<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about waist> a dark softwood belt
<held as shield> a small round wooden shield
<worn around wrist> a superior glass bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
Obvious exits: -North# -East -West
< 123h/242H 151v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
< 124h/242H 151v/153V Pos: standing >
A merchant leaves east.
< 124h/242H 153v/153V Pos: standing >
< 124h/242H 153v/153V Pos: standing >
Bash who?
< 125h/242H 153v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.
< 125h/242H 152v/153V Pos: standing >
A merchant leaves west.
[Damage: 4 ] Your bash knocks a merchant to the ground!
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: few scratches >
[Damage: 7 ] Your slash strikes a merchant.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
You parry a merchant's lunge at you.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
[Damage: 2 ] Your crude slash wounds a merchant.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
A merchant enters from the west.
A merchant misses you.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
Are you mad!?
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant sits here, fighting YOU!
A bandit walks around here waiting for action to happen.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
You madly swing your weapon around, trying to hit all of your opponents...
[Damage: 6 ] Your fine slash strikes a human bandit.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sit EP: small wounds >
A merchant clambers to his feet.
A human bandit misses you.
You block a human bandit's feeble kick with your arm.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sta EP: small wounds >
You dodge a merchant's vicious attack.
You block a merchant's feeble kick with your arm.
[Damage: 3 ] Your decent slash strikes a merchant.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sta EP: small wounds >
A human bandit misses you.
< 125h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: merchant sta EP: small wounds >
A merchant's impressive punch strikes you very hard.
A merchant misses you.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
A merchant dodges your futile attack.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
You dodge a human bandit's vicious attack.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
You barely block a merchant's lunge at you.
A merchant misses you.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
You miss a merchant.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
You madly swing your weapon around, trying to hit all of your opponents...
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
You feel your skill in riposte improving.
You parry a human bandit's lunge at you.
You parry a human bandit's lunge at you.
A human bandit misses you with his clumsy kick at your chest.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
A merchant misses you.
A merchant misses you with his clumsy kick at your chest.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: small wounds >
[Damage: 6 ] Your fine slash strikes a merchant.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
A human bandit misses you.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
A merchant misses you.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
[Damage: 4 ] Your fine slash strikes a merchant.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant stands here, fighting YOU!
A human bandit stands here, fighting YOU!
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Character attributes for Thakx
Level: 10 Race: Barbarian Class: Warrior
Age: 20 yrs / 3 mths Height: 75 inches Weight: 242 lbs Size: large
STR: good AGI: good DEX: good
POW: good INT: good WIS: good
CON: excellent CHA: good LUCK: good
Armor Points: -82 Reduces melee damage taken by 8.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 70%
Hitroll: average Damroll: average
Alignment: extremely good
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[bad]
Load carried: What load?
Character attributes for Thakx
Level: 10 Race: Barbarian Class: Warrior
Age: 20 yrs / 3 mths Height: 75 inches Weight: 242 lbs Size: large
STR: good AGI: good DEX: good
POW: good INT: good WIS: good
CON: excellent CHA: good LUCK: good
Armor Points: -82 Reduces melee damage taken by 8.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 70%
Hitroll: average Damroll: average
Alignment: extremely good
Tero enters from the west.
You barely block a human bandit's lunge at you.
You parry a merchant's lunge at you.
Tero starts casting an offensive spell.
A merchant dodges your futile attack.
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Tero starts casting an offensive spell.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
You swing your weapon wide, trying to hit your opponents...
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is incapacitated and will slowly die, if not aided.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
A merchant misses you.
You parry a merchant's lunge at you.
A merchant misses you with his clumsy kick at your chest.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
You miss a merchant.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
You barely block a merchant's lunge at you.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
A merchant leaves west.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
You miss a merchant.
You miss a merchant.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
Tero (Grey Elf)(medium) stands here (Newbie).
A merchant stands here, fighting YOU!
A human bandit is lying here, incapacitated.
Tero starts casting an offensive spell.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
You feel your skill in riposte improving.
You parry a merchant's lunge at you.
< 107h/242H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is mortally wounded, and will die soon, if not aided.
Tero throws a magic missile at a human bandit, who staggers under the blow.
A human bandit is mortally wounded, and will die soon, if not aided.
The magic missile sent by Tero causes a human bandit to stagger and collapse in a lifeless heap.
A human bandit is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a human bandit.
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a human bandit is lying here.
Tero (Grey Elf)(medium) stands here (Newbie).
A merchant stands here, fighting YOU!
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Tero gets something from the corpse of a human bandit.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
A merchant dodges your futile attack.
Tero stops using a rugged adventurers satchel.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Tero puts a small pile of coins into a rugged adventurers satchel.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Tero attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
[Damage: 3 ] Your bash knocks a merchant to the ground!
