<worn as a badge> an exquisite marble badge
<worn on head> a knight's iron helmet from Abandoned Elven Homestead.
<worn in ear> an exquisite ruby earring
<worn in ear> a magical steel stud
<worn on face> a stylish leather veil
<worn around neck> an ashen sapphire collar from The Outcasts Tower
<worn around neck> a burnt dragonscale gorget from The Outcasts Tower
<worn on body> a flaming crystal robe from The Motte and Bailey of Duke Delwyn
<worn as quiver> an embroidered illithid-hide backsheath (magic) [78%]
<worn on belt buckle>a dark magical tome (magic) (glowing) (illuminating) [68%]
<attached to belt> a superior ivory belt buckle
<worn around wrist> an ashen leather bracer from The Motte and Bailey of Duke Delwyn
<worn around wrist> a flaming electrum wristguard
<worn on hands> some magical silver gloves
<worn on finger> a dented leather band
<worn on finger> a light emerald signet
<primary weapon> a decent dragonscale switchblade from The Motte and Bailey of Duke Delwyn (magic)
<held> a plain wooden lyre
<worn on legs> a pair of tight black pants [66%]
<worn on feet> some hardened bronze boots from Newhaven [85%]
A patrolling guard suddenly attacks YOU!
You abandon your studies.
You are briefly surrounded by a red aura!
A patrolling guard's fine punch strikes you.
[Damage: 1 ] A patrolling guard suffers from contact with the aura about you.
< 432h/448H 102v/102V Pos: sitting >
< T: Cerz TP: sit TC:few scratches E: guard sta EP: small wounds >
You clamber to your feet.
< 432h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: small wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 446h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: small wounds >
You miss a patrolling guard.
You miss a patrolling guard.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your fine pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
< 445h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: small wounds >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 445h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: small wounds >
You start chanting...
< 440h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: small wounds >
You dodge a patrolling guard's vicious attack.
A patrolling guard's fine punch strikes you.
[Damage: 1 ] A patrolling guard suffers from contact with the aura about you.
You suddenly see a patrolling guard's foot in your chest.
[Damage: 1 ] A patrolling guard suffers from contact with the aura about you.
< 416h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: small wounds >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
You complete your spell...
[Damage: 117 ] Your giant fist of force causes a patrolling guard to stagger in agony!
< 421h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 9 ] Your impressive pierce strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
[Damage: 6 ] Your fine pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
< 419h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You don't have that spell memorized.
< 419h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 445h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive pierce strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your impressive pierce strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
[Damage: 4 ] Your decent pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
A patrolling guard misses you.
A patrolling guard's crude punch wounds you.
[Damage: 1 ] A patrolling guard suffers from contact with the aura about you.
You parry a patrolling guard's lunge at you.
< 436h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 431h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
< 431h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 431h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You suddenly break out a quick verse from your repitiore of songs...
You play a discordant song, one so bad it actually hurts people to listen to it.
You twirl around gracefully.
[Damage: 10 ]
< 436h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You parry a patrolling guard's lunge at you.
You parry a patrolling guard's lunge at you.
You parry a patrolling guard's lunge at you.
< 436h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You miss a patrolling guard.
You miss a patrolling guard.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your fine pierce strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
< 443h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
[Damage: 3 ] Your decent pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your impressive pierce strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
[Damage: 4 ] Your pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You parry a patrolling guard's lunge at you.
A patrolling guard's crude punch wounds you.
[Damage: 1 ] A patrolling guard suffers from contact with the aura about you.
You parry a patrolling guard's lunge at you.
A patrolling guard starts casting an offensive spell.
< 434h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 434h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 434h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
A patrolling guard completes his spell...
A patrolling guard utters the word 'judifgz'
< 434h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
A Side Hallway, On the Eastern Side
Obvious exits: -North -East -South -West
A patrolling guard stands here, fighting YOU!
< 434h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
[Damage: 2 ] Your weak pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
[Damage: 1 ] Your weak pierce grazes a patrolling guard.
