<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the spiked crown of mental resistance
<worn on eyes> the eyes of the High Forest (glowing) [84%]
<worn in ear> an emerald disc fashioned from bone (magic)
<worn in ear> an enchanted earring of constitution [69%]
<worn on face> mask of the flayed mind (magic) [89%]
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn on body> the Living Necroplasm (magic)[230h 35m 0s]
<worn about body> a threadbare gold-trimmed black robe [superior] (magic) [21%]
<worn on back> a flayed illithid-hide backpack
<worn on tail> a tiny seashell (magic)
<worn as quiver> Ihsahn, the drow swashbuckler's legacy braid [superior] [76%]
<worn about waist> the woven entrails of an unfortunate soul [superior] [76%]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [78%]
<attached to belt> a tiny elixir of potent drugs
<worn on arms> the armplates of the Cosmos (magic)
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands> the cubes of protection (humming)
<worn on finger> a bone band of infinite power (magic) (humming)
<worn on finger> a bone band [superior] (magic) (humming)
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<held> the tome of Strahd (magic) (glowing)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing) [88%]
<worn on feet> the cubes of protection (humming) [79%]
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has an imperfect emerald.
The shopkeeper gives you 248 platinum, 8 gold, and 5 silver.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a tiny sapphire.
The shopkeeper gives you 308 platinum, and 1 gold.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
You get a tiny diamond from a portable hole.
You get a large sapphire from a portable hole.
You get a large sapphire from a portable hole.
You get a large imperfect emerald from a portable hole.
You get a large imperfect emerald from a portable hole.
You get a flawless emerald from a portable hole.
You get a large topaz from a portable hole.
You get a large imperfect sapphire from a portable hole.
You get a large imperfect sapphire from a portable hole.
< 762h/741H 174v/174V Pos: standing >
You snap into visibility.
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large imperfect sapphire.
The shopkeeper gives you 227 platinum, 1 gold, 2 silver, and 5 copper.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large imperfect sapphire.
The shopkeeper gives you 227 platinum, 1 gold, 2 silver, and 5 copper.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large topaz.
The shopkeeper gives you 277 platinum, 2 gold, and 9 silver.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a flawless emerald.
The shopkeeper gives you 391 platinum, and 5 silver.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large imperfect emerald.
The shopkeeper gives you 354 platinum, 3 gold, 1 silver, and 5 copper.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large imperfect emerald.
The shopkeeper gives you 354 platinum, 3 gold, 1 silver, and 5 copper.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large sapphire.
The shopkeeper gives you 266 platinum, 6 gold, 2 silver, and 5 copper.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a large sapphire.
The shopkeeper gives you 266 platinum, 6 gold, 2 silver, and 5 copper.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
The shopkeeper now has a tiny diamond.
The shopkeeper gives you 237 platinum.
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
< 762h/741H 174v/174V Pos: standing >
Blierthro says in orc 'Well, Obeen, you must have left it someplace.'
< 762h/741H 174v/174V Pos: standing >
a portable hole appears to be empty.
< 762h/741H 174v/174V Pos: standing >
You stop using a flayed illithid-hide backpack.
< 762h/741H 174v/174V Pos: standing >
Ok.
You put 5946 platinum, 72 gold, 59 silver, and 44 copper coins into a flayed illithid-hide backpack.
< 762h/741H 174v/174V Pos: standing >
You strap a flayed illithid-hide backpack on your back.
< 762h/741H 174v/174V Pos: standing >
You are carrying: (1/12)
a portable hole
< 762h/741H 174v/174V Pos: standing >
a large piece of mithril ore
a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
a pile of coins
< 762h/741H 174v/174V Pos: standing >
You stop using a flayed illithid-hide backpack.
< 762h/741H 174v/174V Pos: standing >
You get a pile of coins from your flayed illithid-hide backpack.
There were: 7491 platinum coins, 111 gold coins, 67 silver coins, 54 copper coins.
< 762h/741H 174v/174V Pos: standing >
You are not using it.
< 762h/741H 174v/174V Pos: standing >
Ok.
You put 7491 platinum, 111 gold, 67 silver, and 54 copper coins into a flayed illithid-hide backpack.
< 762h/741H 174v/174V Pos: standing >
You strap a flayed illithid-hide backpack on your back.
< 762h/741H 174v/174V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
< 762h/741H 172v/174V Pos: standing >
Score information for Obeen
Level: 56 Race: Kobold Class: Sorcerer / Wildmage Sex: Male
Hit points: 762(741) Moves: 172(174)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 10228 platinum 5589 gold 0 silver 0 copper
Playing time: 17 days / 21 hours/ 39 minutes
Received data: 0.3479 MB this session.
Send data: 0.0122 MB this session.
Compression ratio: 84%
Title: La Resistance
Group Leader: Pilt
Status: Standing.