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: few wounds >
You feel your skill in parry improving.
A merchant misses you.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: few wounds >
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: few wounds >
[Damage: 9 ] Your impressive slash strikes a merchant very hard.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: few wounds >
Tero starts casting an offensive spell.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: few wounds >
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
You barely block a merchant's lunge at you.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
Tero starts casting an offensive spell.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
Tero throws a magic missile at a merchant, who staggers under the blow.
< 131h/266H 152v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: merchant sit EP: awful >
[Damage: 7 ] Your impressive slash grievously wounds a merchant.
A merchant is mortally wounded, and will die soon, if not aided.
[Damage: 6 ] You beautifully slash a merchant into two parts - both dead.
A merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a merchant's last actions in this world.
< 131h/266H 152v/153V Pos: standing >
Tero gets something from the corpse of a merchant.
< 131h/266H 152v/153V Pos: standing >
Tero stops using a rugged adventurers satchel.
Tero's face turns pale as an Orc slams his head into his face.
Tero is stunned!
< 131h/266H 152v/153V Pos: standing >
Bash who?
< 131h/266H 152v/153V Pos: standing >
Autosaving...
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a merchant is lying here.
The corpse of a human bandit is lying here.
Tero (Grey Elf)(medium) stands with a stunned look here (Newbie).
< 131h/266H 152v/153V Pos: standing >
Bash who?
< 131h/266H 153v/153V Pos: standing >
Tero is slashed into two by a master stroke performed by an Orc.
Tero is dead! R.I.P.
Tero's death cry reverberates in your head as he falls to the ground.
You stop following Tero.
Your group has been disbanded.
< 131h/266H 153v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A rich looking merchant stands here yelling out bids.
A powerful looking guard stands here watching the auction.
< 131h/266H 152v/153V Pos: standing >
A merchant leaves south.
< 131h/266H 152v/153V Pos: standing >
< 131h/266H 152v/153V Pos: standing >
Bash who?
< 131h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
Bash who?
< 132h/266H 153v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
The corpse of a merchant is lying here.
The corpse of a human bandit is lying here.
< 132h/266H 152v/153V Pos: standing >
Bash who?
< 133h/266H 152v/153V Pos: standing >
Bash who?
< 133h/266H 152v/153V Pos: standing >
Bash who?
< 133h/266H 152v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
< 133h/266H 151v/153V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West#
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A magical torch appears to have fallen off the wall here (illuminating)
A dark softwood belt lies here on the ground.
[2] A steel dagger has been tossed aside here.
< 133h/266H 150v/153V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South# -West#
A wooden sign is tacked to the southern door
< 133h/266H 150v/153V Pos: standing >
< 134h/266H 152v/153V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West#
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A magical torch appears to have fallen off the wall here (illuminating)
A dark softwood belt lies here on the ground.
[2] A steel dagger has been tossed aside here.
< 134h/266H 152v/153V Pos: standing >
The sun starts to set in the south.
< 134h/266H 152v/153V Pos: standing >
You get a dark softwood belt.
< 134h/266H 152v/153V Pos: standing >
This item is from the zone: Heaven.
'a dark softwood belt'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 1
This item will also affect your SV_BREATH positively.
A dark softwood belt has an item value of 62.
A dark softwood belt is made of soft wood and appears to be of average quality.
A dark softwood belt has an item value of 62.
< 135h/266H 153v/153V Pos: standing >
You stop using a fur belt.
You clasp a dark softwood belt around your waist.
< 135h/266H 153v/153V Pos: standing >
You quickly scan the area.
A bandit officer who is rather far off to your north.
A merchant who is not far off to your east.
A merchant who is not far off to your east.
A merchant who is a brief walk away to your east.
A human bandit who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An auction guard who is rather far off to your east.
< 135h/266H 153v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
< 136h/266H 152v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A merchant stands here struggling to hear the auctioneer.
< 136h/266H 151v/153V Pos: standing >
A merchant leaves west.
< 136h/266H 151v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.
A rich looking merchant stands here yelling out bids.
< 136h/266H 151v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.
< 137h/266H 151v/153V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
A human bandit who is not far off to your north.
A rich merchant who is close by to your east.
An auction guard who is not far off to your east.
A human bandit who is rather far off to your east.
A merchant who is close by to your south.
A human bandit who is close by to your south.
A rich merchant who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
A rich merchant who is close by to your west.
An auction guard who is close by to your west.
< 137h/266H 153v/153V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -North -East -South -West
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.
< 138h/266H 153v/153V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
A rich merchant who is close by to your north.
A rich merchant who is close by to your east.
An auction guard who is not far off to your east.