< 433h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 446h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You parry a patrolling guard's lunge at you.
A patrolling guard misses you.
You parry a patrolling guard's lunge at you.
A patrolling guard starts casting an offensive spell.
< 446h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
< 446h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
A patrolling guard completes his spell...
A patrolling guard utters the word 'xuhpzf'
< 446h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You start chanting...
< 446h/448H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 441h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits a patrolling guard.
< 441h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: pretty hurt >
A patrolling guard dodges your futile attack.
You miss a patrolling guard.
You miss a patrolling guard.
A patrolling guard's crude punch wounds you.
[Damage: 1 ] A patrolling guard suffers from contact with the aura about you.
You parry a patrolling guard's lunge at you.
You parry a patrolling guard's lunge at you.
A patrolling guard starts casting an offensive spell.
< 435h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: pretty hurt >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 442h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: pretty hurt >
You start chanting...
< 442h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: pretty hurt >
You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 12 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 12 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 12 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 12 ] You watch with self-pride as the magic missile hits a patrolling guard.
< 442h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: awful >
A patrolling guard completes his spell...
A patrolling guard utters the word 'wither'
< 442h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: awful >
You start chanting...
< 442h/443H 102v/102V Pos: standing >
< T: Cerz TP: sta TC:few scratches E: guard sta EP: awful >
You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits a patrolling guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits a patrolling guard.
A patrolling guard is incapacitated and will slowly die, if not aided.
A patrolling guard slumps to the ground.
[Damage: 10 ] The magic missile tears away the remaining life of a patrolling guard.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a patrolling guard cause a sickening chill to run up your spine.
< 442h/443H 102v/102V Pos: standing >
It appears to be the corpse of a patrolling guard.
a suit of blood-red leather armor [superior]
a few coins
< 442h/443H 102v/102V Pos: standing >
You get a few coins from the corpse of a patrolling guard.
There were: 1 platinum coin, 14 gold coins.
< 442h/443H 102v/102V Pos: standing >
Ok.
You put 6 platinum, 14 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 442h/443H 102v/102V Pos: standing >
Experience till level: 7337820
< 442h/443H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 442h/443H 102v/102V Pos: standing >
You get a suit of blood-red leather armor [superior] from the corpse of a patrolling guard.
< 442h/443H 102v/102V Pos: standing >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 442h/443H 102v/102V Pos: standing >
You begin breaking down your a suit of blood-red leather armor [superior] into its raw materials...
The poor quality and craftsmanship of the item yield to your force, breaking the item into unusable bits.
< 448h/448H 102v/102V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
This slimy room is fairly large, and encompasses the eastern side of
the tower on the first level. The pool of muck is so thick that nobody
could see into it. The evidence around the area suggests that something
is lurking down in the pool, something unnatural. There appears to be
a kuo-toan guard, probably emoployed by the masters of the tower,
guarding the entrance to the pool.
Obvious exits: -West -Down
A vicious kuo-toan guard protects the pool.
< 448h/448H 101v/102V Pos: standing >
Below a Mucky Pool
This slimy mucky pool is like a home to the kuo-toan, it reminds them
of their home, and is actually quite like their home. Guards have been
posted at each access point to the pool. These kuo-toan guards seem to
have found a new life and meaning working for the tower that they haven't
experienced elsewhere.
Obvious exits: -North -Up
Puddles of fresh blood cover the ground.
The corpse of a vicious kuo-toan guard is lying here.
< 448h/448H 101v/102V Pos: standing >
< 448h/448H 101v/102V Pos: standing >
You get a small pile of coins from the corpse of a vicious kuo-toan guard.
There were: 4 platinum coins, 26 gold coins.
You get a beautiful dragonscale skullcap from the Outcasts Tower from the corpse of a vicious kuo-toan guard.
< 448h/448H 101v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 101v/102V Pos: standing >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: standing >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: standing >
This item is from the zone: Heaven.
