The death of [51 Enslaver] Majk The Empire (Grey Elf)

in The Great Forest of Aravne

from the perspective of [56 Necrolyte] Kesk La Resistance (Kobold)

<floating about head>a LARGE green ioun stone[224h 39m 9s]
<worn as a badge>    a ball of crackling energy [superior] (glowing) [63%]             
<worn on head>       the crown of Aramus (glowing) (humming)[224h 39m 9s]
<worn on eyes>       some catseye inventor's goggles (glowing)
<worn in ear>        an enchanted earring of power
<worn in ear>        an enchanted earring of power
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a charm made of dwarf bone [superior]
<worn around neck>   a bloody flesh torque from The BrimStone Forge [18%]             
<worn on body>       a mysterious hooded white robe emitting black smoke
<worn about body>    a threadbare gold-trimmed black robe [poor] [61%]             
<worn on back>       a large leather backpack
<worn on tail>       a tail of a giant salamander (illuminating) [73%]             
<worn as quiver>     a glowing stone [superior] (glowing)
<worn about waist>   a tattered belt of dwarven scalps [89%]             
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms>       sleeves of gold dragonskin [poor] [72%]             
<worn around wrist>  a bracelet of influence [poor] [87%]             
<worn around wrist>  a gilded Songbird charm (glowing)[224h 39m 9s]
<worn on hands>      the gloves of the adept [58%]             
<worn on finger>     a ring of elemental control [superior] (glowing) [88%]             
<worn on finger>     a bone band [poor] (humming)
<primary weapon>     the staff of blue flames (glowing) (illuminating)[224h 39m 9s]
<held>               the globe of shadows (invis)[224h 2m 26s]
<worn on legs>       some ruby studded greaves (glowing)
<worn on feet>       the cubes of protection [superior] (humming)

The corpse of a giant python is lying here.
A corpse of an unfortunate adventurer lies here, well preserved by snake poison.
A casket made of bones sits here in the middle of the chamber.

< 767h/767H 192v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 193v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 194v/198V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 767h/767H 197v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
*Click*
Damn!  You broke your key!

< 767h/767H 198v/198V Pos: standing >
Ok.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You get a scimitar named 'Woundhealer' from a bone casket.
You get a small golden key from a bone casket.

< 767h/767H 198v/198V Pos: standing >
A Vertical Tunnel Cut In Granite
   Here the vertical tunnel tightens slightly. Its diameter lowers down to
twenty yards. The granite walls all around are smoith, giving few points of
support. It's really easy to slip and fall down. And down in the tunnel,
there's nothing but the darkness. The eastern wall is filled with cracks
of various sizes and shapes. Maybe one is big enough to pass through it?
Obvious exits: -East -Up -Down

< 767h/767H 196v/198V Pos: standing >
A Vertical Tunnel Cut In Granite
   This tunnel cut into the granite rock is almost vertical. It's circular,
with diameter about thirty yards. There are fresh marks of someone or
something squeezing through it not long time ago. Just above this place, the
tunnel opens into a rocky glade. Just below, it leads deeper into the earth and
nothing can be seen in the darkness.
Obvious exits: -Up -Down

< 767h/767H 194v/198V Pos: standing >
A Small Deserted Island Filled With Rocks and Rubble
   This small island has got nothing but few rocks to offer to an exhausted
adventurer seeking a place to rest here. Having barely a hundred yards in
diameter, this is hardly an island at all. It is more like a bigger reef.
All around this mini-island, there are charred rocks stacked everywhere.
In all directions, the island is surrounded with deep blue ocean, and nothing
more can be seen.
Obvious exits: -Down
A shimmering pool of mercury sits in the center of the island.
*A winged beast from hell stands here reeking with malevolence. (minion) 

< 767h/767H 192v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 194v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
The Dead End
   The cave comes to an end here, widening slightly to the point of creating
a small oval room. The floor here is covered with chunks of rock mixed with
pieces of bones. In the center of the room, something shines on the floor.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
[3] The corpse of a savage werewolf is lying here.
A greyish stone wall is here to the west.
A shimmering pool of mercury sits in the center of the cave.
The lich of the amphisbean stands here. (minion) 
*The lich of the amphisbean stands here. (minion) 
*The lich of a king cobra stands here. (minion) 
The lich of the amphisbean stands here. (minion) 

< 767h/767H 198v/198V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
Autosaving...

