standing >
< 255h/255H 93v/100V Pos: standing >
A Pathway Further into Aravne Forest
Here the pathway continues deeper into Aravne Forest to the north. South
along the pathway seems to lie a small, inviting clearing. The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest. Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 92v/100V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
A human herbalist seeks out rare roots and leaves here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 90v/100V Pos: standing >
Main Path Along the Forest Floor
The trees here are beginning to grow larger, with many of the bases
larger around than a house. It is hard to see farther than a stones throw in
any direction now due to the thickening forest. The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
A satyr trots through the area making music.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 89v/100V Pos: standing >
Split in the Path at a Giant Rock
Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north. Judging by the mass of the stone at its
base, a good half of it probably lies below the ground. The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it. The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
A satyr trots through the area making music.
A human hunter wanders the forest here looking for game.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 87v/100V Pos: standing >
< 255h/255H 88v/100V Pos: standing >
< 255h/255H 90v/100V Pos: standing >
A satyr leaves west.
Along the Western Fork of the Path
This western branch of the path leads around the giant boulder, and
continues off into the forest to the west. It does not seem to be as
well traveled or established as the main path south of the fork, but perhaps
this could be due to it being a recent bypass route to Aravne.
Obvious exits: -East -West
A satyr trots through the area making music.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.
< 255h/255H 89v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -South
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
A living tree walks along the forest floor.
A small deer warily munches grass and tubers here.
The wraith of an ethereal falcon enters from elsewhere.
The wraith of Fuq enters from elsewhere.
< 255h/255H 87v/100V Pos: standing >
A forest Tor leaves north.
Alas, you cannot go that way. . . .
< 255h/255H 87v/100V Pos: standing >
< 255h/255H 89v/100V Pos: standing >
The sun vanishes behind the southern horizon.
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -South -West
A forest Tor saunters along the forest floor.
A young treant sapling has taken root here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 88v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 88v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 89v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -East
A dangerous looking hook flier swoops about the forest.
A small wood giant, probably a voadkyn, wanders here.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.
< 255h/255H 88v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -South
A human herbalist seeks out rare roots and leaves here.
A small wood giant, probably a voadkyn, wanders here.
A satyr trots through the area making music.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 86v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -East -South
A crystal clear spring bubbles to the surface here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 84v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 84v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 85v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 85v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 85v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 83v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -East -South
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 82v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 82v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 82v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 83v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -West
A forest Tor saunters along the forest floor.
A human herbalist seeks out rare roots and leaves here.
A young treant sapling has taken root here.
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 81v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 81v/100V Pos: standing >
< 255h/255H 82v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -South -West
A living tree walks along the forest floor.
A forest Tor saunters along the forest floor.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 80v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 81v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 81v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 81v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -East
A treejumper searches the area for food.
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.
< 255h/255H 79v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 79v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -East
A treejumper searches the area for food.
The wraith of an ethereal falcon enters from the north.
The wraith of Fuq enters from the north.
< 255h/255H 77v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 77v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -South -West
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 76v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 76v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -East
The wraith of an ethereal falcon enters from the east.
The wraith of Fuq enters from the east.
< 255h/255H 74v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -North -South
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 72v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter.
Obvious exits: -East -South
A young treant sapling has taken root here.
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 71v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 71v/100V Pos: standing >
< 255h/255H 71v/100V Pos: standing >
A Meandering Path Through the Trees
As the path curves around countless of the giant trees, it begins to
take away all sense of direction and time. Due to the size and thickness of
the trees here, it seems as though a careless traveller could get lost
forever in this forest. The howls, cries, and grunts of strange forest
creatures echo and reverberate off of the trunks of the trees, and seem
to come from all directions at once. The path leads onward endlessly through
the forest, without a single sign of Aravne, or any civilization for
that matter. Through the forest to the east a boulder can be glimpsed.
Obvious exits: -North -East -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 70v/100V Pos: standing >
Along the Western Fork of the Path
This western branch of the path leads around the giant boulder, and
continues off into the forest to the west. It does not seem to be as
well traveled or established as the main path south of the fork, but perhaps
this could be due to it being a recent bypass route to Aravne.
Obvious exits: -East -West
A human hunter wanders the forest here looking for game.
A satyr trots through the area making music.
The wraith of an ethereal falcon enters from elsewhere.
The wraith of Fuq enters from elsewhere.
< 255h/255H 68v/100V Pos: standing >
< 255h/255H 68v/100V Pos: standing >
< 255h/255H 70v/100V Pos: standing >
Split in the Path at a Giant Rock
Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north. Judging by the mass of the stone at its
base, a good half of it probably lies below the ground. The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it. The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
A satyr trots through the area making music.
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 68v/100V Pos: standing >
Detour in the Main Path
Here the main path to Aravne has taken a slight detour around a huge
boulder to the west. To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood. Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West
The wraith of an ethereal falcon enters from the west.
The wraith of Fuq enters from the west.
< 255h/255H 67v/100V Pos: standing >
< 255h/255H 71v/100V Pos: standing >
Main Path Approaching Aravne
Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself. Even from a distance,
the magnificence of these leviathans is breathtaking. Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large. The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 69v/100V Pos: standing >
Before the Entry Tree of Aravne
Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins. The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction. An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
The wraith of an ethereal falcon enters from the south.
The wraith of Fuq enters from the south.
< 255h/255H 67v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 255h/255H 68v/100V Pos: standing >
Alas, you cannot go that way. . . .
A Drow Elf sneaks in from the west.
A winged hellhound trots in from the west.
A Drow Elf enters from the west.
A Thri-Kreen enters from the west.
< 255h/255H 68v/100V Pos: standing >
Alas, you cannot go that way. . . .
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!
A winged hellhound leaves east.
< 252h/255H 68v/100V Pos: sitting >
< T: Fuq TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
The wraith of an ethereal falcon suddenly attacks a Thri-Kreen!
The wraith of an ethereal falcon snaps into visibility.
The wraith of an ethereal falcon misses a Thri-Kreen.
< 252h/255H 69v/100V Pos: sitting >
< T: Fuq TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Drow Elf snaps into visibility.
< 252h/255H 69v/100V Pos: sitting >
< T: Fuq TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
Someone suddenly attacks someone!
Someone misses someone.
< 67h/255H 69v/100V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
Someone parries your futile lunge at him.
Someone's powerful slash seriously wounds you.
Someone's impressive slash seriously wounds you.
Someone's powerful slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Someone's powerful slash critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...