'a beautiful dragonscale skullcap from The Outcasts Tower'
Weight 0, Item type: ARMOR
Item will give you following abilities: DET_EVIL
Item is: NOREPAIR FLOAT
AC-apply is 4
This item will also affect your HITROLL positively.
A beautiful dragonscale skullcap from the Outcasts Tower has an item value of 106.
A beautiful dragonscale skullcap from the Outcasts Tower is made of dragonscale and appears to be of average quality.
A beautiful dragonscale skullcap from the Outcasts Tower has an item value of 106.
< 448h/448H 102v/102V Pos: standing >
You are carrying: (6/12)
a rugged adventurers satchel (magic) (illuminating)
a small chunk of pure gold
a magical essence of Intelligence
a beautiful dragonscale skullcap from The Outcasts Tower
some misshaped dragonscale mitts from The Underworld
a gleaming dragonscale stud
< 448h/448H 102v/102V Pos: standing >
You are using:
<worn as a badge> an exquisite marble badge
<worn on head> a knight's iron helmet from Abandoned Elven Homestead.
<worn on eyes> a pitted mithril eyepatch
<worn in ear> an exquisite ruby earring
<worn in ear> a magical steel stud
<worn on face> a stylish leather veil
<worn around neck> an ashen sapphire collar from The Outcasts Tower
<worn around neck> a burnt dragonscale gorget from The Outcasts Tower
<worn on body> a flaming crystal robe from The Motte and Bailey of Duke Delwyn
<worn about body> a dented gold cloak from The Motte and Bailey of Duke Delwyn
<worn as quiver> an embroidered illithid-hide backsheath (magic) [78%]
<worn about waist> a fanged obsidian belt
<worn on belt buckle>a dark magical tome (magic) (glowing) (illuminating) [68%]
<attached to belt> a superior ivory belt buckle
<worn on arms> some angelic crystal arm plates from The Outcasts Tower
<worn around wrist> an ashen leather bracer from The Motte and Bailey of Duke Delwyn
<worn around wrist> a flaming electrum wristguard
<worn on hands> some magical silver gloves
<worn on finger> a dented leather band
<worn on finger> a light emerald signet
<primary weapon> a decent dragonscale switchblade from The Motte and Bailey of Duke Delwyn (magic)
<held> a plain wooden lyre
<worn on legs> a pair of tight black pants [66%]
<worn on feet> some hardened bronze boots from Newhaven [85%]
< 448h/448H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: standing >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: standing >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: standing >
Ok.
< 448h/448H 102v/102V Pos: standing >
You are carrying: (5/12)
a rugged adventurers satchel (magic) (illuminating)
a small chunk of pure gold
a magical essence of Intelligence
some misshaped dragonscale mitts from The Underworld
a gleaming dragonscale stud
< 448h/448H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: standing >
You put 4 items into a rugged adventurers satchel.
< 448h/448H 102v/102V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (magic) (illuminating)
< 448h/448H 102v/102V Pos: standing >
Below a Mucky Pool
Obvious exits: -North -Up
The corpse of a vicious kuo-toan guard is lying here.
< 448h/448H 102v/102V Pos: standing >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: standing >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: standing >
You sit down and relax.
< 448h/448H 102v/102V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - detect invisibility
( 9th circle) 5 - feeblemind
( 5th circle) 8 - concealment
( 4th circle) 1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 10 - mirror image
And you are currently memorizing the following spells:
7 seconds: ( 8th) bigbys clenched fist
14 seconds: ( 8th) bigbys clenched fist
21 seconds: ( 8th) bigbys clenched fist
29 seconds: ( 8th) bigbys clenched fist
35 seconds: ( 7th) fireball
42 seconds: ( 7th) fireball
49 seconds: ( 7th) fireball
56 seconds: ( 7th) fireball
62 seconds: ( 7th) fireball
69 seconds: ( 7th) fireball
74 seconds: ( 4th) burning hands
79 seconds: ( 4th) burning hands
84 seconds: ( 4th) burning hands
89 seconds: ( 4th) burning hands
94 seconds: ( 4th) burning hands
99 seconds: ( 4th) burning hands
104 seconds: ( 4th) burning hands
110 seconds: ( 6th) lightning bolt
117 seconds: ( 6th) lightning bolt
123 seconds: ( 6th) lightning bolt
129 seconds: ( 6th) lightning bolt
135 seconds: ( 6th) lightning bolt
142 seconds: ( 6th) lightning bolt
148 seconds: ( 6th) lightning bolt
155 seconds: ( 8th) bigbys clenched fist
159 seconds: ( 3rd) magic missile
164 seconds: ( 3rd) magic missile
168 seconds: ( 3rd) magic missile
You can memorize 11 1st circle spell(s).
