<worn around neck> a burnt clay collar
<wielding twohanded> a large two-handed sword
Obvious exits: -E -W
< 290h/290H 220v/222V Pos: standing >
A Wide, Muddy Path
Obvious exits: -N -E -S
A young adult bullywug wanders the village.(Red Aura)
A bullywug waddles through town.(Red Aura)
A young bullywug warrior looks for a fight.(Red Aura)
< 290h/290H 219v/222V Pos: standing >
An Intersection of Muddy Path
Obvious exits: -N -S -W
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An apprentice shaman parades its new-found power for all to see.(Red Aura)
A prong-horned antelope stands here.
A wild horse stands here.
A wild horse stands here.
< 290h/290H 221v/222V Pos: standing >
Before Some Village Gates
Obvious exits: -N -S
A tiger's skull has been left here.
An elder bullywug prepares for a hunting trip.(Red Aura)
A wild horse stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
An apprentice shaman parades its new-found power for all to see. (casting) (Red Aura)
A thick-haired buffalo stands here.
A elder bullywug guard watches the village gates.(Red Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A burly bullywug guard watches the village gates.(Red Aura)
One of the HighLord protectors stands here protecting the area.(Red Aura)
< 290h/290H 220v/222V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -N -E -S -W
< 290h/290H 219v/222V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
< 290h/290H 218v/222V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
An army ant scout stands, apparently asleep.(Red Aura)
< 290h/290H 216v/222V Pos: standing >
The Jungle Darkens
Obvious exits: -E -S -W
A wooden sign has been nailed to one of the trees here.
A strange green bird streaks through the branches.(Red Aura)
An ugly brown and green bullywug sentinel stands watch.(Red Aura)
< 290h/290H 214v/222V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A purple flower hangs from a vine here.(Red Aura)
A purple flower hangs from a vine here.(Red Aura)
< 290h/290H 213v/222V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A huge warthog wanders the forest looking for food.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
< 290h/290H 211v/222V Pos: standing >
A large warthog leaves east.
< 290h/290H 212v/222V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A small rabbit is here, hopping through the grass.
A huge violet fungus stands here.(Red Aura)
A giant black beetle forages its way through the forest.(Red Aura)
< 290h/290H 210v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 211v/222V Pos: standing >
A large warthog enters from the north.
A Young Jungle
Obvious exits: -N -E -S -W
A yellow flower hangs from a vine here.
< 290h/290H 209v/222V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A halfling scout keeps the trade path clear.(Gold Aura)
A yellow flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
A yellow flower hangs from a vine here.(Red Aura)
< 290h/290H 208v/222V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
< 290h/290H 207v/222V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
< 290h/290H 206v/222V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
A huge warthog wanders the forest looking for food.(Red Aura)
< 290h/290H 205v/222V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U
< 290h/290H 205v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 205v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 206v/222V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 290h/290H 205v/222V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 290h/290H 202v/222V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 290h/290H 198v/222V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 290h/290H 197v/222V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 290h/290H 196v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 290h/290H 196v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 290h/290H 195v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 290h/290H 194v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 290h/290H 193v/222V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A small halfling woman wanders here, humming to herself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 290h/290H 193v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 193v/222V Pos: standing >
The night has begun.
< 290h/290H 195v/222V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A large, ugly snapping turtle is here.
A speckled mother duck protects her young.
< 290h/290H 194v/222V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 290h/290H 193v/222V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 290h/290H 193v/222V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
< 290h/290H 193v/222V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
< 290h/290H 193v/222V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A small box turtle ambles by.
< 290h/290H 192v/222V Pos: standing >
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A small box turtle ambles by.
A pensive halfling logger stands here.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
< 290h/290H 191v/222V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Kaerd
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
The escort says 'You have 0 items, this cost you 1 copper'
< 290h/290H 196v/222V Pos: standing >
You are using:
<worn around neck> a burnt clay collar
<worn on body> some gorilla-skin armor [superior]
<wielding twohanded> a large two-handed sword
< 290h/290H 197v/222V Pos: standing >
You stop using some gorilla-skin armor [superior].
< 285h/285H 204v/222V Pos: standing >
You put 1 items into a rugged adventurers satchel.
< 285h/285H 207v/222V Pos: standing >
You drop a rugged adventurers satchel.
< 285h/285H 209v/222V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 285h/285H 210v/222V Pos: standing >
Score information for Kaerd
Level: 16 Race: Centaur Class: Paladin Sex: Male
Hit points: 285(285) Moves: 211(222)
Coins carried: 1 platinum 10 gold 24 silver 42 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 2 hours/ 44 minutes
Received data: 0.0772 MB this session.
Send data: 0.0020 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Consenting: Kaerd
Detecting: Evil Good
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 1.20
Leaderboard Points: 160
Paladin auras: Precision
Active Spells:
--------------
Auctions Disabled (2 minutes)
rested bonus (54 minutes)
< 285h/285H 211v/222V Pos: standing >
The door seems to be closed.
< 285h/285H 214v/222V Pos: standing >
Ok.
< 285h/285H 214v/222V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A small box turtle ambles by.
A small box turtle ambles by.
A pensive halfling logger stands here.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
< 285h/285H 213v/222V Pos: standing >
Your account contains:
1 platinum, 10 gold, 24 silver, 42 copper coins.