A human bandit who is rather far off to your east.
A merchant who is close by to your south.
A human bandit who is close by to your south.
A rich merchant who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
A rich merchant who is close by to your west.
An auction guard who is close by to your west.
A merchant who is not far off to your west.
< 138h/266H 153v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A rich looking merchant stands here yelling out bids.
A powerful looking guard stands here watching the auction.
< 138h/266H 152v/153V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your east.
A rich merchant who is close by to your east.
A rich merchant who is close by to your east.
An ogre slave who is close by to your east.
An auction guard who is close by to your east.
An auction guard who is close by to your east.
A rich merchant who is not far off to your east.
A human bandit who is in the distance to your east.
A merchant who is close by to your south.
A merchant who is close by to your west.
< 138h/266H 152v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
< 139h/266H 151v/153V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
An auction guard who is close by to your north.
A rich merchant who is close by to your east.
An auction guard who is not far off to your east.
A merchant who is close by to your west.
< 139h/266H 151v/153V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
< 139h/266H 151v/153V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A human bandit who is not far off to your east.
A rich merchant who is not far off to your east.
An auction guard who is a brief walk away to your east.
< 139h/266H 152v/153V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 139h/266H 152v/153V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads to the entrance of a wooden structure.
Obvious exits: -North -East -West
< 139h/266H 151v/153V Pos: standing >
You will now load with newbie EQ when you die.
< 140h/266H 153v/153V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South# -West#
A wooden sign is tacked to the southern door
< 140h/266H 152v/153V Pos: standing >
The sign reads:
---------------------------------------
| |
| New Recruits Quarters! |
| |
| All else keep out! |
| |
| |
|______________________________________|
< 141h/266H 152v/153V Pos: standing >
Ok.
< 141h/266H 152v/153V Pos: standing >
Inside a Small Tent
This tent is very small and could hold five people at the most. The tent
walls are made from leather and it appears to be quite stable. These tents
are used as living quarters for visitors to the camp and contain a bedroll
and room for a small fire. Although plain in most senses, it appears to be
quite cozy compared to the harsh outside of the bandit camp.
Obvious exits: -East
A piggish looking humanoid stands here sorting through belongings.
< 141h/266H 151v/153V Pos: standing >
A half-orc slaver suddenly attacks YOU!
A half-orc slaver misses you.
< 141h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: piggish sta EP: excellent >
Are you mad!?
< 141h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: few wounds E: piggish sta EP: excellent >
You dodge a half-orc slaver's vicious attack.
A half-orc slaver's kick hits you in your side.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver dodges your futile attack.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a fur cloak
<worn about waist> a dark softwood belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a superior glass bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver misses you.
Inside a Small Tent
Obvious exits: -East
A half-orc slaver stands here, fighting YOU!
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver dodges your futile attack.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver misses you.
You dodge a half-orc slaver's vicious attack.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
You miss a half-orc slaver.
You miss a half-orc slaver.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
Inside a Small Tent
Obvious exits: -East
A half-orc slaver stands here, fighting YOU!
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver misses you.
A half-orc slaver misses you.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver dodges your futile attack.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
You misjudge a half-orc slaver's height and kick well above his head.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver misses you.
You duck under a half-orc slaver's lame kick.
< 132h/266H 151v/153V Pos: standing >
< T: Thakx TP: sta TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver dodges your futile attack.
You are knocked to the ground by an Orc's mighty bash!
< 130h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC: nasty wounds E: piggish sta EP: excellent >
A half-orc slaver misses you.
< 130h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC: nasty wounds E: piggish sta EP: excellent >
An Orc's powerful slash strikes you very hard.
An Orc's fine pierce strikes you.
An Orc's powerful pierce seriously wounds you.
You barely block an Orc's lunge at you.
< 76h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC:pretty hurt E: piggish sta EP: excellent >
[Damage: 7 ] Your slash strikes a half-orc slaver.
< 76h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC:pretty hurt E: piggish sta EP: few scratches >
A half-orc slaver's punch strikes you hard.
< 69h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC:pretty hurt E: piggish sta EP: few scratches >
An Orc's impressive slash strikes you very hard.
An Orc's pierce seriously wounds you.
You feel your skill in shield block improving.
An Orc's fine pierce seriously wounds you.
An Orc's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You feel your skill in shield block improving.
An Orc's powerful slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -1h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC: awful E: An Orc sta EP: excellent >
Someone dodges your futile attack.
< -1h/266H 151v/153V Pos: sitting >
< T: Thakx TP: sit TC: awful E: An Orc sta EP: excellent >
You try to overcome your woozy feeling.
An Orc's exploding headbutt relieves you of your duties in life.
Your fur cloak was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!