You continue your study.
< 448h/448H 102v/102V Pos: sitting >
You start meditating...
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 443h/443H 102v/102V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 448h/448H 102v/102V Pos: standing >
A Large, Slimy Cave
This large slimy cave is home to several kuo-toan, who can not live
in the dry enviornment of the tower, and need the swamp-like conditions.
This cave extends towards the south, while heading northward into the
swamp. The kuo-toan who live down here find it quite relaxing, and often
eat alligators that they catch in the swamp. This also serves as the
emergency exit of the tower.
Obvious exits: -North -South
[2] The corpse of a huge alligator is lying here.
< 448h/448H 101v/102V Pos: standing >
Below The Swamp
The swamp water reaches down quite aways, until finally it hits a
small cave entrance underneath the tower towards the south. The surface
of the swamp lies upward. This area seems to be almost void of life, with
few fishes, and little alligator activity this deep into the water. There
seem to be few travellers who venture this far, however, there still remain
the decomposing corpses of travellers who have tried and drowned.
Obvious exits: -North -South -Up
< 448h/448H 98v/102V Pos: standing >
An Opening in the Alligator Marsh
The marsh opens up to an underground cave here.
There are alligators moving from the marsh to the
underground homes at almost all times of the day.
The tracks in the area indicate that there are
alligators of at least several sizes in this area.
Obvious exits: -South -Down
< 448h/448H 94v/102V Pos: standing >
Below The Swamp
The swamp water reaches down quite aways, until finally it hits a
small cave entrance underneath the tower towards the south. The surface
of the swamp lies upward. This area seems to be almost void of life, with
few fishes, and little alligator activity this deep into the water. There
seem to be few travellers who venture this far, however, there still remain
the decomposing corpses of travellers who have tried and drowned.
Obvious exits: -North -South -Up
< 448h/448H 91v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 91v/102V Pos: standing >
You begin to hold your breath...
< 448h/448H 92v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 92v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 92v/102V Pos: standing >
Beside the Tower, In the Swamp
The swamp water reaches right up towards the tower here, and is
even deep enough to swim in, implying that there is some way to swim
down. Towards the north, the swamp continues until it hits the mountain
range. Towards the east and the west are alligator burrows. The majority
of the swamp is void of life, and covered in darkness by the tower, even
during the day.
Obvious exits: -North -East -West -Down
< 448h/448H 90v/102V Pos: standing >
You feel some of the The Outcasts Tower's spirits attention leave you.
A Small Alligator Burrow In The Swamp
This small alligator burrow is home to at least six or seven alligators,
who lie in constant competition for food with the alligators just a ways
off towards the east. Their only supply of food lies in the adventurers
that travel this way, the corpses that are thrown out of the tower windows,
and any wandering mountain goats that fall off the mountain ledges into
the swamp. Of course, there are very few fish in this area, and not enough
to support these two alligator families.
Obvious exits: -East
[2] The corpse of a huge alligator is lying here.
A huge alligator makes his home in the swamp.
< 448h/448H 86v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 443h/443H 86v/102V Pos: standing >
You sit down and relax.