Epic points(total): 306(58227) Current task: find runestone of The Trakkia Mountains
Epic Bonus: Shop Discount (30.03%)
Frags: +13.14 Deaths: 65
Consenting: Pilt
Detecting: Invisible Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will
Stat Pool timeout: 24:36:36
Bartender Quests Remaining: 2
Combat Pulse: 14 Spell Pulse: 0.55
Leaderboard Points: 2580
Active Spells:
--------------
Auctions Disabled (2 minutes)
shadow shield (2 minutes)
roar of heroes (3 minutes)
vampiric trance (7 minutes)
haste (8 minutes)
accelerated healing (30 minutes)
agility (18 minutes)
strength (18 minutes)
detect invisibility (38 minutes)
fly (91 minutes)
reduce (18 minutes)
farsee (74 minutes)
< 762h/741H 172v/174V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.
A tall orcish pirate wanders the town.
< 762h/741H 170v/174V Pos: standing >
Broad Street
Obvious exits: -N -E -S
< 762h/741H 168v/174V Pos: standing >
Broad Street
Obvious exits: -N -S
< 762h/741H 167v/174V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 762h/741H 167v/174V Pos: standing >
*M**M*****
MM*******.**.
**...........^^
***..^...^^^...
......^@D^^.^^M
..^^^^^^MMM
^MMMM
MMMM
MMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 762h/741H 168v/174V Pos: standing >
M**** M
*M**M******
MM*******.**.^
**...........^^
***..^.@.^^^...
......^^D^^.^^M
..^^^^^^MMM
^MMM
MMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 762h/741H 168v/174V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 742h/741H 174v/174V Pos: standing >
You complete your spell...
^.**^ M
..^..
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
. M
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 742h/741H 174v/174V Pos: standing >
The sun starts to set in the south.
< 742h/741H 174v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 742h/741H 174v/174V Pos: standing >
Autosaving...
You complete your spell...
A Guard Station
Obvious exits: -N -W
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 742h/741H 174v/174V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
< 742h/741H 174v/174V Pos: standing >
You start chanting...
< 741h/741H 174v/174V Pos: standing >
You complete your spell...
Before a Great Underground River
Obvious exits: -N -S
Llaranc, the great drow fisherman sits at the edge of the river.
< 741h/741H 174v/174V Pos: standing >
< 741h/741H 174v/174V Pos: standing >
You sit down and relax.
< 741h/741H 174v/174V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 2 of 8 ( 4 seconds)
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
You feel infused by 5th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 741h/741H 174v/174V Pos: sitting >
You clamber to your feet.
< 741h/741H 174v/174V Pos: standing >
You start chanting...
< 741h/741H 174v/174V Pos: standing >
You complete your spell...
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 741h/741H 174v/174V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 741h/741H 172v/174V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.
A patrolling guard walks through the halls of the tower.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 741h/741H 170v/174V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 741h/741H 173v/174V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
< 741h/741H 171v/174V Pos: standing >
You quickly scan the area.
A large mountain goat who is close by to your north.
A large mountain goat who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
< 741h/741H 171v/174V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 741h/741H 172v/174V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.
A patrolling guard walks through the halls of the tower.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 741h/741H 170v/174V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.
< 741h/741H 169v/174V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.
< 741h/741H 169v/174V Pos: standing >
You quickly scan the area.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
A vicious kuo-toan guard who is close by below you.
< 741h/741H 174v/174V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 741h/741H 173v/174V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 741h/741H 172v/174V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 741h/741H 174v/174V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W
< 741h/741H 173v/174V Pos: standing >
You quickly scan the area.
A large mountain goat who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.
< 741h/741H 173v/174V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 741h/741H 172v/174V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 741h/741H 171v/174V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.
< 741h/741H 171v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 174v/174V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.
< 741h/741H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 173v/174V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.
A patrolling guard walks through the halls of the tower.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 741h/741H 172v/174V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 741h/741H 171v/174V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 741h/741H 172v/174V Pos: standing >
You start chanting...
< 741h/741H 172v/174V Pos: standing >
You complete your spell...
The End of an Old Dwarven Mining Tunnel
Obvious exits: -S
A shimmering portal floats here. (glowing)
A wooden sign has been hammered into the ground here.
< 741h/741H 172v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 741h/741H 172v/174V Pos: standing >
You complete your spell...
A Hole in the Cavern
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
The corpse of Khrizkhraken, the duergar miner is lying here.
A HUGE earth elemental stands here.
< 741h/741H 172v/174V Pos: standing >
You quickly scan the area.
A pool of slime who is close by to your east.
A pool of slime who is close by to your east.
A pool of slime who is rather far off to your east.
A pool of slime who is close by to your west.
A pool of slime who is close by to your west.
A pool of slime who is close by to your west.
A pool of slime who is a brief walk away to your west.
< 741h/741H 172v/174V Pos: standing >
You sit down and relax.
< 741h/741H 172v/174V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 4 of 7 ( 3 seconds)
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 741h/741H 172v/174V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 741h/741H 174v/174V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 741h/741H 174v/174V Pos: sitting >
You clamber to your feet.