< 285h/285H 216v/222V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
< 285h/285H 216v/222V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Taishanos Duifu - AnGEr Of The Honoured (Gnome)(small) stands in mid-air here.(Gold Aura)
< 285h/285H 216v/222V Pos: standing >
Taishanos leaves west.
Petalrich Lane
Obvious exits: -N -E -S -W
< 285h/285H 215v/222V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 285h/285H 214v/222V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A speckled mother duck protects her young.
< 285h/285H 213v/222V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A large, ugly snapping turtle is here.
< 285h/285H 213v/222V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 285h/285H 212v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)
< 285h/285H 213v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 285h/285H 212v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 285h/285H 211v/222V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 285h/285H 211v/222V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 285h/285H 211v/222V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 285h/285H 210v/222V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 285h/285H 210v/222V Pos: standing >
.....^M^M
......^^^MM
......^^MMM
++M+M@^MMM^
...*^^MMMM^
.M**^MMM^^^
**^^MMM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 285h/285H 209v/222V Pos: standing >
An elite highwayman rides in on a magnificent horse from the west.
< 285h/285H 211v/222V Pos: standing >
......^M^
.......^^^M
.......^^MM
++++M@M^MMM
....*^^MMMM
..M**^MMM^^
***^^MMM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 285h/285H 210v/222V Pos: standing >
.......^M
........^^^
........^^M
+++++@+M^MM
.....*^^MMM
...M**^MMM^
.***^^MMM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 285h/285H 209v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 210v/222V Pos: standing >
.......^^
........^^^
........^^M
+++++@M+^MM
.....*^^MMM
....**^MMM^
.***^^MMM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 285h/285H 212v/222V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.
< 285h/285H 215v/222V Pos: standing >
An elite highwayman leaves west riding on a magnificent horse.
< 285h/285H 218v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 218v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 221v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 285h/285H 222v/222V Pos: standing >
Autosaving...
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the west.
An elite Tharnadian warrior enters from the west.
An elite Tharnadian warrior enters from the west.
< 285h/285H 222v/222V Pos: standing >
Meldar the Tharnadian Marshall leaves east riding on a noble white steed.
An elite Tharnadian warrior leaves east.
An elite Tharnadian warrior leaves east.
< 285h/285H 222v/222V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 285h/285H 222v/222V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the east.
An elite Tharnadian warrior enters from the east.
An elite Tharnadian warrior enters from the east.
< 285h/285H 222v/222V Pos: standing >
Meldar the Tharnadian Marshall starts casting a spell.
< 285h/285H 222v/222V Pos: standing >
Meldar the Tharnadian Marshall leaves west riding on a noble white steed.
Meldar the Tharnadian Marshall stops chanting abruptly!
An elite Tharnadian warrior leaves west.
An elite Tharnadian warrior leaves west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman rides in on a magnificent horse from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east riding on a magnificent horse.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west riding on a magnificent horse.
< 285h/285H 222v/222V Pos: standing >
The snow is coming down faster now.
< 285h/285H 222v/222V Pos: standing >
A highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
A highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
A highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
A highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 285h/285H 222v/222V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 285h/285H 222v/222V Pos: standing >
Autosaving...
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman enters from the west.
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman leaves east.
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman enters from the east.
< 285h/285H 222v/222V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman leaves west.
< 285h/285H 222v/222V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman enters from the west.
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman leaves east.
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman enters from the east.
< 285h/285H 222v/222V Pos: standing >
< 285h/285H 222v/222V Pos: standing >
A tharnadian highway patrolman leaves west.
< 285h/285H 222v/222V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
< 285h/285H 222v/222V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 285h/285H 222v/222V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 285h/285H 222v/222V Pos: standing >
Autosaving...
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves east.
A magnificent horse leaves east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman enters from the east.
A magnificent horse trots in from the east.
< 285h/285H 222v/222V Pos: standing >
An elite highwayman leaves west.
A magnificent horse leaves west.
< 285h/285H 222v/222V Pos: standing >
A Minotaur enters from the north.
< 285h/285H 222v/222V Pos: standing >
Everything is blurry after a Troll's head came crashing into your skull.
OUCH! That really did HURT!
Divine power encases you as you turn to battle evil.
< 193h/285H 222v/222V Pos: standing >
< T: Kaerd TP: sta TC: few wounds E: A Troll sta EP: excellent >
A Minotaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Minotaur knocks you down with a mighty blow!
OUCH! That really did HURT!
< 259h/391H 222v/222V Pos: kneeling >
< T: Kaerd TP: kne TC: few wounds E: someone sta EP: excellent >
-=[A Minotaur's impressive bludgeon strikes you.]=-
-=[A sense of WiLD HAtE surrounds a Minotaur as his whip enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A sense of WiLD HAtE surrounds a Minotaur as his mighty bludgeon causes you to grimace in pain.]=-
OUCH! That really did HURT!
-=[A Minotaur's fine bludgeon strikes you hard.]=-
< 87h/391H 222v/222V Pos: kneeling >
< T: Kaerd TP: kne TC:pretty hurt E: someone sta EP: excellent >
-=[A Troll's fine slash strikes you very hard.]=-
-=[A Troll's pierce strikes you very hard.]=-
-=[A Troll's powerful pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's fine slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your vision spins into darkness as your head falls towards the ground.