< 443h/443H 87v/102V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 1 - bigbys clenched fist
( 5th circle) 8 - concealment
( 4th circle) 1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 10 - mirror image
And you are currently memorizing the following spells:
7 seconds: ( 8th) bigbys clenched fist
14 seconds: ( 8th) bigbys clenched fist
21 seconds: ( 8th) bigbys clenched fist
28 seconds: ( 7th) fireball
35 seconds: ( 7th) fireball
42 seconds: ( 7th) fireball
48 seconds: ( 7th) fireball
55 seconds: ( 7th) fireball
62 seconds: ( 7th) fireball
67 seconds: ( 4th) burning hands
72 seconds: ( 4th) burning hands
77 seconds: ( 4th) burning hands
82 seconds: ( 4th) burning hands
87 seconds: ( 4th) burning hands
92 seconds: ( 4th) burning hands
97 seconds: ( 4th) burning hands
103 seconds: ( 6th) lightning bolt
109 seconds: ( 6th) lightning bolt
116 seconds: ( 6th) lightning bolt
122 seconds: ( 6th) lightning bolt
128 seconds: ( 6th) lightning bolt
134 seconds: ( 6th) lightning bolt
141 seconds: ( 6th) lightning bolt
148 seconds: ( 8th) bigbys clenched fist
152 seconds: ( 3rd) magic missile
156 seconds: ( 3rd) magic missile
161 seconds: ( 3rd) magic missile
You can memorize 11 1st circle spell(s).
You continue your study.
< 443h/443H 87v/102V Pos: sitting >
You start meditating...
< 443h/443H 88v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 91v/102V Pos: sitting >
< 448h/448H 94v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 448h/448H 98v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
You have finished memorizing fireball.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You have finished memorizing fireball.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing fireball.
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing burning hands.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 4 - bigbys clenched fist
( 7th circle) 6 - fireball
( 6th circle) 2 - lightning bolt
( 5th circle) 8 - concealment
( 4th circle) 7 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 10 - mirror image
And you are currently memorizing the following spells:
0 seconds: ( 6th) lightning bolt
7 seconds: ( 6th) lightning bolt
13 seconds: ( 6th) lightning bolt
19 seconds: ( 6th) lightning bolt
25 seconds: ( 6th) lightning bolt
33 seconds: ( 8th) bigbys clenched fist
37 seconds: ( 3rd) magic missile
41 seconds: ( 3rd) magic missile
45 seconds: ( 3rd) magic missile
You can memorize 11 1st circle spell(s).
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 10%
You have 3:14 left.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 443h/443H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You have finished memorizing magic missile.
< 448h/448H 102v/102V Pos: sitting >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 448h/448H 102v/102V Pos: sitting >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
< 443h/443H 102v/102V Pos: sitting >
You have finished memorizing magic missile.
< 448h/448H 102v/102V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 448h/448H 102v/102V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 448h/448H 102v/102V Pos: sitting >
You clamber to your feet.
< 448h/448H 102v/102V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You miss a huge alligator.
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
Ice crystals form around you as intense cold causes your body to freeze.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
< 254h/448H 102v/102V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
You feel some of the The Outcasts Tower's spirits attention leave you.
< 249h/443H 102v/102V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.
Someone completes his spell...
Someone utters the words 'qpaag zarrzl'
Powerful magical bolts slam into you from someone's open palms!
Powerful magical bolts slam into you from someone's open palms!
OUCH! That really did HURT!
< 123h/443H 102v/102V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
You miss someone.
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your pierce grazes someone.
You miss someone.
The red aura around you flashes blue and is gone.
Your minor globe shimmers and fades into thin air.
< 128h/448H 102v/102V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the words 'qpaag zarrzl'
Powerful magical bolts slam into you from someone's open palms!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The last thing you see as your life flashes before your eyes is the ground! R.I.P.
Your something crumbled as it was consumed by the toxic gas.
Your something crumbled as it was consumed by the toxic gas.
Your something crumbled as it was consumed by the toxic gas.
Your something crumbled as it was consumed by the toxic gas.