< 741h/741H 174v/174V Pos: standing >
You quickly scan the area.
A pool of slime who is close by to your east.
A pool of slime who is close by to your east.
A pool of slime who is rather far off to your east.
A pool of slime who is close by to your west.
A pool of slime who is close by to your west.
A pool of slime who is close by to your west.
A pool of slime who is a brief walk away to your west.
< 741h/741H 174v/174V Pos: standing >
A Mushroom-Filled Tunnel
Obvious exits: -E -W
A pool of slime gurgles here.
A pool of slime moves across the floor.
A pool of slime gurgles here.
< 741h/741H 172v/174V Pos: standing >
You quickly scan the area.
A huge earth elemental who is close by to your east.
A pool of slime who is not far off to your east.
A pool of slime who is not far off to your east.
A pool of slime who is in the distance to your east.
A pool of slime who is not far off to your west.
< 741h/741H 172v/174V Pos: standing >
A Mushroom-Filled Tunnel
Obvious exits: -E -W
< 741h/741H 170v/174V Pos: standing >
A Mushroom-Filled Tunnel
Obvious exits: -N -E
A pool of slime moves across the floor.
< 741h/741H 168v/174V Pos: standing >
You quickly scan the area.
A pool of slime who is close by to your north.
A pool of slime who is close by to your north.
A pool of slime who is not far off to your north.
A pool of slime who is not far off to your north.
A pool of slime who is not far off to your east.
A pool of slime who is not far off to your east.
A pool of slime who is not far off to your east.
A huge earth elemental who is a brief walk away to your east.
A pool of slime who is rather far off to your east.
A pool of slime who is rather far off to your east.
< 741h/741H 174v/174V Pos: standing >
A Mushroom-Filled Tunnel
Obvious exits: -E -W
< 741h/741H 172v/174V Pos: standing >
A Mushroom-Filled Tunnel
Obvious exits: -E -W
A pool of slime gurgles here.
A pool of slime moves across the floor.
A pool of slime gurgles here.
< 741h/741H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 171v/174V Pos: standing >
A Hole in the Cavern
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
The corpse of Khrizkhraken, the duergar miner is lying here.
A HUGE earth elemental stands here.
< 741h/741H 172v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 172v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/741H 172v/174V Pos: standing >
A Carved-Out Circular Room
Obvious exits: -E -D
< 741h/741H 170v/174V Pos: standing >
You quickly scan the area.
A Halfling who is in the distance to your east.
A large roper who is in the distance to your east.
A huge earth elemental who is close by below you.
< 741h/741H 170v/174V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 721h/741H 174v/174V Pos: standing >
A Recently Dug Tunnel
Obvious exits: -E -W
< 721h/741H 172v/174V Pos: standing >
A Recently Dug Tunnel
Obvious exits: -E -W
< 721h/741H 170v/174V Pos: standing >
A Recently Dug Tunnel
Obvious exits: -E -W
< 721h/741H 168v/174V Pos: standing >
A Dark Cave
Obvious exits: -E -W
< 725h/741H 172v/174V Pos: standing >
A Huge Pool of Slime
Obvious exits: -W -U
The corpse of a large roper is lying here.
A Halfling (small) stands in mid-air here.
A large roper is stretched out, sound asleep.
< 728h/741H 170v/174V Pos: standing >
You start chanting...
You snap into visibility.
< 730h/741H 171v/174V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
You complete your spell...
[Damage: 143 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Halfling.
Ice crystals form around a Halfling as intense cold causes his body to freeze.
[Damage: 57 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Halfling.
A glint of maddening touches a Halfling's eyes
as unseen powers corrupt him.
A Halfling suddenly attacks a large roper!
A Halfling suddenly appears a bit confused!
A large roper has a RUDE awakening!
A large roper clambers to her feet.
< 813h/741H 174v/174V Pos: standing >
You howl in pain as your Living Necroplasm glows red hot!
< 813h/741H 174v/174V Pos: standing >
You start chanting...
You snap into visibility.
< 813h/741H 174v/174V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 43 ] Your missile of force hits a Halfling soundly.
[Damage: 46 ] Your missile of force hits a Halfling soundly.
[Damage: 46 ] Your missile of force hits a Halfling soundly.
[Damage: 49 ] Your missile of force hits a Halfling soundly.
< 885h/741H 174v/174V Pos: standing >
a jagged obsidian dagger with a sapphire hilt briefly flashes as its blade touches a large roper and burns her skin!
A large roper screams as a Halfling critically injures her.
A Halfling attacks a large roper. [2 hits]
< 885h/741H 174v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 885h/741H 174v/174V Pos: standing >
You complete your spell...
[Damage: 44 ] Your force missile slams into a Halfling, leaving nothing but a bloody mess.
A Halfling's green and blue silk scarf was completely destroyed by the massive blow!
A Halfling's rusty gold eyepatch was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.