< 767h/767H 198v/198V Pos: standing >
Nil stumbles out of the wormhole.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You sit down and relax.

< 767h/767H 198v/198V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - cloak of fear
               1 - vampiric trance
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  6 - cone of cold
               1 - rejuvenate major
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  4 - strength
               5 - wither
( 3rd circle)  1 - animate dead
               5 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) raise lich

You can memorize 1 2nd circle spell(s).
You continue your study.

< 767h/767H 198v/198V Pos: sitting >
Nil starts following you.

< 767h/767H 198v/198V Pos: sitting >
Nil has just given you his consent.

< 767h/767H 198v/198V Pos: sitting >
Nil is now a member of your group.

< 767h/767H 198v/198V Pos: sitting >
You have finished memorizing raise lich.
Your studies are complete.

< 767h/767H 198v/198V Pos: sitting >
You clamber to your feet.

< 767h/767H 198v/198V Pos: standing >
The Dead End
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart.
A few drops of fresh blood are scattered around the area.
[3] The corpse of a savage werewolf is lying here.
A greyish stone wall is here to the west.
A shimmering pool of mercury sits in the center of the cave.
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
The lich of the amphisbean stands here. (minion) 
*The lich of the amphisbean stands here. (minion) 
*The lich of a king cobra stands here. (minion) 
The lich of the amphisbean stands here. (minion) 

< 767h/767H 198v/198V Pos: standing >
You peer into the wormhole and see...
Shallow Lake in the Dark Marshes

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You say in goblin 'rift bisil'

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You say in goblin 'or obeen'

< 767h/767H 198v/198V Pos: standing >
The wormhole crumbles to dust and blows away.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
Ripping through reality, a black rift opens up here.


< 767h/767H 198v/198V Pos: standing >
Noz is no longer in your group.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
The rift isn't quite stable enough yet...

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You disband the group.
Obeen is no longer in your group.
Rethan is no longer in your group.
Pilt is no longer in your group.
a winged hellhound is no longer in your group.
Marakel is no longer in your group.
Goli is no longer in your group.
Bisil is no longer in your group.
the lich of the amphisbean is no longer in your group.
the lich of the amphisbean is no longer in your group.
the lich of a king cobra is no longer in your group.
the lich of the amphisbean is no longer in your group.
Your group has been disbanded.

< 767h/767H 198v/198V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
Nil steps into the wormhole and disappears among the darkness.

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
Nil stops following you.

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >
There is no portal here.

< 767h/767H 198v/198V Pos: standing >
The Dead End
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart.
[3] The corpse of a savage werewolf is lying here.
A greyish stone wall is here to the west.
A shimmering pool of mercury sits in the center of the cave.
The lich of the amphisbean stands here. (minion) 
*The lich of the amphisbean stands here. (minion) 
*The lich of a king cobra stands here. (minion) 
The lich of the amphisbean stands here. (minion) 

< 767h/767H 198v/198V Pos: standing >
You peer into the wormhole and see...
Beginning of Aravne Forest

< 767h/767H 198v/198V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
An unnatural darkness fills this area.
Obvious exits: -North -South
A black rift of swirling mass is here, tearing itself apart.
A forest Tor saunters along the forest floor.
*Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Goli's head.
Bisil La Resistance (Orc)(medium) stands in mid-air here.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pilt's head.
Rethan La Resistance (Drow Elf)(medium) stands in mid-air here.
*Noz La Resistance (Drow Elf)(large) stands in mid-air here.
A large hopper leaps through the forest.

< 767h/767H 198v/198V Pos: standing >
Bisil now follows Noz.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You peer into the wormhole and see...
The Dead End

< 767h/767H 198v/198V Pos: standing >
You attempt to give consent...

< 767h/767H 198v/198V Pos: standing >
You are now a member of Noz's group.

< 767h/767H 198v/198V Pos: standing >
Noz sneaks south.
Bisil leaves south.
Rethan leaves south.
Nil leaves south.
Lurt leaves south.

< 767h/767H 198v/198V Pos: standing >
The wormhole crumbles to dust and blows away.

< 767h/767H 198v/198V Pos: standing >
Pilt leaves south.

< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is rather far off to your north.
A hopper who is in the distance to your north.
Pilt who is close by to your south.
A young ape who is in the distance to your south.

< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is rather far off to your north.
Pilt who is close by to your south.
A young ape who is in the distance to your south.

< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is rather far off to your north.
A hopper who is in the distance to your north.
A young ape who is in the distance to your south.

< 767h/767H 198v/198V Pos: standing >

< 767h/767H 198v/198V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is rather far off to your north.
A hopper who is in the distance to your north.
A young ape who is in the distance to your south.

< 767h/767H 198v/198V Pos: standing >
 
 **^M*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 196v/198V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
Goli who is close by to your north.
A hopper who is close by to your north.
A treejumper who is a brief walk away to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A young ape who is rather far off to your south.

< 767h/767H 196v/198V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
A hopper who is close by to your north.
A treejumper who is a brief walk away to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A hopper who is in the distance to your north.

< 767h/767H 196v/198V Pos: standing >
Goli enters from the north.
You quickly scan the area.
A hopper who is close by to your north.
A treejumper who is a brief walk away to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A hopper who is in the distance to your north.
A forest Tor who is in the distance to your north.
A young ape who is rather far off to your south.

< 767h/767H 196v/198V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
A hopper who is close by to your north.
A treejumper who is a brief walk away to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A young ape who is rather far off to your south.

< 767h/767H 196v/198V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A treejumper who is a brief walk away to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A hopper who is in the distance to your north.
A young ape who is rather far off to your south.

< 767h/767H 196v/198V Pos: standing >
 
 **PM*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 194v/198V Pos: standing >
You quickly scan the area.
Goli who is close by to your north.
A forest Tor who is not far off to your north.
A hopper who is not far off to your north.
A rotund merchant who is in the distance to your north.
A caravan guard who is in the distance to your north.
A caravan guard who is in the distance to your north.
A caravan guard who is in the distance to your north.
A young ape who is a brief walk away to your south.

< 767h/767H 194v/198V Pos: standing >
 
 *****  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 193v/198V Pos: standing >
You quickly scan the area.
A hopper who is a brief walk away to your north.
A treejumper who is in the distance to your north.

< 767h/767H 194v/198V Pos: standing >
 
 *****  
 *^@**  
 ^CM**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 193v/198V Pos: standing >
You quickly scan the area.
A hopper who is rather far off to your north.

< 767h/767H 195v/198V Pos: standing >
 
 *^***  
 ^C@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A young ape swings through the jungle and leaps across the rocks.

< 767h/767H 194v/198V Pos: standing >
You quickly scan the area.
Goli who is not far off to your north.
A forest Tor who is in the distance to your north.

< 767h/767H 195v/198V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 767h/767H 198v/198V Pos: standing >
 
   ..*********    
  ^.***********   
 ^..**********..  
 .^*****^*****..  
 .^****^@****.^^  
 .*****^****....  
 .^****^****^.^M  
  ^***^****.^.^   
   ***^***...^    
A Rocky Ridge
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a double-headed dragonfly is lying here.

< 767h/767H 196v/198V Pos: standing >
 
   ^^****^****    
  ...**********   
 ^^.***********.  
 ^..**********..  
 .^*****@*****..  
 .^****^C****.^^  
 .*****^****....  
  ^****^****^.^   
   ***^****.^.    
A Rocky Ridge
Obvious exits: -North -East -South -West

< 767h/767H 194v/198V Pos: standing >
You feel a slight gust of hot air from southwest.

< 767h/767H 196v/198V Pos: standing >

< 767h/767H 197v/198V Pos: standing >
 
   ..*********    
  ^.***********   
 ^..**********..  
 .^*****^*****..  
 .^****^@****.^^  
 .*****^****....  
 .^****^****^.^M  
  ^***^****.^.^   
   ***^***...^    
A Rocky Ridge
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a double-headed dragonfly is lying here.

< 767h/767H 196v/198V Pos: standing >
 
   ...********    
  ^^.**********   
 ^^..**********.  
 ^.^*****^*****.  
 ^.^****@C****.^  
 ^.*****^****...  
 ^.^****^****^.^  
  .^***^****.^.   
   ****^***...    
A Rocky Ridge
Obvious exits: -North -East -South -West

< 767h/767H 194v/198V Pos: standing >
 
   ^.*********    
  ^..**********   
 ^.^*****^*****.  
 ^.^****^C****.^  
 ^.*****@****...  
 ^.^****^****^.^  
 ^.^***^****.^.^  
  .****^***...^   
   ********..^    
A Rocky Ridge
Obvious exits: -North -East -South -West

< 767h/767H 192v/198V Pos: standing >
You quickly scan the area.
Nil who is not far off to your west.
Rethan who is not far off to your west.
Noz who is not far off to your west.
A Grey Elf who is not far off to your west.

< 767h/767H 193v/198V Pos: standing >
 
   ..*********    
  .^*****^*****   
 ^.^****^C****.^  
 ^.*****^****...  
 ^.^****@****^.^  
 ^.^***^****.^.^  
 ^.****^***...^^  
  .********..^^   
   ********...    
A Rocky Ridge
Obvious exits: -North -East -South -West

< 767h/767H 192v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 767h/767H 193v/198V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 767h/767H 194v/198V Pos: standing >
 
 P*^**  
 *^@**  
 *^*M*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 193v/198V Pos: standing >
 
   ..*********    
  .^*****^*****   
 ^.^****^C****.^  
 ^.*****^****...  
 ^.^****@****^.^  
 ^.^***^****.^.^  
 ^.****^***...^^  
  .********..^^   
   ********...    
A Rocky Ridge
Obvious exits: -North -East -South -West

< 767h/767H 196v/198V Pos: standing >
 
 *P*^*  
 **@^*  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 194v/198V Pos: standing >
 
 **P*^  
 **@*^  
 ***^*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 767h/767H 192v/198V Pos: standing >
You failed.

< 767h/767H 196v/198V Pos: standing >
 
 M*M*^  
 *P@*^  
 ****^  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A strange unwelcoming energy flows through the area.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a double-headed dragonfly is lying here.
Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near Goli's head.
Obeen La Resistance (Kobold)(tiny) stands in mid-air here, fighting Bisil. (casting) 
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near Pilt's head.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
Rethan La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf. (casting) 
Bisil La Resistance (Orc)(medium) stands in mid-air here, fighting Obeen.
*Noz La Resistance (Drow Elf)(large) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium) Magister Militum of The Empire sits in mid-air here, fighting Pilt.
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here, fighting Rethan.
An impenetrable globe of darkness floats near a Grey Elf's head.
A Dwarf (medium) TongJun - AnGEr Of The Honoured stands in mid-air here, fighting Noz.

< 767h/767H 195v/198V Pos: standing >
Lurt starts casting an offensive spell.

< 767h/767H 196v/198V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'garbzzsg wuggurz babragruoz'
Obeen loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects misses a Grey Elf.
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Dwarf soundly.
A bolt of force sent by Obeen hits a Grey Elf soundly.
A huge bolt of force sent by Obeen impacts on a Grey Elf's chest with a loud thud.
A bolt of force sent by Obeen hits a Grey Elf soundly.
A bolt of force sent by Obeen hits a Grey Elf soundly.
You start chanting...
You snap into visibility.

< 767h/767H 197v/198V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
A Grey Elf's spiked crown of mental resistance of greater constitution was corroded by acid.

< 767h/767H 198v/198V Pos: standing >
Pilt snaps into visibility.
Bisil dodges Obeen's attack.
Bisil blocks Obeen's lunge at him.
Obeen misses Bisil.
Obeen misses Bisil.
Obeen snaps into visibility.
Rethan dodges a Grey Elf's attack.
Rethan dodges a Grey Elf's attack.
A Grey Elf snaps into visibility.
A Grey Elf starts casting a spell.

< 767h/767H 198v/198V Pos: standing >
Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
A Grey Elf misses Pilt.
A Grey Elf misses Pilt.

< 767h/767H 198v/198V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Grey Elf.
The force of Lurt's iceball shatters any hopes a Grey Elf had of living a long and happy life.
A Grey Elf's armor of purity [poor] freezes and shatters into million pieces from the intense cold!
A Grey Elf's pair of brown breeches freezes and shatters into million pieces from the intense cold!
A Grey Elf's a white hot mask of living flame freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.